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9 yrs ago
Current I always wonder why birds stay in the same place when they can fly anywhere on the earth. Then I ask myself the same question. - Harun Yahya
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Bio

Hello everyone!

I love roleplaying. That is why I am here. And you are too I suppose! So we already have that much in common! Sweet!

I will play anything with a thick enough plot. My favorites include fantasy and magic themes.

I'm not sure what else to say here.

See you in game!

Most Recent Posts

Mallaidh

"My apologies... Lady...... Lady-zzzz!" He took a step back, opening one palm toward each woman with a sparkle in his eye.

Rozalind looked over Mallaidh carefully with her good eye. She said nothing, then followed Twain.

Twain would lead them through a strange door. Well, two sets of doors. Twain had to get the three of them past the first door, and it seemed important to close the first door before opening the second. There were other buttons and levers to be pressed, strange noises and metallic bleeps, shifting metals on the other side of the wall.

Behind the second door was a small room with large windows...

Outside the windows was the deep deep ocean.

It was dark, save for the lights that seemed to be lining the outside of the windows. One might think it was simply night, until a strange fish would pass by. There were also some barnacles growing on the windows, a starfish stuck to the port side, kelp trailing from the seams of the starboard windows like dark green hair blowing in a gentle wind.

There were a few seats around the edge of this very small room by the window. One seat was facing the opposite way, and was occupied by a woman wearing a strange helmet. Once the door was closed, she and Twain talked briefly.

Then the room moved.

Rozalind sat down as far away from Twain as possible. Twain kept catting with the helmeted woman who steered the craft.

Through the windows they could see themselves gently float away from the door they had just walked through.

Anyone who was, unlike Mallaidh, from earth would recognize that this was a submarine of some sort. And that the trio were passengers in a smaller submarine or pod.

It wasn't long before the craft pulled up beside a second submarine. There was a similar door on it's starboard side. The captain easily aligned the door of the pod to the door of the larger submarine.

Twain thanked the captain with a charming wink. Then, opened the first door, waited for the two women to step inside and the door shut tight behind them, then he flipped leavers and buttons, then opened the second door.

THE MEETING ROOM

Twain, Mallaidh, and Rozalind stepped into the conference room (through the same door that Zesiro had used minutes before). There were a few windows peering out into the deep ocean that surrounded them. Inside the room was Zesiro, passing out coffee and pastries with a frown. And everyone else who had gathered into the meeting room.

Twain threw a glance back toward Mallaidh. "Coffee? Tea?" he picked up two of the blue cups from the table and offered her the choice.

"I don't think everyone is here yet, but, I think we can start getting comfortable." He spoke to those assembled. "Where is that old guy? Is he still sleeping or something?"
I can kick that off if you like.
I AM IN!
Okey smokey ^_^ I'll clear her then!

How do you want to introduce her? Did trident pick her up and put her in jar? Like in Zelda?

She would be interviewed by someone in the trident, like the other two new characters are, then once they figure out she is sentient an dnot going to flip out and kill everyone... they will bring her to the meeting.
@Affili

Heeeey you!

I like the character, I remember her :D

Like I had you do with Deuce, can you pick an element? As she 'levels up' she can connect with more, just like we did with Deuce.

Or if she wants to do all of them, she just needs to be able to all to a lesser extent.

Up to you. I'm excited for her to be in the game :D
@Eyeris I made edits to Overlord Luna. Don't know how to nerf Regina. Anything you can tell me would be helpful.


Heyooo.

They are still very 'well rounded' characters. They had a lot of strengths and few to no weaknesses.

For example, the fist one can throw daggers, AND heal themselves, AND telekinesis...

The second can do magic such as throw fireballs, AND sword-fight with a huge sword and armor, AND summon a variety of minions.

A party member should be part of a whole. Try to think of a more specific niche for each character. People and characters are imperfect, but, together they balance one another out, or create drama, which is what is fun to play.

So even through you lessened the powers a bit, they are still a bit too vague and all encompassing. Try to narrow each character.

The first one, make her a knife-thrower, OR a telecenitic, OR a healer.

The second, make her a minion summoner (of one type of minion), OR a mage, OR a knight.

OR not AND.

Then you will be on the same level as everyone else I think.
I'm in to play, but, I dying m don't think I'm up to GM (this one burned me out a bit)
IN THE CONFERENCE ROOM

"Yeah, I got some snacks." Zesiro placed the tray down on the table, then, tossed a bag that had been pinned between his triceps and his torso. The contents included various pastries, breakfast sandwiches, cookies, and bagels accompanied by various spreads. Zesiro didn't know what the other-worldly crew might like. So, he asked the flustered barista for "One of each."

WOLFE

Gemma frowned shifting through papers.

Gemma held out her hands reassuringly. "We have one other guy so far who's story matches yours. He was with you on your team. Name is Hirsch." Gamma frowned and shuffled her papers. "I'm not sure what happened to everyone else, not everyone is awake yet, we still have a lot of... People... To interview." It was an implication that more of his friends may yet be found, but, far from a promise.

"It is not 2012 and we did not find you in Afghanistan. There was an event. It is something like a... Rift in the fabric of time and space and... We are not sure of it's nature. It is gone. You, Hersh, and many others were brought to Russia by it." She left a space for Wolfe to absorb and react to the new information, but not too long, she had more interviews to do.

"You and Hirshe seem to have been brought through a bit of time and space. The others... Some of them are from much further away or a more distant time, perhaps even other dimensions. It is hard to say at this point."

Gemma would ask Wolfe a few other questions. Mostly things about historical events, major sporting events he may have been paying attention to or betting upon, in order to determine that he and Hirsch were from the same where-and-when, and to be able to conclude that Wolfe was only from another time and not from an alternate dimension of some sort.

Gemma finished their conversation by inviting him to a meeting. "We want to get you and some of the other survivors together to talk. It might help with the investigation... And help everyone cope and adjust to what is happening..."

@EyerisSorry for the triple post but I just spent an hour and a half on 2 decent CSs. Are they both good for you?


Heeeey guys I'm back!

Sorry my week ate me.

As for the characters presented. Right off the bat I will say they are not-to-scale. In other words they are way too powerful for this game.
What???

You did it first. So. Yours must be right.
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