T H E S T O R Y
Everyone knows the story of Aang, the child that would become the savior of the world and bring Fire Lord Ozai to his knees. Not only would he usher in an era of peace to a world mired in a century of war, but he would also save his people, the Air Nomads, from the brink of extinction... with the help of Katara. Following his generation of heroes which included Sokka, Toph and Zuko, another generation would follow when the spirit of the Avatar would reincarnate into a Southern Water Tribe native. A girl named Korra. The hotblooded and headstrong Avatar would come into conflict with not one but four individuals bent on bringing the world into a new darkness: Amon, Unalaq, Zaheer, Kuvira. Each presented with a different challenge and every lesson learned was a struggle not just against their ideologies but against the demons that resided within her. She would eventually prevail and after four years of conflict and growth, her story would come to an end... though that of the Avatar would not. In the time between Korra's triumph and her death, technology would progress in leaps and bounds. The discovery of spirit energy siphoned from spirit vines opened a whole new horizon for what was once an industrial age. The process of harvesting that energy was refined and it's respective uses ballooned thanks in part to Varricks Global Industries. Varrick unceremoniously dubbed the new source of energy "Synergy". Satomobile Industries turned out the modern car, vehicles that ran on hybrid engines utilizing both fuel and this new spirit energy. The airship turned into the first spaceship and simple railcars became bullet trains allowing for quick transport around the Republic. Varricks would go on to design smaller versions of the cannon that had once been attached to the large mecha suit used to terrorize Republic City. However, not wanting to further upset the fragile balance of the spirit and real worlds, he would eventually abandon these designs. It was in truth Korra's last request, her fear being that these advances would be the fuel for the fires of another great war. And so another century would pass and Korra's legend would soon come to a close. The cycle of the Avatar would be passed into another and unto the world would be birthed a hero. Except the Avatar was never to be found and fate instead would usher in a new era of darkness. The Great Panic. Or so we called it. A tumultuous and confusing time when the people of the world searched for their savior and found none. In this panic, the citizens of the world clung to a simple truth: the last Avatar to disappear was Aang and soon after his disappearance an entire nation of Benders set to engulfing the world in a never ending war. Another war was coming. What followed the panic was the violence that so often accompanies it. Civil Wars broke out among the bending nations and their leaders began to butt heads in an attempt to discover the secrets the others were hiding. The Earth Kingdom received the worst of it as did it's sister city Zaofu. The Avatar was after all in line to reincarnate as a native Earth bender. Small raids and infiltration by the other nations were constant and sporadic, most of which served as taunts to lure the Earth Kingdom and her armies outside it's impervious walls. Ba Sing Se began preparations to reply in kind. The Republic, formerly Republic City, had by now grown into it's own nation of benders and nonbenders alike. Concerned for their own safety, the President and his table of advisers moved to take action... and not just for themselves. Fearful that the entire world would not only submerge itself in another war but would also never be free of it, they agreed by vote on eliminating the only viable threat. Benders have been and always were the cause of all great conflicts past and present and it was time they found a solution. The Great War. A conflict that would be remembered by all. The Republic moved swiftly. Reviving old designs by the late Varrick, they began production on new and improved synergy weapons. Firearms made of platinum capable of emitting small sporadic beams of volatile spirit energy. They provided the most obvious of benefits: giving men and women without the gift to bend a way to fight back against Benders. Armed with both their new found technology and a general knowledge of Chi Blocking, they made Zoafu their first target. The most prominent and powerful Earth benders resided in the city and sure enough, the city proved the most difficult to occupy. However, fresh and in full force their march was near unstoppable and the citizens of Zoafu found their power over earth and metal helpless against the weapons of the Republic. After its occupation, Zoafu was used as a base of operations for the Republic to wage their campaign against Ba Sing Se. Rallying the other nations to their cause was an easy enough task. They already believed the Earth Kingdom was hiding the new Avatar and their past with Republic City placed them at odds with everyone else. The siege that followed was rather quick. Synergy cannons were used to punch large holes in the Earthen and metal walls while continuous assault from the air softened up defenses for those on the ground. From there, a combined assault comprised of Fire and Water nation and Republic forces stormed the capitol. It was the first time in the history of the world that Ba Sing Se had been successfully invaded. What followed in the wake of Ba Sing Se's conquest was rather simple. While playing at searching for the Avatar, the Republic made preparations for the second stage of their war, with again, a little help from a long passed Varrick. With the only people capable of defending themselves against conventional firearms out of the way, the Republic turned their guns around to face the rest of the world and began The Great Cleanse. Bombs were dropped... and millions were slaughtered. The Fire and Water nation were the first to go. Their capitals were reduced to dust in the wake of nuclear warfare. The Air temples and their people were similarly destroyed when their diplomacy only helped to postpone the inevitable. The Air nomads, still a budding nation, were once again chased into oblivion. At the end of the war, the Republic made Ba Sing Se it's permanent home and effectively the last city on Earth. The rest of the world lay beaten and scarred, Synergic radiation blanketed much of the landscape being the most prominent around the former capitals of each nation. Much of the affected World’s soil became infertile and many sources of water were left undrinkable. The Republic set to work rebuilding, erecting the walls it tore down and shutting their sins out with the world they destroyed. The nation grew once more, stronger now without the threat of the bender or another war... and peace found the land. | 1 0 0 AG
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T H E G A M E
themes. Sci-fi. Dystopian. Cyber-punk. level. Casual. players. Exit X Roach This is a mature take on the world of Avatar: The Last Airbender and Avatar: The Legend of Korra. Adult themes will be explored and played out including romance, murder, death, war, drug use, psychological trauma, etc. The Setting is near future and takes place in the world of Avatar in it's entirety and in and around the last city on Earth known as The Republic, formerly Republic City, now situated in Ba Sing Se. Our story takes place two centuries after Aang's passing (a century after Korra's) in a place known as The Republic, the last nation on Earth. Main focus will be placed on individuals who discover they have the potential to bend the elements when very few can and when doing so is outlawed. They must learn to cope with their new found powers, embrace and master them or discard and forget them, and finally, find out what happened to the Avatar. |