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2 yrs ago
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3 yrs ago
If anyone needs help applying their clown makeup, lmk <3
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4 yrs ago
BC classic is going to consume all of my time.
4 yrs ago
Literally me on a yearly basis.
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4 yrs ago
Never ask about the children, Margaret..
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Lewds available on request ༼ ಥ ل͜ – ༽

Most Recent Posts


@aviaire@Cu Chulainn@Yankee
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The blue slime that the loudmouthed rogue, bubbly cleric, and smug warrior faced off against was a very long-winded fight. While the rogue of course had the lead in damage, this was mostly due to the warrior's constant commitment to holding the slime's attention. The cleric would come in somewhere towards the middle of the battle, swiftly casting a smite to chunk the poor thing's health a fair bit and giving the warrior a break. But there was of course shortcomings, the rogue attempted to flee from combat the first time and failed magnificently - falling and tumbling away in good measure before regaining his energy to reenter the battle once again. The warrior would also have her share of rough patches as while she did land the first few Shield Bashes, her later attempts would be gracefully evaded by the slime as he mocked her attempts to stun it. The cleric was steadfast however, standing her ground and literally exhausting herself to her character's limit to get every bit of damage possible on the over-leveled slime they faced. But we should not pull any credit away from the tank, as she literally towards the tail of the encounter willingly faced both of her party member's damage assaults for several attacks. She would only cease this action as her stamina reached it's limit, and she coordinated with her party to break from combat to regain stamina at a final attempt to stun the slime. The rogue, now reinvigorated would release his full combo on the slime finally getting it down to its final bits of health - though it was the exhausted cleric that would get the final blow on our poor slime boy. All the while this action unfolded, two new party members joined the party - the warrior party leader coordinating to move to their location after they looted the slime. The results?



Level : 1 Health 50 // Mana 50 // Stamina 50
@stone

Meanwhile, just outside of town was an unassuming green slime. And while he was on his slow stroll of grass consumption, he would suddenly be assailed by a terrible person with little understanding for the game. Initiating combat with the small amorphous creature was reacted with that of it defensively bouncing away from the blunt force of wood lashing upon its side with no finesse, the slime's vision teared up and the surface of it's gelatinous body shook violently in fear for a brief moment. But then he stood his ground, an angry expression developing upon it's face as the slime's body shrunk and expanded quickly as it leapt towards the freshly created character offensively.

The fight was on!


I would probably hate them IRL, but I reluctantly accept this sheet.

Vesper is accepted, go on and move them over. You can do an introductory post at your leisure
@SilverPaw Most of these questions have been answered in the discord but I’ll bust it out with some bullet points.
• Stealth and Invisibility are separate mechanics and do not overlap. Stealth is more of a reduced detection buff, invisibility is you’re straight up invis. There are skills that benefit from being in stealth. There aren’t any that benefit from invis.

• There’s a thief class, again been discussed in the discord. And if you check the google doc there should be trade skills and professions on there now.
@RC3 I recommend you join the discord.
@SilverPaw
Flight drains stamina at the same rate as sprinting.

The racial invisibility could technically be maintained for an entire night cycle, but it is broken with combat and has a really hefty cooldown.
@Seirei No Hai
North Star is accepted, move them to the character thread.
3...
2..
1.

Thalam is live!


As the players finally transitioned from the atmospheric character select screen with the model of their character against panning camera around Thalam - a blinding white light would engulf their vision. And then, wind, peaceful, the scent of sea water and natural flora carried behind it. Most games even on the ARI didn’t really imitate senses other than hearing, vision, and to a degree touch. But this was literally a sharp and sensational experience, to those with dulled senses it could even been taken as better than the real thing!

The image of their environment would take shape. A beachside that stretched long down coast of wherever they had been spawned into in this place. But it wouldn’t be long till the answer to that question was answered, as text would seemingly introduce the location they stood within in a cinematic way - fading a cursive artfully written text right into their sights.

B e l l v i e w


The players who were most active in the pre-launch chat would notice a small letter symbol near the top right of the screen just beneath their stamina bar. Selecting the button opened the mail menu which held a message that said [Thank You For Making Thalam Better!] and within it was a cloak item [Celebration Cape] which had no level requirement and could immediately be equipped. Everyone though, would see an exclamation mark at the very top center of their HUD that blinked a dull yellow glow. Selecting this exclamation mark would drop down a small dark gray menu that read atop [Quest Log] and within it would be their most immediate quest.

Welcome to Thalam
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You have been tasked with slaying 5 Slimes and returning their slime jellies to Tu Tauri Al. Upon completion, players will be awarded: 25 Experience and 35 copper.


There would be no slimes in this general vicinity as the beach was patrolled by guards hourly to maintain its clean and beautiful appearance, it kept the town’s value high for player housing. But slimes were a very common enemy type in this sort of game, especially at low levels, so finding them wouldn’t be too hard - right? The beach itself was southeast of the town, and it stripped down nearly all the way to the next zone over that was claimed by the South. But it was barren, devoid of life other than the fish that would bravely swim to the shallows in curiosity of all the new players. Directly north of the players was the open fields of the zone, the screams of other players were heard nearby so that might be a good direction to check out. The town was in visible distance, though would probably be a walk of roughly ten to fifteen minutes game-time getting there. If they moved towards the open fields of the zone the targets of that quest text would come into view, all ranging rather close to their level. But all the while, there were hundreds if not thousands of players whom had received the exact same notification starting to combat the sticky amorphous creatures before them.


Level : 3 Health 150 // Mana 50 // Stamina 50

Bold the section indicators so it’s a little easier to read and then you can throw him over to the character section, accepted.
@dragonpiece@manchild Any updates on your sheets?
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