I imagine with them it’d be an on again off again sort of thing, but I don’t want to tie her too far in with Dick’s story, in case someone wants to play her.
Understood. If you know if anyone who might be interested in this game, feel free to invite them.
Great, thanks! I forgot to mention you can add a picture/faceclaim if you like.
At minimum, I would like to have a Bruce Wayne, Selina Kyle, Dick Grayson, Jason Todd, and a Barbara Gordon. If we can get a Kate Kane, Stephanie Brown, or a Cassandra Cain, that would be great.
Alright, buckle up because I'm sending in my application and it's a real doozy! Fingers crossed it'll knock the socks off of whoever is reading it. Here's to hoping for the best!
Name: Tim Drake Alias: Robin Age: 24 Gender: Male
Skills/Abilities:
Sharp Intelligence: Tim possesses a high level of cognitive ability, enabling him to quickly process information and make astute observations. He leverages this talent to unravel mysteries and bring criminals to justice. Expert Detective: Tim's investigative skills are unmatched. He is skilled in gathering evidence, tracing leads, and piecing together clues that others might miss. This makes him a vital asset in the fight against crime in Gotham City. Combat-Ready: Tim's extensive training in various forms of martial arts has honed his fighting abilities. He can hold his own in hand-to-hand combat, making him a formidable opponent in close-quarters encounters. Gadget Guru: Tim's utility belt is filled with an array of gadgets, including a bo staff, grappling gun, smoke bombs, night-vision goggles, and forensic tools. He uses these tools to navigate hazardous situations and carry out his duties as Robin effectively.
Equipment/Weapons:
Bo staff: A sturdy and reliable melee weapon, the bo staff allows Tim to take on multiple opponents and defend himself in hand-to-hand combat. Grappling gun: This versatile tool allows Tim to scale buildings, swing across gaps, and escape from tight situations. Smoke bombs: A tool used to cover his escape or create confusion among his enemies, Tim uses smoke bombs to evade capture and gain the upper hand in battles. Night-vision goggles: Essential for night-time operations, Tim's night-vision goggles allow him to see in the dark and track criminals in low-light environments. Forensic tools: Tim is trained in the use of forensic tools, including fingerprint powder, magnifying glasses, and ultraviolet lamps. These tools help him gather evidence and solve crimes in the most efficient way possible.
Bio: Tim Drake was raised in a family that emphasized the importance of education and hard work, but he had a secret passion for the masked vigilantes who patrolled the streets of Gotham City. He was particularly captivated by the original Robin, and the way they used their detective skills and mastery of martial arts to bring justice to the city. Despite knowing the dangers that came with such a life, Tim was drawn to their bravery and the idea of following in their footsteps.
As a young boy, Tim found that he possessed a natural talent for detective work and martial arts. He spent his teenage years honing these skills, always with the hope of one day becoming a vigilante himself. His dream became a reality when Batman took notice of his knowledge of the second Robin's identity and offered him the opportunity to become the new Robin. Despite the challenges and risks involved, Tim eagerly accepted the offer, eager to help protect Gotham City and fulfill his lifelong dream.
However, being a vigilante was not without its challenges. Tim faced criticism and skepticism from some members of the Bat Family, who saw him as inexperienced and unable to handle the dangers of the job. Undeterred, Tim proved himself time and time again, using his skills and resources to assist Batman in solving complex cases and bringing down dangerous criminals.
In addition to the difficulties of being a vigilante, Tim also struggled with his own feelings and sexuality. The 1950s were not a time of acceptance and understanding for those who were different, and Tim faced discrimination and prejudice as he tried to understand and embrace his own identity. Despite these challenges, Tim remained committed to his role as Robin, always standing by Batman's side as a loyal friend and partner.
As he grew into his role as Robin, Tim came to embrace the darker aspects of himself, using his experiences to fight for equality and justice, even if it meant going against the norm. Despite the difficulties he faced, Tim never lost his sense of purpose and remained dedicated to helping protect Gotham City and the people who lived there.
edit1: Made his story a little longer.
Looks nice, but could you please adjust Tim's age to 16? 24 is a little too old for the continuity I'm using here - it's closer to how old Dick should be.
In 1939, Gotham City, New Jersey was one of the most infamous cities in America. Controlled by corrupt city officials and organized crime, it was clear that if there was to be any chance of saving it, a more drastic solution would be required. It was then that the 'Batman' appeared to strike fear into the hearts of the city's criminals, a cowardly and superstitious lot. First there were the mobsters and racketeers of Carmine Falconer and Sal Maroni, but soon the 'supervillains' emerged - the Joker, the Scarecrow, Two-Face, Poison Ivy, and many more.
It is now 1954, and Batman's crusade is now in its fifteenth year. He is not alone, however, for he has his 'Bat Family's for support in his quest. Their combined efforts will be needed, for Gotham's redemption is far from complete.
Story Premise
Gotham Knights is, or seeks to be, what you might call an “interactive graphic novel,” in the vein of such titles as Jeph Loeb and Tim Sale’s Batman: The Long Halloween or Hush, with lots of characters and a large mystery to be solved.
Gotham City, Batman, and the characters associated with him hardly need any introduction, but some explanation is needed for the particular version of the world used for this game. Unlike the comics, where characters age much more slowly than in real time, this universe assumes Bruce Wayne was born in 1913, became Batman in 1939, and from there he and the world age in real time. As such, this is a historical game, in addition to a superhero game. Despite being set in 1954, this game does not reflect the campiness of the Silver Age Batman comics. Instead, it is the modern Batman of Year One and later, transposed to a more or less realistic 1954.
Your Characters
Your character should be a member of DC’s Bat Family, not an OC. I would prefer that the more central members (such as Batman, Robin, Batgirl, or Catwoman) be PCs before more secondary ones – it’s a lot easier to have a Batman game without, say, Cassandra Cain than Bruce Wayne.
The GM reserves the right to refuse any character submission.
Themes of the RP
The “feel” of this game comes from Film Noir and other detective fiction of the 1940s and 50s, along with Batman titles such as Year One and Hush. Every Batman fan has “their” Batman, and “my Batman” is the World’s Greatest Detective version of the character. As such, this game is set on the mean streets of Gotham, with one of the major focuses being investigation and detective work, as your vigilante studies blood-spattered concrete and bullet-riddled corpses, seeking to piece the clues together.
This is a superhero game, and as such action will play a role, but players should take care to keep their characters’ abilities relatively grounded, in keeping with the street-level nature of this story.
Another important aspect of this is that I would like to “stage-manage” the characters as little as possible, allowing the players to decide what their character ought to do in a given situation.
1) Follow the rules of the Guild. 2) Make at least one IC post every seven days. If you think you will not be able to post by the end of seven days, please send me a DM and let me know in advance. Do not ghost us. 3) No godmodding or powergaming. 4) Players are encouraged to make suggestions, but the GM's word is final. 5) Consensual relationships between characters are acceptable - but keep it PG-13. 6) Be polite
Batman/Bruce Wayne: Available Nightwing/Richard "Dick" Grayson: Available Red Hood/Jason Todd: Available Robin/Tim Drake: @KaliW Batgirl/Barbara Gordon: @Fabricant451 Catwoman/Selina Kyle: @SouffleGirl123 Batwoman/Kate Kane: Available Batgirl/Cassandra Cain: @scrawls Spoiler/Stephanie Brown: Available