Linda Danvers, 13 (b. 1955*) Vigilante based in Metropolis, Delaware Active since approximately Summer 1967
I’ve wanted to work out the Supergirl stories I have had in my head for a few years now, but either I’m the unluckiest asshole around or I’ve just had bad timing. Whichever the case may be, I think this could be the best option to start her off without stepping on any of the toes of the prospective Superman player because at the end of the day Kara-El is one of my favorite characters in comic books.
In this version of Supergirl, I’ve looked back at my unfinished concepts from previous roleplays and transplanted them to a world that would probably make an interesting foil to the strong-willed, independent, and pragmatic interpretation of Kara’s character. As the antithesis to the stories I want to tell with Batman, here is a character that represents the direct opposite during a more oppositional time. Not only is there a divide in America with rampant racism, the bigotry extends towards women as much was evident with the rise of the second wave of feminism during this time. With Kara being Kara this provides an interesting dynamic that I hope I won’t interpret poorly.
At the start of the RP in 1968, Kara is still getting her feet wet as a superhero—she’s only worn the cape for a little over a year, and a lot of responsibility is being pushed down on her from the superhero community, the friction with the government, and her civilian responsibilities as well. So essentially this is still a very “green” Supergirl; she doesn’t have the experience her peers have and as a result hasn’t developed very much of a rogues gallery. The stories I’ve yet to write down are very much the opposite of superhero contests and represent more of a teenaged adolescence, so it is by that measure I want to have Kara interact in her school setting with her friends and the mentality of wondering how far she can trust them with the identity she is keeping from them.
1966
Kara-El arrives on Earth.
1967
Looking to the dire circumstances presented, Kara musters up the courage to don the identity of Supergirl.
TBD
Nasthalthia Luthor:
Richard “Dick” Malverne: Kara and Richard aren’t dating—though Kara wouldn’t be telling the truth if she denied the implication that she’s attracted to him as a person. That said, Kara only recognizes him as a friend; a friend she finds difficult hiding her secrets from given the circumstances. She trusts Richard, but not enough to confess anything to his face. Things are just too complicated.
Wanda Five: Introverted and bookish, Wanda Five was probably the first person Kara befriended after she was given her civilian identity of Linda Danvers. Wanda has grown to be one of her closest friends and is the sole person who knows Kara’s secret identity.
@Gowi I'll start editing the character sheet with the necessary clarifications. I'll make his weapon a simple oversized anime Pike and remove the special effect. And yeah, I didn't totally understand what you meant with the benchmarks- I'll clarify some key things, mainly how he came by Tough Skin and Executioner. I do have one question: since I can't really think of how one would come by a lifesteal effect in a 'natural' way, what if the effect was applied by, say, drinking a special elixir? It would require that he have a fairly reliable source of potions, but it makes a little more sense in the context of Pariah as I understand it. And would also promote a little more dependence on other characters/NPCs.
Wouldn't that just make it an item he has in his inventory at that point? A potion and not a benchmark?
EDIT: I suppose he could have something in there to do with extensive potion ingesting changing how his physiology treats things? idk
As concerning benchmarks, I admit I was having a hard time categorizing things as either mental or physical. I knew what I wanted them to be, but was noticing that she leaned more towards one side than the other. I hope because I didn't do anything to overpowered or game changing that it was alright.
I just noticed it— but no it seems perfectly fair as far as my eye goes and that isn’t nepotism speaking.
Considerate. Free Spirit. Stubborn. Family Oriented. Night Owl. Creative. Trust Issues.
Though Mia has had her share of trials and tribulations, she remains a fairly friendly and considerate person to everyone she meets. She considers her friends her family, and her family her life. She wants to have a big family one day, and thinks about it often. Sometimes a little too often. Yikes. Mia always sticks with what she believes in no matter what anyone has to say about it. She fights for what she wants, despite being wrong most of the time. She spends all of her nights awake playing video games or doing something creative, whether it doing old fashioned and traditional arts of drawing and painting or the more modern arts through computer and other means the world now had to offer.
B A C K G R O U N D
Mia was your typical girl next door. The Southern sweetheart teen growing up. The girl you wanted to take home to your momma by the third date. She lived in a relatively small town where everyone knew everyone and gossip was the only thing that was worth talking about. When she wasn't doing household chores, she was outside with her dark hair flying in the wind, her smile lines deeply carved into her sun kissed skin.
One day while painting outside, the storm clouds moved in quicker than usual. "Damn it." Mia growled, trying to grab her supplies without ruining her work. The sky rumbled with thunder, a huge lightening strike lit up the sky and the heavy rain started to pour. Mia looked up, and let out a huge laugh. This was life, and no matter how bad it got, she found happiness. Her teeth chattered as she quickly began walking back to the house her parents had raised her in, and she now owned.
That is when she met Keith. Keith had been the guy in high school where every girl within a 10 mile radius had a crush on, and there he was staring at Mia. "Need an umbrella miss?" he called from his porch, as if the heavens themselves had opened up and spoke through his perfectly shaped lips. Mia stopped and turned towards Keith. He had grown more handsome since high school and it was apparent as the blood raced to her cheeks that she had fell over the Keith curse. "Yes sir!" Mia called, biting her lip afterwards and shaking her head as he approached her with the umbrella.
"Yes sir!? I must look so stupid..." she thought to herself as he reached her, placing the umbrella over the two of them as he continued to walk her home. The silence was broken by his warm voice, "That is mighty pretty." he commented to the painting, and Mia was sold. They talked the whole walk home. He wouldn't stop making her laugh. Several bouquet of lilies, two movie dates, and three months later Keith was proposing with the biggest ring Mia had seen this side of the river.
Mia moved right in to Keith's home, and was the talk of the town for a few weeks. "What would he want with her?" they sneered between glances, as they walked by. Mia paid no notice, she was madly in love with Keith. The catch of the town, the muse behind the beautiful paintings she began producing and displaying all around the house. "What do you think of this one baby?" the woman would call from the room she had made into her studio. "Baby?" she'd call with no answer.
Keith wasn't home from work yet, late again for the 25th time that month. Mia's eyes looked up at the clock. The ticking was loud, invading every corner of the room. "He must be getting me something special this time, a gift maybe." she smiled speaking loudly over the sound of the clock, imagining Keith coming through the door with a huge present for her.
Keith never came home, and she never heard from the man again.
Rumor mills started as what exactly happened that night, but Mia knew that even the truth was not going to mend her broken heart that she felt. She quickly sold everything she owned that was not necessity, and left for the city. There, she bought a small studio apartment for herself where she began doing free lance art work for some of the upcoming companies. Pariah had been one of the web advertisements she had worked on briefly, not knowing much of the game. She was given a copy as a thank you for the job well done, and before Mia knew it she was making a character and getting involved in everything that had to do with the game.
It was her way of coping with the recent incidents, and it would quite rapidly change her life.
A T T R I B U T E S
R O L E
Ranger DPS
A F F I L A T I O N
Drox.
P R O F E S S I O N
Woodswork.
W E A P O N O F C H O I C E
Bow and Arrow.
Mirage's Bow came about during her own material gathering, trading, and crafting stage. It is a brown and grey bow with two very sharp points along the body in case of an unexpected melee attack. Pride in the details can be shown in the work of the bow, but it is clear that Mirage is wanting to upgrade to something better soon. She has been looking for materials as of lately, and doing odd favors for them.
B E N C H M A R K S
1. Precise Aim Mirage's aim playstyle is meant to be precise and true. She would rather do a few critical shots rather than a jumble mess of several shots from her bow. She knows that these shots always take longer to do, and take time and care to complete, but she feels it is cleaner way to go about it.
2. Swift Movements Able to quickly dodge, duck, roll, or run out of an enemies attack, Mirage is able to use her movements to her advantage when she is in combat. She prefers to be out in the sidelines dropping shots, but she knows during certain situations, she has to move around until she can find proper location.
3. Trap Master When given enough time, Mirage is able to place traps for enemies. They are basic stunning traps leaving the enemy caught in a snare for only a few moments. Sometimes these moments are dire when it comes to a battle. This trait is useless in the heat of battle, and is much better for pre-planned attacks.
4. Craftsman Given a keen eye to detail, and professionalism is wood working Mirage is able to not only appreciate her craft but understand exactly how it works. She has crafted her current bow to satisfy her own needs but is always looking for something a bit better.
5. Arrow Storm In some cases, there are several enemies evading at once and no time to collect your thoughts on to one victim in particular. During these moments, a barrage of arrows can shoot from her bow that can cause quick bursts of damage to multiple targets at once. Unfortunately because of the nature of this attack, it is not best used in the direction of other party members as well.
1. Complete Focus Able to become quite silent and block out factors going on around her, Mirage is able to completely set focus on her target until a next target has been chosen. This can cause stress for a party as often Mirage becomes too wrapped up in one target instead of the larger battle.
2. Sensitive Hearing Trained in the idea of the hunter, Mirage can focus in on small sounds around her. This is important for when she has an enemy sneaking up from behind and she needs to get out of harm's way in a hurry.
3. Camouflage Continuing on from the last benchmark, because of her training when she is very quiet and within a stealth mode, she can blend into the world as if she doesn't exist. This can be a helpful strategy when a planned attack is being formed and Mirage has to set up a shot without being seen.
4. Arrow Making The ability to know what items in the world go together to make specialty arrows.
5. Quick Thinking Not only quick on her feet, but quick in her thoughts. Mirage is able to think a few steps in front of herself when it comes to attack formations and plans. She knows to move forward or when she needs to fall back.
R O U G H V I R T U A L H I S T O R Y
New to such an environment, Mirage struggled and struggled to get the hang of her skills and weapon. Stubborn, she decided to stick with everything knowing that she could very easily change everything if she wanted to. The woman would not have it. She took it into her own hands to ask people within her affiliation for guidance and most if not all happily applied. Soon she was getting the hang of things and began to really flourish within her class and her new found profession. This profession was encouraged by another member who had seen her work and thought it was quite well done.
Despite her rough start, Mirage is really coming into herself and hopes to improve as time goes on.
This will be quick (not because you are my friend, but this is pretty simple and easy to work with), heh.
Background: A bit stylistic in choice, but explains how the Pariah connection reached her.
Profession: What do you mean out of woodswork? If you mean cutting and tending to wood then might I suggest fletcher? If not the only other options I could think of are hunting and foraging (which I suppose would equate to hunter, ranger, or something similar). Think of profession as a pseudo-class title!
Benchmarks: Some crossover in benchmarks, but otherwise fine.
Unless Narc has some points of contention, I'd say with a clarification on Profession and you are as good as gander.
“Why the hell would you roll need on my Bloodletting Pike?! You're a mage, you idiot! I've been grinding this stupid raid for a month!”
O V E R V I E W
N A M E
Andrew Matthews Gray
A V A T A R
Graves T. Bludd
A G E
23
G E N D E R
Male
V I S A G E
Andrew is a lanky Caucasian male with light blue eyes and a stupid sideways grin. He’s almost always the tallest guy in the room, standing at six feet and four inches tall. It’s only natural his avatar be of the same verticality. Graves is a tank, so of course he’s built like a linebacker, whereas his creator is skinny enough that most his of real life friends know him as ‘Twig.’ The dichotomy was initially a little difficult to adjust to, but eventually his mind was able to comprehend having two separate body types. Both Gray and his character have long nearly silver hair that they tend to keep up in a ponytail. Keeping with the theme of ‘blood,’ Graves tends to favor crimsons, blacks and silvers. His armor is admittedly more for looks than practicality. It covers his shoulders, back, arms, legs and sides- but lacks a breastplate in any capacity. This is the case for two reason: One being that he wants his enemies to think he’s vulnerable there, and give the courage to get in range of his pike. Two being showing off his sick abs.
P E R S O N A L I T Y
Graves has been called any number of things for his less than stellar behavior: jerk, asshole, dick, bastard and jackass all being common substitutes for his name. He isn’t particularly malicious. He doesn’t wake up in the morning, wondering who he can screw over today. But Graves is selfish to his core. He cares only about himself. Every action he takes is to get ahead, others be damned. He’s abrasive, standoffish and horribly arrogant. His crude sense of humor tends to be bent toward insulting others and joking at their expense. He very smugly thinks he’s the greatest person ever, and that anyone who doesn’t see that is a moron. It’s easy to see why he doesn’t have many friends; mostly because he takes advantage of people, treats them badly and then dumps them off before they can get too close. Once upon a time, however, he was different. Graves used to be pleasant enough. He had a small but dedicated circle of friends that he would drop everything for. He was generally joyful and kind, and there was a lot less edge to his humor. Was Bludd perfect? No. But back then, in great contrast to the present, Graves wouldn’t hesitate to help someone else- even if he didn’t get much out of it. It’s speculated that Andrew is putting up a front; that he’s building up a toxic and unlikable character to push others away, to avoid getting burned again.
When Andrew can’t hide before a pike and a fake face, he’s a lot quieter. He hides his emotions from his coworkers and peers, keeping some of the choice words he might have to himself. He avoids conflict whenever possible, to such a degree that he’s willing to bend to views he doesn’t agree with just to avoid a confrontation. Gray is weak. He knows he’s weak. That’s why, when he plays Pariah, he likes to pretend he’s strong- it’s an escape from his sucky ass life and sucky ass 'friends'. He wishes he was tougher, but never makes any strives to actually become more confident and assertive. In game, he's pursuing that power fantasy- he hunts down the toughest of the tough and trains himself until he's strong enough to beat them. Then he moves on to the guy stronger than the last, repeating the process until, one day, he stands above everyone. He isn't anywhere near completing his goal. But, hey, he has nothing but a shitty part time job to do outside of play Pariah- he has plenty of time to dedicate to the game.
B A C K G R O U N D
Andrew was born in a little town in Ohio to two loving parents and eight siblings. He was unlucky enough to be one of the middle children, so it was no surprise when he was overshadowed by the rest of his family. He found that the best way to get any attention from them was to act out- so he was a bit of a devil when he was younger. He eventually grew out of it and accepted the fact that he was meant to be ignored and merely tolerated as a background figure. His town was small, and his high school even smaller- which meant finding friends and penetrating the normal clichés was quite difficult for someone that had gotten used to quietly observing. Gray wasn’t exactly an introvert. He could be loud, excitable and social- but he just…never got the chance to. He didn’t have many friends at all. That is, until he had scrounged up enough cash for his first MMO. He used his low grade laptop to play the game at its lowest settings; it was choppy, constantly lagged and rather ugly…but he loved it. He loved everything about the game. Gray retreated from his garbage normal life into the world of a generic role playing game. He ignored his tanking grades, few acquaintances and boisterous family to play for hours on end. He started off grinding on his own, as most do. But he chanced upon a party of likeminded individuals that needed a secondary tank. Andrew melded seamlessly into their company. They were all chill, cool guys and gals that were always willing to help Andrew learn the game. They continued to play together for months, the size of the group ever expanding as they built up a sizable guild of their own. Andrew became near addicted to raiding. Fighting bosses was the most visceral and exciting experience he’d ever had in a game. Eventually Andrew was (somehow) able to graduate high school and purchase a real computer. All was well for him. His family only occasionally harassed him for being a bum. He had a steady job at a backwater gas station, making minimum wage for very little work. He had made a decent circle of friends for himself within the guild. Life was simple; it was good.
But nothing ever stays good for very long. Rumors began to arise within the lower ranks of the guild that Gray’s circles of friends, the founders of their company, were cheating. Accusations ranged from merely using gold farming bots all the way to increasing their characters’ stats to impossible levels. Gray defended his friends religiously. There was no possible way they’d do something like that. His aggressive resistance to their false claims earned him a fairly bad reputation in a short time. The rumors continued to spread, to the point where other guilds were putting in tickets to the server admin to have their guild investigated. With the moderators getting involved, Grays’ friends found themselves backed into a corner- they had been breaking the rules, and would soon suffer the wrath of the ban hammer. A meeting was held, and a rash decision was made. They would find a single member to put the blame on, plant evidence that they were responsible, and then report them to the administrators. Andrew was chosen. It wasn’t out of personal distaste for the guy; most everyone liked him well enough. But he had already tarnished his own reputation among the lower guild members and lacked many close friends who could help him fight the claim. The next day, Gray logged on to a single message: he had been permanently banned from playing the game. Of course Andrew sent in a support ticket. He tried to fight the claim. However, he found no success- and was eventually forced to abandon his first and favorite MMO. He had been devastated. Things only got worse when someone leaked a log of the meeting to him where his so called ‘friends’ had decided to use him as the scapegoat for their actions. He brought the logs to the mods that had banned him; nothing came of it. He wasn’t trusted, and they had tossed his evidence aside as fake.
A T T R I B U T E S
R O L E
Tank
A F F I L A T I O N
Sikth
P R O F E S S I O N
Bounty Hunting: A video game is all about killing things for Andrew. It's what he enjoys most about Pariah. So what better profession than one that let's him kill things? Bounty Hunting covers a wide array of different targets over the entire game world. He's given a list of hunts to choose from that can range from simply kill twenty of X monster, to beat X raid boss in less than forty five minutes, to even going after other players. It's a profession that doesn't ever get boring or tedious and allows Gray to indulge his murderous tendencies on virtual mobs. Certain epic jobs are available for all hunters and can only be completed a certain number of times; making the bounty hunting profession extremely competitive for those looking to make the most from their job.
W E A P O N O F C H O I C E
Graves currently wields a weapon called the Bloodletting Pike. It's nearly as large as he is, and is designed to allow him to land as many hits on as many enemies as possible from various ranges. The weapon has a unique effect known as 'lifesteal' that allows the wielder to regeneration a percentage of their hit points based on how many hits they land on an enemy. It doesn't do incredible damage, but the healing it offers (so long as Graves continues attacking) is the main source of his 'tanking' abilities.
B E N C H M A R K S
Tough Skin: Graves is naturally more durable than other non-tank characters. He doesn't wear particularly heavy armor; however, his naturally high health pool allows him to take incredible amounts of damage for a character with relatively low defense gear. The trade of for this is he's weighs a hell of a lot more than other classes, and is thus slower and can be kited by ranged or agile enemies.
Vampiric Warrior: What makes Graves so unkillable is his ability to steal life from enemy combatants. Lifesteal is an onhit effect, so it only works if Graves lands a shot; the more damaging the blow, the more health he receives back, so critical strikes provide a critical heal. This skill stacks with the special effect from items like the Bloodletting Pike.
Blood In The Water: Much like a shark, Graves gets a sort of sixth 'sense' whenever a target is bleeding. It allows him to track them within twenty five meters (doubles if he was the one that made them bleed); it's less like echo location and more like a compass that points him in their general direction. It won't reveal the exact position of a hiding enemy, nor does it tell Graves if they are above or below him- simply where they would be on a two dimensional field.
Enhanced Strength: The weapons and armor used by a tank are heavy. Graves is required to have above average physical strength if he wants to use them effectively. This also means he's able to carry more (when not impeded by his regular gear) and hits slightly harder with unarmed attacks.
Executioner: Enemies very close to death's door take more damage from Graves' attacks, although he also heals less off of them and takes more damage from them- so he has to be careful with certain monster types or enemies with 'deathrattles.'
Monster Bestiary: Graves has studied the average field and dungeons mobs extensively. He has a fairly good grasp on what most common enemies are capable of, what their weaknesses are, ect. More rare beasts, especially those he isn't high enough level to be fighting anyway, wouldn't apply.
Boss Bestiary: Bludd is a raider at heart. He loves MMOs for the massive, titanic battles between huge parties and giant bosses. It's his favorite part of Pariah. Thus, he's invested quite a bit of time into learning some of the boss enemies in the game. The tougher, higher end leviathans that require teamwork, determination and raw power to defeat. Knowledge is power in these sort of encounters, and Bludd has made sure he knows about the general workings of the bosses he's likely to face.
Meditative Healing: Since Graves' combat stance is entirely based on healing, he figured he could use an out of combat healing ability too. Essentially, Graves can sit down and focus his magic on repairing his wounds. How long it takes depends on the severity of his injuries. The stance is extremely taxing, takes awhile to start and takes forever to finish if he's hurt- and it can't heal things like broken bones or eviscerated organs. He'll need a real healer for that.
Metalworking: Required field to get to Weapons' Repair. He uses this as a source of income, creating very basic items and selling them either on the market or to NPCs. He would much rather get money from killing mobs all day and pawning off legendary raid items, but sadly working the marketplace is the only real way to get a stable source of income.
Weapons' Repair: Graves likes his Pike. It's his favorite weapon. He isn't very good with much else, and doesn't have a backup for when it breaks. So, instead of constantly paying vendors and other players to fix it for him, he decided to spec into Weapons' Repair and do the damn thing himself.
R O U G H V I R T U A L H I S T O R Y
Graves is not a name known by many, simply because he keeps to himself for the most part. He has a rapidly growing reputation, however, among the more attentive members of the bounty hunting community. The profession is used by a large chunk of the player base; however, the group that keeps toward the top few hundred on the leaderboard are a highly competitive and inclusive class. So when some no name young blood starts snatching up important contracts and taking down a high level bosses and esteemed players, the smarter heads start to turn. He's an above average raider that joins public groups, dominates his enemies and takes what he needs before disappearing again. Andrew is above average at best. He's no professional, and lacks the experience or gear to take on the really big names. Yet. He's dedicated himself to becoming the absolute strongest hunter in the name; and he's going to do it by almost any means necessary. The only thing he's wary of is teaming up with other players. He's partied up a handful of times, but never long enough to get attached- he knows where that particular road leads. However, there are some obstacles which cannot be overcome alone. Some enemies cannot be defeated through sheer force of will and hours of scrolling through guides and wikis online. On occasion, Bludd has to team up with others- usually to do bosses or gank unsuspecting targets that he can't beat alone. His temporary help always gets a 'piece of the pie' so to speak; he makes sure they get something out of the effort, even if he's an asshole to them while doing so. Bludd received his primary weapon a few months ago in one of the hardest grind sessions of his life; it's priceless to him, and it fits his playstyle perfectly. He uses it consistently, and has yet to hear of any item that he'd rather have over it. He and that dumb ol' pike have been through a lot together. Why give it up for something unfamiliar? His current weapon is reliable. And if Gray needs anything, it's a little bit of reliability in his life.
First point— I’ve fixed my CS for you. I’m rather finicky with it, as you can tell. Uniformity is really important to me unless you completely fancy-ify a CS.
Quote: There is no 'Need or Greed' system. More fantastical simulator with RPG elements than the other way around. :F
Avatar: Oh man, the edddddge.
Personality: Fixed one typo! Also, man do I love the duality and nuance of his personality here— it’s always good to see characters that have this rigid surface and see that the insecurities behind it beyond the usual edgelord for edgelord’s sake affair. As Chris Hardwick says, “Points!”.
Background: The depth behind his experiences behind his first MMO is interesting, but what opened the door for him to be interested in Pariah? What drove him to an incredibly niche, esoteric, and likely expensive module? Given his income status I am very interested why he invested a lot of money on essentially an obtuse virtual reality peripheral? These are questions to consider.
Profession: Not what I was initially looking for with profession but you validated it fairly well that I won’t refute it. A very challenging profession to take for sure. Interesting to see how other players react due to the reputation such a profession would entail.
Weapon: I’d rather not have weapons that are effectively unique or iconic items. If you look at my example sheet (and my character) you can see I kept it as simple as ‘spear’ without any mention of effects or abilities. Rule of thumb, keep 90% of things simple to maximize fun and depth of content through the RP. You can keep the name “Bloodletting Pike” if you prefer, but I’m going to ask the effects and description pretty much be reduced.
Benchmarks: Honestly, your mental benchmarks are perfectly fine (unless Narc has input to suggest they might not be)— it’s really the physical benchmarks that concern me. There are some key points to consider which I will accent with quotes from the discussion thread.
Here’s the thing— this whole misunderstanding of the benchmark system is not meant to be the equivalent of achievements in World of Warcraft. There are no leaderboards in Pariah, there are no atypical statistics in Pariah, and there is definitely nothing that is arbitrary. The benchmark system rewards accumulated experience; if you keep working to get stronger it will show. It is as described by McHaggis a “virtual reality with game influences” and not the other way around. Ultimately we are reflected on focusing on the characters and what makes them. Their personalities, experiences, tensions, griefs, anxieties, fantasies, and goals.
I’m looking for benchmarks that were attributed to characters as passive gains rather than special abilities. Perhaps I should’ve explained this more clearly in the ‘Progression’ section of this OOC’s first post, but I’m going to amend that issue going forward. This review shows me I made a mistake in glossing that over. The physical benchmarks that I don’t have issues with are Enhanced Strength, Executioner (but I need a reason how he achieved this benchmark, see Rael’s CS for examples of how I did it), Tough Skin (though I am not sure how having a lack of armor creates a hardy constitution) and Blood in the Water.
So I guess I am really only am iffy about Vampiric Warrior.
Perhaps rephrasing it and keeping all of the above in mind for a reapproval is all you need to do. Why does he have lifesteal (I feel like this would be more of a weapon effect)? How did he achieve this benchmark to the point the system allocated it to him?
Rough Virtual History: No leaderboards. No iconic weapons (yet). I think from my review you will know what to rephrase here. Also, hit the enter button more often man!
Expansive NRP: The scale of the planet is the map we're using, so both poles are visible. Every country has a drastically different culture due to their size and distance. Characters will have all kinds of naming conventions, drink, dress, and fight differently. I don't think there are any shows that go to this scale. Marco Polo, I guess? Rome?
All jokes aside, I’ve gotten Hanako / Rael finished sans for her backstories— so feel free to gauge that for mental/physical benchmarks to see what I’m looking for. Reviews will begin again shortly.