Avatar of Exit

Status

Recent Statuses

2 yrs ago
I dropped a clear thumbtack on the floor and now my carpet is holding me hostage.
10 likes
2 yrs ago
Remember: it's important to plug in the appliance you want to use.
9 likes
4 yrs ago
bbcode and I about to throw hands.
9 likes
5 yrs ago
Please stop inviting yourself to take lunch with me. I actually enjoy my thirty minutes of alone time.
9 likes
7 yrs ago
Mahz mentioned me. I can die now.
13 likes

Bio





▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅
▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅








__________________________________________________________________________
_









baby laughter was super effective.
03.04.24.08:20


____________________________________________________________________




Most Recent Posts

@KillamriX88 To be fair, you did a great job of explaining the level of Yuan's skill and how it's handled between the alters. And you definitely understand the level of skill I'm looking for in everyone's characters so my concerns are thoroughly assuaged. I look forward to seeing the finished sheet!
Does this mean literally family? Just anyone that is involved with our character? Or do you perhaps mean one of those characters listed on the character tab? I'm assuming the second option there, but I wanna make sure before I go any farther.


The second option. You've already done this partially in your sheet, if you were intending to make your NPC this mentor. They'd just need a name and a more concrete description of what they're about. Given their skill, I may also end up reaching out to you via DMs to discuss this character further. I am concerned about Yuan's access to a 'teacher' and that they've been able to do some level of training, but it may be a non-issue. I'll let you know.

As far as Yuan himself goes, amazing! I hadn't actually thought about glassbending but it checks out and one of my favorite things about pushing the timeline of the world of the Avatar forward so much is we get to create interesting kinds of bending (which I believe glassbending is actually quite old and forgotten). The dual personality touch is also handled very well and the occupation is so much fun. He is perfectly and creatively placed in the Lower Ring so I like it so far.

This does bring up something important that I don't think I was very clear on in the information above. And this is for everyone:

Your character does not need to know how to bend at the start of the game. Something will take place very early on to unlock the ability for them.

I hope that bit of information doesn't disrupt the creation process for any of you who have already started.

A K A I A
A K A I A


The Crow's Nest · Early Morning
___________________________________________________________________________________________

"Wwww-." Akaia began weakly. Although her face was hard to see, what with the way she kept her head down and continued to stare at the pot in her hands, her body wincing as if it were in pain was sign enough that she was struggling to capture a thought. There were just too many emptions fighting for space in her chest and while a part of her wanted to sit down and sort through them, another part of her was reaching for something, anything to distract. She knew it wouldn't help to dwell. She'd fallen into that trap too many times before and every time it'd leave her more hurt than healed. She knew moving on and moving forward was the best way to handle loss... and yet...

"Wwwhy. W-we going there."

She'd forced the fragmented question out of her before the doubt sinking into the back of her mind took hold of her and threw her into some darker place she didn't want to be.


Synergy l1 The Wilds l2
·
·











_
___________________________________......
Glossary of Terms.
Literature providing some small insight into the more important aspects of the world of The Last Avatar. Some knowledge is limited as much of the information was removed after the Republic's victory. What remains is brief at times, but further information can be found elsewhere if one knows where to look.

This list will be updated as our world expands and our knowledge of it is filled in.
.
.
.
.
.
.
.
.
.
.
Synergy. l1
A form of energy derived from the spirit world, once used by one Kuvira to terrorize Republic City. The Moon family, owners of SynEn, were able to refine the process for its collection, becoming the City's sole provider of clean energy and catapulting them to a level of wealth matched only by the likes of Sato and Varricks. All spirit energy is harnessed from the spirit portal located in what was previously Republic City. Both of the North and South portals were closed after the war and are no longer accessible.

Synergy weapons utilize SynEn batteries and fire bolts of superheated plasma as opposed to kinetic projectiles from conventional firearms. These are usually only carried by security personnel of the Upper Ring. They are capable of piercing through most materials besides platinum. Synergy was also utilized heavily in the creation of the bombs built by the Republic and used during the war. The scars left behind in the wake of their destruction are still seen today and many of the areas touched by these weapons remain uninhabited.
Narcotics. l3
_
Moth
Zen
A psychoactive street drug named for its lethargic hallucinatory highs. Known for being an especially trashy street-drug, "Zen-Men" are stereotypically thieves or beggars
_
_
_
_
_
_
Spirit Water. l2
Normally only found in the Spirit World, this special water is naturally infused with spiritual energy and was once widely used in many applications of healing. Since the war, there are no known, publicly available springs and because there is no access to the Spirit World, none of this water has been collected in a century. Despite this, a version of this water has been created in the physical world and is used in medicine and beauty today, usually exclusively in the Upper Ring. Baths of the water can be drawn, for a price, where submerging the body can purportedly slow the aging process. Many doctors use the water during procedures to assist in the healing process or as a pain reliever.

For those practicing its use outside the confines of strict regulation by the Republic, some of this water can be bought in the Lower Ring, where its crudely made from energy stolen from cracks in the pipes feeding the Synergy Storage Facility. Its cheaper and works just as well although its use comes with the risk of drawing attention from the RSF. Those looking for an easy reward from turning in a suspected bender will often times target those who use the water.
Synergy Radiation. l2
What is known of this phenomenon is limited at best. An effect left behind from high-yield synergy bombs that is densest around the former bending nation capital's. It is widely believed that being exposed to large amounts of it, or a small amount over a long period of time, will lead to a deterioration of the mind. It is also believed that many of the stranger fauna existing in the wild originate from here. What still exists in the center of these zones, if anything at all, has yet to be discovered though many have attempted to find out. None have returned.

Short excursions into and through these zones can be made and are. As such, the outskirts of these areas have been thoroughly explored and picked clean for supplies. After some distance from the 'safe zone', survivor made signs discourage travelling any further.

There is no radiation poisoning resulting from use of synergy handguns or any technology utilizing the energy, presently.
Pipe Runner. l2
Tasked with patrolling the length of pipe running from the Synergy Power Plant to the Synergy Storage Facility inside the city. Their days are spent along a stretch of land outside the protective confines of safety found behind any walls, keeping an eye out for dangers that pose a threat to Ba Sing Se's fragile power system. These threats include any wild beasts that wander too close or anyone looking to steal spirit energy from the pipe itself.

Although there is a specialized team in charge of large maintenance projects along the pipe, Pipe-runners will often provide regular upkeep, helping to push the need and cost for repairs down. Leaks are usually patched until cracks in the exterior grow too large for a simple temporary fix.

Although they are not paid nearly enough for the risk inherent in the job at hand, they are typically better off than most who live in the Lower Ring and their limited freedom beyond the walls is well worth the trade off.
Stickball. l2
Stickball came to prominence in the years after the rise of Pro-bending. A competitive sport friendly to Benders and Non-benders alike which began years ago as a playground activity for children of fishermen. The objective is to knock the ball into the opposing team's goal using a stick shaped much like that of an oar. The ball is balanced on the flat end while players move about the field, passing it to one another in an attempt to guide it to the other end. Passes are typically made by lifting the ball into the air and then hitting it as it's suspended. The receiving player will catch it with the flat end (where there is a small depression for the ball to rest) or may deflect it to another. Because of this and the equipment used, Stickball is by its nature a high-contact sport. Hitting another player directly with your stick, however, is illegal, but blocking or tapping another player's stick with your own is not. Neither is short grappling to disarm or takedown, or 'passing' a ball directly into an opponent with a particularly hard serve to knock the wind out of them. Two players will commonly face off or juggle the ball in-between them, parrying each other's sticks while bouncing the ball off each other or off the ground. The best players can read angles and distances and bounce the ball off other objects or people to get it where they want.
_____________________________________________________________________________________________________________
IC is up everyone! See you there!
IC is up! I know there is a lot of information above to chew through so take your time and please please please let me know if there is anything in the above you would like more information on. I have a problem with making things look neat and sometimes that means forcing less or more words into a space just to create squares. Some of the above may be too light or may seem repeated.

Also a lot of the above posts were copy/paste from my test thread so if any code seems wonky or off or there are very obvious mistakes that I'm just not seeing (missing or repeated verbatim sections) please let me know so I can fix it.

That being said:

@Dragonfly 9 @canaryrose @trenenp @KillamriX88 @Theyra @Fiber @vietmyke and @khosmik

You are all free to browse and begin making/posting your CSs! Thank you again everyone for your interest! I cannot wait to write with you.








a roleplay inspired by the Nickelodeon television series.

        _
        The team make it to the safety of Tu Zin, a settlement on the other side of the Si Wong Desert. They're given a day to rest and are allowed to explore before they're called to meet with the leader of Tu Zin, Unye.





Click on map to view the full image.



Synergy l1 Synergy Radiation l2 Narcotics l3 Spirit Water l4
·
·







_
___________________________________......
Glossary of Terms.
Literature providing some small insight into the more important aspects of the world of The Last Avatar. Some knowledge is limited as much of the information was removed after the Republic's victory. What remains is brief at times, but further information can be found elsewhere if one knows where to look.

This list will be updated as our world expands and our knowledge of it is filled in.
.
.
.
.
.
.
.
.
.
.
.
Synergy. l1
A form of energy derived from the spirit world, once used by one Kuvira to terrorize Republic City. The Moon family, owners of SynEn, were able to refine the process for its collection, becoming the City's sole provider of clean energy and catapulting them to a level of wealth matched only by the likes of Sato and Varricks. All spirit energy is harnessed from the spirit portal located in what was previously Republic City. Both of the North and South portals were closed after the war and are no longer accessible.

Synergy weapons utilize SynEn batteries and fire bolts of superheated plasma as opposed to kinetic projectiles from conventional firearms. These are usually only carried by security personnel of the Upper Ring. They are capable of piercing through most materials besides platinum. Synergy was also utilized heavily in the creation of the bombs built by the Republic and used during the war. The scars left behind in the wake of their destruction are still seen today and many of the areas touched by these weapons remain uninhabited.
Synergy Radiation. l2
What is known of this phenomenon is limited at best. An effect left behind from high-yield synergy bombs that is densest around the former bending nation capital's. It is widely believed that being exposed to large amounts of it, or a small amount over a long period of time, will lead to a deterioration of the mind. It is also believed that many of the stranger fauna existing in the wild originate from here. What still exists in the center of these zones, if anything at all, has yet to be discovered though many have attempted to find out. None have returned.

Short excursions into and through these zones can be made and are. As such, the outskirts of these areas have been thoroughly explored and picked clean for supplies. After some distance away from the 'safe zone', survivor made signs discourage traveling any further.

There is no radiation poisoning resulting from use of synergy handguns or any technology utilizing the energy, presently.
Narcotics. l3
_
Moth
Zen
A psychoactive street drug named for its lethargic hallucinatory highs. Known for being an especially trashy street-drug, "Zen-Men" are stereotypically thieves or beggars
_
_
_
_
_
_
Spirit Water. l4
Normally only found in the Spirit World, this special water is naturally infused with spiritual energy and was once widely used in many applications of healing. Since the war, there are no known, publicly available springs and because there is no access to the Spirit World, none of this water has been collected in a century. Despite this, a version of this water has been created in the physical world and is used in medicine and beauty today, usually exclusively in the Upper Ring. Baths of the water can be drawn, for a price, where submerging the body can purportedly slow the aging process. Many doctors use the water during procedures to assist in the healing process or as a pain reliever.

For those practicing its use outside the confines of strict regulation by the Republic, some of this water can be bought in the Lower Ring, where it's crudely made from energy stolen from cracks in the pipes feeding the Synergy Storage Facility. It's cheaper and works just as well although its use comes with the risk of drawing attention from the RSF. Those looking for an easy bounty from turning in a suspected bender will oftentimes target those who are known to use the water.
_____________________________________________________________________________________________________________


Si Wong Desert w1 ??? w2 Synergy Power Plant w3 Fauna w4 ??? w5
_










___________________________________........
_
Wilds.
The world outside the walls of Ba Sing Se. The Wilds is the name given to the mostly desolate lands surrounding the last city. As stated previously, much of the land has been ruined by the 'Great War'. The former Bending nation's capitals were destroyed by bombs and surrounding cities were abandoned shortly after, leaving much of the planet empty, left to be reclaimed by the world. Thanks to heavy synergy radiation as a result of the weapons used by the Republic, much of flora and fauna has been changed. The exact nature of this change is still unknown but the people who have survived in the wilderness long enough to tell their tales, share stories of beasts unlike any they've seen before. Twisted corruptions of the wildlife they once knew, roaming the land ever hungry with an appetite impossible to satiate.

The cities that bore the brunt of the destruction are actively avoided. Some believe the synergy saturating the air can slowly drive a man insane, sapping him of his will until his mind is no longer his and he's taken. Others say the air is poisonous and will eventually kill any who enter. Still, there are those brave souls who throw caution to the wind and venture into these zones, discovering within whatever treasure or old knowledge they can find.

Notable locations include the Synergy Power Plant that is situated in the abandoned husk of what was once Republic City. To the south of Ba Sing Se lies the expansive Si Wong Desert. An ocean of sand nearly impossible to cross.
Si Wong Desert. w1
The ocean of sand and heat that stretches from the walls of the city south, past the horizon. At one point in time, it had been bordered by a large river that connected the Full Moon and Chameleon bays, effectively halting the desert's march. In the years after the war, the change in climate eventually dried up the North bay, draining the river of its source and allowing the desert to expanded further before stopping again at the foot the city.

Of the many dangers in this region, the most prominent are sandstorms which occur frequently and have become extremely violent. Powerful winds can whip up a wall of dust and sand that is capable of tearing through flesh. However, these are typically formed closer to the desert's heart and will only approach the Lower Ring on very rare occasions.

There is strong belief that a tunnel system exists below the surface of the sand as sightings of fauna remain constant. The only way they'd be able to survive the storms is if they had access to shelter.
???. w2
_
_
_
_
_
???

_
_
_
_
Synergy Power Plant. w3
Formerly the Republic City spirit portal. The city and surrounding area have been reduced to little more than the plant itself and the living areas and shops necessary to support it and its employees. The work pays well but is also unusually dangerous for what would otherwise be a simple job. There are constant and sporadic accidents that occur on site putting some people off to such a career. Oddly enough, the accidents have increased in frequency in the last few years and some believe it's coming to a head. Extra safety measures have been put into place and routine maintenance checks have been increased. Like Ba Sing Se, the plant has a small wall built around it that is continuously patrolled.

The process of collecting and refining energy was developed by the Moon family alongside Varricks. Eventually, the entrepreneur left the energy business allowing Moon to take over. This plant is still owned and operated by them today. It feeds the city power via a pipe system traveling the distance between itself and a storage facility located just inside the Lower Ring.
Fauna. w4
While still existing in the world in and out of Ba Sing Se, many familiar species from the last century have gone extinct. Most large animals such as the flying bison no longer exist while many smaller creatures can be bought for exorbitant prices if you know where to look. However, usually, only those in the Upper Ring can afford to purchase and care for a pet.

Beyond the walls, any wildlife that still thrives has adapted to a dramatically changed environment. Some were lucky enough to live on land mostly untouched by the war while others have mutated, changed in surprising and strange ways from prolonged exposure to lingering synergy radiation. Most have turned feral. Others have evolved, exhibiting behavior that seems similar to spirits from the spirit world. There are many who argue that they are spirits but since so few have ventured out into the wilderness to see these phenomena themselves, truth remains but a rumor.

Pets are allowed but must be approved by the GM.
???. w5
_
_
_
_
_

_
_
_
_
_____________________________________________________________________________________________________________


Lower Ring b1 Middle Ring b2 Upper Ring b3 Republic Security Force b4 The Underground b5 Pipe Runner b6 Stickball b7













___________________________________......
_
Ba Sing Se.
The last city and home of the Republic. After the Great War and following the use of high-yield synergy weapons on the former Bending nation's capitals, Ba Sing Se became the last surviving stronghold on the planet. It exists today as it did centuries ago: A city divided by three walls. However, much of the walls have been replaced and upgraded. Those of the inner and middle rings are made entirely of metal, standing as tall and twice as impenetrable as they once were. The wall of the outer ring is metal as well but has been slowly encroached upon by housing built haphazardly into the structure itself. Atop this wall are large synergy cannons. They stand sentry facing the Wilds and stop any threats that approach long before they can reach the walls.

Social class remains separated by each section of the city and decreases the further away one is from the center. Due to overpopulation and limited resources, the gap between each class continues to widen leading mostly to increased tensions in the lower ring that is beginning to bleed into the middle. Despite efforts made by King Wu VI and his advisors, little of any headway has been made to improve the situation.

Peace is kept by the Republic Security Force (RSF) and by maintaining strict regulation and policy to help root out and eliminate any Benders. Information shared to the populace is fed through Shinobi News Network.
_
Lower Ring. b1
Home to the impoverished and those who exist outside of the acceptable social ladder of society. Neon illuminated streets weave in and out of ill-maintained buildings packed too tightly together and the air is thick with dust and grime from black clouds that spew from factories dotting the landscape. Because little has been done to address the issue, air quality has deteriorated to such a point that most don some form of mask to help protect their lungs. Additionally, the population here has ballooned well beyond capacity and many families have taken to settling in the shadow of the great wall beyond its protection or even on the wall itself. Although forced to face any dangers from the Wilds head on, cleaner air and more room is well worth the trade off.

Crime remains rampant with RSF personnel in the area ill-equipped and undermanned and there is a strong presence of the Underground that the RSF struggles to suppress. Those RSF stationed at the power plant in the lower ring are equivalent to those of the middle.
Middle Ring. b2
Where the last vestige of the modern world continues to flourish to its greatest potential. Although nearly as overpopulated as its lower ring counterpart, the crowded streets and swarming populace never stagnate. They remain ever on the move in pursuit of a future they hope will be better than the last. Life here is busy, framed in an edifice maze that interrupts the skyline at intervals in all directions. Airships regularly weave between structures scraping the sky and the streets are packed with satomobiles at all hours of the day.

With access to more resources and better equipped RSF personnel in greater numbers, the quality of life is vastly improved in the Middle Ring compared to the lower. Crime is low, the air quality is clean, the schools are better staffed and better jobs more readily available. However, with only a wall separating themselves from the more desperate citizens on the other side, the horrors of the dying world remain a memory most cannot escape and the Bender ever remains a ghost in the night to avoid.
Upper Ring. b3
Inhabited only by the rich and the powerful. The land here is fertile and untouched by the nightmares of the war or the scars it left behind. Despite limited space, its layout has been designed to reduce a feeling of clutter. Homes are built tall with space surrounding to spare and larger structures lie amid stretches of land dedicated to parks and recreation.

Most of those who reside here remain isolated from the struggles of the rest of the world. Separated as they are and with no need to travel to any of the lower rings for any reason, they live their lives in perpetual oblivion to the point that some have forgotten Benders ever existed. The rest vie for what little power remains and rule over the entirety of the last city. They spend their time spreading what information they can to keep all others in check and are ever looking for ways to outplay those around them in the hopes that they can keep what little the world has to offer for themselves.

King Wu VI and his advisors reside here in the palace.
Republic Security Force. b4
The men and women in charge of keeping a strict blanket of peace throughout all of Ba Sing Se. They are deployed to every corner of the city although their effectiveness varies greatly. Those of the Lower Ring are ill-equipped and improperly trained. Rarely can they hold their own in a fight and it will typically take groups of them to subdue criminal activity. Those of the middle ring are significantly better trained and even utilize chi blocking and those of the Upper Ring are outfitted with Synergy Weapons.

Additionally, the RSF can deploy Mecha Tanks. Platinum behemoths that pack an upgrade to their firepower that its predecessors lacked. However, they remain cumbersome and slow and while limited to the 180 degree Killzone directly in front of it, are vulnerable to attack from the rear. Lastly, RSF deploy drones that scour far outside the walls of Ba Sing Se, looking for any survivors in the hopes of ushering them to safety within the city, and to find and eliminate any benders seeking shelter in the Wilds. They run on Synergy but utilize conventional munitions.
The Underground. b5
Existing below the filth of the Lower Ring is a complex and impossibly large network of tunnels. Originally a part of the city's sewage system, the tunnels were dug out and expanded upon some few centuries ago by the Dai Li and used by them up until the start of the Great War. Since then, denizens of the city have sought shelter in the darkness, breathing life into these confined spaces and making for themselves an entire ecosystem below Ba Sing Se.

Today, the Underground is as much a living breathing part of the city as the Lower Ring is above ground. Many have made their home in the 'sewers', allowing thriving business districts and vibrant communities where none would otherwise exist. However, the deeper tunnel systems are utilized heavily by the triads and are avoided altogether by well meaning citizens.

Although much of the Underground system reaching into the inner rings has been closed off by the RSF, some well hidden tunnels remain open, allowing passage all the way into even the central ring.
Pipe Runner. vietmyke b6
Tasked with patrolling the pipe that connects the Synergy Power Plant to the Synergy Storage Facility just inside the city. Their days are spent along a stretch of land outside the protective confines of safety found behind the walls, ever vigilant for any dangers that pose a threat to Ba Sing Se's fragile power system. This includes wild beasts that wander too close or anyone looking to steal spirit energy from leaks in the pipe itself.

Although there is a specialized team in charge of large maintenance projects along the pipe, Pipe Runners will often provide regular upkeep, helping to push the need and cost for repairs down. Leaks are usually patched until cracks in the exterior grow too large for a simple temporary fix.

Pipe Runners are not paid nearly enough for the risk inherent in the job at hand, but most would say that they are better off than others in the Lower Ring. Their limited freedom beyond the walls is well worth the trade off.
Stickball. canaryrose b7
Stickball came to prominence in the years after the rise of Pro-bending. A competitive sport friendly to Benders and Non-benders alike which began years ago as a playground activity for children of fishermen. The objective is to knock the ball into the opposing team's goal using a stick shaped much like that of an oar. The ball is balanced on the flat end while players move about the field, passing it to one another in an attempt to guide it to the other end. Passes are typically made by lifting the ball into the air and then hitting it as it's suspended. The receiving player will catch it with the flat end (where there is a small depression for the ball to rest) or may deflect it to another. Because of this and the equipment used, Stickball is by its nature a high-contact sport. Hitting another player directly with your stick, however, is illegal, but blocking or tapping another player's stick with your own is not. Neither is short grappling to disarm or takedown, or 'passing' a ball directly into an opponent with a particularly hard serve to knock the wind out of them. Two players will commonly face off or juggle the ball in-between them, parrying each other's sticks while bouncing the ball off each other or off the ground. The best players can read angles and distances and bounce the ball off other objects or people to get it where they want.
_____________________________________________________________________________________________________________
© 2007-2024
BBCode Cheatsheet