@Almosegosum Ha, so added the {b]Role on the ship:{/b] thingy, just add that and you are golden.
The organ cloning thing is awesome!, check out the ship deck plan, and the medbay is on the top deck, maybe you have a seperate cargo module where you (and the captain) have the code off that you use for the organ experiments on the lower deck?
Again, great sheet feel free to post after adding my oversight ^^
@KorkoaI think it's great! I immidiately spotted an oversight on my part: a Role on the ship: tab, even though this becomes clear in the history tab I added earlier for clarity.
in the 'role on the ship' line of thought; how do you see that ship pick up cargo in space? Would he be more of a 'spotter' for valuable stuff or would he use another ship for scavenging purposes?
Aside from that, though I think we can stretch it, the hangar bay of the Swift Fortune would not be big enough for a light freighter, which means that normally it would be connecter via a docking clamp or anything. Just so you know ^^
I see nothing wrong with the CS apart from the entire first part being in caps, if you add my late addition to the CS you are good to poost on in the characters tab!
This first post is for the Non-Player-Characters aboard the Swift fortune:
Areem Vikargo: Captain of the Swift Fortune
Name: Areem Saluron Vikargo Age: 39 Species: Devaronian Gender: Male Appearance: Areem is a fit devaronian with a bright red skin, a sign of good health for his species. What strikes some as odd is that he has white horns instead of the more common black ones, some speculate this is a form of albinism under Devaronians, others think he bleaches them out of vanity. A perpetual grin and laid back attitude define Areem, while charming he might give you the impression that he is in on a joke you don’t understand. There is an uncanny cunning about him that makes most uneasy.
The fact that he is clothed like a pirate does not help either. He often dons a shot up trenchcoat over his shoulders as a sort of trophy, for his further appearance is ‘spotless’. High boots, well-tended pants and shirt with a gilet over it. More menacingly are the vibroblade and blaster pistol on his belt
Equipment: -A Vibroblade. -A blaster pistol with a hardwood inlay on the grip and a long chrome barrel. -A sling with extra ammo, concussion grenades, stim packs and a knife at the back (hearsay). -A number of things that PC’s wouldn’t know about.
His Quarters:All the way at the back, even behind the Engine diagnostics and the ladder towards the command pod is a room slightly larger than the normal crew rooms. It has its own shower and toilet unit and Areem has placed a lavish desk to be the first thing you see while coming through the door. On it are several oddities, but prime amongst them is a holo-globe that displays the galaxy from a gold inlay stand. The desk is nigh always littered with datapads, holo-discs and smaller but valuable salvage from recent jobs. Aside from that he has a small collection blades and knives on the wall. The reason that the captain’s quarters are tucked away behind the engine room has to do with the previous owner of the Swift Fortune. The Aleena mechanic that overhauled the ship after finding it in an asteroid field. Due to her love for all things mechanical she made her quarters behind the engine room for quick access to that and the Command pod. Ironically enough Areem tends to run the ship from the Sensor bridge at the bow of the ship.
His Spaceship: The Swift Fortune of course. But it is said that one of the cargo modules near his quarters can be launched to release a M3-A Scyk Fighter to make a quick escape in.
History: Areem keeps his mouth shut about how he acquired the Swift Fortune, let alone his life before being it’s captain. Wild rumours have thus started to spread under the crew in his absence. One tells he was a mercenary that killed the previous captain, the other says he was taken in after his spaceship stranded and organized a mutiny from there, still others tell a tale of abandoning the previous captain in a hairy situation because she couldn’t return in time. A few more circulate under the crew but all come down to double-crossing the previous owner and that is probably for a reason. Previous exploits have taken them to many of the places where the Clone Wars left destruction and thus salvage. Generally Areem tends to choose spots that are ‘controversial’. Places like Scarif; where imperial mob-up was still busy, Taris; where the parts where salvage is to be found are quarantine zones where dangerous Rhakghouls lurk and Raxus Prime; where many other scavenger groups are vying for the best scraps of salvage. Due to that he is known to take on mercenaries and freelance Starfighter pilots to keep his operations safe. He is unthrustworthy, selfish, cutthroat, smug, confident, charming and cunning all at once and while his motivation seems clear and predictable he is anything but that. People tend to be on edge when he gets out of his chambers, and with good reason.
As for @Caster The OOC explains it as well now, but generally speaking 1 is below average 2 is average 3 is good 4 is Great 5 is ludacris amounts of specialization into a certain field.
"It is a period of civil war. Rebel spaceships, striking from a hidden base, have won their first victory against the evil Galactic Empire. In response an example was made out of the planet of Alderaan, revealing the Empire’s ultimate weapon; The DEATH STAR. Uncertainty, outrage and panic engulfs the galaxy as a notorious scavenging crew sees an opportunity for profit in these dire times…”
A GR-75 Transport comes into view while it is rounding an asteroid. Instead of a regular transport this GR-75 has a part of the lower hull removed to make room for a modest hangar bay from which a number of smaller spaceships set about towards a huge asteroid field. (In full Rogue One style text appears in the lower left corner of the screen:)
The Graveyard Remains of Alderaan Core Worlds.
The OOC:
Greetings Gentlebeings,
In “Star Wars: Scav’s” we will roleplay a group of scavengers/mercenaries/(darn maybe even pirates if we are opportunistic) that crew the heavily modified GR-75 called the Swift Fortune. Captained by the Devaronian Areem Vikargo it is a haven for all kinds of people like people in need of quick credits, people that need a period off the radar and generally speaking people who have had better times (that’s your character!).
The Swift Fortune is an old GR-75 that is heavily modified for scavenging. On its portside the lower armor plating has made room for a small hangar bay. The front cargo module storage has been made into a large, mag-locked storage bay into which the loading crane situated under the prow can store large chunks of salvage.
Some of the stern cargo modules have been made so that smaller spaceships can dock there. Most of the cargo modules now provide extra storage space for salvaged goods, aside from that a few modules are replaced with armament carriers or other tactical modules like comms scrambling, Ion torpedoes and disruption rockets. Most of its armaments are ion based, as the ship about getting out of bad situation rather than winning them.
From the inside the passenger area has been overhauled to turn into a communal living quarter, with space for crew around. Some of the cargo modules have been transformed into extra storage and are accessible from the main deck, it is always a bit of a gamble however which hatches lead to a storeroom and which lead to the vacuum of space.
For general safety reasons an overview of the Deck Plan:
The roleplay is set during the opening moments of Star Wars Episode IV: A New Hope. To be more specific slightly after Grand Moff Tarkin blew up Alderaan (let’s say 3 days after). With the explosion of a planet Captain Vikargo is sure there is something of worth floating around in this dangerous zone and he has decided to move fast, hopefully before other competitors. Our starting moments will be roughly 1 post before we exit hyperspace.
Just as a guideline, I think the following roles are good on the ship: Doctor (Already filled!) Mechanic Starfighter pilot (to keep the competition away etc) Pilot/boatswain (sort of the guy under the captain that flies the Swift Fortune) Scavengers! Mercenaries (The scavenging profession tends to breed situations in which their talents shine) Cook? You name it!
On that note: Force sensitives! Yes I will allow them but keep in mind that you are in the middle of the ‘dark times’. Force sensitives are being hunted down, and there is a lack of training in this regard. For most people force sensitivity will come down to having slightly more accurate ‘hunches’ than other people do (“I have a bad feeling about this”). A Jedi on the run would be acceptable as well, but the hunting down part still applies. In general anything force sensitive would normally try to hide it in order to keep out of trouble, it might even be viewed as a bad thing for some (it’s a curse!). Possession of a lightsaber is a good way to get killed as well. The Empire has posted nice ‘finders fees’ for these items, though the interrogations afterwards are never that fun. On the black markets of the galaxy these things sell for a hefty price, thus be careful when showing you have one. Even civilized men might turn you in, or even try to steal it to make a boatload of credits themselves.
In essence we are all scavengers and that haul in stuff, we can just vary in our specialities outside of that.
To aid the narrative structure I have chosen to use a roleplaying system behind the screen. This does not mean you have to roll any dice or have to wait for me to do so. You roleplay as normal but I get the added benefit of using the narrative system to keep writing creative and unexpected, even for me. It is a simplified version of the Edge of the Empire system and character creation is quite easy. One thing I do want to point out is the fact that you may be using ‘Obligation’. This basically is the burden you carry, the thing you are on the run from and so on. In a technical sense it gives you more starting experience to pour into statistics and skills. In the narrative sense it gives you a way to bring your characters history/personality into the roleplay. Make it something you want to occur, but is in fact bad for your character (though it might tie up loose ends if it occurs). Is your character addicted to spice? Does he have a family that his or her credits go to? Is there a bounty on your head? Did you part ways with a previous employer in a way that he still wants your head? Is the Empire after you? Do you have to sell Areem out to a competitor? Are you trying to get the Swift Fortune to aid the reb……………. It goes on.
Step 1: Obligation: So for an extra point at step 2 or 3 points at step 2 you can describe a factor in your characters life that can catch up with him or her during the roleplay. This can be anything, from a spice addiction, to a criminal record to a family you have to support, or a bounty on your head. Make it something that ties in to your characters background, and make it something you might want to catch up with you.
Step 2:Characteristics Every character starts with the following stat line:
This is basically an average person. A rating of 1 means you are below average in that field, 3 means you are above average, 4 means you are GOOD, 5 is ludacris, bodybuilder/circus artist/ dejarik master/ etc. type specialization in said field. You get 10 points to heighten these stats and can lower up to 1 stat to gain another 2 points to spend. Raising a skill costs the number of points of the rank, so raising from 2 to 3 is 3 points, from 3 to 4, 4 points, etc. raising from 2 to 4 thus costs 7 points.
Step 3: Skills after that you can spend another 10 points on skills, using the same cost system (any points leftover from the previous step can be spend here as well). There are the following skills:
Knowledge (int): Core Worlds Outer Rim Lore Underworld Xenology
So now for the Character sheet:
{hider=Character Name] {img]Optional Image Here{/img] {b]Name:{/b] {b]Age:{/b] {b]Species:{/b] {b]Gender:{/b] {b]Force Sensitive:{/b] {b]Role on the ship:{/b] {b]Appearance:{/b] preferably a paragraph about physical appearance, after that a paragraph about clothing. {b]Personality:{/b] Just a short synopsis. {b]Equipment:{/b] {b]Your Quarters:{/b] (optional)just a way to personalize the ship a bit. For roles like the cook, medic etc. you can also describe your working quarters here. {b]Your Spaceship:{/b] it would be perfectly viable that you have a small fighter/spaceship and that the captain has hired you for that reason. Otherwise it might be one of the quadjumper spacetugs on board that make use of cranes and tractor beams to scavenge. {b]Obligation: {/b](optional, read above for a further description. {b]Statistics: {/b] {b]Brawn: {/b] {b]Agility: {/b] {b]Intellect: {/b] {b]Cunning: {/b] {b]Willpower: {/b] {b]Presence: {/b]
{b]Skills:{/b] {list] {*]Just take over the skills you have chosen with the rank behind it. {/list]
{b]History:{/b]
{hider=What situations I like my character to be in:] Fill out here please what you want out of this roleplay for your character. This can go from ‘end up in a bar brawl’ to ‘find redemption trough reconciling with my long lost son even though he thought I was evil’ if you rather not share this in a hider, which I will leave to everyone’s discretion to open these from other players or not, do send a PM to the GM. {/hider] {/hider]
I have put all the “[“ brackets as a “{“bracket so you can easily copy the sheet, put it in word and when done you can replace all { brackets back to [ brackets to have it show up as it should support.office.com/en-us/article/Find-.. shows you how!
Please post in the OOC before posting under the character tab!
@Almosegosum I Like it very much! We have a doctor ladies and gentlemen. Quite essential. I will make a few additions/changes (nothing major) for the OOC in one of the comming days. Glad to see you enthusiastic. If you feel like it, you can choose to 'decorate' a cargo module for medical purposes and put it under a 'your quarters' tab or something the like. furthermore, but this will also end up in the OOC sheet:
What would you like to get out of this roleplay with your character? Answer it either in a hider so that other players neednt see, or just PM me if you have a great idea that you think is better kept a surprise for the others. This neednt be detailed, just a general sense of things.
@Zetsuko Good to hear you are a bit interested, anything I can do to increase that interest? Don't worry about the EotE part, thats only behind the curtain on my watch, you'll roleplay as normal safe for the bit of character creation.
@Almosegosum Basically it starts off during episode 4: A New Hope, after Alderaan was destroyed, There might trickle in some Rogue one stuff as well (spoiling anything for anyone than?) so don't worry about the lore. As for the Character sheet, yeah you can use that as a guideline, but if you have any additions or remarks, feel free.
@Basarin@Korkoa Are you ok with me waiting for a few days if this Roleplay picks up steam, after that, if there isnt much more interest, I might scale things down a bit so we are the crew of a smaller vessel with fewer NPC's needed to make it viable. Might be a bit impatient by posting this now, but its just passion ^^.