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7 yrs ago
Hot dogs are already cooked. Might as well just sear them to add flavor.
7 likes
7 yrs ago
I love it when I catch up on my posting.
2 likes
7 yrs ago
If you take college seriously, it opens doors. Harvard and Hopkins makes it easier, but you can do well anywhere.
3 likes
7 yrs ago
Prefer to brainstorm on Discord for that reason.
1 like
7 yrs ago
Windows 10 is very much like a German prison camp guard, "Ah, I see you are tryink to escape work fifteen minutes early, Herr Colonel Hogan, here ist an update zat vill stall you!"
4 likes

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Most Recent Posts

I would also add that in the event of having to descend from a height, they do have an emergency fall protection system built into their gear that the Centurion troops discovered works for when they need to soften a landing from a tall building. Might be faster than using ropes, but accomplish the same thing. That is in addition to other emergency systems for loss of gravity, loss of atmosphere and so forth, inherent to a habitat station. None of these technologies are tuned to their full potential, the Grathik cranked them out with the idea that they needed to adapt these systems to where the Human troops are, not to where they could be if they trained. But humans are adaptable, and so they probably learned about this equipment and have already started to pick up a few tricks.

Like the emergency landing system.
Maybe I should edit my post to reflect the portability of the .50 cal on a drone using hover capabilities.


Sounds like a plan!
The M2 .50 Caliber Machine Gun, Heavy Barrel is frickin' heavy.
The gun weighs 84 Lbs. It is so much easier to separate the barrel from the receiver and the tripod. The gun should be carried in three separate pieces plus the ammunition.

Receiver: 60 Lbs.
Barrel: 24 Lbs.
Tripod: 44 Lbs.
Can of Ammo (100 rounds): 35 Lbs.


Yeah, which is why the Salvesh mounted it on one of their drones, which can convert over to a mounted weapon for human use. The weapon is still large and bulky, but it can be moved quickly to the next position without burdening the humans with the weight. Since anti-grav is a thing, I felt like the drone tech and crewed infantry weapons would benefit as well. You can pretty much mount an M-2 on anything, after all.

A similar system might exist for heavier weapons systems like light fifties as well and other bulky squad/platoon supplies as well, which keeps the unit close to their supplies even when they do have to drop packs or other items and so that they don't have to carry it all. That can make a real difference for the maneuverability of weapons units as well as the stamina of the individual soldier with a greatly reduced individual load.

Down the line, exoskeletons, but that requires a lot of training the Salvesh didn't have time for, so I anticipate the idea that they designed systems that were easy to bolt human equipment onto with user friendliness as the most important feature.

The Rebellion doesn’t look so glamorous from the mud-side…

Guidelines


  • Discord Chat for the RP. - to plot, collaborate and otherwise make things interesting.
  • I want only a couple things over in character sheets. Yeah, because we need to be writing posts, not character sheets, and this way we can quickly -add- essential characters.
  • Please use one sheet for all stubs, character and lore.


Character Stubs


The whole point of this system is to quickly introduce a character's name, faction, species and a quick summary of who they are in order to get them into the fight quickly. We're doing away with large sheets as an experiment. You can even write this stuff -after- you make the first post.

Name:
Species:
Faction/Unit: (ex. Rebel Alliance, 2nd Uslam Liberators or Imperial Navy, CO ISD Reprisal)
Location:
Synopsis of Role: (One sentence, keep it moving. Ex. Combat Engineer with the Uslam Liberators or Starship captain with 19 years of Imperial Navy experience.)


Lore Stubs


The whole point of this system is to quickly introduce a location, unit or faction. This allows you to quickly create a reference item for the lore. We will work on a way to organize all this as we move along, but please add this to your character stubs.

Name:
Type: (Location, Company, military formation, etc)
Faction/Unit: (ex. Rebel Alliance, Empire, Corporate)
Synopsis of Role: (One sentence, keep it moving. Ex. Rebel base in the asteroid belt or Imperial Star Destroyer serving as fleet flagship.)

The Rebellion doesn’t look so glamorous from the mud-side…

TL;DR Summary


  • Discord Chat for the RP. - to plot, collaborate and otherwise make things interesting.
  • Star Wars Universe, but I decided to go with a Starship Troopers feel to this RP.
  • Shockingly, this RP was written before Rogue One came out. See previous attempt.
  • 0BBY (Before Battle of Yavin, or that is to say -- Episode IV)
  • Rebellion Era - Far from Yavin, far from Scarif. Closer to Nar Shaddaa. Downside? Fringers. Upside? Far from Alderaan and open mic night at the co-op.
  • 1st Platoon, Charlie Company, 2nd Uslam “Liberators” Regiment, is a unit without a home planet, as the Uslam Liberators were forced off-planet during a vicious crackdown by the Empire. The unit has since become part of the fleet, as a strike force. Not all the new faces brought in to replace Uslam natives are from there; the new guys come from all sorts of places.
  • The platoon is currently billeted aboard the Corellian Corvette Intruder attached to whichever Roving Line or Sector Force requires its services; the platoon specializes in a number of different operations that require a quick reaction force of specialist infantry. It primarily operates in the Outer Rim and near Hutt Space.
  • The characters are members of this outfit, from a variety of backgrounds and formed as an ad hoc fire brigade intended to be able to provide an extra punch; a lot of its recruits are former bounty hunters, smugglers, pirates and assorted other fringe and Outer Rim native types, with a diverse skillset and hardy but also a degree of discipline problems. These are not Imperial Stormtroopers. They aren’t big on parade marches, but at least they can shoot straight.
  • This is an RP about a military unit in Star Wars. So that means your badass bounty hunter is probably not a fit -- that kind of person would go to Alliance Intelligence. A Jedi survivor of Order 66 wouldn't be slogging around with a platoon of infantry -- he'd be giving them orders. After all, in the last war the Jedi fought, they were called "General." Every character will have gone through basic training with the rebellion; a Mando would find that training to be a joke and an insult, and there's no way they're taking orders from some amateur aruetii Alderaanian officer that was a kriffing pacifist in college last year while they were disintegrating bounties in Hutt Space. There will be NPC's that are not in the unit, but they're just that -- NPC's.
  • Specifically, no Jedi/Sith, no Mandalorians, no Human Replicant Droids.
  • The characters' decisions will affect the outcome.
  • Collaborative GMing; I have final say, but I want to encourage people to have ideas on side quests and so forth.
  • Multiple characters allowed

In Character Info

The Republic has fallen and the Empire has risen in its place, having undermined and manipulated its way into power -- what seemed rational and logical turned out to be a manipulation. The Jedi are gone, the law no longer protects and the military no longer defends. The Empire has turned everything into an instrument of oppression under the New Order.

Still, there has always been resistance, even through the dark times. The young take up the fight against the tyranny, filling the ranks of the opposition to the Empire with a generation that does not justify the Empire by claiming that the Republic was more corrupt, worse and so forth. Some are idealists, others have their backs to the wall. The Empire creates its enemies -- the harder it squeezes, the more people consider banding together against the Empire. And now the Empire's enemy has a name.

The nascent Rebel Alliance is generally unable to mount more than harassing attacks against the much larger Galactic Empire, but it has the advantage of surprise -- the Empire has to defend the entire Empire, whereas the Rebels can disperse their forces and often can strike where they care to, though if they are caught in one place too long, they are crushed. It has to, by necessity, wage a grim and dangerous guerrilla war in the shadow of the Empire's might, wagering their lives and freedom for small victories in a long, long war that has anything but a certain outcome.

All the same, when sector forces or the fleet must strike, need a hard target cracked, it requirea a strike force with the skills, training and specialized equipment to handle the necessary targets; it takes more than a moisture farmer militia.

That's where 1st Platoon, Charlie Company, 2nd Uslam "Liberators" Regiment gets called in. The natives of Uslam, a mining planet in the Outer Rim decided to rise up in support of the Rebellion, were crushed by the Empire after a months-long battle on the planetary surface where the Empire wore down the Uslam Defense Forces by attrition. The survivors of its military units that got off-world rechristened themselves "the Liberators" and became shipboard troops. In that role, the Liberators are often called from sector to sector to perform boarding actions, orbital drops, raids and other forms of small unit actions as needed by the Alliance. Replacements from other planets filter in, and yet the Liberator ethos prevails -- hard-nosed, cynical and ready to do whatever it takes to fight the Empire, stormtrooper by stormtrooper, ship by ship, planet by planet.

They have one of the crappiest jobs in the Rebel Alliance and it sometimes feels like 1st Platoon is the only platoon in the whole damn Rebel Alliance and everyone else is in Supply, Intelligence and Starfighters. They don't get the glory like the Starfighter boys do, but without them, there is no alliance.

Out of Character Info

This RP will center around a specific unit within the Rebel Alliance, but it involves a lot of small sub adventures for a group. For the sake of convenience, I have decided to set it up so that the characters are assigned to the same group and on the same ship, supporting their leader. I have certain ideas on how to start off the RP and for various nemesis character types, but I am open to other people's ideas -- in fact, I'd like to provide enemies that people want to fight, and find interesting. I'd like to keep the whole thing going, and I've tried to craft a scenario where smaller operations feed into the overall large-picture; moral decisions -- who to recruit, and what actions to take that may bring some groups closer while alienating others, akin to the relationship system in a lot of RPG's; praising one character pisses off another.

So what kind of characters do I have in mind for this? These are the infantry of the Rebel Alliance, the guys that carry a rifle and do the fighting in the mud, with blood on their boots. They aren’t as clean-cut as Stormtroopers, and there are plenty of aliens in the ranks, but they can shoot straight even if they aren’t as easy to lead. The veteran characters of the unit are from Uslam, a planet that just got beaten down by the Empire. The survivors were in what was a baptism by fire for most of them, and got their teeth kicked in by the Empire. Uslam’s rebel uprising was put down and the regiments were forced off planet, broken up and put into small ships all over the Fleet, platoon by platoon. The replacements are coming in, but Rebel training isn’t the best and they’re learning on the job. Still, the fight won’t wait and you go to war with what you have, not what you want. That, ironically, is what Supply likes to say along with ‘figure it out.’

Pacing-wise, let's aim for a couple paragraphs a go, keep it moving. Also, this RP will start fairly quickly, so there will not be a weeks long screening process once in OOC.
And here I thought it was only pilots who got the glory!


Don't worry too much, those bastards still get the best liquor and the most up to date bartending droids. The poor apes of 1st Platoon have to make do...

The Rebellion doesn’t look so glamorous from the mud-side…

TL;DR Summary


  • Discord Chat for the RP. - to plot, collaborate and otherwise make things interesting.
  • Star Wars Universe, but I decided to go with a Starship Troopers feel to this RP.
  • Shockingly, this RP was written before Rogue One came out. See previous attempt.
  • 0BBY (Before Battle of Yavin, or that is to say -- Episode IV)
  • Rebellion Era - Far from Yavin, far from Scarif. Closer to Nar Shaddaa. Downside? Fringers. Upside? Far from Alderaan and open mic night at the co-op.
  • 1st Platoon, Charlie Company, 2nd Uslam “Liberators” Regiment, is a unit without a home planet, as the Uslam Liberators were forced off-planet during a vicious crackdown by the Empire. The unit has since become part of the fleet, as a strike force. Not all the new faces brought in to replace Uslam natives are from there; the new guys come from all sorts of places.
  • The platoon is currently billeted aboard the Corellian Corvette Intruder attached to whichever Roving Line or Sector Force requires its services; the platoon specializes in a number of different operations that require a quick reaction force of specialist infantry. It primarily operates in the Outer Rim and near Hutt Space.
  • The characters are members of this outfit, from a variety of backgrounds and formed as an ad hoc fire brigade intended to be able to provide an extra punch; a lot of its recruits are former bounty hunters, smugglers, pirates and assorted other fringe and Outer Rim native types, with a diverse skillset and hardy but also a degree of discipline problems. These are not Imperial Stormtroopers. They aren’t big on parade marches, but at least they can shoot straight.
  • This is an RP about a military unit in Star Wars. So that means your badass bounty hunter is probably not a fit -- that kind of person would go to Alliance Intelligence. A Jedi survivor of Order 66 wouldn't be slogging around with a platoon of infantry -- he'd be giving them orders. After all, in the last war the Jedi fought, they were called "General." Every character will have gone through basic training with the rebellion; a Mando would find that training to be a joke and an insult, and there's no way they're taking orders from some amateur aruetii Alderaanian officer that was a kriffing pacifist in college last year while they were disintegrating bounties in Hutt Space. There will be NPC's that are not in the unit, but they're just that -- NPC's.
  • Specifically, no Jedi/Sith, no Mandalorians, no Human Replicant Droids.
  • The characters' decisions will affect the outcome.
  • Collaborative GMing; I have final say, but I want to encourage people to have ideas on side quests and so forth.
  • Multiple characters allowed

In Character Info

The Republic has fallen and the Empire has risen in its place, having undermined and manipulated its way into power -- what seemed rational and logical turned out to be a manipulation. The Jedi are gone, the law no longer protects and the military no longer defends. The Empire has turned everything into an instrument of oppression under the New Order.

Still, there has always been resistance, even through the dark times. The young take up the fight against the tyranny, filling the ranks of the opposition to the Empire with a generation that does not justify the Empire by claiming that the Republic was more corrupt, worse and so forth. Some are idealists, others have their backs to the wall. The Empire creates its enemies -- the harder it squeezes, the more people consider banding together against the Empire. And now the Empire's enemy has a name.

The nascent Rebel Alliance is generally unable to mount more than harassing attacks against the much larger Galactic Empire, but it has the advantage of surprise -- the Empire has to defend the entire Empire, whereas the Rebels can disperse their forces and often can strike where they care to, though if they are caught in one place too long, they are crushed. It has to, by necessity, wage a grim and dangerous guerrilla war in the shadow of the Empire's might, wagering their lives and freedom for small victories in a long, long war that has anything but a certain outcome.

All the same, when sector forces or the fleet must strike, need a hard target cracked, it requirea a strike force with the skills, training and specialized equipment to handle the necessary targets; it takes more than a moisture farmer militia.

That's where 1st Platoon, Charlie Company, 2nd Uslam "Liberators" Regiment gets called in. The natives of Uslam, a mining planet in the Outer Rim decided to rise up in support of the Rebellion, were crushed by the Empire after a months-long battle on the planetary surface where the Empire wore down the Uslam Defense Forces by attrition. The survivors of its military units that got off-world rechristened themselves "the Liberators" and became shipboard troops. In that role, the Liberators are often called from sector to sector to perform boarding actions, orbital drops, raids and other forms of small unit actions as needed by the Alliance. Replacements from other planets filter in, and yet the Liberator ethos prevails -- hard-nosed, cynical and ready to do whatever it takes to fight the Empire, stormtrooper by stormtrooper, ship by ship, planet by planet.

They have one of the crappiest jobs in the Rebel Alliance and it sometimes feels like 1st Platoon is the only platoon in the whole damn Rebel Alliance and everyone else is in Supply, Intelligence and Starfighters. They don't get the glory like the Starfighter boys do, but without them, there is no alliance.

Out of Character Info

This RP will center around a specific unit within the Rebel Alliance, but it involves a lot of small sub adventures for a group. For the sake of convenience, I have decided to set it up so that the characters are assigned to the same group and on the same ship, supporting their leader. I have certain ideas on how to start off the RP and for various nemesis character types, but I am open to other people's ideas -- in fact, I'd like to provide enemies that people want to fight, and find interesting. I'd like to keep the whole thing going, and I've tried to craft a scenario where smaller operations feed into the overall large-picture; moral decisions -- who to recruit, and what actions to take that may bring some groups closer while alienating others, akin to the relationship system in a lot of RPG's; praising one character pisses off another.

So what kind of characters do I have in mind for this? These are the infantry of the Rebel Alliance, the guys that carry a rifle and do the fighting in the mud, with blood on their boots. They aren’t as clean-cut as Stormtroopers, and there are plenty of aliens in the ranks, but they can shoot straight even if they aren’t as easy to lead. The veteran characters of the unit are from Uslam, a planet that just got beaten down by the Empire. The survivors were in what was a baptism by fire for most of them, and got their teeth kicked in by the Empire. Uslam’s rebel uprising was put down and the regiments were forced off planet, broken up and put into small ships all over the Fleet, platoon by platoon. The replacements are coming in, but Rebel training isn’t the best and they’re learning on the job. Still, the fight won’t wait and you go to war with what you have, not what you want. That, ironically, is what Supply likes to say along with ‘figure it out.’

Pacing-wise, let's aim for a couple paragraphs a go, keep it moving. Also, this RP will start fairly quickly, so there will not be a weeks long screening process once in OOC.


Teal Deer


- Fantasy set in a world in the 17th century level of tech. A world of reason, where education and technology are starting to take off.
- Magic was a thing in the past, documented in history.
- The history, of course, is inaccurate. The real story is there.
- The Empire, which rules the continent and has for a long time, is built upon its founding myth, of the binding of magic by Jovon.
- Beasts of out of legends mount a ferocious attack on the Imperial family. They are led by men that seem to know magic, which is impossible since magic has been suppressed for millennia.
- Your character, a female descendant of Jovon and Yariel, his queen, watches her family being attacked and knows that the only thing she can do to save herself and even have a chance of fighting the fell beasts is to follow the instructions of a family legend - go down these stairs and insert that stone there.
- The plot proceeds from that start.
- Looking for advanced and someone that can collaborate on the design. The world as it is would be of your designing. I already worked out the world as it was. They now collide.
- You can PM or reach out to HeySeuss #6650 on Discord.


In Character


The official histories claim that Jovon, who became first emperor, defeated Ciron, the last great magocrat, a sorcerer that lusted to rule and coveted his wife to be, Yariel. Magic, that tore the world apart, was at last done for. Ciron, who represented all that was wrong with the world, was the end of the era.

Since that time, with the magic's sources suppressed, sealed away, civilization flourished under a peaceful rule without spirits, good or bad, to interfere in the affairs of mortals. The magic ebbed away without replenishment and there was a stable, prosperous golden age. No one had magic anymore, and order and peace prevailed. Humanity was not without strife, for there was unrest in the Empire, but the magic that nearly tore the world apart with its apocalyptic power was no more. The damage was limited.

Until, of course, someone found a way to partially unseal magic, and the Imperial family found itself under assault by fell beasts of a like from the legends of the Age of Tempest. Even the muskets of the guard could not stop these things, or the men that led them, wielding fire and lightning, felling those that ruled the Empire. It is the hell of the old stories come again, the old fear that someday, someone would figure out how to undo the ancient bindings.

An heir, knowing of an old family catacomb and a contingency against such a thing, stumbles down the stairs, as the palace rumbles, coughing from the dust, with a runestone in hand, to be inserted into a crevice only in the most dire of circumstances. They were Empress Yariel's instructions to her descendants, handed down from mother to daughter in the Imperial Family. This was only to be used in the most dire of need, when all seems lost.

Her savior, Yariel's contingency against the return of magic, the intended guardian of her bloodline, is none other than Ciron, the great villain of history.

Out of Character


There is, of course, a deeper story of what really happened, and I will be happy to discuss that in Discord with interested players. I need to use Discord to brainstorm quickly. What really happened in the Age of Tempest is a well kept secret, because the truth would shatter the Empire anyway. Who the heroes are, who the villains are, who did what? It's been centuries and an Empire intent on unifying a continent with ideas has been at the histories. The truth has long since been lost. Some of this plot will be the system shock of your character talking to a man that knew the heroes of the age in the flesh...and the danger of what he might say if it got out.

Is there an element of Mary Magdalene and that debate to this plot? Absolutely.

But what remains is that magic has returned and the Empire is being torn apart. And your character has to make decisions under duress.

If that's your kind of plot, please reach out via PM and thanks for reading!
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