Current
Talk to your players and be open to their ideas, at the end of the day we're all just here to shoot the shit.
2 yrs ago
Honestly, more structured/collaborative roleplays can be really fun and rewarding, but if you're going to open a project like that up you have to be flexible and open to compromise.
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8 yrs ago
current shitpost level: writing about how your favourite taiwanese puppet shows experiment with narrative for graded academic work
8 yrs ago
But god knows how many hours I've sunk into my collection of main series Pokémon game, so it's like making me pick between my children. :'D
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8 yrs ago
I mean, I write MUCH more Digimon-related stuff than I write Pokémon-related stuff, so I guess it wins by default in this context.
For practicality's sake, let's just say this Millenniumon is feral and doesn't have the mental fortitude to use his dimension-affecting attacks yet.
Besides, if we followed all the fluff in profiles, things would be even more ridiculous than they already are. Do you really want a Seraphimon capable of replicating the Big Bang and an Imperialdramon or Ebemon that could casually blow up a planet?
"Roleplays focused on dice rolls and stat blocks where the narrative is driven by game mechanics."
I'm fairly certain the Tabletop section is supposed to be a catch-all section for roleplays fitting into the criteria above, rather than just a section focusing on roleplays using existing systems? Can't see anything particularly off that mark with anything in those links, even the last one is just throwing out an idea for consideration before settling on any mechanics.
Licensed, ran me a fair sum but nothing problematic in terms of shipping and totally worth it. It's all-metal and the details are pretty damn on-point.
Was a pain in the ass getting that house key on there, though.
Alright, this thread is moving real fucking fast, so might as well get my WIP up:
-Still looking for a good picture- Name: Vincent Lapifac Title(s): "As if. I worked hard to get where I am, but do I have a fancypants title like the rest of you wankers? Nope." Gender: Male Age: 41 Personal Information [+] Personality: Vincent isn't exactly what you'd expect a medical worker to be. On good days, he can be described as cold and a bit sharp-tongued; on bad days, he can be described as having a mouth full of arrows and a glare that would kill a dragon dead. (this obviously ain't done yet)
Bio: Vincent was born into a normal middle-class family in The Capital, and was pushed to become a Doctor from a young age. All went well up through his childhood to his life as a young adult; he was proficient at the disciplines he had assigned himself to and was proficient enough with people to get himself into the College of Arcanatras. However, disaster was looming on the horizon; shortly before he would have graduated from the College, he became implicated in a disastrous incident that involved several fellow students. This would not have been a problem if not for the resulting investigations, which revealed that he had been stealing and selling off surplus medical supplies since his first year. He was promptly expelled, and has since been unable to achieve legitimate employment in the medical field due to lasting grudges from the higher-ups and his own refusal to make peace with them.
He did, however, manage to put his skills to good use; whilst the Capital didn't welcome him any more, the smaller rural towns in Noctis were in need of medical professionals willing to work in increasingly terrible conditions. After a few years of searching, Vincent started a back-alley clinic in a backwater town nearby several major roads leading across the continent of Somnus, and he's been at it ever since.
Skills: - Basic Human Abilities: Vincent knows how to read, write, cook and breathe. He's also has above-average stamina for physical activities and late nights. - Wide Range of Knowledge: Vincent's seen some shit in his time, that's for sure. What he learned before he got expelled from the College was one thing, what he's seen since then has been even more enlightening. Whilst he might not necessarily be able to treat them all, Vincent can identify a wide range of maladies, infections and afflictions that would confuse, elude or outright stump other surgeons, regardless of their level of skill. He also knows the most painful parts of the body to be struck in, as well as the parts that release the most blood when punctured with a scalpel. - Surgeon: For a back-alley doctor, Vincent is a remarkable surgeon; his bedside manner is apalling, mind, but his actual skill is enough to deal with most cases that aren't completely lost causes. His skill is enough that he can attempt transplants and transfusions and even safely remove organs, rather than simply treating and closing wounds; - Physical Combatant: Whilst not exactly a Knight or a Warrior by occupation, Vincent's occupation as a back-alley doctor necessitated some kind of ability to defend himself from ornery bastards who didn't feel like paying him for stitching them up after they got their shit totalled by even more ornery bastards. Tying into his abilities as a doctor, he's mainly proficient fighting in close-quarters with knives, but he's also fairly skilled with his fists. After all, when a big dumb bastard is coming at you and your knives are in the back, it's only proper sense to plant one right in his goldbricking face, right? - Adept Torturer: Not exactly the kind of skill that comes up in polite conversation, but Vincent's capable of dishing out some nasty torture nonetheless. An intimate knowledge of the human body and its weak points as well as skills with knives and fluids make him the kind of person whose mercy you don't want to land yourself in. - Total Cheapskate: If Vincent can save money, he will. Whilst this isn't likely to endear himself to normal folk and prospective friends, he's effective at keeping track of funds and making sure that money doesn't go to waste. Which is probably more than you can say for some of those bloody flash bastards around.
Equipment: - Knives: Vincent has a sizeable collection of knives, ranging from the scalpels he uses to the daggers he's pilfered from clients that got shitty or didn't make it. - Medical Chemicals: A whole suitcase full of chemicals of questionable legality and safety, but which do their job in a pinch. - Funds: As a cheapskate, Vincent likes to have his money at hand at all times. Aside from the money he recently received, he has a reasonable sum he's collected over his career as a back-alley doctor. - Medical Equipment: Whilst he's had to leave his clinic at home, Vincent keeps his doctor's coat and medical gloves and mask on him whilst travelling. Never know when an opportunity to make some dosh might pop up, after all. - Alcohol: As a final note, he always carries around some form of booze to keep him going. Or to splash on wounds sometimes, though that'll cost them extra for making him waste good scotch.