Avatar of Forsythe

Status

Recent Statuses

2 yrs ago
Current Fuh... one of the worst days of my life
2 yrs ago
Eager to get back to writing and try something new!
9 yrs ago
Started at work today, expect my replies in 1x1s to slow down considerably. Normal RPs go as usual.
10 yrs ago
Coffee time every time. Be sleepless.

Bio

User has no bio, yet

Most Recent Posts

Pantheon
Hiraga, Guardian of the Realm

The guardian of the world. If the world fares well, she weakens and falls asleep during a golden age. If the world suffers, she wakes and gains power, up to a point where she can decide to end the world and recreate it. She is the creator of the dragons, and her followers - druids - can call upon her to manipulate nature. To her followers she offers reincarnation after death, although not necessarily as the same species.
Damaesk, Divine Crafter

The divine crafter, and the creator of the dwarves. He is the patron of all artisans, having no formal church, but still having a great following of any skilled worker. As one who stands for creation, he is opposed to the users of Foul magic and warmongers. He has however no qualms with crafters felling entire forests to make new things, something that at times puts him in Hiraga’s crosshairs. His followers, if they were not swindling and conducted themselves well as workers, are accepted into his divine workshop to practice their crafts in peace with unlimited resources until the soul decides to return to the world to learn a new craft.
Werwirren, Lord of War

The warrior god and patron of rulers. He inspires his followers to take what they need rather than make it, putting him at odds with Damaesk. His role in creating large scale conflicts and destruction also earns him Hiraga’s ire. His believers, if they did well as warriors or leaders, are taken into his hall, where the world’s largest wargames are conducted in turn with the world’s largest feasts. The souls accepted to Werwirren’s halls do not reincarnate, but they can be given a temporary body of a mythological beast by the god of war to be sent to aid the living in their wars. It was a war he fought with Damaesk that created the Fairies and Demons.
Epistemus, Keeper of the Past

The divine historian and philosopher, who records everything that happened in the world. He can give counsel to mortals and his fellow gods alike due to his infinite knowledge, and is often relied on to pass judgement in the most difficult of cases. The souls of his followers are welcome in his library, where they can study or help him in recording history and knowledge. These souls do not reincarnate, but if they choose to, they can return to the mortal world where their presence gives inspiration and bright ideas to those around them, based on the knowledge of the dead soul. He created the Elves and Humans.
The Forgotten

A much unknown and long unseen deity who dominated existence before Hiraga awoke and created the basis of the World. Most often associated with the night sky, he is worshipped by the elven sailors and occult groups. It is also believed that he gives place to souls rejected by the other gods as stars on the night sky.
Marooned


Game overview

Marooned is a classic fantasy set in original world. The game is intended to be post-by-post, with some tabletop mechanics in the background handled by the GMs. Unlike most guild RPs, Marooned has a map with locations that have prepared scenarios that will be ran by the GMs for the players to interact with. The scenarios have progressive difficulty and are built with multiple possible endings to the game.

That said, the game is built to last a relatively short time in hope to avoid dying and dropouts, leaving plenty of possible sequels based on which ending is reached if the player base remains interested.
The setting

The characters tab will be organized as a wiki of sorts, with the 0th post acting as a table of contents. Visit the characters tab for more info about the setting of the game.
Characters

Please submit your character applications into the OOC. GMs will transfer approved characters into the Characters tab in order to maintain their inventory records.
Rules

1) Scenarios have a post order, so let us know in advance if you'll be unavailable for a time.

2) If you have to leave mid-scenario, your character temporarily falls under GM control. Outside of scenarios, your character will be considered sitting at camp or something to that effect. If you know ahead you'll be gone, you can ask whoever to take over for you.

3) Only one appeal against a GM's word, then the issue is considered settled.

4) Rules may be subject to change. We'll notify you in the OOC and highlight the new/changed rules in the 0th post.
Mechanics

Map

The game area is set on a map that will be revealed as the characters explore and travel. If the characters split up, GMs will create personalised maps for each unless they decide to share with the other characters in-game.

Scenarios

Scenarios are special parts of the game map that have special story, rewards and NPCs that will provide advantages to those that find them. Some scenarios will be repeatable to facilitate resource gathering and opportunities for the characters to sharpen their abilities.

Day-night cycle and posting order

In non-scenario zones, players may post in any order and for however long they see fit. These zones (taverns etc.) will be open for the entire day to post if the character chooses not to move somewhere else or enter a scenario. There is no posting order in these zones.

In scenario zones, there may be only a set amount of time to complete it before nightfall, when character will be forced to abandon it and return to a safe zone unless they acquired supplies and tools that will allow them to continue into the night or at least safely wait out into the next day. In scenario zones, there will be a set posting order - each character participating in the scenario will get one post, followed by a GM post evaluating the character's actions and providing information for the next turn.

The length of the game day will be decided by the GMs based on the scenario and current player disposition, regarding vacations, the upcoming christmas etc.


NPCs

In certain areas of the map, NPCs may be encountered to assign additional quests, trade items and services or provide advice and aid to the player characters. The characters’ actions will have an impact on their reputation with them, which will affect the services offered to the given character and may even open up a different ending.

Crafting

The characters can find different materials in scenarios and trade them between each other and with NPCs. There is a recipe system created for the game, and players can invent them in two ways - experimenting with the materials, or asking a GM for the end result to be provided a list of components. Consult the characters tab for more information.

Magic

Basic magic, available to every character, works by combining runes to get the desired effect. Much like crafting, you may ask a GM for the runes required for a spell or a list of runes known by your character to create the desired spell yourself, or simply attempt to activate a random sequence of runes to see what happens. Advanced magic, available to well-practiced mages, does not rely on runes to cast. Consult the characters tab for more information.

Races

Each of the playable races - Demons, Dwarves, Elves, Fairies and Humans - has traits that impact your character’s abilities, working to your advantage or disadvantage in situations from combat to exploration to interacting with other characters. Consult the characters tab for more information.

There are other races wandering the world, that will be subject to individual scrutiny by the GMs should you wish to play them.
We are up!
We hope so, it will be a bit of an experiment. I'm hoping for at least one more person to have the party somewhat decently sized without multiple characters per player, so if you know anyone pass a recommendation :)
Marooned
@Forsythe - @Starlance

OOC is up!


It is the seagulls that wake you up. The cheeky birds sound like they are laughing at you and your misfortune. The air around is salty and you feel you are drenched to the bone. Opening your eyes, you see a storm breaking up in the skies above. Looking around, you gather you are on a beach, and if the wreck of the ship nearby is any indication, you have not arrived to your destination. You wonder if you are the only one the sea spat out alive.

Searching around, you only find the items you had on you the other day. For a second you eyeball the remains of the ship and wonder if more of your stuff may have survived the ship shattering on the nearby cliff, before a column of smoke rising from the cliffs above catches your eye.

What will you do?
Game overview

Marooned is a classic fantasy set in original world. The game is intended to be post-by-post, with some tabletop mechanics in the background handled by the GMs. Unlike most guild RPs, Marooned has a map with locations that have prepared scenarios that will be ran by the GMs for the players to interact with. The scenarios have progressive difficulty and are built with multiple possible endings to the game.

That said, the game is built to last a relatively short time in hope to avoid dying and dropouts, leaving plenty of possible sequels based on which ending is reached if the player base remains interested.
Mechanics

Map

The game area is set on a map that will be revealed as the characters explore and travel. If the characters split up, GMs will create personalised maps for each unless they decide to share with the other characters in-game.

Scenarios

Scenarios are special parts of the game map that have special story, rewards and NPCs that will provide advantages to those that find them. Some scenarios will be repeatable to facilitate resource gathering and opportunities for the characters to sharpen their abilities.

NPCs

In certain areas of the map, NPCs may be encountered to assign additional quests, trade items and services or provide advice and aid to the player characters. The characters’ actions will have an impact on their reputation with them, which will affect the services offered to the given character and may even open up a different ending.

Crafting

The characters can find different materials in scenarios and trade them between each other and with NPCs. There is a recipe system created for the game, and players can invent them in two ways - experimenting with the materials, or asking a GM for the end result to be provided a list of components.

Magic

Basic magic, available to every character, works by combining runes to get the desired effect. Much like crafting, you may ask a GM for the runes required for a spell or a list of runes known by your character to create the desired spell yourself, or simply attempt to activate a random sequence of runes to see what happens. Advanced magic, available to well-practiced mages, does not rely on runes to cast.

Races

Each of the playable races - Demons, Dwarves, Elves, Fairies and Humans - has traits that impact your character’s abilities, working to your advantage or disadvantage in situations from combat to exploration to interacting with other characters.

There are other races wandering the world, that will be subject to individual scrutiny by the GMs should you wish to play them.

Take a little poll to help us do better!
How's this?

Can I have a Vanir crew member? I didn't (still) get around to the Atlantis books, I dunno how cold the relations are :S
I wanna, badly, but ugh, time constrains and XCOM2 on discount on Steam xD I'll let you know by Sunday and I might be packing another person with me.
Diamond – Incompatible opinions


“Trust? That went out the window fourteen years ago.” Diamond said, wanting to go with a snarky snort, but in the end, she sounded beaten and sour about it. “I don’t expect any and give little, never implicitly anyway. If I did, I’d have ended up dead or on a whorehouse or something like that a long time ago.”

Then she looked up in the teacher’s eyes. “Trust? Among hunters? Few days ago, I saw a huntress turned grimm worshipper gut one of the number of people I can count on the fingers of one crippled hand that I actually care about, and could, perhaps, after some time working together, ‘trust’. If someone who trained to protect people from the Grimm and was allowed to pass can fall into.. into… wanting to be one with them?! Then who can you trust?” She complained, frustrated and still a bit distressed by the memory. On one hand they are trying to feed her this teamwork, gettogether propaganda, on the other they sent her into 100% situations thus far where she got stabbed in the back. Bullshit detected!

“Rewind again, a week ago, we were set up by a racist maniac and almost buried all evidence of his atrocities, believing he was sending us to relieve the area of grimm. From what I’ve seen this far, this job requires you to look over your shoulder, read between the lines, observe every detail and question everything than working for the mob.”

She smiled inside when it came to detention. Free classes. As if she ever left for anything but a drink, something she could do without. Girl, you have no life! Perhaps no smuggling drinks into the dorm for a while. “I’ll be there. And you’re welcome to pick my head any day, but first I’ll want to know whom you’re allowed to tell how much of what I tell you.” She said, not wanting to go into any details before she knew the shrink won’t tell on her. Better get kicked out and take a chance with the dirty money than jailed, and the rest of the faculty need to be none the wiser.

@Crimmy
© 2007-2025
BBCode Cheatsheet