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@Crimson Flame: Fine now. Accepted.
@DracoLunaris: Fine now. Accepted.

@Raineh Daze: Saria fine. Accepted.

I'll likely put an OP out sometime in the next day or two since I think this is a good starting cast.
@DracoLunaris: Hm...
Well, if the mana issue is resolved and only really for personal reference, then sure, that's fine.
With regards to MP drops... I think that's an interesting risk-reward, but could be dangerous. Up to you which to pick, though my preference is towards the latter.
As for the dash (blink)? I'd rather nerf it since it seems quite spammable in the video example, and phasing in and out of reality where you can dance around hits like that is rather tough to work around. Would rather it be a proper dash instead.
@Drifting Pollen: Anne fine. Accepted.

@VitaVitaAR: Lily fine. Accepted.

@DracoLunaris: Few things.
  • I'm going to be honest, I'm not going to be super nitpicky as to exact mana costs for skills and abilities. Going to be very hands-off on people doing stuff under the assumption that I can trust that they're not pulling some insanity by dumping all of the everything out at once. To that end, costs don't really need to exist in this context (beyond any translation of mechanics like you suggested for the card system). That being said...
  • Mana exists within the world as its own... Thing. Would that mana and the mana that the character uses fall under the same umbrella and, if so, what effects does that have in turn?
  • Dashing as you have it is a very literal translation of game mechanics to prose, which I don't think would allow for anything like "abusable iframes" in this context. Could do well enough to remove it or rephrase it to be more of a general movement option.
@Crimson Flame: I, uh...
That's not quite what I meant. I guess, as a point of reference, look at how the other forms that have been submitted and accepted have structured their powers/abilities section and use them as a basis. I wasn't looking for a list of pure bullet points so much as I was a few sentences or paragraphs detailing what it is the character can do in a nicely written and formatted way.

I mean, I still understand the powerset, but now the description is too sparse (as opposed to too specific).
@Crimson Flame: If you could, please compress the powers section a bit more. It's still... Really long. Having two thirds of the form be just powers doesn't help, and the formatting is also a bit rough.
For example, you could summarize the effects of his ghost form's "physical" effects in one subsection, while having another for what he can do with ecto-energy with another, and so on. Makes it easier in the future if Vita or I need to reference things in the future.
Am I also correct in assuming that Danny is taken from the end of his series' run on TV?

@supertinyking: I think if I had to pick one, it'd probably be Venom Snake, but my question on that front is how he'd handle being in a world without modern firearms. I can probably work out how to make things... Well, work? But adapting to the world is something to question here.
(I also forget if Venom Snake has the same penchant for survival as Big Boss, which is relevant in this setup, but still.)
Well, said it so I didn't have to. Anyways, proper form evaluations.

@Crimson Flame: Please condense the power section on Danny as requested prior. Also, I still need an answer on what the thermos might do in those edge cases (and I assume it doesn't need any power source? If it does, we might have a problem).

@EchoWolff: Hm... Fair enough. Joker fine. Accepted.

@Lugubrious: Lewa fine. Accepted.

To the two of you: move forms to Characters tab whenever.

So I suppose it's about time I threw my own form on the pile, then.



@EchoWolff: Well, sorry for the delay. Briefly looking over Joker...

  • I guess my first question is more one probing at the character's abilityset of choice more than anything else. It's more curiosity as to why you picked post-Madarame Joker in particular (as opposed to after any other story arc). That being said, is there any reason why you picked the manga iteration of Joker here, as opposed to the game version(s) or Strikers?
  • I presume that the lack of mention of the Wild Card here is intentional? Not that there's any issue with Arsene alone, but given the nature of the RP it might be wise to at least allude to it. For... Reasons.


That's about it from me, really. They're more clarifications and setup questions (I have no qualms about the choice itself), but it would help me in planning other things.
@Remuri: I will reiterate the fact that the character is too much of a blank slate to qualify for the position. There is, on a fundamental level, not enough actual personality to define the character due to both what they are and what they are from.

A PC from an MMO is fundamentally presented as a canvas for the player to project themselves onto and subsequently express themselves, be it by means of gameplay, visual elements (glamours), or otherwise. The difference between these characters and the ones I had given in examples in the interest check (namely, the Shepards from Mass Effect or Robin/Corrin from Fire Emblem) is that the latter have both defined appearances and personalities independent of what the player "might" imagine them to have.

To draw parallels between this and other games, I posit equivalent examples from both MapleStory and World of Warcraft, which are both MMORPGs in the same vein. In both of these cases, the player creates a character and progresses through the story (well "story") without ever really necessitating any sort of personality. In fact, the story doesn't actually matter in these cases—the only thing that matters is the progression of player power throughout the course of their leveling and their subsequent endgame loops. The same issue, I would argue, applies here. Something more like Dragon Quest IX or FFXIV, however, where the character is more closely tied to the story, would fall in line with the earlier Shepard example (though I'd still probably reject the latter due to the "no OC" rule; it's a weird can of worms to open and I could probably spend a while debating that subject if it ever becomes relevant).

If you mean to say the "character" that exists if the player does not assume the class, then the problem becomes twofold: neither the replacement character's personality nor abilities/capabilities are defined in any meaningful capacity, and shoving a bunch of skills that do X or Y thing at my face does not itself a proper skillset make. So unless you can define for me a character arc (a MEANINGFUL character arc, not a contrived one that is copypasted onto any character in the game that fits the criteria that is about as shallow as a puddle), I'm more inclined to reject than accept.
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