Avatar of Eru Iluvatar
  • Last Seen: 6 yrs ago
  • Old Guild Username: SlenderWoman
  • Joined: 11 yrs ago
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    1. Eru Iluvatar 11 yrs ago

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Recent Statuses

8 yrs ago
Current My entire life is a series of egg puns.
3 likes
8 yrs ago
Workin' 9 to 9... Wait, that isn't right...
1 like
8 yrs ago
I have too many passions to be able to commit to any one of them, but even though I want to commit to one, I can't possibly choose.
8 yrs ago
Was Scorpius half-Scarran, half-Peacekeeper? Frell yes!
8 yrs ago
Free time is less 'free', and more 'extensive but highly regulated by various external sources' time.
3 likes

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Most Recent Posts

Just a thought - should we be able to see each character's 'Secret'? I don't much like there to be dramatic irony straight out of the gate. Perhaps we could just PM the secrets to you, @beyond visions, so you can be aware of any surprises that could potentially detract from the plot? If you think the secrets should remain visible then of course it is your RP, and your choice.
Here is a visual hint to my upcoming CS:

I thought we were waiting for the OOC, but in any case I will start on my CS soon.
@beyond visionsThe shrink it is.

<Snipped quote>

This is fantastic. I feel like we should have a sixth candidate that the rest of our character's met and jived with during the testing period who then got screwed out of his position by @Eru Iluvatar's character just to really make things feel gross. Bonus points if the dude tries to appoint himself as the leader because he's the most qualified.


I might just appoint him... President of the Artemis...
@SheriffLlama It's reserved. Oh yeah-- For this roleplay, the maximum age will be 40, and the minimum will be 20.


Ahh, damn. I was going to instigate a twist of my own and have a 60-something narcissistic business tycoon (think Trump) who had bribed and blackmailed his way onto the ship to ensure his own selfish survival.
@beyond visions By all means, reserve a spot for me. A male character, if possible. Thanks.
I am ridiculously interested. Please say there is a spot left for a die-hard sci-fi fan. (Asimov is literally my God).

EDIT: Discount my initial Farscape idea. I skimmed the OP far too quickly with a fault of over-enthusiasm for a promising sci-fi RP. It's been a while.
Faction Name:
The Reformation of the Salished Dynasty

Alias:
Zoltur, the Ministry of Zoltur

Government Type:
As befits a dynasty, members of a single family lead the Reformation. Two brothers and one sister hold control over all aspects, with each assuming responsibility for certain matters, such as military, administrative or religious, and possessing a comprehensive title: 'Minister'. The siblings permit nobody else any functional control within the Reformation, due partially to a ubiquitous mistrust of others and a history of betrayals or misuses of power perpetrated by their previous confidants. Despite this isolated type of government, the siblings almost completely welcome outsiders into their jurisdiction, for the very nature of their nation is as a recreation of the former glory of the Salished Empire, with modern revisements - where members of any species or background could convene and live congenially within the walls and regulations of a strong presence. Entrants into the Reformation are greeted amiably and provided initial refreshment and shelter. They are offered to contribute by a plethora of ways to the survival and growth of the nation, to work and live under the watchful but welcoming eyes of the siblings and their militant employees.

The Reformation, led by the Ministers, functions as an open society with a logical dubiousness of newcomers, that is kept alive and dwelled in by its populace.

Faction Specie(s):
The Ministers are pure-blooded humans, having come from the Salished Empire, and belonging to its dominant species. However, any being capable of benefiting the Reformation in some way who does not possess ill intent or pose a threat to the lives of the masses is welcome.

Location:


Residing on the subtlest incline of the mountain appropriately nicknamed, 'The Isolated Mountain', stands Zoltur - the capital and sole city of the Reformation of the Salished Dynasty. It lies close to the coast, on the outer perimeter of the Rainlands, and within sight of the creeping fog-clouds of the Eastmarches. To the north-east stretches a largely uneventful plateau, though several mountains occupy the eastern edge of this land, and the looming walls of Tirak are visible in the far distance. To the west the coast embraces the land for as far as the eye can see, and a large forest stretches out suddenly a few hundred paces from Zoltur's walls. The sea begins soon to the south, and the waves and raging torrents, compounded by the all too frequent storms of the Rainlands, can often be heard even behind the thick walls of Zoltur's palace.

Faction Religion/Ideology:
[Same as the Salished Empire]

Faction Description / History:
The Reformation of the Salished Dynasty was entirely derived from the shared concerns of the Ahsor Vok family, three siblings whom lived in Nyssos as part of the Salished Empire until the Year of the Setting Sun 8,003. The three often observed and discussed emerging and burgeoning problems within the city and the very Empire, such as the diminishing authority of the ruling Priest-Smiths under the Sashul, of which the eldest Ahsor Vok sibling was a member - one with enough tenure to have noticed distinctly a worrying gradual decline in his power and a rise in civil unrest. Yet, his governing cohorts ignored or avoided him whenever he attempted to illuminate to them the potential crises that could arise from a weak ruling body and a state of lawlessness bearing resemblance to the chaos of Oskamoore.

The middle-aged sibling, a female Tyshaled Hamalvod - one of the militant orders under the Empire - was part of several expeditions to the Godsfang Mountains to the North, there finding ravenous groups of beastkin: wandering Shriekers and hordes of Gobblers included, appearing further and further south toward settled land. An aura of rejuvenation seemed to accompany the multiplying bands of dangerous enemies, and barbarians were just as present as ever, leaving the female Ahsor Vok sibling struggling through several difficult skirmishes with foes, even in areas where Ssalgad Tul still lay far to the north. An obvious threat was coming closer to becoming a disaster, but still the Priest-Smiths and the city-bound Tyshaled Hamalvod made no precautionary action.

It is important to note the pride of the Ahsor Vok family, both as prominent upholders of Salished honour and as descendants of a family integral to the settling of the Rainlands by the Saliszi forces centuries prior. The two older siblings possessing important roles in society, and the youngest sibling, just ten years old, already destined for a similar prominence after a blessed childhood and a devoted education in important subjects such as geography and crafting, outlined their obvious vast knowledge and respect for a functioning Empire. They were not without their devotees, either. The Priest-Smith in the family was at the head of a chain of command that covered the entirety of Nyssos, and while pursuing an administrative strategy disparate from the norm he had found competent figures of a like mind. The female in the family, though rarely acquiring a friend with similar social attributes, was widely respected as a knight and skilled fighter. Many whose lives she had saved or helped in the past lived within the same city walls and were constantly amiable to her cause of justice and prosperity.

As such, when the Ahsor Vok family left Nyssos - on relatively amicable terms with the ignorant Priest-Smiths and the Tyshaled Hamalvod - hushed whispers of an open nation flowed through social currents and roused some of the poor and ailing, some of the intellectuals and some of the warriors alike. The Priest-Smith of the family had been the catalyst to the exodus, after watching pirates enter the capital city unchallenged, and seeing families murdered after trying to steal food only to feed themselves, and discovering fellow Priest-Smiths broken under the weight of their own responsibility. Nyssos was a dying city. As far as he knew, the Salished Empire was similarly decaying.

A band of over three-hundred travellers could be found far south of Nyssos months later, erecting stone foundations and gathering resources from any viable land surrounding them. The Tyshaled Hamalvod female trained capable men and women to hold weapons and defend their peers from various enemies - her own soulsteel sword constantly slicing through the air or on her person as she patrolled the new city's perimeters. The men of the family worked in tandem, forming and assigning jobs to the willing ex-Salished. They made sure that word did not spread too radically of the new nation that boasted so many similarities to the Salished Dynasties in their prime, for much of the Salished people were becoming belligerent with the declining control of the Priest-Smiths. That is not to say that small groups did not often strike out from a number of Salished cities and holdings with the intention of reaching Zoltur, but their awareness of the Reformation was in most cases limited to the promises of a regulated, prosperous society and an escape from dangerous areas now abandoned by any judicial presence.

Progressively, Zoltur's land stake grew, as did its populace, until the present - whereby it acts as a self-controlling city state with a quiet existence until the day when it is prominent enough to proceed diplomatically with neighbouring nations - to open trade routes and form truces - all with the intention of making the Reformation a glorious return to what once was, what minstrels sing of: the mighty Salished Dynasty that settled the Rainlands. Walking within the confines of Zoltur today, one might hear of the Ministers' intentions to begin work on a new city further to the north, or perhaps rumours of an envoy being sent to the Sashul in Nyssos. While these whisperings are just that, it is not so far from possibility that the Ahsor Vok siblings would pursue these tactics after an unarguably prosperous two decades of existence.



Important Holdings/Territory/Possessions:
Zoltur

Zoltur is a small city by modern standards, having but three sectors and only a couple of hundred buildings. The city lies on a gradual but unremarkable slant, being on the first incline of 'The Isolated Mountain', but that does not affect structural developments. The buildings are generally made out of wood and stone, but the Ministers are laissez-faire in regard to their people's living arrangements, so more ambitious citizens might acquire reinforced stone bricks or imported sandstone to award their home a unique nature. In this way, the living sector of the city is a mishmash of colour and culture, though the populace is still restricted to pure-blooded humans, so traditional buildings are the norm. The other two sectors of Zoltur are assigned to the government buildings and the palace, and the market and occupational centre.

Zoltur's walls rise tall and are comprehensive, surrounding the entire city without fault. A huge oak gate protrudes from the western wall, equidistant from the nearby corners, and is the only entrance into the city. Outside the walls, activity still occurs, mainly by the mines that delve into the foundations of 'The Isolated Mountain' and provide Zoltur with its stone and other natural resources.

Zoltur still retains the vigour and hubbub of a child city, having only existed for around a decade, and frequent expansions are being made by the ever growing populace of the city state.

Relation to other Factions:
Largely unknown, though members of a faction may have heard of a new, rapidly expanding city state by the south coast, and they may be aware of the prominent Ahsor Vok family, especially if they had ever lived within Nyssos.
Faction Name:
The Reformation of the Salished Dynasty

Alias:
Zoltur, the Ministry of Zoltur

Government Type:
As befits a dynasty, members of a single family lead the Reformation. Two brothers and one sister hold control over all aspects, with each assuming responsibility for certain matters, such as military, administrative or religious, and possessing a comprehensive title: 'Minister'. The siblings permit nobody else any functional control within the Reformation, due partially to a ubiquitous mistrust of others and a history of betrayals or misuses of power perpetrated by their previous confidants. Despite this isolated type of government, the siblings almost completely welcome outsiders into their jurisdiction, for the very nature of their nation is as a recreation of the former glory of the Salished Empire, with modern revisements - where members of any species or background could convene and live congenially within the walls and regulations of a strong presence. Entrants into the Reformation are greeted amiably and provided initial refreshment and shelter. They are offered to contribute by a plethora of ways to the survival and growth of the nation, to work and live under the watchful but welcoming eyes of the siblings and their militant employees.

The Reformation, led by the Ministers, functions as an open society with a logical dubiousness of newcomers, that is kept alive and dwelled in by its populace.

Faction Specie(s):
The Ministers are pure-blooded humans, having come from the Salished Empire, and belonging to its dominant species. However, any being capable of benefiting the Reformation in some way who does not possess ill intent or pose a threat to the lives of the masses is welcome.

Location:


Residing on the subtlest incline of the mountain appropriately nicknamed, 'The Isolated Mountain', stands Zoltur - the capital and sole city of the Reformation of the Salished Dynasty. It lies close to the coast, on the outer perimeter of the Rainlands, and within sight of the creeping fog-clouds of the Eastmarches. To the north-east stretches a largely uneventful plateau, though several mountains occupy the eastern edge of this land, and the looming walls of Tirak are visible in the far distance. To the west the coast embraces the land for as far as the eye can see, and a large forest stretches out suddenly a few hundred paces from Zoltur's walls. The sea begins soon to the south, and the waves and raging torrents, compounded by the all too frequent storms of the Rainlands, can often be heard even behind the thick walls of Zoltur's palace.

Faction Religion/Ideology:
[Same as the Salished Empire]

Faction Description / History:
The Reformation of the Salished Dynasty was entirely derived from the shared concerns of the Ahsor Vok family, three siblings whom lived in Nyssos as part of the Salished Empire until the Year of the Setting Sun 8,003. The three often observed and discussed emerging and burgeoning problems within the city and the very Empire, such as the diminishing authority of the ruling Priest-Smiths under the Sashul, of which the eldest Ahsor Vok sibling was a member - one with enough tenure to have noticed distinctly a worrying gradual decline in his power and a rise in civil unrest. Yet, his governing cohorts ignored or avoided him whenever he attempted to illuminate to them the potential crises that could arise from a weak ruling body and a state of lawlessness bearing resemblance to the chaos of Oskamoore.

The middle-aged sibling, a female Tyshaled Hamalvod - one of the militant orders under the Empire - was part of several expeditions to the Godsfang Mountains to the North, there finding ravenous groups of beastkin: wandering Shriekers and hordes of Gobblers included, appearing further and further south toward settled land. An aura of rejuvenation seemed to accompany the multiplying bands of dangerous enemies, and barbarians were just as present as ever, leaving the female Ahsor Vok sibling struggling through several difficult skirmishes with foes, even in areas where Ssalgad Tul still lay far to the north. An obvious threat was coming closer to becoming a disaster, but still the Priest-Smiths and the city-bound Tyshaled Hamalvod made no precautionary action.

It is important to note the pride of the Ahsor Vok family, both as prominent upholders of Salished honour and as descendants of a family integral to the settling of the Rainlands by the Saliszi forces centuries prior. The two older siblings possessing important roles in society, and the youngest sibling, just ten years old, already destined for a similar prominence after a blessed childhood and a devoted education in important subjects such as geography and crafting, outlined their obvious vast knowledge and respect for a functioning Empire. They were not without their devotees, either. The Priest-Smith in the family was at the head of a chain of command that covered the entirety of Nyssos, and while pursuing an administrative strategy disparate from the norm he had found competent figures of a like mind. The female in the family, though rarely acquiring a friend with similar social attributes, was widely respected as a knight and skilled fighter. Many whose lives she had saved or helped in the past lived within the same city walls and were constantly amiable to her cause of justice and prosperity.

As such, when the Ahsor Vok family left Nyssos - on relatively amicable terms with the ignorant Priest-Smiths and the Tyshaled Hamalvod - hushed whispers of an open nation flowed through social currents and roused some of the poor and ailing, some of the intellectuals and some of the warriors alike. The Priest-Smith of the family had been the catalyst to the exodus, after watching pirates enter the capital city unchallenged, and seeing families murdered after trying to steal food only to feed themselves, and discovering fellow Priest-Smiths broken under the weight of their own responsibility. Nyssos was a dying city. As far as he knew, the Salished Empire was similarly decaying.

A band of over three-hundred travellers could be found far south of Nyssos months later, erecting stone foundations and gathering resources from any viable land surrounding them. The Tyshaled Hamalvod female trained capable men and women to hold weapons and defend their peers from various enemies - her own soulsteel sword constantly slicing through the air or on her person as she patrolled the new city's perimeters. The men of the family worked in tandem, forming and assigning jobs to the willing ex-Salished. They made sure that word did not spread too radically of the new nation that boasted so many similarities to the Salished Dynasties in their prime, for much of the Salished people were becoming belligerent with the declining control of the Priest-Smiths. That is not to say that small groups did not often strike out from a number of Salished cities and holdings with the intention of reaching Zoltur, but their awareness of the Reformation was in most cases limited to the promises of a regulated, prosperous society and an escape from dangerous areas now abandoned by any judicial presence.

Progressively, Zoltur's land stake grew, as did its populace, until the present - whereby it acts as a self-controlling city state with a quiet existence until the day when it is prominent enough to proceed diplomatically with neighbouring nations - to open trade routes and form truces - all with the intention of making the Reformation a glorious return to what once was, what minstrels sing of: the mighty Salished Dynasty that settled the Rainlands. Walking within the confines of Zoltur today, one might hear of the Ministers' intentions to begin work on a new city further to the north, or perhaps rumours of an envoy being sent to the Sashul in Nyssos. While these whisperings are just that, it is not so far from possibility that the Ahsor Vok siblings would pursue these tactics after an unarguably prosperous two decades of existence.



Important Holdings/Territory/Possessions:
Zoltur

Zoltur is a small city by modern standards, having but three sectors and only a couple of hundred buildings. The city lies on a gradual but unremarkable slant, being on the first incline of 'The Isolated Mountain', but that does not affect structural developments. The buildings are generally made out of wood and stone, but the Ministers are laissez-faire in regard to their people's living arrangements, so more ambitious citizens might acquire reinforced stone bricks or imported sandstone to award their home a unique nature. In this way, the living sector of the city is a mishmash of colour and culture, though the populace is still restricted to pure-blooded humans, so traditional buildings are the norm. The other two sectors of Zoltur are assigned to the government buildings and the palace, and the market and occupational centre.

Zoltur's walls rise tall and are comprehensive, surrounding the entire city without fault. A huge oak gate protrudes from the western wall, equidistant from the nearby corners, and is the only entrance into the city. Outside the walls, activity still occurs, mainly by the mines that delve into the foundations of 'The Isolated Mountain' and provide Zoltur with its stone and other natural resources.

Zoltur still retains the vigour and hubbub of a child city, having only existed for around a decade, and frequent expansions are being made by the ever growing populace of the city state.

Relation to other Factions:
Largely unknown, though members of a faction may have heard of a new, rapidly expanding city state by the south coast, and they may be aware of the prominent Ahsor Vok family, especially if they had ever lived within Nyssos.
@Flagg You may want to update the description of the Shriekers under the Beastkin types - it ends rather suddenly.

I am working on a NS.

EDIT: Also, I would like to know something more of these Priest-Smiths, mainly the 'Smith' part and their functional role in the Salished Empire. I am thinking potentially about using one, having noticed his orders' slipping control and thus having fled prematurely with the intention of forming his own 'nation' (unless of course you won't allow this, in which case I will pursue an alternative).
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