T H E B A R N | Factions: Nuetral An abandoned structure a few miles outside of the city. It's roughly 1000ft2 of dilapidated walls, crumbling ceiling and fencing encroached by the surrounding drab flora. However, it provides a measure of protection against the elements and with some love and care, could be transformed into a functional shelter and a place to call home. |
K A I | W I L L O W | T E Z | ? ? ? | ? ? ? | ? ? ? |
Notable Locations The guest house was repurposed from the old barn and is a unit separate from the main house. It is about half the size of it's sister structure with only a single floor and a smaller floor plan. Not nearly as derelict, it provides better shelter with windows that close and solid front door that slides shut. It is also more exposed with no fencing or trees and could be seen easily from the city if one were paying close enough attention. | G U E S T H O U S E ___________________________________________________________ |
T H E F O R E S T | Factions: Nomads · Nomads of the Forest · Metahumans A large swathe of land nestled at the base of the mountains that tower behind it. The forest is densely populated to the extent that many of the trees are pressed together into natural walls, transforming much of the interior into a kind of maze. A thick canopy prevents most light from finding the forest floor and there are large sections perpetually shrouded in a thick fog. Although mostly untouched by the fires of the war before, the nuclear fallout and it's poisonous effect on life has twisted some of the flora and fauna who inhabit the forest into beings that are unrecognizable. |
T I K O ' O | M A ' I K A | ? ? ? | ? ? ? | ? ? ? | ? ? ? |
Notable Locations Homeland of the forest dwelling Nomads. Ko'rah is nestled deep within the forest and benefits from the natural protection it offers. These Nomads and their way of life are protect by the surrounding natural maze and the thick canopy vaulted hundreds of feet above them by way of numerous towering trees. The various structures of this land are constructed with whatever the world is willing to supply them. Many abodes are built into the sides of some of the larger trees and make use of vine like bridges and ladders interconnecting each one. On the ground, huts are strewn together from wood and bark and grass and sometimes stone. Although often dark, there are enough empty patches in the canopy to allow light. | K O ' R A H ___________________________________________________________ |
T H E F O U N T A I N ___________________________________________________________ | A large pond in a remote area of the forest. It's fed by a small, babbling creek that flows from the mountains. The water is unusually clear, almost invisible, and feels like ice on the tongue. |
T H E C I T Y | Factions: Scavengers · Nomads A graveyard of concrete and steel stretching into the clouds of the sky. The city is populated by derelict skyscrapers and large, naked structures, all of which were heavily scarred during the war. Though seemingly abandoned, the city's skeleton is inhabited by both members of the Scavengers and the occasional Nomad factions. |
J U N E | ? ? ? | ? ? ? | ? ? ? | ? ? ? | ? ? ? |
Notable Locations A large, multiple floor structure that was once a combination grocery store and apartment complex. Picked clean a century ago, it is a now a well barricaded and truly occupied space. The home of one of the largest Scavenger factions in the city. The former market is two floors with one a sub-floor and below that, a multi-level parking complex. Above the market is twenty floors of Scav land. | S P E R M A R K ___________________________________________________________ |
T H E J U N K Y A R D ___________________________________________________________ | A mountain of trash just outside of the city's industrial district. Although nothing more than a pile of twisted metal and useless scrap after a century of continuous lotting, to the right eye and right skill, some junk of worth could still be found and the rest could be salvaged into treasure. |
T H E W A S T E S | Factions: Military · Nomads · Metahumans The large pocket of empty expanse between the other major points of interest. Although typically devoid of life, the occasional creature, or group of, can be seen migrating across and every now and then, a Nomad or two might be seen. Comprised mostly of desert and dirt, the wastes landscape shifts to dramatic ends of a spectrum. Sand turns to dirt turns to mud which under the right conditions, can become a poisonous sludge, infecting the plant life and air quality in the area. There are also rumors of dangerous creatures that make their nests out in the waste in favor of the low traffic and harsh conditions to keep other predators at bay. Other rumors speak of something massive moving under the sands. |
K I R I L L I U S | L O O S E E F U R R | ? ? ? | ? ? ? | ? ? ? | ? ? ? |
Notable Locations A small but growing outpost straddling the border between the Wastes and the Forest. They are slowly cutting away at the wall of green, turning what precious lumber the forest provides into their huts and homes. Home of a military presence whose strength continues to multiply by the week, they are slowly but surely making their presence known. Sturdy wood walls surround this outpost as does a rather large mote. Entrance is by drawbridge. | O U T P O S T 9 9 ___________________________________________________________ |
CTRL - F to search. AF00 Meat AF01 Drink |
Level | 1 | Level | 2 | Level | 3 |
Raw Meat (Human) _ Cooked Meat (Human) _ | -1 Meat (Human) +2 Hunger +2 Health -1 Meat (Human) +5 Hunger +5 Health | Object (Type) _ Object (Type) _ | Cost Benefit Cost Benefit | Object (Type) _ Object (Type) _ | Cost Benefit Cost Benefit |
Level | 1 | Level | 2 | Level | 3 |
Impure Water (Water) _ Object (Type) _ | -1 Dirty Water -1 Cloth +2 thirst +1 Health Cost Benefit | Clear Water (Water) _ Object (Type) _ | -1 Dirty Water -1 Charcoal +3 Thirst +2 Health Cost Benefit | Purified Water (Water) _ Object (Type) _ | -1 Dirty Water -1 Coconut Husk +5 Thirst +3 Health Cost Benefit |
I think this will be the final design for both craftable items and food.
CTRL - F to search. AF00 Weapons AF01 Armor |
Level | 1 | Level | 2 | Level | 3 |
Board (Blunt) _ Spade (Sharp) _ | -2 Wood +1 Hit -1 Wood -1 Metal +1 Hit | Object (Type) _ Object (Type) _ | Cost Benefit Cost Benefit | Object (Type) _ Object (Type) _ | Cost Benefit Cost Benefit |
Level | 1 | Level | 2 | Level | 3 |
Object (Type) _ Object (Type) _ | Cost Benefit Cost Benefit | Object (Type) _ Object (Type) _ | Cost Benefit Cost Benefit | Object (Type) _ Object (Type) _ | Cost Benefit Cost Benefit |
Skills are learned abilities that are available to all players at the start of the game. Each skill, however, comes with a stat requirement that must be met before the particular skill can be learned. Once learned, these skills can then be improved upon, increasing it's usefulness in any given situation. Skill improvement comes from instruction, finding literature on the skill or using the skill a specific number of times. Use of a skill costs one hunger. |
level 1-----------------level 2-------------------level 3 -----------S A L V A G E 4 WIS 2 DEX /------\ R U M M A G E 4 WIS-----------------------------------------------------------------------S C O U R 6 WIS 2 DEX ___________________________________________________ | Search the immediate area for useful junk, food and water. _______________________________________________________________________ Level 1 · Higher loot chance from containers than free action 'search'. Level 1 · Can check previously searched containers a second time Level 1 · on the same day. Level 2 · Reduce any large object to it's base parts (not just scrap). Level 3 · Loot table is doubled. |
level 1-----------------level 2-------------------level 3 ---------R E P A I R 4 INT 2 DEX /------\ C R A F T 4 INT 2 DEX-----------------------------------------------------------------R E C R E A T E 6 INT 4 DEX ___________________________________________________ | Craft items from available junk. _______________________________________________________________________ Level 1 · Craft level 1 items. Level 2 · Craft level 2 items. Repair damaged items, whether crafted or looted. Level 3 · Craft level 3 items. Crafting requirements reduced by half. Recreate Level 1 · objects of old from partial blueprints or images. |
level 1-----------------level 2-------------------level 3 ----S K I L L STAT /-----\ L O C K P I C K 2 DEX 2 INT--------------------------------------------------------S K I L L STAT ___________________________________________________ | Open locks. _______________________________________________________________________ Level 1 · Open level 1 locks. Level 2 · Open level 2 locks. Level 3 · Open level 3 locks. |
level 1-----------------level 2-------------------level 3 ----------H I D E 4 DEX 2 WIS /----\ K E E N 2 WIS---------------------------------------------------------------S T E A L T H 6 DEX 2 WIS ___________________________________________________ | Perception and stealth. _______________________________________________________________________ Level 1 · High perception. Level 2 · Blend into the environment and make no noise. Cannot move. Level 3 · Move from through an area completely undetectable (if applicable). |
level 1-----------------level 2-------------------level 3 ----A L C H E M Y 4 INT /-------\ C O O K I N G 4 INT--------------------------------------------------------------S K I L L STAT ___________________________________________________ | Create meals from available ingredients. _______________________________________________________________________ Level 1 · Cook level 1 dishes. Level 2 · Cook level 2 dishes. Create potions. Level 3 · Cook level 3 dishes. Ingredients cost halved. |
level 1-----------------level 2-------------------level 3 ----T R A C K 4 INT /-----\ N A V I G A T E 4 INT---------------------------------------------------------------------D E T E C T 4 INT 2 WIS ___________________________________________________ | Track targets through any terrain and improved perception. _______________________________________________________________________ Level 1 · Find clues in the surrounding terrain that will give a Level 1 · general direction to a location or area. Level 2 · Track a target. Find clues to find a specific person or object. Level 3 · Clues to locations or persons are more specific. Detect stealth Level 1 · entities. |
level 1-----------------level 2-------------------level 3 -----------D I S A R M 2 STR 2 DEX /------\ U N A R M E D 2 STR------------------------------------------------------------------------------G R A P P L E 4 STR 2 DEX ___________________________________________________ | Hand-to-hand, grapples and disarms. Non-lethal. _______________________________________________________________________ Level 1 · One-half hit. Level 2 · Disarm an opponent. The weapon is dropped. Level 3 · Hit increased to one. Grapple an opponent. A grappled opponent Level 3 · cannot attack. You may choose to put to sleep or hold in place Level 3 · for a limited amount of time. Every post the grapple is held Level 3 · costs an additional one hunger. |
level 1-----------------level 2-------------------level 3 -----------P A R R Y 2 STR 2 DEX /-----\ B L U N T 2 STR--------------------------------------------------------------S T U N 4 STR 2 DEX ___________________________________________________ | Any non-bladed weapons including improvisations. Non-lethal. _______________________________________________________________________ Level 1 · One hit. Level 2 · Two hits. Parry to negate damage from an attack. Level 3 · Three hits. Stun an enemy. They skip all actions on their next post. |
level 1-----------------level 2-------------------level 3 -----------P A R R Y 2 STR 2 DEX /-----\ S H A R P 2 STR 2 DEX---------------------------------------------------------B L E E D 2 STR 4 DEX ___________________________________________________ | Bladed, one-handed weapons including short swords and improvisations. Lethal. _______________________________________________________________________ Level 1 · Two hits. Level 2 · Three hits. Parry to negate damage from an attack. Level 3 · Four hits. Cut deep enough to cause enemy to bleed. Enemy bleeds Level 3 · one health per post until wound is tended to. |
level 1-----------------level 2-------------------level 3 -----------T A R G E T 4 STR 4 DEX /------\ B O W 4 STR 4 DEX----------------------------------------------------------B L E E D 4 STR 4 DEX ___________________________________________________ | Damage with bows and arrow recovery. Lethal. _______________________________________________________________________ Level 1 · Two hits. Level 2 · Three hits. Target specific parts of the body, not including the head. Level 3 · Four hits. Recover arrows. Bleed target one health per post until Level 3 · wound is tended to. |
level 1-----------------level 2-------------------level 3 -----------T A R G E T 4 STR 4 DEX /------\ B O W 4 STR 4 DEX----------------------------------------------------------B L E E D 4 STR 4 DEX ___________________________________________________ | Damage with bows and arrow recovery. Lethal. _______________________________________________________________________ Level 1 · Two hits. Level 2 · Three hits. Target specific parts of the body, not including the head. Level 3 · Four hits. Recover arrows. Bleed target one health per post until Level 3 · wound is tended to. |
level 1-----------------level 2-------------------level 3 -----------T A R G E T 4 STR 4 DEX /------\ H A N D G U N 2 STR 4 DEX-----------------------------------------------------------------B L E E D 4 STR 4 DEX ___________________________________________________ | Damage with pistols. Lethal. _______________________________________________________________________ Level 1 · Three hits. Level 2 · Four hits. Target specific parts of the body, not including the head. Level 3 · Fives hits. Bleed target one health per post until wound is tended to. |
level 1-----------------level 2-------------------level 3 -----------T A R G E T 4 STR 4 DEX /------\ R I F L E 4 STR 4 DEX----------------------------------------------------------------------------H E A D S H O T 4 STR 4 DEX ___________________________________________________ | Accuracy and damage with rifles, scoped or automatic. Lethal. _______________________________________________________________________ Level 1 · Four hits. Level 2 · Six hits. Target specific parts of the body, not including the head. Level 3 · Eight hits. Target the head. |
________________R E A D I N G________________ 4 INT ________________W R I T I N G________________ 4 INT 2 DEX ________________S I N G I N G________________ 4 CHR ________________D R A W I N G________________ 2 WIS 4 DEX ________________S P E E C H________________ 6 CHR 4 INT | Read text and decipher maps. _______________________________________________________________________ Level 1 · Read single or partial words. Level 2 · Read fragments and simple sentences. Level 3 · Read full novels and books. Writing. _______________________________________________________________________ Level 1 · Write words and fragments. Level 2 · Write complete sentences and short stories. Level 3 · Embellish stories. Legible handwriting. Vocals not limited to words. Boost morale. _______________________________________________________________________ Level 1 · Hum. Level 2 · Sing clearly. Level 3 · Vocalize. Harmonize. +2 to stats for all bonded to you. Accurate recreations of the world according to you. _______________________________________________________________________ Level 1 · Draw simple shapes. Level 2 · Sketch objects in a three-dimensional space. Level 3 · Recreate objects and people accurately. Persuasion, deception and communication. _______________________________________________________________________ Level 1 · Slightly influence the perception of an NPC for another. Level 2 · NPC influence increased. Level 3 · Greatly influence an NPC's perception of another. |