Alright, I amended their descriptions to state only their skin is fluid, should be tolerable now?
I was hoping to go through Salkor's backstory in posts on the principle "show don't tell" on the assumption I wouldn't be competing for the role, but regardless I amended it to go through most of his history until the start of the RP.
When it comes to the fluidity of the form, is the problem absolute? I.e., if it was reduced to simply them being able to remold their face and their skin to be ports, sockets, etc. to interface with technology? If perhaps it was only their skin that was fluid like mercury, rather than them in entirety. If that isn't feasible either they can simply be reworked to just stick the machinery into their meat like normal techpriests.
As for their separation, I'd be happy to rework that to make it fit into the broader narrative too. If the second one also fell on a forgeworld that contacted Mars, but a warp storm would separate them from reuniting? I'm suggesting this mostly because I want their separation to be somewhat of a plot point for them: they would tragically be aware they have a missing half that completes them somewhere in the stars, so close but never quite within reach, which would be made all the more sad when (at least, I would like) one of them stays loyal, whilst another falls to chaos when the heresy does happen.
Aside from the Primarchs, is the sheet for the Legion and the Fabricator fine?
Sorry for the delay in getting back to you! Hectic week
I'd be willing to accept a remolding of the skin, that seems reasonable enough for me. The Legion is fine!
There's been another sheet applying for the fabricator General which I think develops the role of the character a bit more. I'm happy to give you a chance go expand on the Fabricator sheet or otherwise redefine them as one of the still very powerful (especially in this fractious era) Forge Masters or perhaps expand the sheet a little, either works for me.
Primarch Character Name: Amunal and Slynn, the silver twins
Legion: The Hordes of Enlightenment
Homeworld: Mars
Psyker Grade: Rho
Skills/Abilities:
-The Voice: Each twin and the most prodigious of their children can sway the world with their speech. While in the most base form, this simply makes it nigh impossible for mortals to disagree with them or find flaw in their words, even if the effect is lessened with increasing degrees of transhumanism. But as the twins grow to adulthood, the power of their words becomes increasingly diverse. Sometimes their speech will yield such volume it becomes a sonic weapon. At others, it could clear the scrap-code infecting an ancient machine-spirit, or gently push out a tainted blade from a wound its stuck in.
-One with Brahma: The twins have insights into the ultimate reality of the world. Most evidently this is expressed in their ability to perform maths and similar processes that would otherwise require entire Forgeworlds’ worth of cogitators to perform; indeed, it is said in rumour that they know the final digit of pi. Further, it is said their vision is sharp enough to see the very atoms of the world and in all spectra, whilst their hearing can span whole worlds. Nearly any object or information that crosses them will be found with near instant comprehension. They run models within their minds that make lying to them particularly difficult. Yet, if one successfully deceives the twins this will cause something like a memory-leak for a computer within their minds. They will fall into a stupor before dissolving into a metallic puddle, only reconstituting themselves in weeks, months, or potentially even years depending on the depth of the deception. It is for the reason of this simultaneous fragility and strength of their minds that the twins will try to avoid matters of the warp, for even with their initially infantile understanding and considerations of the matter they already found the inability to quantify or arithmetically compute the Empyrean to cause great mental anguish. Yet as they master everything in the world, they still yearn for the day they may likewise master what is outside of it.
-Form: In their purest forms, each twin is an amorphous blob of a metallic fluid, flowing wherever it likes and yet blunting, bending and breaking most implements that may try to scoop or separate it. Yet each cell may move through the organism to reshape the primarch into a necessary form, typically one not unsimilar to the other Primarchs. A particular advantage of this nature means that in the case of some part being cut off of a twin, it can simply be reabsorbed by mere contact. This exceptional durability has long allowed the twins to get away with their otherwise mediocre abilities in combat by simply attriting foes that oft fail to damage them with ordinary ballistic or bladed weapons.
Appearance: Owing to their ability to turn into a fluid and reshape themselves, the twins ultimately can choose to look like anything they wish, indeed sometimes flowing into one another to create a single gargantuan being. Their nature as a grey-goo of sorts similarly has them oft changing in size, shrinking in long campaigns where parts of them might get destroyed while growing to be the size of small Knights on campaigns where they find worthy matter to assimilate and grow. Yet typically they choose to conceal their appearance in red, Omnissian robes. As well, they typically plug in great deals of machinery and technology into themselves that they easily interface with as they mold their bodies to become sockets, ports and plugs to connect. However, before people they wish to present themselves nobly, they typical morph into androgynous but well built beings of a silvered porcelain tint and texture veritably becoming works of art in their own right. At the same time, if truly necessary they will leave humanoid shapes turning into whatever form they may need for a particular situation.
Concept: The twins were likely designed by the Emperor to be the premiere diplomats and orators among his children, and yet by virtue of their placement on Mars were in practice robbed of this destiny and given wholly new ones by their induction into the Omnissian cult. While certainly their speech and insight into other people is still present, it has transmogrified into something physically and metaphorically mechanical rather than human. An appreciation for peoples was warped into appreciation for machinery. Faith in the future of humanity has been transformed into faith of the Omnissiah’s benediction to the people of the ultimate equation. While not quite disdain, the twins have come to look upon the unaugmented and unfaithful to the Omnissiah with a feeling of seeing animals, cattle, or even pets. Inferior, almost pitiable beings that while potentially having value as say a house cat or a cow might, they will always be expendable if the needs of a real person demand it.
I quite like the origin and I think the idea of a primarch being augmented to the point it's not obvious that they are even a primarch has some interesting plot points to raise.
The transformation psychic is just a bit much for me, that's a very high end form of psychic power and I'm doubtful given the Emperor's push for the primarch's to be 'human but better' he would willingly design something so non-human as to be entirely fluid in form.
Personally I think it would be more interesting if the second half of the twin was scattered further away, like with Omegon, rather than be a known twin at the start, but that's a preference rather than something preventing me from accepting.
'Possession of this galaxy is Mankind's birth right. The stars are ours for the taking.'
In a time that is but a memory, humanity ruled the stars. With the power of technology they remade worlds, and even themselves, becoming unto gods of creation and building a stellar empire that rivalled the greatest alien civilisations of the time. This time of ascendancy was short lived, however, spanning mere centuries of dominance, before a collapse that would last millennia. Horrific stellar events known as warp storms burst into life across the galaxy, fed by the blazing souls of human psykers that were born in ever greater numbers. Vast and horrific wars were fought among humanity's fraying civilisation, as well as with the unrelenting Men of Iron, an enemy of mankind's own creation. Mankind was cut off from its cradle, the beating heart of its empire, and all fell into darkness. For over two thousand years since this great collapse, humanity has been isolated from itself, at the mercy of warlords, aliens and worse, in the great dark beyond.
The homeworld, Terra (Earth as it was once known) has not remained unscathed by this. Wars among the other Stellar bodies of our home system have burned as hotly as anywhere else, the Saturnye Ordo, the Tech-claves of Mars, the Selenar Gene-Cults of Luna and many more each vied for dominance while interplanetary travel became increasingly difficult as humanity stagnated. Upon Terra itself, great warlords vied for dominance, unleashing the worst technologies of Mankind's ascendancy upon each other, lands were irradiated and oceans boiled away, leaving those still alive to wage further wars over the dirt. Countless nations and empires have risen and fallen in the span of these long horrific years, haunted by their ghosts and worse, some cling to a forgotten idea of civilisation, while others revel in the atrocity of what they have become.
In the waning years of the 29th Millennium, a secret hope has begun to spark. A mysterious being calling himself the Emperor of Mankind has risen to power among the technocratic clans of Hymalazia, aligned with the mysterious custodian of the Sigillite Order. Through pacts made with the Gene-Cults of Luna he has created gene-crafted warriors of unrivalled ability, the noble Custodes and the brutal Thunder Warriors, as well as enhancing the abilities of many others. Beneath the mountains, the Emperor's hidden laboratories continue to work away, at projects secret to all but his most trusted allies and advisers. The Emperor's aim is a feat that has not been achieved for millennia, to unite the warring people of Terra and for humanity to once more stride forth from its cradle, unto the stars.
OOC Information
This RP is an alternate reality based on the setting of Warhammer 40,000 and it's origin stories, the Great Crusade and the Horus Heresy. It takes great inspiration from a previous RP, the Grim Crusade, hosted originally by @BCTheEntity . Unlike the Grim Crusade, however, this RP starts right at the beginning of the Imperium's story, with the Unification Wars for Terra. The Space Marine legions have yet to see the light of day, and the long brutal years of war that will be required for the Unification are just about to begin.
Meanwhile, on far flung planets, the Primarchs, the Emperor's first secret geneproject, find themselves cast across the galaxy. Unaware of their birthright, these beings, utterly superior to the humanity from which they were created, will define the future of their worlds and many more, should they survive to once again meet their father and his growing empire.
There are two main options for characters in this RP. Players can take on the act of creating an Astartes Legion and their Primarch, playing the former when they are unleashed during the later stages of the Unification and the latter upon their isolated homeworld, and then during the Great Crusade should the rp progress to this point. The second option, and the primary focus of the rp, is to play as a character on Terra, be they a technobarbarian warlord, member of a gene-cult, officer in the new Imperial army or more beside. As time passed in the RP it is likely mortal characters will change, for this is a dangerous era and life is never guarenteed. Thus, instead of players taking on individual characters, you may opt to play a household of characters, represent a sub-faction of the world, or a role within the new Imperial society which will grow and change as the rp carries on. The scope for who or what you want to write is pretty vast.
The only major change at the onset of the game is that the Emperor's gene warriors, be they Custodes, Thunder Warriors, Astartes or Primarchs, are not gender locked. This is not a comment on the canon situation, but just something that myself and the previous writers of Grim Crusade prefer as an exploration of an alternate setting.
1: The Era which the RP starts in is the Unification Wars, a series of conflicts which in canon began during the late 29th milennium and lasted the best part of four centuries. The aim of the rp is to carry on into the Great Crusade itself but this is not to a set length of time IC or OOC. Characters will be born, live and die over the course of events and so I'd recommend the best way to engage with the rp is to expect to play a flexible suite of characters that will change over time.
2. Participation in the RP requires an acceptance that I as the GM will provide 'encounter' scenarios to your characters and/or factions. How these are dealt with is still a collaborative storytelling process but they cannot simply be ignored or hand waved. These will not always take the form of collabs and may be more of a prompt for you to run with, but the commitment to fulfilling them is still the same.
3. Players in this RP have a mixture of familiarity with the setting, don't neccesarily presume people are as informed as you. Feel free to be helpful, but not condescending, and ultimately my call on any lore matters is final.
4. Other than interactions with GM NPCs and GM provided events/encounters the scope of the RP is quite vast, players are encouraged to forge their own narratives within the remit provided, be they solo or (ideally) collaborations with other players. This isn't an RP with a regimented structure beyond the overall narrative, be prepared to take your own plots in hand.
5. Being in the game discord is not require for participation. It can be helpful for the community aspect of the game, but do not feel pressured to do so if you would rather not.
6. Activity: A bit of a dirty word around the guild these days. This is an advanced game but especially at the onset I wish to set an expectation of engagment. Ideally players will be able to post once a week, with a two week period being what I would consider the minimum commitment. Exceptions do apply both ways, someone playing a relatively minor, isolated plotline can anticipate a more relaxed schedule expectation, while those who take on key characters in the narrative will be expected to do more than the minimum in order to not have the rp flounder. IRL matters are of course more important, extended absences should simply be discussed with the GM.
7. The usual rules of be nice, don't take IC conflict as an OOC issue and listen/abide by the GM.
Character Sheets:
Faction Sheet
Faction Name:
Faction Overview/Concept:
Faction Assets: (Brief Overview of their Strengths/Capability)
Before I express interest, I would wonder if you'd take twin primarchs (i.e. like Alpharius and Omegon) scattered to Mars? one would remain there inducted into the Martian cult, another would go off on an explorator expedition around the same time as the unification war. They (at least the one that stays behind on mars) would likely be among the first primarchs rediscovered but thats up to you, could be cool that it isn't even realized they are primarchs until much later
Whether I'd accept it or not would probably depend on the sheet, but as a concept I could see it working, possibly with some tweaks, given we know the Emperor at least has the possibility to tavel between the worlds of the Solar system it's quite likely he'd have found them at a similar time to Alpharius, but it's an interesting enough dynamic if done correctly that we can discuss :)
'Possession of this galaxy is Mankind's birth right. The stars are ours for the taking.'
In a time that is but a memory, humanity ruled the stars. With the power of technology they remade worlds, and even themselves, becoming unto gods of creation and building a stellar empire that rivalled the greatest alien civilisations of the time. This time of ascendancy was short lived, however, spanning mere centuries of dominance, before a collapse that would last millennia. Horrific stellar events known as warp storms burst into life across the galaxy, fed by the blazing souls of human psykers that were born in ever greater numbers. Vast and horrific wars were fought among humanity's fraying civilisation, as well as with the unrelenting Men of Iron, an enemy of mankind's own creation. Mankind was cut off from its cradle, the beating heart of its empire, and all fell into darkness. For over two thousand years since this great collapse, humanity has been isolated from itself, at the mercy of warlords, aliens and worse, in the great dark beyond.
The homeworld, Terra (Earth as it was once known) has not remained unscathed by this. Wars among the other Stellar bodies of our home system have burned as hotly as anywhere else, the Saturnye Ordo, the Tech-claves of Mars, the Selenar Gene-Cults of Luna and many more each vied for dominance while interplanetary travel became increasingly difficult as humanity stagnated. Upon Terra itself, great warlords vied for dominance, unleashing the worst technologies of Mankind's ascendancy upon each other, lands were irradiated and oceans boiled away, leaving those still alive to wage further wars over the dirt. Countless nations and empires have risen and fallen in the span of these long horrific years, haunted by their ghosts and worse, some cling to a forgotten idea of civilisation, while others revel in the atrocity of what they have become.
In the waning years of the 29th Millennium, a secret hope has begun to spark. A mysterious being calling himself the Emperor of Mankind has risen to power among the technocratic clans of Hymalazia, aligned with the mysterious custodian of the Sigillite Order. Through pacts made with the Gene-Cults of Luna he has created gene-crafted warriors of unrivalled ability, the noble Custodes and the brutal Thunder Warriors, as well as enhancing the abilities of many others. Beneath the mountains, the Emperor's hidden laboratories continue to work away, at projects secret to all but his most trusted allies and advisers. The Emperor's aim is a feat that has not been achieved for millennia, to unite the warring people of Terra and for humanity to once more stride forth from its cradle, unto the stars.
OOC Information
This RP is an alternate reality based on the setting of Warhammer 40,000 and it's origin stories, the Great Crusade and the Horus Heresy. It takes great inspiration from a previous RP, the Grim Crusade, hosted originally by @BCTheEntity . Unlike the Grim Crusade, however, this RP starts right at the beginning of the Imperium's story, with the Unification Wars for Terra. The Space Marine legions have yet to see the light of day, and the long brutal years of war that will be required for the Unification are just about to begin.
Meanwhile, on far flung planets, the Primarchs, the Emperor's first secret geneproject, find themselves cast across the galaxy. Unaware of their birthright, these beings, utterly superior to the humanity from which they were created, will define the future of their worlds and many more, should they survive to once again meet their father and his growing empire.
There are two main options for characters in this RP. Players can take on the act of creating an Astartes Legion and their Primarch, playing the former when they are unleashed during the later stages of the Unification and the latter upon their isolated homeworld, and then during the Great Crusade should the rp progress to this point. The second option, and the primary focus of the rp, is to play as a character on Terra, be they a technobarbarian warlord, member of a gene-cult, officer in the new Imperial army or more beside. As time passed in the RP it is likely mortal characters will change, for this is a dangerous era and life is never guarenteed. Thus, instead of players taking on individual characters, you may opt to play a household of characters, represent a sub-faction of the world, or a role within the new Imperial society which will grow and change as the rp carries on. The scope for who or what you want to write is pretty vast.
The only major change at the onset of the game is that the Emperor's gene warriors, be they Custodes, Thunder Warriors, Astartes or Primarchs, are not gender locked. This is not a comment on the canon situation, but just something that myself and the previous writers of Grim Crusade prefer as an exploration of an alternate setting.
Any questions feel free to ask, Character Sheets and a formal set of rules will be added to the OOC. Our discord can be found here: https://discord.gg/rWZ7aJpTyb
“I hope my presence does not offend you, Prince.” The sun beat down endlessly on Ser Gwayne Corbray of the Kingsguard, thankful both for the reflective white of his cloak and the intermittent shade cast by the blood orange trees lining the pathway he walked with the Prince of Dorne. The Martell had little and less difficulty with the scorching Sun, but Gwayne could hardly believe that it was still far from the zenith of Summer. He already understood how much a relief the construction of the Water Gardens would have been for the Northern ladies sent to accompany the Princess, and appreciated the gesture from their host in their stead. "The King means no offence to your own household in sending me to accompany the Princess on her Northern journey."
"Of course not, Ser, I well understand the traditions of the Crown and their importance, just as King Daeron has shown respect to us, so we shall in turn." Maron Martell's bearing did not possess a heroic charisma, but even Gwayne felt the coercive honey of his tone, a subtle performance next to the grand standing so common among the great and good of the North, but no less effective. "And if I may say, Ser, even here in Dorne we have heard of the nobility and skill of Ser Gwayne Corbray, it will do me no disservice to think such a blade protects my lady wife. Even in peace the roads can be dangerous." In truth, it was not the roads that made Daeron fear for the safety of his sister, but the destination. The great unspoken truth was that the peace of the realm was fraying, and gatherings such as the tourney of Summerhall were ideal ground for those last threads to finally snap.
"I shall make sure your faith is not ill placed, Prince, shall any of your children be joining her highness?" Over the near two decades of Daenerys marriage to Maron, they had already been blessed with three children, two of whom were of age to manage such a journey without too much additional observation. It was unusual that a Princess of the Targaryen dynasty would have grown children not yet introduced to the wider court, yet that was far from the most unusual aspect of this particular marriage.
"If you can find Saeria, I imagine she will do so. I do not know if she recalls any of King's Landing but it is rare she does not desire an opportunity for adventure, the only risk is she has found a more tempting one already." Maron laughed shortly, a warm personable turn of affection for the eldest of the three Royal children, whatever her wild character. "The others will remain here, perhaps I shall be able to pry them away from their mother's lagoons for half a moment to discuss the matters of the land they may one day rule." Maron did not speak of the true reason the Martell family was not travelling in full, that the vultures of Yronwood and Dayne circled as closely as those of Blackfyre did further North. Daenerys was a prize protected by both realms, the Martells themselves could rely only on Sunspear to shield them.
"I recall your daughter, your highness, I am sure the trip will be more eventful for her presence." While Corbray's tone never shifted from the respectful, it was enough of a jest to bring another laugh from Maron, and amused mumble of a "Perhaps," of agreement. As the pair moved, the sound of gently running water became louder, and soon the narrow walkways through the Blood Orange trees gave way to a courtyard, one of the great spaces which houses the various pools of the water gardens. Flowing plants and drooping leaves surrounded the space, casting great shadows over the high walled yet open space, fed by the same channeled streams of water which created the great central pool of freshwater. Thanks to the kind spirit of the Princess, much of the water gardens were open to children of any standing, but here was one of the spaces the Martell family controlled more restrictively. A space to find solace from the heat of both Dorne and the Dornish.
Enough of the Sun still reached through the awning cover of palm leaves to send the water sparkling, golden pinpricks of light atop the slight crests of water. It was almost enough to disguise the slightly different shimmer of spun-gold that crested gently through the water. A flush of light that might have remained a mystery were it not to begin steadily rising from the water.
When Daenerys Targaryen had been at court, the young woman had already been known as one of beauty. Minstrels had likened her to Rhaenys reborn, and while that was quite a common claim among those seeking to earn the favour of a High Valyrian lady fond of her looks, for once there was little dispute as to them being right. Even younger, she had born a striking resemblance to the paintings and tapestries that adorned portions of the Red Keep and now, a woman grown, it was only more obvious. Despite the shade within the Water Garden, years within Dorne had clearly touched her, the naturally pale Valyrian skin turned to a tone closer to bronze. Most distressingly to the Kingsguard Knight, the swimming Princess was entirely naked.
With a quiet exhalation of concern, the famously chivalric knight turned his eyes to the ground, although his words managed to not waiver as he spoke. “Your Highness.” Daenerys smiled warmly, not that the Knight could see, as her bare feet padded over the gentle bank and onto the pavestones to draw closer to her husband, greeting him with a kiss to the cheek.
“You see, Ser, you should tell your Daemon Blackfyre that he need not hate me, if he still convets the sight of my lady wife’s breasts, he is welcome to join us here in Dorne.” Maron grinned, even through the Princesses’ light slap to his chest in reproach. “Although he may find them larger than he remembers.”
“Maron, you are being awful, such a terrible impression you are making on Ser Cobray, he will think you as wanton as they all say about Dorne.” Daenerys tone was stern, even if her eyes glimmered with reluctant amusement.
“I do not think it is anything I say that is causing his sudden shyness, My lady.” Maron’s words caused Daenerys to stop for a moment, a flash of confusion on her features, before she let out an amused laugh.
“Oh…of course, I am sorry Ser, I have been too long in Dorne, and it does become terribly hot…I may require your cloak, if you are to not to spend the walk back to the chambers glaring at the ground.” While her tone had been teasing with her husband, the Royal Princesses’ voice flowed easily into the soft authority she had wielded so well at court, already her hand extended to accept it without confirmation he would proceed. As it happened, Ser Corbray, ever vigilant and dutiful, was already removing the white cloak, handing it over for the Princess to drape around herself, to which he finally met her now apologetic smile. “Good, now, let us get in from this heat, although if you had expected to find Saeria I can only offer you both disappointment, I am quite certain she has flown away for some time, you shall have to do with me alone.”
"I don't much head out that way, although Rogue did spend a whole month tryin' to tell me to go an' give surfin' a try." Gambit smiled in a truly friendly manner at their appreciation of the drinks, "But I'm afraid the only surf Gambit's caught goes with a Turf and a side of fries." He continued to work as he spoke with the two female mutants, sliding drinks across the bar to people awaiting their turn, but his attention didn't drift from them, fingers made fast from both pickpocketing and card dealing needing no great effort to keep up without need for line of sight.
"But I did work with some of those West Coast Avengers for a bit, back when we were freein' the 'Noshans." Despite the heavy topic, Gambit's mood didn't seem to drop at all, in fact, his lips pulled into something of a grin. "Let me tell you ladies, that Scarlet Witch was one scary lady, almost enough to scare Gambit off, but I never did see sense." To say Maximoff was unpopular on Krakkoa was an understatement, in some way, he appreciated the ability to talk with someone about the memory without sending them into a fit of rage. "This was back before it all started goin' wrong over there, you know, workin' with the Avengers, overthrowin' the government. That's where I first learned to barkeep." He nodded enthusiastically, before explaining, "Undercover, see, no one expects to find an X-Men servin' them a rum punch." Before, with a wink, he slid two new drinks to the girls.