Name: Gerald Arenar Age: 35 Gender: Male Nationality: Relunski
Occupation: Mercenary Skills and Abilities: Gerald is an excellent swordsman and a decent shot with a bow. He is good at moving silently, and has a fair amount of knowledge when it comes to tracking and lockpicking. He is also familiar with the basics of trade and negotiating. Weaknesses: He makes no attempt to hide his callous attitude, making it difficult to gain allies or friends. Equipment: Gerald is clad in a boiled leather vest, with steel shoulder plating and steel gauntlets. He wears a pair of leather pants, with padding over the thighs and groin, steel knee guards, steel greaves, and a pair of steel-toed leather boots, with a back-up pair of soft leather shoes when he needs to go sneaking. He has a shortbow and a quiver of twenty arrows slung on it his back, a steel longsword sheathed at his left hip, an ornate dagger with a long curved blade and a small emerald in the hilt sheathed on his chest, an ordinary dagger sheathed at his right hip, and a small knife hidden in his boot. In the way of miscellaneous gear, he has a coinpouch and a set of lockpicks, both kept secure on his right hip as well. Lastly, he also owns a brown riding horse named Alice, with saddlebags for his basic traveling supplies - rope, a bedroll, provisions, and so on. Background:
What are you doing in Relunski’s capital, Vesvolla? "Born there. Recently returned, figuring it would be a good place to find work."
How do you feel about Yarrings? "Even if they are scoundrels, I'm a scoundrel too so I'm hardly in a position to judge."
Your mother is dying of sickness, there is a known medication but the only person known to have it is also dying of the same sickness, what do you do? "Take the cure, knife the other person to put them out of their misery, and give the cure to mother."
You are starving, you haven’t eaten in days, you have no money and you find yourself in the marketplace, what do you do? "Steal enough food and coin to get by. Any more and I risk getting caught."
You are on a small boat after the sinking of your ship, it is overfilled with people and far beyond its capacity limit to the point it is only a few inches above the water line. You come across other individuals who have abandoned ship as well, their bodies tiring from staying afloat. They ask you to toss your rope to them so they can join you on the boat, but it would surely sink. What do you do? "Nothing. Better to let them drown than end my own life and those around me. Beat back anyone who tries to board anyways."
You find yourself in prison, what happened? "I took a job of a less than legal nature."
What is worth fighting for? "Coin. And maybe some good friends, but I've yet to meet anyone like that."
What is worth dying for? "Nothing."
Have you ever killed? Would you consider this murder? "I'm a sellsword. Killing is part of the job. There might have been a few people that didn't deserve it here or there, but they all start to blend together after a while."
If your advice leads to the death of someone else, who is responsible for what? "Who cares? The deed is done, and both me and the killer had a hand in it."
Who holds the power of the populace, and who should hold power of the populace? "The Kings and the rich folk have the power. I wouldn't mind a bit of power myself. It's all about who's smart enough to rise up and take it, and their children need to be smart enough to keep it."
How do you feel about magic? "Not scared of it, but I don't trust it."
You are retiring from an adventurer's life, what do you do with the rest of your days? "Maybe run an inn, or a shop. Assuming the adventurer's life doesn't kill me, that is."
You are in an army at war, what role best suits you? "Skirmish work, scouting, guerilla warfare."
If you know you can get away with a lie, would you do it? "Yes."
(I will finish this later)
Looks pretty good! So far we have two Relunski natives. I'm going to give us three to four more days to garner interest before I make any decisions.
...So here is the deal my friend, you just saw something you weren’t suppose to, something big. I don’t know exactly what it was but now some of the most powerful men and women in this country wants your head, but let’s back up and explain what’s going on...
The year is 476 but that doesn’t really matter to you, since this isn’t Earth history, and the number only indicates the years it has been since the destruction of a massive Empire that used to span the continent of Pralta, but even that is a bit out of your scope. Why it collapsed has been a subject of debate, be it evil emperors and heroes, mysterious wizards or simple politics (simple.. pfft); Either way, you live in the Republic of Relunski, once the heartlands of the old Praltic Empire.
I’m not sure what you are doing there, perhaps a displaced noble or knight from the west neighboring Kingdom of Jarlton, maybe a local thief, or even one of those mysterious magic users that often hide so secretly in the forests that border the Newly formed Kingdom of Drun to the East… I suppose it doesn’t matter, since you are here in this realm of light fantasy, vague magic and high medieval aesthetic, and you just got hired.
But enough of this backdrop, here is the run-down, you were persuaded to do a heist by a concerned politician of Relunski, (not very uncommon in the Republic) be it for gold or honor, that’s up to you and your sense of morals, however the job was botched and you somehow ended up being an unfortunte witness to an unspeakable crime… and to make matters worse, the criminals happened to be high enough to write you name on every sheet of bounty paper from the forests of Drun to the cities of Jarlton, north to the Herald's sea and south to the riverlands of Inaldia. Point is: you’re on the lamb, and what happens next is up to you and those also roped into this mess that might define the future of the entirety of Pralta, and your own head.
I will be accepting five players to join in on this escapist adventure of political intrigue and high action set in a classical medieval romp of swords and splendor. Those accepted will be added to a discord channel, and if garnered enough attention I will make a helpful map.
The RP will start with you being hired for the heist, and we will play through until you escape the scene of the crime, bounty’s high, and from there this adventure will take a more sandbox feel as the fate of all rests in the groups incapabl- very capable hands. As the GM I will be taking a light approach and only nudging here and there with my own characters, and setting scenes while the ultimate choices (and protagonists) will be in the hands of the player.
To be considered for acceptance, please fill out the Character sheet and PM it to me while also stating interest in this thread. I will include a fun little optional questionnaire at the end of the CS that should be filled out in character. This is optional, but helps with the decision process and finding a cohesive group of heroes/...villains!?
Well, I hope to see some interest!
Picture (optional):
Name: Age: Gender: Nationality We have: - The medieval fantasy classic Jarltons and their very Arthurian aesthetic. - The war-mongering Drunnic, new to the world of nobility and a mosh posh of ethnicities from our local maps to even people seeking fortune from far away. -The Relunski, the Republic Peoples with a very large melting pot aesthetic in the major cities. They inherited the throne of the Praltic Empire, turning it into the seat of the Republic, where the rich families rule the poor. (it used to be much more fair, but lately the classism is overbearingly strong) -The People of the Drunnic-Relunski Forest, often called the Shimmering Woods. These are simple who live in spaced out hamlets, and more often than not know a witch or wizard hiding out in the woods, or at least the legend of one. -Mysterious Inaldian, a country far past the rivers of the south, these people are from the harsh deserts and growing plains. - ot so much a nationality but a race, the Yarings are a human hybrid known to have extremely pale skin, red eyes and a shorter stance than most. They are typically hated due to the stereotype towards crime and violence and are the result of babies cursed by mischievous fairies found on the Yaryys Islands in the northern Herald sea. They say back in the old Empire, Yarings were created on purpose to be slaves in the later years and some even claim that their uprisings at the end of the Empire’s life caused the collapse and start of the chaos that followed. It is rumored some old technology found in ruins used to be tools slavers created to bend the will of Yarings.
Occupation: Personality: (can opt out of this and answer Questionnaire instead, or both) Skills and Abilities: Weaknesses: Equipment: Background:
What are you doing in Relunski’s capital, Vesvolla?
How do you feel about Yarrings?
Your mother is dying of sickness, there is a known medication but the only person known to have it is also dying of the same sickness, what do you do?
You are starving, you haven’t eaten in days, you have no money and you find yourself in the marketplace, what do you do?
You are on a small boat after the sinking of your ship, it is overfilled with people and far beyond its capacity limit to the point it is only a few inches above the water line. You come across other individuals who have abandoned ship as well, their bodies tiring from staying afloat. They ask you to toss your rope to them so they can join you on the boat, but it would surely sink. What do you do?
You find yourself in prison, what happened?
What is worth fighting for?
What is worth dying for?
Have you ever killed? Would you consider this murder?
If your advice leads to the death of someone else, who is responsible for what?
Who holds the power of the populace, and who should hold power of the populace?
How do you feel about magic?
You are retiring from an adventurer's life, what do you do with the rest of your days?
You are in an army at war, what role best suits you?
If you know you can get away with a lie, would you do it?
(Heavily inspired by Michael J. Sullivan's "The Riyria Revelations")
...So here is the deal my friend, you just saw something you weren’t suppose to, something big. I don’t know exactly what it was but now some of the most powerful men and women in this country wants your head, but let’s back up and explain what’s going on...
The year is 476 but that doesn’t really matter to you, since this isn’t Earth history, and the number only indicates the years it has been since the destruction of a massive Empire that used to span the continent of Pralta, but even that is a bit out of your scope. Why it collapsed has been a subject of debate, be it evil emperors and heroes, mysterious wizards or simple politics (simple.. pfft); Either way, you live in the Republic of Relunski, once the heartlands of the old Praltic Empire.
I’m not sure what you are doing there, perhaps a displaced noble or knight from the west neighboring Kingdom of Jarlton, maybe a local thief, or even one of those mysterious magic users that often hide so secretly in the forests that border the Newly formed Kingdom of Drun to the East… I suppose it doesn’t matter, since you are here in this realm of light fantasy, vague magic and high medieval aesthetic, and you just got hired.
But enough of this backdrop, here is the run-down, you were persuaded to do a heist by a concerned politician of Relunski, (not very uncommon in the Republic) be it for gold or honor, that’s up to you and your sense of morals, however the job was botched and you somehow ended up being an unfortunte witness to an unspeakable crime… and to make matters worse, the criminals happened to be high enough to write you name on every sheet of bounty paper from the forests of Drun to the cities of Jarlton, north to the Herald's sea and south to the riverlands of Inaldia. Point is: you’re on the lamb, and what happens next is up to you and those also roped into this mess that might define the future of the entirety of Pralta, and your own head.
I will be accepting five players to join in on this escapist adventure of political intrigue and high action set in a classical medieval romp of swords and splendor. Those accepted will be added to a discord channel, and if garnered enough attention I will make a helpful map.
The RP will start with you being hired for the heist, and we will play through until you escape the scene of the crime, bounty’s high, and from there this adventure will take a more sandbox feel as the fate of all rests in the groups incapabl- very capable hands. As the GM I will be taking a light approach and only nudging here and there with my own characters, and setting scenes while the ultimate choices (and protagonists) will be in the hands of the player.
To be considered for acceptance, please fill out the Character sheet and PM it to me while also stating interest in this thread. I will include a fun little optional questionnaire at the end of the CS that should be filled out in character. This is optional, but helps with the decision process and finding a cohesive group of heroes/...villains!?
Well, I hope to see some interest!
Picture (optional):
Name: Age: Gender: Nationality We have: - The medieval fantasy classic Jarltons and their very Arthurian aesthetic. - The war-mongering Drunnic, new to the world of nobility and a mosh posh of ethnicities from our local maps to even people seeking fortune from far away. -The Relunski, the Republic Peoples with a very large melting pot aesthetic in the major cities. They inherited the throne of the Praltic Empire, turning it into the seat of the Republic, where the rich families rule the poor. (it used to be much more fair, but lately the classism is overbearingly strong) -The People of the Drunnic-Relunski Forest, often called the Shimmering Woods. These are simple who live in spaced out hamlets, and more often than not know a witch or wizard hiding out in the woods, or at least the legend of one. -Mysterious Inaldian, a country far past the rivers of the south, these people are from the harsh deserts and growing plains. - ot so much a nationality but a race, the Yarings are a human hybrid known to have extremely pale skin, red eyes and a shorter stance than most. They are typically hated due to the stereotype towards crime and violence and are the result of babies cursed by mischievous fairies found on the Yaryys Islands in the northern Herald sea. They say back in the old Empire, Yarings were created on purpose to be slaves in the later years and some even claim that their uprisings at the end of the Empire’s life caused the collapse and start of the chaos that followed. It is rumored some old technology found in ruins used to be tools slavers created to bend the will of Yarings.
Occupation: Personality: (can opt out of this and answer Questionnaire instead, or both) Skills and Abilities: Weaknesses: Equipment: Background:
What are you doing in Relunski’s capital, Vesvolla?
How do you feel about Yarrings?
Your mother is dying of sickness, there is a known medication but the only person known to have it is also dying of the same sickness, what do you do?
You are starving, you haven’t eaten in days, you have no money and you find yourself in the marketplace, what do you do?
You are on a small boat after the sinking of your ship, it is overfilled with people and far beyond its capacity limit to the point it is only a few inches above the water line. You come across other individuals who have abandoned ship as well, their bodies tiring from staying afloat. They ask you to toss your rope to them so they can join you on the boat, but it would surely sink. What do you do?
You find yourself in prison, what happened?
What is worth fighting for?
What is worth dying for?
Have you ever killed? Would you consider this murder?
If your advice leads to the death of someone else, who is responsible for what?
Who holds the power of the populace, and who should hold power of the populace?
How do you feel about magic?
You are retiring from an adventurer's life, what do you do with the rest of your days?
You are in an army at war, what role best suits you?
If you know you can get away with a lie, would you do it?
(@Aristo) (Heavily inspired by The Riyria Revelations b Michael J. Sullivan)
...So here is the deal my friend, you just saw something you weren’t suppose to, something big. I don’t know exactly what it was but now some of the most powerful men and women in this country wants your head, but let’s back up and explain what’s going on...
The year is 476 but that doesn’t really matter to you, since this isn’t Earth history, and the number only indicates the years it has been since the destruction of a massive Empire that used to span the continent of Pralta, but even that is a bit out of your scope. Why it collapsed has been a subject of debate, be it evil emperors and heroes, mysterious wizards or simple politics (simple.. pfft); Either way, you live in the Republic of Relunski, once the heartlands of the old Praltic Empire.
I’m not sure what you are doing there, perhaps a displaced noble or knight from the west neighboring Kingdom of Jarlton, maybe a local thief, or even one of those mysterious magic users that often hide so secretly in the forests that border the Newly formed Kingdom of Drun to the East… I suppose it doesn’t matter, since you are here in this realm of light fantasy, vague magic and high medieval aesthetic, and you just got hired.
But enough of this backdrop, here is the run-down, you were persuaded to do a heist by a concerned politician of Relunski, (not very uncommon in the Republic) be it for gold or honor, that’s up to you and your sense of morals, however the job was botched and you somehow ended up being an unfortunte witness to an unspeakable crime… and to make matters worse, the criminals happened to be high enough to write you name on every sheet of bounty paper from the forests of Drun to the cities of Jarlton, north to the Herald's sea and south to the riverlands of Inaldia. Point is: you’re on the lamb, and what happens next is up to you and those also roped into this mess that might define the future of the entirety of Pralta, and your own head.
I will be accepting five players to join in on this escapist adventure of political intrigue and high action set in a classical medieval romp of swords and splendor. Those accepted will be added to a discord channel, and if garnered enough attention I will make a helpful map.
The RP will start with you being hired for the heist, and we will play through until you escape the scene of the crime, bounty’s high, and from there this adventure will take a more sandbox feel as the fate of all rests in the groups incapabl- very capable hands. As the GM I will be taking a light approach and only nudging here and there with my own characters, and setting scenes while the ultimate choices (and protagonists) will be in the hands of the player.
To be considered for acceptance, please fill out the Character sheet and PM it to me while also stating interest in this thread. I will include a fun little optional questionnaire at the end of the CS that should be filled out in character. This is optional, but helps with the decision process and finding a cohesive group of heroes/...villains!?
Well, I hope to see some interest!
Picture (optional):
Name: Age: Gender: Nationality We have: - The medieval fantasy classic Jarltons and their very Arthurian aesthetic. - The war-mongering Drunnic, new to the world of nobility and a mosh posh of ethnicities from our local maps to even people seeking fortune from far away. -The Relunski, the Republic Peoples with a very large melting pot aesthetic in the major cities. They inherited the throne of the Praltic Empire, turning it into the seat of the Republic, where the rich families rule the poor. (it used to be much more fair, but lately the classism is overbearingly strong) -The People of the Drunnic-Relunski Forest, often called the Shimmering Woods. These are simple who live in spaced out hamlets, and more often than not know a witch or wizard hiding out in the woods, or at least the legend of one. -Mysterious Inaldian, a country far past the rivers of the south, these people are from the harsh deserts and growing plains. - ot so much a nationality but a race, the Yarings are a human hybrid known to have extremely pale skin, red eyes and a shorter stance than most. They are typically hated due to the stereotype towards crime and violence and are the result of babies cursed by mischievous fairies found on the Yaryys Islands in the northern Herald sea. They say back in the old Empire, Yarings were created on purpose to be slaves in the later years and some even claim that their uprisings at the end of the Empire’s life caused the collapse and start of the chaos that followed. It is rumored some old technology found in ruins used to be tools slavers created to bend the will of Yarings.
Occupation: Personality: (can opt out of this and answer Questionnaire instead, or both) Skills and Abilities: Weaknesses: Equipment: Background:
What are you doing in Relunski’s capital, Vesvolla?
How do you feel about Yarrings?
Your mother is dying of sickness, there is a known medication but the only person known to have it is also dying of the same sickness, what do you do?
You are starving, you haven’t eaten in days, you have no money and you find yourself in the marketplace, what do you do?
You are on a small boat after the sinking of your ship, it is overfilled with people and far beyond its capacity limit to the point it is only a few inches above the water line. You come across other individuals who have abandoned ship as well, their bodies tiring from staying afloat. They ask you to toss your rope to them so they can join you on the boat, but it would surely sink. What do you do?
You find yourself in prison, what happened?
What is worth fighting for?
What is worth dying for?
Have you ever killed? Would you consider this murder?
If your advice leads to the death of someone else, who is responsible for what?
Who holds the power of the populace, and who should hold power of the populace?
How do you feel about magic?
You are retiring from an adventurer's life, what do you do with the rest of your days?
You are in an army at war, what role best suits you?
If you know you can get away with a lie, would you do it?
(Heavily inspired by The Riyria Revelations b Michael J. Sullivan)
I'm not really a bird.
[center]-0-
Where did I play,
A land of twisted branches,
A kingdom of clay,
A swamp of memories,
A never-ending day,
Where did I run,
Across the dawn,
Through the sun,
Across the sky,
Through laughs and fun,
Where did I walk,
Pristine grass green,
White cliffs of chalk,
Pools of sky so blue,
Orchard stones that talk,
Where did I sit,
By the gates of silver,
Near endless pit,
By forever horizon,
You may remember it.[/center]
<div style="white-space:pre-wrap;">I'm not really a bird.<br><br><div class="bb-center">-0-<br><br>Where did I play,<br>A land of twisted branches,<br>A kingdom of clay,<br>A swamp of memories,<br>A never-ending day,<br><br>Where did I run,<br>Across the dawn,<br>Through the sun,<br>Across the sky,<br>Through laughs and fun,<br><br>Where did I walk,<br>Pristine grass green,<br>White cliffs of chalk,<br>Pools of sky so blue,<br>Orchard stones that talk,<br><br>Where did I sit,<br>By the gates of silver,<br>Near endless pit,<br>By forever horizon,<br>You may remember it.</div></div>