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1 yr ago
Current My favorite genre. :D
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2 yrs ago
hehe lore go brrrrrr
2 yrs ago
Wasn't the Black Knight "None shall pass," though?
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2 yrs ago
You ever realize that you haven't changed your status in months, go back to change it, and then wonder what the *fuck* your previous status was even talking about?
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2 yrs ago
No, no, they clearly are referring to Ohio -- which Georgia is geographically south of, so the theory is still sound.
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It's finally up! Sorry for my silence all day today. Ended up going on a deep lore-writing dive to kind of flesh out the setting a bit, since I felt guilty about having such a barebones concept. XD Looking forward to running this!

A Chivalric (Mis)Adventure


Grayle: a beautiful, vibrant country whose proud palace stands astride the Viridian River, overlooking the Barrier Falls and the Wildlands beyond. It is a realm known by many names -- the Land at World's End, the White Tower, and the River Kingdom, to list a few. However, its most famous name outshines all the rest, and for good reason. On account of its mythic history, Grayle is hailed far and wide as the Kingdom of Knights. Its ivory walls have stood against all threats, human and otherwise, for almost 500 years; a testament to the prowess of its vigilant Knight Sentinels.

This renowned order continues a venerable tradition of service as the first line of defense for not only Grayle itself, but for all the lands of Grandor. Even now, in the present era of peace, they hold themselves to the same principles that guided them in their founding days -- the Age of Darkness, when mankind's most hated scourge and its most beloved hero crossed blades for the fate of the world. And, just as they once pledged their allegiance to the Knight-King Arbert Grayle, who founded their nation and bestowed it with his own noble name, so too do their modern successors loyally serve his descendants in the Age of Light which he helped to usher in.

This history is perhaps the first and dearest story learned by every man, woman, and child who calls Grayle home. It begins with the tale of the evil sorcerer Fendel, who was once regarded as a hero in his own right -- until his burning ambition drove him to subjugate the entire world with a horde of terrifying primordial monsters, conjured up by his unholy powers over Darkness. His temptation and descent into villainy has been played out again and again upon stages the country over, becoming a cautionary tale against the evils of exceeding pride. Yet against this seemingly unstoppable horde, an unlikely band of heroes arose.

Fendel's apprentice Alexander, The Reader of the Stars, rose in rebellion against his teacher, teaching the secret arts of magic to the people that they might break free from their chains and resist the Dark Lord's all-consuming might. Yet this alone was not enough, and so he sought the guidance of the heavens, which led him to the boy favored by providence -- he who would ever walk in the Light, who would become known as the greatest knight in history: Arbert Grayle. Together, they journeyed to the Dark Lord's palace at the edge of the earth, upon the very horizon of the night sky itself, overcoming many trials and winning many companions along the way. Seire, the King of Thieves, at first tried to deceive and rob the heroes of their sacred treasures, but was defeated and spared by the Knight-King Grayle, to whom he pledged his life in atonement. Maria, the Ice Witch, envied Alexander for the favor shown him by their mutual teacher, and tried to thwart them again and again in order to earn Fendel's approval -- but Alexander's love for her ultimately redeemed her, and she, too, joined their side. The chieftain of the northern lands, the dragon lord of the southern wastes, and countless other legendary heroes rallied one by one to their cause, won over by Alexander's wisdom and King Grayle's kindness.

Together, the heroes confronted Fendel, and at last, King Grayle's blessed light scattered his darkness to the far reaches of the world, killing him for all time. Yet, with his dying breath, he spat forth foul curses upon the world, corrupting the lands and the people to sow ruin upon those who had slain him, and promising that one day, a successor would come to claim his power -- an unsurpassed wielder of the dark arts who would surely avenge him. In order to defend against this final blasphemy, King Grayle took up his peerless sword one final time -- and with it, cut a vast chasm in the earth, raising up the lands of Grandor upon a vast plateau, with an impassible cliff to keep the accursed creatures of the Western Wildlands and the demon servants of Fendel from ever desecrating the lands of men again.

Or so the story goes. What is known is that when Grayle returned to his homeland, he did so not solely as a triumphant king. He erected his castle, and his kingdom, atop the very brink of the newly formed highlands, setting his throne astride the very edge of the civilized world, such that he and his knights would stand forever ready, should the demons and Fendel's curse ever return.

The other heroes, too, went on to found their own nations. The eastern Empire of Alexandria, founded by the wise Alexander and the penitent Witch Maria, continues to this day to produce the finest wizards in all of Grandor, while the southern Principality of Valefor -- created by the King of Thieves and the Dragon Lord -- produces metalwork and trade goods unlike anything seen in the markets of any other nation.

For a time, these, and the other nations, were bonded together with ties of loyalty still fresh from the war against the Dark Lord. However, as the years passed, and generations faded into history, the lessons and loyalties of the past were forgotten -- and several minor wars have broken out since as various monarchs squabble for dominance. With Alexandria now eyeing the bountiful lands of Grayle, and Valefor remaining stubbornly neutral in their sporadic border conflicts, tensions are on the rise. As such, although the Curse of Fendel and his monsters have not been seen for at least a hundred years, the Knights of Grayle, as ever, must keep their swords sharp and their wits sharper...

But this is not the story of the heroes of the ancient past, or even of the Knights of today. Rather, this is the story of the young knights of tomorrow, and of their quests yet unknown -- of their lives, their loves, their dreams, and how their fates will unfold. No, rather, how they shall make their fates for themselves... no matter how tangled or how unsightly they may be.

At times awkwardly, at times doubtful, and at times full of fire -- the curtain rises upon a new legend never before seen, and on their story!
The Lore Codex

With the basic history of the world now established, this section will contain several small folders with other bits of worldbuilding and lore to use as inspiration for bios -- such as the basic fundamentals of magic within the setting, the structure and hierarchy of the aristocracy, and, of course, some more information about the Knights of Grayle themselves, and their inner workings. This section will likely be rather scatterbrained and meandering to begin with, and is mostly optional stuff meant to just give more detailed pictures of specific bits of the lore that I didn't really get into too deeply during the introduction, so don't feel pressured to read through all of it if it doesn't concern you or give you any ideas. It will potentially be expanded going forward as new lore and worldbuilding is revealed.









Character Sheet


Character sheet template courtesy of Gowi and Supermaxx. Thanks, and sorry for the plagiarism. XD It just looks pretty.



Without any further ado, welcome to the thread! Let's all have fun with it! ^^
I was actually thinking of just playing a conventional character idea for the Knights RP, though I'm not exactly sure what kind of knightsey guy would fit well with the others. My first thought was a mage-turned-knight due to outside pressures, but that might overlap with Rin's so I'll try and feel out other ideas. Unless two magic-oriented knights would be fun? Perhaps a more conventional "protector" type of knight would fit best with everyone else. Someone tall, strong, and ready to put themselves between their comrades and danger.


Well, since it seems like most of our knights so far are aristocrats, prodigies, or otherwise important people, somebody more grounded and mundane could be nice as a balance to round out the rest.

At any rate, I'll think it over, but it looks like we're leaning towards doing Knights first, and I guess I'll put Saintess on the list of future things to run, for those who were particularly interested in that. Maybe could start running two threads in parallel once Knights gets off the ground, but for now I don't wanna push my luck. :P

Also, Vita, long time no see! By all means, feel free to apply for stuff, and I'll see what I can do. I may open up additional slots because everybody seems super friendly and fun and I don't really wanna toss anybody out.
<Snipped quote by Feyblue>

Eh, as fun as I'd find it I decided to try and figure out a rough concept for an actual male character. Bare in mind it's like 5:15am right now so there's a chance I'll change things later and this is very rough but still.



I can already see the other squire kids making fun of him for his girly appearance, and the actual girls joining in too because it takes the heat off of them. XD Definitely brings some fun to the table, though, with the focus more on magic than physical prowess. Rounded party composition is always good.

Hahah, imagine though.

Everyone but one player for the Knight idea is a female in disguise...and the RP instantly becomes a standard shounen harem instead.


*confused stonks*




Oh man, I LOVE both of these concepts. Feels like they'd have really interesting potential dynamics with what I was going for, regardless of what option we went with. If I went plucky girl kouhai, she could potentially end up poking at your prince dude and giving him somebody who thinks he's cool, maybe giving him encouragement to believe in himself by proxy. And, if I went with a doofus prodigy, we'd be natural foils -- both demanded to be knights without any real say in the matter, but one of whom discarded that and decided to do his own thing, and the other of whom doesn't really know how to do anything else -- a socially skilled lazy type and a tryhard with absolutely no experience interacting with others. Would definitely get on each other's nerves, and/or somehow end up as best friends without even realizing it.

And for the Saintess one, your dude isn't tied down by political bullshit or "The good of the many," and could call my character out on basically all his insecurities. Would be hella dramatic.

Looking over the others now...

Hammer's Saintess ideas seem really fun too. If she's super cheerful to hide how much she's struggling, it'd throw my guy for a loop since she'd be different from what he expected, but also he wouldn't realize the truth just looking in from outside. Whereas if she's just, like, completely hopeless and emotionally repressed, he'd almost immediately realize something was wrong, but have no idea how to help or what have you.

Izu's noble also seems neat, and could be an interesting contrast to other characters doing the same thing in spite of gender norms, whereas he's doing it precisely because of those norms and wanting to be more masculine.

...Though, I guess my main worry with the Knights concept is that, even if the meme of "everybody's actually in disguise and thinks they're the only one" is pretty funny, there might be a bit too much character overlap for comfort. Gotta have some people who are entirely out of the loop and are just doing normal stuff to have a baseline for contrast's sake, and all. Even so, it does seem like a lotta people are on board with it, so I'm definitely not opposed to the idea!
Wow! I must say, this got a lot more responses a lot more quickly than I had expected -- especially considering most of you are people I haven't actually RP'd with before and/or other such friends I dragged kicking and screaming into my madness. :P

At any rate, seems we've got almost equal preference for both of the two group-oriented ideas and about the maximum number of people I'd be confident running this sort of thing for anyway, so... hm.

To be honest, I didn't expect this even a split between ideas, so I'm not actually sure what to do here. XD It does seem like more people have specifically said they want to do Saintess than the the Knight RP, but on the other hand it seems like more people overall have some fun ideas for Knights, too, so I'm not sure if I want to commit to the other one right off the bat.

That being said, maybe we should start off by saying really briefly what sort of character setup we'd want to play for each idea? Give us a better idea of what sort of dynamics we could make, and help settle on which one seems like we'd have more fun with.





I guess maybe that sort of clarifies what I mean? Like, certain things I, at least, want to do would require the existence of other sorts of characters, so I guess having a general idea what people are going for could help us settle on which plot would give us the most interesting interactions. I dunno. I just figure that's probably a safer bet than just saying "Alright, we're doing this one" and leaving half the people who've so kindly expressed interest high and dry.
Local Floof Back At It Again With The Trashy Romance RPs




Yuuuuuuuup. It's that time again, folks. Fey's been reading too much manga again. Villainesses, saintesses, princes, knights, arranged marriages, dark secrets, knowledge of past lives or getting stuck in a groundhog day loop of bad ends -- dig up all your favorite corny tropes, because that, my friends, is why we're all here.

Basically, just looking for a fun bit of casual slapdash melodrama since most of my other RPs are sorta stalled out at the moment, and wanted to have some fun with some guilty pleasures of mine. Last time I tried something like this, it got too overcomplicated and out of hand, so for this time around, I'd like to keep things simpler -- just 2-4 people (myself included) would be ideal, though I guess I could be talked up to as many as six if there's a lot of interest. And, while I would like to revisit some of my old concepts at some point, I think for this time around I'd rather do a simpler plot setup than the one I tried before.

That being said, I've come up with a few possible ideas for plots and premises, some more suited to small group RP and some more suited for 1x1s. I'll list them below, so if you're interested, please let me know which ideas appeal to you!


  • To Become a Knight: The most lighthearted and comedic of my concepts, inspired by a mix of RPG-mechanics novels and wacky, Twelfth Night-esque crossdressing hijinks. This story would be set in a JRPG-esque setting with elemental magic, roaming monsters and demons, and maybe even a full-on "Demon King" style plot with our unlikely heroes having to take up their swords to save the world! Not sure if there would be actual hard and fast levels or stats as an in-universe mechanic, or if it would be more like a martial arts novel with more vaguely defined "powerlevels" and shit, but basically it would be a comedy first, a romance second, and occasionally remember that it's supposed to be an action adventure once every now and again.

    The "unlikely heroes" in question would start as a various collection of kid heroes, all in training to become knights for their own reasons. Could be nobles expected to take up the sword by their families, or commoners whose skills have given them the opportunity to climb the social ladder, or any number of other things. The only problem is... Well, one or more of these "boys" is anything but, disguising herself/themselves for whatever reason and trying to become a knight. Needless to say, regardless of whether this secret is kept under wraps or discovered by the other characters, hijinks ensue.

    Ideally, this would mostly be a story of a bunch of goofy kid heroes growing up, coming to terms with each other and themselves, probably having a bunch of misunderstandings as they try and fail to keep their secrets hidden, and maybe having a few awkward crushes along the way. Maybe there'd be a timeskip after this first part and we could deal with them actually doing knightly things as young adults too, but honestly, I feel like it's pointless to plan that far ahead right now, so I won't!

    I'd be favoring playing a disguised girl in this plot, and it could probably work equally well as either a 1x1 or a small group, whether that small group ends up with multiple crossdressers or as a one girl, three guys reverse harem setup, or, heck, just as a bunch of friends palling around without knowing or without caring about the whole gender reveal.

  • The Bastard Saintess: A more serious plot setup, better lending itself to more of a dramatic or angsty angle. This one's in a setting more inspired by Otome games and novels/manga about Otome games, with some kind of miasma or other existential threat that can only be purified/remedied by the powers of a chosen Saint/Saintess, who can influence the weather, heal the sick, bestow blessings, the whole shebang. And, in many cases, those chosen as "Saints" come from specific lineages favored by the gods, entrusted with the responsibility of protecting their countries.

    A child is born into one such family out of wedlock, and has the misfortune of inheriting divine power. As such, she must be taken in by a family that really doesn't want her, and probably suffers a miserable childhood as a result. Ultimately, the story could go a lot of different ways from here, whether it's about her trying to escape from her abusive family and expose that the "Saints" really aren't all that saintly, or her getting forcibly engaged, banished, sold off, or otherwise thrown away and taken in elsewhere. Basically, a sympathetic heroine with a tragic life climbing her way slowly out of her miserable past and finding a new home.

    I could go either way on characters for this one -- whether it's playing as the Saintess herself, or as whatever prince or love interest comes along to help her, or even as a side character -- an adoptive family member who helps take her in or whatever. Like with the first idea, this'd work just fine as a 1x1, and though it's slightly less well-suited for a group RP, it could still work for one. Regardless, the goal would be to have dark parts that are dark and depressing, as well as plenty of warm fuzzies to counterbalance them.

  • The Fake: This one's also on the darker side, and a bit more somber than just dark and angsty. It's also much better suited for a 1x1 than a group setup, so it's basically here in case interest is very minimal. The basic setup is as follows.

    The daughter of an upper class noble meets a young knight of no significant estate or standing through coincidence, and the two of them fall in love, keeping their courtship a secret, and knowing that theirs is a love that can never be. The flower of high society, married off to a commoner in all but name? It is an unthinkable and unattainable dream -- one that slips even farther out of reach when the young man is sent off to war. He undergoes numerous trials and tribulations, surviving in the face of certain death, and earns himself a name as a hero and the favor of the the empire. Returning in glory to his homeland, he asks for but one thing as his reward: the right to marry the woman of his dreams. This wish is granted, and the two lovers are reunited...

    ...Except that's nothing but a lie. While he was off at war, his beloved died -- and has since been quietly replaced by a body double by a desperate, controlling father who has no other successors, and to whom the prospect of a marriage alliance is the only means of securing his ambitions. Now, the girl forced to play the role of his dead daughter is stuck in a marriage with a man who went through hell for the sake of the woman she claims to be, and he finds himself grieving for a person who is, in the eyes of the world, still alive and well. Whether they hate each other, or ultimately find comfort in this quiet tragedy? Well, that's all up to you.


Those are all the concepts I have write-ups for right now, but if none of them draws significant interest, I've got a few more things I can add later. Anyway, that's all for now, so thanks for reading, and, of course, let me know if any of these seem fun!


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Physical Description
A tall, gaunt woman with a somewhat ragged and unsettling aspect to her, Fianna somehow manages to be both younger and older than she looks. Though she's now in her late 30s, her body stopped aging half a decade ago when she first became a Hunter, leaving her mostly unmarred by the ravages of time. The ravages of duty, on the other hand, are a different story. Her sleepless crimson eyes are often bloodshot and rimmed in red, with heavy eyelids that never seem to fully open like those of a tired old woman twice her true age, while her resting expression could perhaps best be described as a thousand-yard stare. Her hair is wild, matted, and uneven like the mane of some great beast, as though she simply stopped caring to cut or straighten it and simply lets it trail behind her as it may. And most unsettling of all, her pale skin is almost imperceptibly marked by countless faint crisscrossing white lines too numerous to be battle scars, as though every inch of her has been ripped apart over and over again, then pasted back together almost but not quite right each time.

It's not particularly difficult to guess at what she is, as unlike other Hunters, she exerts essentially no effort to hide her nature. She is most often seen dressed light, in flimsy dresses and tabards that only provide enough cover to preserve her modesty, despite the chill of the perpetual night in which she prowls. The fire within is more than enough to keep her warm, and anything more would be a waste anyway -- as the destructive way in which her powers as a Hunter and her weapon of choice tend to warp her body would shred any more comprehensive garment. The only exception to this general rule is that she tends to favor long, flowing sleeves which cover her hands completely... meaning that most people never get to see the hideous scars covering the limbs hidden beneath.

Character Conceptualization
Fianna remembers the sunset.

It was a long time ago, now -- so long that her childhood seems like a distant dream, one which grows less real to her with each awakening. And yet, the hand that was outstretched to her that day is burned into her memories. Though she can no longer even recall the names or faces of her birth parents, that man and the lessons he taught her -- that old house overgrown with crimson vines -- the sunset they watched together on that day will never fade.

She remembers the smell of soot and ash, the chill of the rain running down her back as she dug amongst the dead and the dying for any small scraps that might earn her next meal. There was no joy, even when she found an unbroken sword or some precious brooch to bring back to her masters -- merely the objective knowledge that she would live another day. Hers wasn't the loyalty of a dog, proud to be of use, willing to die for the praise of its owner -- it was the hunger of the wolf that drove her. Live. Take what you can. Eat. Preserve your wavering heartbeat. Don't become like the bodies that surround you. Sleep. Awaken, and hunt again. Those lessons serve her well now.

Yet she also remembers a kinder teacher -- one who pulled her from that life, wrapped her in warm clothes, and gave her a place to call home. He taught her to write her name, praised her when she got it right. For the first time, she raised her head out of the mud and the dirt and looked at the sky, and realized that somewhere under it could lay freedom -- a future -- something more to live for. She wanted to give that gift to others, too. There were other children like her -- others who had, like her, been saved. But they came and went, guided by his hands back to the land he fought for. Yet she never left. Even when the sun went out, even when the war ended -- she stayed by his side.

She cared for the sick and the weary, took up the sword that she might protect them together with him. Her dear Master Fray, her second father, always on the move, always rallying the oppressed to break their chains, scale the walls, and cross over to the land of opportunity that awaited them on the other side. Scila, her new homeland, its cause her own, its people her cherished protectorate -- even if Scila itself officially denied their actions.

The war had ended suddenly with the advent of the void. A hundred lords arose to proclaim themselves the rulers of the lands no one else had been able to claim, and the people starved and suffered under their rule. Scila couldn't fight them, no matter how many had already died to free those who were now enslaved. Not without starting another war. But Master Fray was not Scila. He and those who followed him could continue to fight for those who had already perished in the name of freedom, and those to whom the gift of freedom could yet be bestowed. They struggled. They won. They liberated. And then...

A band of refugees, so close to the border, so close to freedom. They had to hold the line -- just long enough to get them out. But Midnos would not so easily give up its people -- its property. There was a battle, and they...

She remembers the pain of the lash -- her teacher's warmth stripped away. She remembers watching her comrades fall one by one around her, consumed by the fire within. She remembers the blazing agony that coursed through her being, and the questions with which she was left alone to remain.

Why? What was it all for? What purpose do I have left to fulfill?

Live. Take what you can. Eat. Preserve your wavering heartbeat. Don't become like the bodies that surround you. Sleep. Awaken, and hunt again.

The wolf bared its fangs again, and the old lessons, once forgotten, were remembered. Fianna lived. She ate. She stepped over countless bodies. She awakened, and she hunted once more. That was all that remained to her, a tool to which even death was denied, bearing two voices within her -- a beast that lived only for destruction, and a child who yet dreamed of what lay beyond the sky...

Other Information
Fianna was orphaned during the Great War, and was eventually picked off a battlefield to become first the student, then the adoptive daughter of a former Scilari general. This general, known as Master Fray, left his nation behind after the war's end to continue fighting as a revolutionary on the Midnosian border, leading a band of guerrilla fighters known as the Red Branch. They occupied themselves in liberating contested regions and allowing their people to flee to Scila to escape oppression in their homeland. She remembers well the lessons he taught her in those days, residing in secrecy along with the other orphans he had taken under his protection. A small cottage in the woods, overgrown with the crimson flowers that became the revolution's symbol functioned as their shelter, hideaway, and school for all of them.

He taught them to read and write, and read them books and stories of heroes of old. He taught them that they were valuable and precious, and that everyone deserved the right to strive for their own happiness. When the war drew closer, he did his best to smuggle them to safety in the homeland that awaited them, teaching them the secret code his men used to differentiate friend from foe. Every one of the flowers in that wood dipped in crimson had a meaning -- and the flower he gave to them as a sign of protection was no different. The Amaryllis -- a symbol of love, and of endurance, containing all of his wishes that they survive at any cost.

But even when his other students fled, Fianna stayed, and learned new lessons. She learned how to hold a sword, and how to fight. She proudly became her father's right hand, serving the Red Branch first as an aide, then eventually as a fellow warrior fighting by his side, despite his wishes to keep her away from the battlefield.

When the revolution was eventually quashed by Midnosian peacekeeping forces, however, she and her comrades were submitted to the pyromancers as sacrificial candidates for the Hunter project, in lieu of a public execution. Master Fray and all those who were captured with him did not survive the transformation -- all those, that is, save for one, who not only lived to become a Hunter, but somehow kept her burning will to survive intact for the five long years that followed, becoming one of the oldest Hunters still on active duty fighting the void, unbroken and uncorrupted.

She is, however, by no means well-regarded. As a tool of Midnos, the missions she has been forced to undertake have been perilous -- suicidal, even. She's died many times, but each and every time her fire has brought her back to life. Her mere appearance is now regarded among other Hunters as a sign of an ill omen, since wherever Fianna the Bloody goes, disaster tends to follow...

Alrighty, character done!



And another one who I think would have great potential interactions with Aethra, what with both of 'em being "cursed" in one way or another. XD I especially like how the imagery in their backstories is exactly reversed -- the destroyed home Aethra thought of as a graveyard ended up teeming with life, whereas his lively home became a literal graveyard.

Looking forward to seeing how he plays out! :3
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