Don't make assumptions on the alien apprehension xD I intended for the avenger to leave at aobut the start of Chimera Squad, so working with aliens is probably at least tolerated.
Blue typhoon "Palm trees, really?" - C.O. John Bradford
The command staff does not feel as the ship will be able to offer much assistance. The design seems to be full of weakspots, and it bears one, albeit seemingly powerful weapon, putting it in the realm of glass cannons. Chef Shen is interested in discussing the level of automation on the ship, as running it with only 5 people seems like a great degree of it would need to be employed.
Astro Megatimeship "That technology is probably more dangerous than the Temple ship." - C. E. Shen
The avenger's crew is watching the ship for signs of trouble, although from what they could glimpse, the crew does not have ill intent. SPARK Julian comments that this is how robotics should be done.
USS George Hammond
Commander to all crew of the Avenger, break The crew of the USS George Hammond is intimately familiar with the current threat, break As such, as of the time of our arrival, the Avenger will integrate into Hammond's command, break Colonel Carter's orders are to be obeyed, unless directly countered by the orders of the Commander of XCOM or Central Officer Bradford. Commander out.
Malevolence II "What do they need us for with that many guns on one ship?" - Commander of XCOM
The Avenger is suspicious of the Malevolence due to the PSI operatives detecting some strange signals coming from the ship. Psionic presence on the level of an Ethereal is likely present on the ship.
Armament/Complement (roughly): Four anti-personnel turrets defending the entry ramp
History of the Ship:
The Avenger started it's life a cargo barge in the alien collective that has conquered the Earth in it'S local universe. During their conquest, the Avenger was disabled and lied dormant, until it was found by the surviving remnants of the Earth's defenders, the Extraterrestrial Combat Unit, now turned into guerillas.
It took 20 years, but eventually, XCOM freed their commander whom the Aliens were using for tactical simulations, and under her leadership united the various resistance cells and eventually kicked the Aliens from Earth by performing a decapitation strike on the Ethereals, the aliens ruling the collective.
Now without a purpose, XCOM heeded Daniel's request to aid a foreign world.
Notable Crew: - The Commander of XCOM - Central officer John Bradford - Dr. Richard Tygan - Engineer Lily Shen - XCOM soldiers - 6x Specialist - 3x Ranger - 3x Sharpshooter - 3x Psionic operative - 2x Templar - 1x Skirmisher - 1x Reaper - 1x SPARK - 1x Commander's avatar
Unique Technology: - Elerium - Resistance ring (War room/diplomatic hub) - PSI lab - Shadow chamber (Special projects facility, includes a teleportation gate)
Crew Size: ~35, with free capacity
Faction/Operator/Owner: Extraterrestrial Combat Unit
Armament/Complement (roughly): Four anti-personnel turrets defending the entry ramp
History of the Ship:
The Avenger started it's life a cargo barge in the alien collective that has conquered the Earth in it'S local universe. During their conquest, the Avenger was disabled and lied dormant, until it was found by the surviving remnants of the Earth's defenders, the Extraterrestrial Combat Unit, now turned into guerillas.
It took 20 years, but eventually, XCOM freed their commander whom the Aliens were using for tactical simulations, and under her leadership united the various resistance cells and eventually kicked the Aliens from Earth by performing a decapitation strike on the Ethereals, the aliens ruling the collective.
Now without a purpose, XCOM heeded Daniel's request to aid a foreign world.
Notable Crew: - The Commander of XCOM - Central officer John Bradford - Dr. Richard Tygan - Engineer Lily Shen - XCOM soldiers - 6x Specialist - 3x Ranger - 3x Sharpshooter - 3x Psionic operative - 2x Templar - 1x Skirmisher - 1x Reaper - 1x SPARK - 1x Commander's avatar
Unique Technology: - Elerium - Resistance ring (War room/diplomatic hub) - PSI lab - Shadow chamber (Special projects facility, includes a teleportation gate)
Crew Size: ~35, with free capacity
Faction/Operator/Owner: Extraterrestrial Combat Unit
Location: Framework simulation Skills: Armored ground combat, Data gathering and analysis, Mechatronics Equipment: Shieldmaiden armor
As her foot fell down, Victoria wondered what she was feeling. She expected some sort of vindictive satisfaction, but it did not arrive. The rage has left her too, and she eventually settled on disappointment. She picked up the bow and looked it over, the first thought on her mind being to break it. Eliminate the threat. But... Then she'd learn nothning. Besides, I gave Leah another go at me, hardly seems fair not to give Diana the same courtesy. No need to be a bitch about it though... But let's not give her a pat on the back either. she thought, setting her diagnostics suite to work on the problem with her chest piece as she walked over to Diana's spawn point.
Oh, Diana was not a happy customer by the look of things. Good. "Feeling angry? Humiliated? You do realize that were this a real fight, your family would soon be attending a closed casket funeral, all because you were vain and didn't have your head in the game, right? Here." she said, her tone level rather and devoid of emotions, supplying raw facts, as she handed Diana her bow back. "The next one is free, make it count. Also, drop by after classes, and collect Leah on your way. I'll show you a concept from armored vehicle fighting that might be useful to know." she offered and walked back to her earlier position at the edge of the line of pillars.
A moment later, her diagnostic suite dinged and spat out the report, indicating that the problem was indeed a severed power line. Blast! I can't fix that, that would need to be replaced. Her train of thought was interrupted by an arrow whistling past her and burying itself in the ground. Being distracted with the damage report, she first looked after the arrow rather than where it came from and shooting back, which meant that when she finally did, she only saw Diana getting into cover. Mentally giving herself a kick, Victoria at least approved of Diana's new tactics. Walking over to pick up the arrow, she inspected it. EMP. Clever girl. Suit has military level hardening of course, but then again, Hawkeye packs arrows that have annoyingly strong discharge for their size. Better safe than sorry. she thought and promptly crushed the arrow's shaft into splinters, tossing the arrowhead away to some shrubbery near the edge of the arena.
Victoria briefly deliberated what to do next. Diana was now focused on her, so she could continue that fight. Edward was nowhere to be seen, so trying to flush him out was a possibility. Then there was the technopath, which was the biggest threat and What in the Sam Hill is going on over there? her train of thought ran into a rock wall, she saw Leah's head poking over one of the pillars, looking all false super sayian and talking with Zari. Logic said she should hit Zari while she was distracted, but then again, she might just get beat upon by SuperLeah. Diana it was then.
Turning back to the pillar she was hiding behind, Victoria opted for the brute force approach. Reseting her defense per her notes, she dropped down to one knee and raised her hands in front of her, open palms facing away from each other. Heh. Makankosappo! she thought, launching an overcharged repulsor beam.
- Implement redundancies while defending against teleporters. One generator is not enough. - Why the FUCK does a power line for my CHEST generator run on my BACK?! Rewire this, ASAP. - Actually, rewire all of the generators with a redundant power line. It should not get disabled by one bloody stab! - Create and carry a spare parts kit with you to a fight. This time it was an MFG, but what if it'S a leg actuator, or you GET EMP'd? Right, properly EMP harden the spare parts kit, too.
Left rear, Right rear: HELD ACTION: 2x Redundant* Spherical electric field (Taser effect, range 2 meters), anti-personnel defense, no-delay proximity trigger
*2x Redundant - For held actions. Additional M-F Generator set for the same purpose, taking over if the first does not succeed. Counts as one action, unused redundancy is wasted if first generator succeeds.
Chest: Disabled
Left hand, Right hand: 2x Boosted* repulsor beam attack on Diana's estimated position through the rock pillar (Piercing damage)
*2x Boosted - Overcharged attack (stacking multiple M-F Generators into single attack) with no range penalty.
Victoria van DyneLocation: Framework simulation Skills: Armored ground combat Equipment: Shieldmaiden armor
The day was going well so far. Victoria was happy to see the pillars appear. Hard cover would be much better than for example a dust cloud, both in providing cover form her own attacks, and because her sensors did not rely on visual signals alone. If Leah tried to obscure her position, chances were she would still show up decently on thermal. Good, goooood! she thought with a small cackle. Then, someone who insisted on breaking reality jumped in and spoiled their bout.
Worse, Diana got a lucky shot as her arrow found a gap in her armor, disabling power to the M-F emitter that she allocated to defend exactly against this person. Her continued insistance on spoiling Victoria's efforts towards dealing a blow to her were starting to get on her nerves. It was all the more sweeter when the fool did not teleport out immediately, but instead started talking shit. And as the saying goes, talk shit, get hi- !!! Victoria paused her thought for a split second as a boulder smashed against her armor, the suit earning it's keep today. Both Leah's and Diana's attacks would have severely screwed up an unprotected person.
She expected Diana to have teleported away by now, but to her unyielding rage, she was still there and drawing breath to have another comment. Even as she said her sentence, Victoria's hand was already in motion, and she bitchslapped the blonde - right into the ground, wondering whether she knocked a few teeth or her entire jaw loose. She took a step closer, seething about the fact that the people she was worried about being good enough to best her on any day were being this incompetent. "Since I'm already advising Leah, I'll give you one for free too: Next time, get the fuck out of the range of the person you intend to trashtalk before you do." Then she lifted her foot and proceeded to try and stomp Diana's head into paste, interested in seeing whether the blonde still had enough wits about her to teleport away fast enough. Offhand, she started making a list of lessons learned form this fight.
- Implement redundancies while defending against teleporters. One generator is not enough. - Why the FUCK does a power line for my CHEST generator run on my BACK?! Rewire this, ASAP. - Actually, rewire all of the generators with a redundant power line. It should not get disabled by one bloody stab!
Left rear, right rear: HELD ACTION - Standard repulsor beam attack (Blunt force), anti-projectile / anti-personnel defense, 2 shots, aim correction between shots Chest: Disabled Left hand: Idle Right hand: Idle
Victoria van DyneLocation: Framework simulation Skills: Armored ground combat Equipment: Shieldmaiden armor
Well, that was anti-climactic. Victoria wasn't too sure how much pain the Framework simulated, and was happy enough that Leah wasn't left burning for too long before the repulsor ended whatever sufferring she might have been enduring. That should give the others some warning against treating her lightly. Okay, one down, three to go. Now, where's- Oh what the heck?! Victoria frowned as shitty heart sprites appeared over Leah's corpse as it vanished, only to reappear a second later.
Spawncamping was a tactic that immediately came to mind (Vicky idly noted that she was going to miss game nights with Mai), but it would let her victims learn nothing. Instead, she checked if anyone was making a move on her and then waved at Leah to get her attention.
"This armor was made to deal with super powered people, that includes people like the Juggernaut. Unless you can teleport or move and think fast enough to dodge ranged attacks that move at sound or light speed or can bypass them somehow, you'll need to move cover to cover to protect yourself on approach, or somehow prevent me from targeting you." she dropped some advice, hopefully specific enough to be useful, but general enough to make Leah have to think about how to accomplish that.
Walking back to put some more distance between the two if them, she nodded at the brunette and issued a challenge: "Again!" as she reset the generators for a more defensive setup, keeping the others (notably the teleporter) in mind, banking on her armor being able to take a shot from a bow and arrow from any side.
Left rear: Standard repulsor beam (Blunt force), prepared personnel and heavy projectile interception. Right rear: Repulsor thrust, prepared dodge to the left. Chest: Spherical Electric field (2 meter radius), taser effect, set to discharge if any other combatant appears within range. Left hand: Standard sweeping* repulsor beam attack on Leah (Blunt force), fired if Leah crosses 5 meter distance. Right hand: Standard repulsor beam (Blunt force), prepared personnel and heavy projectile interception.
*Sweeping - Sweeps in an arc. Less damage/knockback, higher chance to hit.
GEnerally, think of the category postlength as a minimum requirement, rather than reccommended length. It's fine to write advanced level posts in casual, as long as you accept othersmay not match you.
Also, CaptainManbeard is a GM who also likes to use pictures and videos in posts, you may wanna check out some of his games, you may feel right at home there :)