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@Isotope I very much did. I said supplemental, if you need more I can assist.
I realize I haven't posted my NS yet, night shift isn't exactly conducive to doing much of anything after I'm off, but my faction is essentially just Heavy Manufacturing focused. You guys need ships, walkers, or any other military/agricultural/colonization/manufacturing equipment? House Gallus will be the way to go.

They have a military best described as a militia that waits for the real military to show up when something goes South.

@Isotope if you're going to be in need of supplemental manufacturing capability for that mobilization... I can help with that.
I'd like to claim these two systems if possible. I'll have my NS up soon.



Thought about it, and to me, Gene-locking sounds pretty neat! Of course final say goes to the GM, but this could be a fine addition to the setting.


I don't really get it, can you explain?
@GreivousKhan so what exactly is Gene-lock technology? Is it like a password system that only works with certain genes or... what?
@Polybius Since I haven't posted my NS yet, should I put it here to get looked over or just into the CS section?
@GreivousKhan my faction will be in need of a raw materials importer, if you'd like to have them be long standing trading partners :P
I'll be watching as well. Would be interested in a Loyalist faction attempting to maintain order if this ever kicks off.
Interested, but if you've already got your full cast don't worry about me!
@ClocktowerEchos have to drop my interest in this, not enough time on my end as well it has taken a bit of a dive away from what I was interested in as far as setting/aesthetic. Good luck, I'll keep an eye on this and read the posts once they start up!
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