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7 yrs ago
Hot dogs are already cooked. Might as well just sear them to add flavor.
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7 yrs ago
I love it when I catch up on my posting.
2 likes
7 yrs ago
If you take college seriously, it opens doors. Harvard and Hopkins makes it easier, but you can do well anywhere.
3 likes
7 yrs ago
Prefer to brainstorm on Discord for that reason.
1 like
7 yrs ago
Windows 10 is very much like a German prison camp guard, "Ah, I see you are tryink to escape work fifteen minutes early, Herr Colonel Hogan, here ist an update zat vill stall you!"
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Interest here. A spot open for a more technical, strategic fighter?


Got room for more, and we can get them up.

A word to the wise, however, for all applicants, is that I want to start this RP in a couple days with IC posts.

Whomever takes vital roles within the RP, and we need that heir, needs to be in it for the long term, because we can't have those characters knock off. I suppose I can back up those roles or something, but I'd rather have the engaged players. I also am trying to set loose posting criteria. If you want to do a long post, great.

If not, three paragraphs is also great. It's more disappointing to have the RP go under because people don't want to post little than to have little posts that advance the plot rather than big huge ones, if you get my drift.
I have a sick day for the next couple days, probably today and tomorrow. Low grade fever, tired and worn down...BUT completely in control of faculties and able to write!

So I posted.
The old man's shot tunneled through the young ARVN soldier's breastbone, resulting in a spray of blood and the young soldier in his OD green uniform crumpling. He cycled the bolt out of instinct while still feeling the recoil from the old Russian rifle. He felt the whizz of bullets his way as the BAR gunner started to engage him with a steady stream of fire. He was old, not stupid, he'd picked terrain that he could hunker down in when he took the shot. He could feel the wood splinter around him as the bullets thwocked into trees with a sickening sort of finality, at a lethal velocity that simply tore the jungle apart around him.

Then the others engaged with this group of ARVN, and the pressure came off him. So he got into a slightly different position and waited patiently. The auto rifleman wisely took good cover from where he was so he couldn't get to him, but then...

...ah, there was one. A man with a radio, the antenna folded but still very obvious. That was the truly dangerous one, in his experience. He shot once, it hit close but not quite, and then the man started to hunker down. He kept firing, again and again, trying to keep the man pinned down, perhaps so a comrade with a grenade could finish him off. The radioman wasn't foolish, he knew where the fire was coming from and didn't intend to expose himself. Meanwhile, another rifleman, perhaps with a garand, was engaging him with rapid fire, but his aim was slightly off, or perhaps he had not zeroed the rifle as well as he should...
<Snipped quote by HeySeuss>

Shouldn't be a problem. I went with the blood-witch-that-binds-demons route. She's terrifying. Sheet's about half done right now.


Sounds good. If I'm gonna be home sick for a couple days, I might as well work on getting this moving. I still need to work on how to structure this to work for the people playing and want to institute a "post 3 paragraphs and leave it at that" rule for people who aren't feeling more, just to keep it moving.
Dibs on the Orc witch.


Sounds good. This character will be working with our heiress and teaching them some of the lessons of terror and cunning. Should be a person that scares the piss out of all the other orcs.

I think I will make an halberd user.


Sounds good. The weapon has a history in the company.

How would you all feel about a field-medic/sawbones character?


Makes sense to have people around that can sew up wounds. I figure that orcs are generally accustomed to rougher handling and kind of like the scars.

this is a beautifully put together world and I love the options for characters. I'd be down to play the daughter or mage, but am also fine doing something else. I'm also considering a mute character - seems to be an interesting challenge.


Well, we need the daughter, first and foremost.

@HeySeuss

I heard there was this orc mercenary company.. Any room left for me?


We're considering characters, sure.

And here's my scout/tracker: Gormac. A play on Gore and Cormag (or just Cormag with the C and G switched)


I posted Dakgu before I read this, but there's always room for more archers that can do their killing from a distance, and the company needs as many scouts as it can get, because they're under a constant threat of ambush.


Instructions


- Using the provided template, please create a character sheet.
- Post only character sheets here. All other talk goes to the OOC.

Character Sheet


Name:
Age: Orcs are fully mature by 14, and die at around 50-ish. 70 is considered ancient.
Sex: In tribal orcish society, females are subordinate. In the Company, it's a different story, though the old sexist attitudes do sometimes find expression.
Breed: The company accepts anything with orcish blood, including 'halfies.'

Appearance:

Skills/Abilities:
- Please list with most potent skills first.
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Equipment:
- Typical company equipment includes half-plate, heavy, and chainmail with a helmet, either open-faced with a nasal or visored, a falchion and/or an axe (one or two handed) and some sort of dagger. The plate may involve spikes, fur, skulls and other 'decoration' keeping in with the orcish tradition and the helmets are often also embellished. Your characters, however, are elites within the organization, so the standards are different and they have a lot of discretion about what they carry/wear into battle.
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History:
(You can invent a tribe, name regions and countries and cities and so forth to pull this one off, but most important is how they came to Nar Mat Kordh-Ishi and where they served in the unit.)


Personality and Psychological profile:
Be sure to relate this to the character's history; the history ought to explain the character's outlook anyway.


Relationships and Acquaintances:
Perhaps some of the characters know one another, list those acquaintances here. Talk to each other in the OOC about it.
"It ain't easy being green."
Discord Chat - Guild server - #rp_nar-mat-kordh-ishi


TL;DR Summary


- Fantasy/Medieval
- Characters are members of an Orcish mercenary company called "Nar Mat Kordh-Ishi" (Orcish - "Do Not Die In Bed") formed by a variety of orcish outcasts that served as the dregs of the mercenary community and decided that enough was enough.
- Company has a nefarious and unique reputation -- it's the only Orcish free company out there, and will fight for whomever hires them, except that until just now, they've been hired for campaigns that amounted to nothing -- sent to forage, but never depended on to fight a battle. The company is eager to prove themselves as reliable, if brutal, mercenaries that can hold their own in a real battle.
- The Company, is of course, betrayed by an employer, set up to be responsible for the killing of a bastard heir of the dead king of the kingdom they are serving in. That fails, and the girl is alive. Now she and the Company have common enemies.
- The RP is about an outsider's point of view of humanity and dealing with the way their employers constantly try to get them killed, assuming them stupid or totally brutish or otherwise regarding them as total louts.
- How much of that reputation the characters live up to is the decision of the players.
- The idea is to have some fun with this RP and be creative with the tactics; inevitably, the company is expected to fail and is often working for real scumbags. The fun is proving them wrong and chasing them down for payment.
- Players will have a hand in developing and creating the culture of the company.
- Company colors are blood red -- because Red Goes Faster.
- All characters must have orcish blood to get into the company; they don't trust others. There is only one exception, she is listed below.
- See the list of character requests.

In Character Info


The lot of an orcish outcast in the human world is often rough -- orcish life in general, even as an accepted member of a tribe is nasty, brutish and short. The politics are cutthroat -- literally. It happens that intra-tribal politics have their winners and losers, and the change of a regime often means an outcasting for family and supporters of the deposed (inevitably killed) warlords. These orcs have a stark choice -- make it on their own somehow, isolated from everything or find their way in the outside world filled with enemies including humans, elves, dwarves, and just about every other race there is.

Regarded as brutes and scum, often with some reason, the orcs find that their employment options are highly limited. The trade most find, and welcome, is that of violence -- tavern bouncers, criminal muscle, pirate crewmen, and, of course, sellswords. But even in these jobs, orckind are not appreciated for anything more than their violent tendencies and brute strength. They are often swindled, mistreated and used for fodder by other races that deride them.

About six years ago, a group of orcish veterans decided to change that -- they decided to put aside the enmities of tribes that exiled them and started to recruit other outcasts into a frighteningly organized mercenary company patterned along human lines -- a blend of their brute strength and high endurance for hardship with military discipline that was unknown in the wild warrior society of the tribal orcs. They figured that if they were going to make it in this world where all hands were turned against them, they might as well at least watch each other's backs.

Of course, displaying a degree of gallows humor and self awareness that other races would be shocked to find among orcs, they named the company "Nar Mat Kordh-Ishi" -- Do not die in bed.

They're a small army. Now they need a battle.

Out of Character Info


As above, the RP is about orcs operating in the human world -- the founders of the company, having learned their trade in human mercenary companies (to the shocked surprise of their 'teachers') decided to form an orcish company of mercenaries, but taking the elements of human warfare that they deem effective. They know, for example, that orcish tribal warfare is ferocious, but not particularly well suited to fighting an organized force in the field. As veterans of warfare against humans, the high officers and veterans of the Company know that discipline counts, and bank on the idea of harnessing orcish ferocity and love of warfare while teaching their recruits the lessons of discipline that seemingly come easier to Humans and other races.

The employers, however, think they're hiring a violent rabble, and the other human mercenaries do not like the Company. Hell, even orcish warlords, if they were to hear of the Company, would consider it heretical and set their hands against it. Alone in this world, all this fraternity of outcasts has is each other. Everyone else is against them and it's their lot to survive. On the other hand, it's a virtual certainty that they won't die in bed.

There will be Warg (wolf-ish beasts that the orcs ride) cavalry and that all recruits of the company will start out in the pike formations of the company, learning the hard lesson of discipline under stern drillmasters that exhort them to all work together.

(Subject to revision) Characters will be part of an elite group of orcish soldiers chosen for prowess (over rank) that are deployed into the most desperate situations. Specialists, skilled warriors and so forth. Of course, these characters are chosen for their skill as well as their ability to follow orders (they all served in the pikes) but they are an elite within the Company. That way, we have the characters all together.

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