Avatar of Guilty Spark
  • Last Seen: 4 yrs ago
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    1. Guilty Spark 10 yrs ago

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@TheWendil Captain, could you explain in a little more detail how enchanting weapons and tools works? I don't want to go overboard with my character's abilities.
I was thinking of making a feeder, but seeing how many there are I'm interested in maybe making an enchanter who's stubbornly trying to keep up with feeders' amazing abilities with his mortal arts and is always a few steps behind.
@Rune_Alchemist My favorites are 2 & 3.
Kinda regretting my account isn't still Azathoth.

Interested.
[Snip]

I'm out, good luck.
<Snipped quote by Guilty Spark>

Most Rune magic is limited to elemental magic, generally with a base design coming from Fire, Water, Earth, Air, Light, Dark, and Spark Runes. The average user of Rune magic generally specializes in one of the types then does modifications to the rune from there. Those who wish to specialize in something beyond such as using rune magic for physical or mental protection are rare and specialize in air-light most of the time. Most runes are only used in a short burst, five seconds at least, rather than continuous usage which would drain them physically faster than the short burst. Since it is physically and mentally draining to use Runes, most casters are physically fit or meditate to maintain their self.


How are they used, practically speaking. Tattoos, inscribed on items/weapons?
I'm working on a character. @Mag Lev What are the limits of rune magic for the average person?
@TheHangedMan I don't think players should construct arcs for their character, if you want to divide the GMing load like that then it'd be wiser to take a note from DnD and have a player manage an arc for a group he's not part of.
@Apollosarcher Sorry, no, I don't see this taking off right now.
Still at work on my character, hopefully wrapping up their personal stuff tonight.
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