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7 yrs ago
Current Posted a Game Master Guide in the Guides section. If you need help with GMing, refer to it for some handy advice. If you don't need help, then don't read it.
7 yrs ago
Happy Thanksgiving!
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7 yrs ago
When you see that you no longer owe anymore posts and have nothing to write *insanity ensues* Aaaaah!HSkjhaksjhdjf
5 likes
8 yrs ago
Happy Thanksgiving!
2 likes
9 yrs ago
Happy Birthday to me.
5 likes

Bio

Hello all. I am an experienced writer who is writing my own fiction stories on the side. I can role play any genre. What I love most is being able to go-all-out when weaving tales with other writers. It just makes the story more interesting, so I can't wait to write with you. :)

Most Recent Posts

Approved Character Concepts.


Cidro - Sheikah/Farore - @Rabidporcupine
Zelah Naboori - Hylian/Hylia - @Crusader Lord
Looking for Din!
Koja - Zora/Nayru - @Holy Soldier


This is a Legend of Zelda game based on the Breath of the Wild story line. However, you do not have to have played Breath of the Wild in order to participate in this RPG. This story is an alternate universe story, and most of what you need to know is mentioned in this interest check. Whatever isn't mentioned can easily be referenced on most wikia sites.



The Legend of Zelda game, Breath of the Wild, takes place in a mildly advanced future of Hyrule, involving magic and machines. A great evil known as Calamity Ganon terrorized Hyrule for ten millennia, causing the advanced civilization to devolve into a medieval state. He was defeated by Princess Zelda’s champion Link and sealed away, but prophecy of his return alerted the Hyrulians and they thus began excavating their ancestors’ mecha technology. They uncovered four divine beasts and chose four champions to pilot them. When Ganon broke his seal and returned to Hyrule, he took over the machines, possessing them with his dark power known as “The Blight.” He killed the champions and gravely wounded Zelda’s hero Link. In order to save Link’s life, Zelda preserved his body in a special chamber where he would sleep for 100 years. Zelda went to challenge Ganon alone, using the power granted to her by the goddess Hylia, and no one has seen her since.

To this day, Hyrule Castle is surrounded by a black and red tornado. The machines that once fought Ganon’s minions, large, spider-like machines known as Guardians have been blighted and guard Hyrule Castle from any armies that attempt to take it back. In this original story, the question is asked: What if Link never woke up? This is where our story begins.

Hyrule still exists in a dilapidated state. Ruins of towns and temples scatter the fields and fill the forests, attracting the greedy eyes of treasure hunters. Deadly Guardians roam the land, destroying towns and vaporizing innocent travelers who stumble within its eyesight. Bokoblins, and other vicious servants of Ganon harass travelers and towns, continuing to spread Ganon’s calamity. The people of Hyrule have learned to endure their hardship and while they hope to be freed from their aberration, most have lost hope and live day-to-day as much as they can. Their continued prayers to the four goddesses: Nayru, Din, Farore, and Hylia; were eventually heard. Without realizing it, four babes were born with the blood of the goddesses, and their destiny, to liberate Hyrule from Ganon.



Basically, this is going to be a small group game with three other writers besides the GM. You are playing a child of one of the four Golden Goddesses: Farore, Goddess of Courage; Nayru, Goddess of Wisdom; Din, Goddess of Power; and Hylia, The Benevolent Demiurge. What these kids all have in common is that they do not remember their past. They have always been orphans, and they have always seemed different from the other beings of Hyrule. They each possess the mark of their respective goddess. There is a destiny that draws these kids together and leads them to ultimately join together and defeat Calamity Ganon.

I am going to be recruiting dedicated writers who are interested in creating stories in our Legend of Zelda alternate universe (AU). I will only be picking the best concept (and yes, this is subjective). If I pick a character over another character, it does not mean you are a bad writer or that your concept wasn’t good enough. As the GM, I am just picking the best concept that fits well in the game. So multiple writers are welcome to apply. Only three will be chosen unless I get more than three really good concepts. If I get more than three, then I do not mind expanding the game a little. We'll figure something out don't worry. It's the story and quality that counts!

All I ask is please be respectful, be willing to interact with others, and definitely bring your imagination to this game. This game is going to need writers rather than role players. Writers are capable of carrying a story without much GM intervention. They use NPCs, and they can create the entire world around them. The role player is expecting the GM to guide them in the right direction. Therefore, they are not always capable of operating independently. If you are more of a role player than a writer, then do not apply to this game. As the GM, I cannot force you to interact with others and bring fun and interesting drama to this game. Therefore, for this small group, I need everyone to be a writer and be capable of story-weaving and adding depth to their characters.

If you are still interested in this story, then continue reading onward.



These races are playable, but this game does not require every character to play a different race. All characters can be Hylians for all I care. There is no obligation so please do not force yourself to play something you have no interest in playing because you think it adds variety to the game. Play only what interests you.

Hylians: They are the race believed to be blessed by the gods. They are adept with magic, potion-making, and technology. Even though, technology now a days in the game has been reduced to ruins. They resemble Elves and function like humans in appearance and personality.

Sheikah: They are an ancient and considered extinct race of humans who (in Breath of the Wild) live in secret. Sheikah are known for their stark-white hair and live in a Feudal Japan-style society. They are responsible for protecting and serving the goddesses and the Hylian Royal Family. They were the secret soldiers who went to great lengths to ensure they succeeded in their mission. Their symbol is a Single Eye with a Tear drop. Supposedly, there is a hidden village in the mountains where all the Sheikah reside called “Kakariko Village.”

Goron: The Gorons are a humanoid folk who hail from the mountains, most well-known Death Mountain, and live off the nutritious rocks found around. Physically, they started off as bare before learning to wear loincloths and sporting intricate tattoos. Some Gorons even have hair and beards. They have the unique ability to roll themselves into giant balls and slide down mountain sides. They can climb onto the backs of each other and propel themselves to higher elevations. Gorons are rarely seen. They have always been portrayed as helpful and friendly, and very stuck in their ways to the point of distrust. But once a Goron’s trust is won, they trust for life! Gorons have displayed advanced technological skills (like Dwarves) due to their mines and a deep spirituality that rivals the Hylians.

Zora: Zoras have their own monarchy and history. They are pretty civilized and think very highly of themselves. They are the “fish people.” These aquatic humanoids don’t have much mystery to them and they are charged with overseeing Hyrule’s waterways. They have a close relationship with the Hylian Royal Family bested only by the Sheikah. Unlike the other races, the Zoras have their own patron deity named Lord Jabu-Jabu.

Rito: The Rito are the “bird people.” They are humanoid birds who live high in the mountains and cliffs of Hyrule. Interestingly, the Rito were once Zoras. Some Zora colonists who grew tired of the sea and desired to be close to the sky, left into the mountains to create a civilization that overtime evolved into birds. The Rito, like the Zora, have a patron diety named Lord Valoo. Valoo only speaks the ancient Hylian tongue, and therefore, only few can understand him. Valoo is the god that grants Rito who come of age the ability to fly with one of his scales. Rito are rarely seen in regions at lower elevations preferring their high roosts close to the sky.

Gerudo: The Gerudo are the most unique human race in all the land. They are a tribe consisting of only women and every 100 years a male is born. As soon as the male is born, he is instantly declared their king. Ganondorf, the human-form of Ganon, was this male reborn as a Gerudo after his sealing by princess Zelda. As Ganondorf, he attempted to ally with the Hyrule Royal Family in order to one day take Princess Zelda as his bride. He attempted to overthrow the king, but his plot was thwarted long ago by the champion Link (so the stories say). Since this incident, the Gerudo have had a very bad relationship with other races. They are believed to be thieves and aren’t at all trusted. They are considered lawless and uncivil.

Human: Humans are, well, Humans. It is unknown if they are the base race for all the other humanoids in Hyrule, but they are easily identified by their ear shape. Unlike Hylians, they do not have pointed ears. Humans are the main race that dominate the land and possess no supernatural perks.

The races mentioned above are the only playable races, but they are not the only races in the game. Because there are multiple other races in the Zelda universe, I did not list them. However, they can be referenced as NPCs as long as it makes sense for them to be in a location.



Fated to Meet

During this chapter, we will discuss how our characters will meet. Our characters, I'm sure will come from various backgrounds, but they can meet in various ways. One could be a traveler. Another could work at an Inn that another character stops at. I will be creating events that bring our characters closer to the next chapter and revealing the overall game story. In Chapter One, our characters will be teenagers. In the next chapter, which will be 10 years later, they will be much older. Some characters may have changed in appearance to show their maturation.



Nayru: Nayru is one of the three Golden Goddesses who created the realm of Hyrule along with parallel realms such as the Sacred Realm. She is the source of the fundamental laws that govern the realm. Her essence, as well as the essence of her two sisters, Farore and Din, is the source of the Golden Power within the omnipotent sacred relic, the Triforce. Her crest is the Mark of Nayru. Nayru is the Goddess of Wisdom and is revered for establishing the physical and meta-physical laws of Hyrulean existence as well as the designer of space-time itself. She is commonly associated with the element of water and is worshipped as the Goddess of the Seas and other great bodies of water such as lake Hylia. Because she is the creater of law, she is also worshipped as the Goddess of Time. Symbols and talismans associated with Nayru are often colored blue. Of all the Hyrulean realm, her essence is best personified by the Zoras (however, the player who wishes to play a child of Nayru does not have to be a Zora). As for musical instruments, she is associated with string instruments. Nayru characteristics are high intelligence and a natural affinity for magic.

Din: Din is one of the three omnipotent Golden Goddesses who created the Land of Hyrule. Din’s essence as well as the essence of her sisters, Nayru and Farore, is the source of the Golden Power within the sacred relic known in legend as the Triforce. Her crest is the Mark of Din. Din is the Goddess of Power and is associated with themes that exemplify power. Her elements are often fire and earth. Mountains and volcanoes are her creation and her talismans are often themed with the color red. Of the races of Hyrule, Din’s essence is most exemplified by the Goron race (however, the player who wishes to play a child of Din does not have to be a Goron). Characteristics of Din are physical strength, competitiveness, toughness, and arrogance. Musical instruments associated with Din are percussion.

Farore: Farore is one of the three Golden Goddesses who created the realm of Hyrule. She is the source of all life that exists in realm. Farore’s essence as well as the essence of her two sisters, Din and Nayru, is the source of the Golden Power within the omnipotent sacred relic, the Triforce. Her crest is the Mark of Farore. Characteristics of Farore are courage and magic. Farore is the creator of all life that exists within the Hyrulean realm. She is associated with regions that flourish with it such as the Lost Woods and Faron Woods. She is also worshipped as the Goddess of the Winds, and thus her essence is represented by the wind. Her symbols and talismans are associated with the color green. Farore is closely associated with forest-dweller races such as the Kokiri and the Deku. She is commonly associated with wind instruments such as the ocarina or the flute.

Hylia: Hylia is the goddess who supposedly was the first incarnation of Zelda that started the Hyrule royal line, and the divine blood they were believed to have. With the death of each Zelda, she is reincarnated time and time again in human form. She is depicted in statues and ancient text to resemble an angel. When the Golden Goddesses supposedly departed the world, they entrusted the protection of the world and the Triforce to Hylia. The color that represents this goddess is White. Unlike the other three children, a children of Hylia is the goddess in human form. The character playing the human form of Hylia, however, does not have to be female. They can be either male or female at their choice. Characteristics of Hylia are calm, caring, empathic, protective and having a good singing voice.







1. Do not come to this game to argue. If you read over this recruitment thread, and saw something that you didn't like, then move on.
2. Whatever the GM says goes. I try to be fair to the best of my ability. However, I do not try to please the world nor do I care to. If we discuss an issue and we can't seem to come to an agreement, then it is best that the issue is dropped.
3. If someone chose the goddess you wanted. The best concept is going to be placed in the game, so still submit your CS. You never know if your CS will be chosen over another person's.
4. Images. Be mindful of the size of your images. If it is too big for the screen, then put a hider around it or make it a url.
5. Read my Game. I did not write this for my health. I wrote this mostly for you than for me. The number one way to get on my shit list is to show me that you didn't read my game. The best way you do this is by frequently asking me questions that are answered in the damn OP. If I suspect you're not thoroughly reading this OP, then I'm going to stop caring and you're not going to be allowed in this game. Why would I allow a person whose hand I would have to hold throughout the game because they don't want to read a freakin' text role play game on a text role play site?
6. GM questions. If you ask a question, mention me. If you're talking to me, mention me. If you want my attention mention me because that is what that button is for. If it looks like I ignored you, 99.9% of the time it is because you didn't mention me and I lost your comment or question in the OOC flood. Mention me. Mention me. Mention me. I have to repeat this because people don't do it.
7. Edits, Changes, Finish your CS. If you finish your CS, and you do not resubmit the CS, then I'm not going to know that you finished it. I will not be checking YOUR CS to make sure you finished it. So if you want to be in this game, as soon as you finish your CS, or make any changes the GM may have asked you to make to your CS, you either let the GM know or you resubmit it. If you do not do these two things, I miss your CS, and the game starts without you. It is your fault. Not mine. Be proactive.
8. Be open and friendly. I am very big on character interaction. It is often overlooked in games. Please collaborate with other writers in this game. This game will become way more interesting if you do.
9. Romance. I like romance. Some of us do. But if you plan on walking the borderline of the Guild rules, then take it into PMs or a 1x1.
10. Have fun. There is only so much I can do as a GM. I cannot make you have fun. I cannot make you enjoy the character that you created. I cannot make you seek out writers to collaborate with. All I do is guide the game and make sure everything goes forward and not backwards. You have to do the rest. So please make the most of this game.

Approved Character Concepts.


Cidro - Sheikah/Farore - @Rabidporcupine
Zelah Naboori - Hylian/Hylia - @Crusader Lord
Looking for Din!
Koja - Zora/Nayru - @Holy Soldier

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Name: Celeste
Age: 20
Gender: Female
Race: Unknown
Appearance: Celeste stands at 5’7” and weighs 135 lbs. She has an athletic physique and her electric-blue hair extends down to her shoulder blades. Celeste was named after the color of her vibrant teal-like hair. The markings on her face are not makeup. It is her natural look, making her resemble a clown in appearance, which has made her the butt of all jokes since she started school. No matter what she does, she cannot make the markings go away, and she stopped trying to. She’s accepted that once the foundation has rubbed off, she is who she is—whatever that is. Her eyes are a tense aqua, standing out against a dark background (the dark circles of her eyes). Her nose is a pinkish-red and her lips a solid cotton candy-blue. The left side of her body from her neck down to her hip is tattooed with Japanese-style clouds. She got the tattoos to compliment the freak she has accepted herself to be.



Celeste has been picked on for majority of her life because of her face. Overtime, she grew a tough skin, but became distrusting of others—even those who might actually care about her. She has always had to fight her battles alone. People claiming to be her friends turned on her to remain apart of the cool crowd. Boys who she thought were supposed to respect a lady, instead wanted to bully and fight her. The females were worse. She went through a few periods in her life where she fooled everyone by wearing foundation. Boys flocked to her then, wanting to date the exotic girl. It only made her female peers jealous to the point that one day they threw water in her face just to see the makeup melt off. “The clown was still a clown.” Celeste since then, after an emotional and healing period, stopped trying to fool others and herself. She no longer hid her face and has since worn it proudly.

Unfortunately, even with her own personal acceptance, once she graduated high school, it was difficult to find a job. Employers thought she was a punk or a freak. They even thought she was crazy and had tattooed her own face. How could she explain it? She eventually found a job working for a traveling circus and has loved it ever since.

The teal-haired girl has an intolerance for bullying. While she mostly minds her own business, if a person is out-numbered or the strong are picking on the weak, she will step in to protect them if she deems the victim not at fault. She is brave. No matter the size or how menacing the foe appears, Celeste is unwavering having grown up dealing with frightening bullies. Most see her face and underestimate her (what a joke!), and they pay for it. She is a very calm and confident fighter. She studies her opponent to find their weaknesses and exploit them. She mostly fights to incapacitate an enemy unless they demonstrate to her that they deserve an ass-beating.

It takes a while for Celeste to trust a person. They can, however, earn her trust quickly under certain circumstances. She doesn’t like to be belittled, and she’s over chivalry. She never had it growing up. It’ll take a while for her to learn to trust others to have her back, but when she does, her friends will see her open up. As though a rain cloud had lifted, Celeste is all smiles and has a sense of humor. She'll often crack corny puns just to make people cringe so she can laugh at them.



Strength: 5
Ki: 8
Endurance: 3
Speed: 4




The Acrobat: Celeste is very acrobatic. Flipping, backhand springs, springing off opponents, and using the environment to reach places most average humans can’t is what she excels in. She can control her body rotations in mid-air, which allows her to safe fall from great heights. As a circus performer, her acrobatics only get better. She often experiments, always trying to perform new tricks. As an acrobat, she is advanced in calisthenics able to hold her own weight with one finger if she must and effortlessly lift herself or throw herself to reach ledges.

The Contortionist: She is extremely flexible. She can perform a split without suffering consequences and contort her body into shapes that would make most people cringe. She has a superhumanly high kinesthetic sense, knowing where her limbs are at all times and being adept at multi-tasking. Her hand-an-eye coordination is exceptional. She can dislocate her limbs and relocate her limbs, fit into cramped and tiny spaces, and make it difficult for most enemies to put her in a submission because she can noodle her way out of it.

Techniques

The Hypnotist (Offensive): Enemies who make eye-contact with Celeste can become mesmerized without realizing it. When her technique is in effect, her cyan hair raises and oscillates like the serpentine tendrils of Medusa. Only an opponent with a strong will can break free of her hypnosis, but those who can’t are at the mercy of her suggestions. She will command them to do whatever she pleases and only she can wake them up.

The Magician - Now You See Me; Now You Don't (Defensive): Celeste can use her ki to make an exact copy of herself. The doppelganger will leave her enemies confused, whilst they try to locate the real deal. Frequently, her doppelganger will stick her tongue out or make a childish and taunting face. One who is experienced fighting her would recognize this to be the doppel—an illusion.

The Clown - Party Poppers (Offensive): You can’t have a party without poppers. Celeste can litter a battlefield with floating pink orbs of ki. The orbs are highly explosive and can explode on contact or when she detonates them herself. Surprise! She can even secretly plant an orb on an enemy without them knowing. Heh, they find out eventually by discovery or when they blow up. It’s more amusing when they find them. You should see their face!

The Juggler (Offensive): No matter the size, the weight, or the amount; Celeste demonstrates her ability to juggle her enemies. Whether it be with her hands or on her knees or feet as though they’re a soccer ball. She can keep them flip-flopping for as long as she desires. Unless they know how to fly or rotate out of it of course. It’s one of her impressive circus acts. If she’s kicking or kneeing the enemy, then each knee/kick is a powerful strike.

Trademark Techniques

Balloon (Offensive): With a touch from a pink, glowing finger, Celeste can cause the ki inside an individual to destabilize and expand like gas particles. This causes the person to inflate until they are as round as a beach ball. Once ballooned, the enemy finds themselves unable to properly move and execute techniques. It requires Celeste to stabilize the ki to revert them to normal. A person with full control over their ki would be able to fight the transformation. Those who lack the willpower and focus are at the mercy of being turned into a balloon. Balloon victims are at the risk of floating off into the sky or being kicked around by Celeste (because it’s fun!). Malevolently, she could cause the victim to expand until they explode if she were evil. As she grows more adept with the move, she may learn to give even those boss-type enemies something to worry about.

Ultimate Technique

Clowning Around (Defensive): The ultimate works as a mighty counter in two ways. The first way is if she is against a powerful ki-based attack. Celeste will absorb the attack, convert it to pink with her own ki, and return it. The second way is if she is avoiding a physical attack. She will evade the attack at the last second, in which case, her ki dramatically skyrockets. Her counter attack could potentially cripple her opponent and send them flying. As she improves this technique, she’ll be able to evade in order to increase the power of her counter by storing potential energy until its kinetic release. Thus, she looks like she’s clowning around for dodging so much. Both options will wind her, and thus she needs to keep training to build more stamina.

Transformation
None




One night, a star fell and landed in a corn field. The corn began to burn, and an alarmed farm family raced to save them. After extinguishing the flames, they heard through the black smokescreen a baby crying. In a smoking crater, they found a child with bright-blue hair lying beneath the rubble of what could have been a strange pod. Flabbergasted and scared for the child’s life, the farm couple dug the child out and discovered the baby girl’s odd face. Her adopted mother tried to wipe the markings away, believing them to be makeup, but she only succeeded in upsetting the child. Her adopted father declared she was an alien and didn’t know what to do with her. Always desiring a child of her own, her mother decided to keep her, and they swore to tell no one about her origins. She was named Celeste and she grew up a happy girl. She played about the farm expending her youthful energy, playing with the animals, and hiding in the cornfield from the pet border collie, Samuel. It was when her parents decided that she was old enough to go to public school that Celeste’s joyful life dimmed. She didn’t understand why she had to wear makeup. Her face wasn’t a problem before. It wasn’t until the teacher discovered that she was wearing makeup (thinking it was silly) and rubbed it off that her classmates laughed at her. Celeste was traumatized by the ridicule. One moment they were nice to her, and the next they were mean calling her a “clown.” Her teachers were upset with her parents, thinking they were responsible for tattooing Celeste’s face. Her parents suffered many complaints from social services until social services took her from them.

Celeste had to live in an orphanage and attend school with her fellow orphans. Each time she had the opportunity to be adopted, she was passed over because of her face. She was eventually referred to foster care, which led her to grow accustomed to not having a permanent home. No matter where she went, she was always the clown. She fell into a period of depression where she hated going to school and would often hide from her foster parents so they couldn’t send her. It was halfway through middle school when her hormones were at their wildest that Celeste grew tired of crying, self-hating, and always hiding from the glares the cool kids gave her. She surprised everyone when she fought back, and though they continued to ridicule her, no one dared to lay a hand on her. It was when she fought her first bully that she realized she had an uncanny strength. She was stronger than most kids twice her size and weight. She also out-performed her classmates in Physical Education, which was unusual even to her gym teachers.

Celeste stopped trusting people well into her high school years. She never went to homecoming or prom. She didn’t participate in sports or clubs. One day, she learned she had a secret crush from a young man who was often bullied. She pushed aside his friendship for she only desired to finish school and never have to go to school again; and she never did after she graduated. Celeste entered the work sector and was denied multiple jobs for her look. Her calling one day arrived when the circus came to her city. After seeing the performances conducted by freaks like her, she presented herself to the ring leader, Mr. Callahan. Mr. Callahan adored her face but wasn’t convinced that she had any other talents. Celeste demonstrated her energy, performing acrobatic stunts unlike anything Mr. Callahan had seen. She was hired and Celeste never returned to her foster home. The girl had run away to join the circus—her new family—and never looked back at the normal world ever again.

Ironically, Celeste was a clown in the circus. She made people laugh and ooo! and aaah! with her tricks and acrobatic performances. The crowd loved her and not for trying to appear as someone she wasn’t. The crowd loved her for her. Celeste adored the positive attention and rooted herself in the fame.

Current Story

The World Martial Arts Tournament has the attention of Callahan’s Circus. Celeste has been tasked to perform about the concessions area and spread flyers to put the name of the circus out to one and all.

Other

Celeste gushes over cute creatures: puppies, kitties, bunnies, etc. Animals never saw her as a freak. She likes a good ol' carnival hot dog with chili, or onions, or chili, onions, and cheese! Or even relish! An amusement park is her favorite place. There is so much to do! The bigger the roller coaster, the more excited she gets. She enjoys the games and playing in the fun houses. She basically becomes a little girl again.





["Is this what normal looks like?"] - [2] - [Example Act]
@Crusader LordYes. That is acceptable. Your CS is approved. This isn't the end all for powers. They get one power because they are kids and thus novice. They are still discovering themselves.
@RabidporcupineIf you plan to put anything in the game, then yes, you need to let me know. That should have been included in your CS. If you didn't want others to see it, then you should have PMed me.
@ilovepapaI almost overlooked you (mention me pls). Yes, we are looking for one more dedicated writer who submits a passable CS. Once I get the last two approved CSes, then we will move on to the next part. This interest check OP is basically the OOC.
@Crusader LordYou need to pick one. The bow because you are using magic to make it exist is considered a power. The dark magic is obviously a power and you have too many other powers within it. Reread the CS guide, the power section. You need to pick one.
@Crusader LordDelete the CS guide information from your CS, and she can only have "one power" at this time. So she cannot be capable of using both the Light Bow and dark magic. You are giving your character too many powers. She needs to have one ability not multiple.

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Name: Celeste
Age: 20
Gender: Female
Race: Unknown
Appearance: Celeste was named after the color of her vibrant teal-like hair. The markings on her face is not makeup. It is her natural look, making her resemble a clown in appearance, which has made her the butt of all jokes since she started school. No matter what she does, she cannot make the markings go away, and she stopped trying to. She’s accepted that once the foundation has rubbed off, she is who she is—whatever that is. Her eyes are a tense aqua, standing out against a dark background (the dark circles of her eyes). Her nose is a pinkish-red and her lips a solid-cotton candy blue. The left side of her body from her neck down to her hip is tattooed with Japanese-style clouds. She got the tattoos to compliment the freak she has accepted herself to be. Celeste stands at 5’7” and weighs 135 lbs. She has an athletic physique and her electric-blue hair extends down to her shoulder blades.



Celeste has been picked on for majority of her life because of her face. Overtime, she grew a tough skin, but became distrusting of others—even those who might actually care about her. She has always had to fight her battles alone. People claiming to be her friends turned on her to remain apart of the cool crowd. Boys who she thought were supposed to respect a lady, instead wanted to bully and fight her. The females were worse. She went through a few periods in her life where she fooled everyone by wearing foundation. Boys flocked to her then, wanting to date the exotic girl. It only made her female peers jealous to the point that one day they threw water in her face just to see the makeup melt off. “The clown was still a clown.” Celeste since then, after an emotional and healing period, stopped trying to fool others and herself. She no longer hid her face and has since worn it proudly.

Unfortunately, even with her own personal acceptance, once she graduated high school, it was difficult to find a job. Employers thought she was a punk or a freak. They even thought she was crazy and had tattooed her own face. How could she explain it? She eventually found a job working for a traveling circus and has loved it ever since.

The teal-haired girl has an intolerance for bullying. While she mostly minds her own business, if a person is out-numbered or the strong are picking on the weak, she will step in to protect them if she deems the victim not at fault. She is brave. No matter the size or how menacing the foe appears, Celeste is unwavering having grown up dealing with frightening bullies. Most see her face and underestimate her (what a joke!), and they pay for it. She is a very calm and confident fighter. She studies her opponent to find their weaknesses and exploit them. She mostly fights to incapacitate an enemy unless they demonstrate to her that they deserve an ass-beating.

It takes a while for Celeste to trust a person. They can, however, earn her trust quickly under certain circumstances. She doesn’t like to be belittled, and she’s over chivalry. She never had it growing up. It’ll take a while for her to learn to trust others to have her back, but when she does, her friends will see her open up. As though a rain cloud had lifted, Celeste is all smiles and has a sense of humor. She'll often crack corny puns just to make people cringe so she can laugh at them.



Strength: 6
Ki: 4
Endurance: 5
Speed: 5




The Acrobat: Celeste is very acrobatic. Flipping, backhand springs, springing off opponents, and using the environment to reach places most average humans can’t is what she excels in. She can control her body rotations in mid-air, which allows her to safe fall from great heights. As a circus performer, her acrobatics only get better. She often experiments, always trying to perform new tricks. As an acrobat, she is advanced in calisthenics able to hold her own weight with one finger if she must and effortlessly lift herself or throw herself to reach ledges.

The Contortionist: She is extremely flexible. She can perform a split without suffering consequences and contort her body into shapes that would make most people cringe. She has a superhumanly high kinesthetic sense, knowing where her limbs are at all times and being adept at multi-tasking. Her hand-an-eye coordination is exceptional. She can dislocate her limbs and relocate her limbs, fit into cramped and tiny spaces, and make it difficult for most enemies to put her in a submission because she can noodle her way out of it.

Techniques

The Hypnotist (Offensive): Enemies who make eye-contact with Celeste can become mesmerized without realizing it. When her technique is in effect, her cyan hair raises and oscillates like the serpentine tendrils of Medusa. Only an opponent with a strong will can break free of her hypnosis, but those who can’t are at the mercy of her suggestions. She will command them to do whatever she pleases and only she can wake them up.

The Magician - Now You See Me; Now You Don't (Defensive): Celeste can use her ki to make an exact copy of herself. The doppelganger will leave her enemies confused, whilst they try to locate the real deal. Frequently, her doppelganger will stick her tongue out or make a childish and taunting face. One who is experienced fighting her would recognize this to be the doppel—an illusion.

The Clown - Party Poppers (Offensive): You can’t have a party without poppers. Celeste can litter a battlefield with floating pink orbs of ki. The orbs are highly explosive and can explode on contact or when she detonates them herself. Surprise! She can even secretly plant an orb on an enemy without them knowing. Heh, they find out eventually by discovery or when they blow up. It’s more amusing when they find them. You should see their face!

The Juggler (Offensive): No matter the size, the weight, or the amount; Celeste demonstrates her ability to juggle her enemies. Whether it be with her hands or on her knees or feet as though they’re a soccer ball. She can keep them flip-flopping for as long as she desires. Unless they know how to fly or rotate out of it of course. It’s one of her impressive circus acts. If she’s kicking or kneeing the enemy, then each knee/kick is a powerful strike.

Ultimate Technique

Clowning Around (Defensive): The ultimate works as a mighty counter in two ways. The first way is if she is against a powerful ki-based attack. Celeste will absorb the attack, convert it to pink with her own ki, and double its power using her own ki and return it. This opportunity allows her to conserve her ki since she is doubling the power sent against her. The second way is if she is avoiding a physical attack. She will evade the attack at the last second, in which case, her ki dramatically skyrockets. Her counter attack could potentially cripple her opponent and send them flying. As she improves this technique, she’ll be able to evade in order to increase the power of her counter by storing potential energy until its kinetic release. Thus, she looks like she’s clowning around for dodging so much.

Transformation
None




One night, a star fell and landed in a corn field. The corn began to burn, and an alarmed farm family raced to save them. After extinguishing the flames, they heard through the black smokescreen a baby crying. In a smoking crater, they found a child with bright-blue hair lying beneath the rubble of what could have been a strange pod. Flabbergasted and scared for the child’s life, the farm couple dug the child out and discovered the baby girl’s odd face. Her adopted mother tried to wipe the markings away, believing them to be makeup, but she only succeeded in upsetting the child. Her adopted father declared she was an alien and didn’t know what to do with her. Always desiring a child of her own, her mother decided to keep her, and they swore to tell no one about her origins. She was named Celeste and she grew up a happy girl. She played about the farm expending her youthful energy, playing with the animals, and hiding in the cornfield from the pet border collie, Samuel. It was when her parents decided that she was old enough to go to public school that Celeste’s joyful life dimmed. She didn’t understand why she had to wear makeup. Her face wasn’t a problem before. It wasn’t until the teacher discovered that she was wearing makeup (thinking it was silly) and rubbed it off that her classmates laughed at her. Celeste was traumatized by the ridicule. One moment they were nice to her, and the next they were mean calling her a “clown.” Her teachers were upset with her parents, thinking they were responsible for tattooing Celeste’s face. Her parents suffered many complaints from social services until social services took her from them.

Celeste had to live in an orphanage and attend school with her fellow orphans. Each time she had the opportunity to be adopted, she was passed over because of her face. She was eventually referred to foster care, which led her to grow accustomed to not having a permanent home. No matter where she went, she was always the clown. She fell into a period of depression where she hated going to school and would often hide from her foster parents so they couldn’t send her. It was halfway through middle school when her hormones were at their wildest that Celeste grew tired of crying, self-hating, and always hiding from the glares the cool kids gave her. She surprised everyone when she fought back, and though they continued to ridicule her, no one dared to lay a hand on her. It was when she fought her first bully that she realized she had an uncanny strength. She was stronger than most kids twice her size and weight. She also out-performed her classmates in Physical Education, which was unusual even to her gym teachers.

Celeste stopped trusting people well into her high school years. She never went to homecoming or prom. She didn’t participate in sports or clubs. One day, she learned she had a secret crush from a young man who was often bullied. She pushed aside his friendship for she only desired to finish school and never have to go to school again; and she never did after she graduated. Celeste entered the work sector and was denied multiple jobs for her look. Her calling one day arrived when the circus came to her city. After seeing the performances conducted by freaks like her, she presented herself to the ring leader, Mr. Callahan. Mr. Callahan adored her face but wasn’t convinced that she had any other talents. Celeste demonstrated her energy, performing acrobatic stunts unlike anything Mr. Callahan had seen. She was hired and Celeste never returned to her foster home. The girl had run away to join the circus—her new family—and never looked back at the normal world ever again.

Ironically, Celeste was a clown in the circus. She made people laugh and ooo! and aaah! with her tricks and acrobatic performances. The crowd loved her and not for trying to appear as someone she wasn’t. The crowd loved her for her. Celeste adored the positive attention and rooted herself in the fame.

Other

Celeste gushes over cute creatures: puppies, kitties, bunnies, etc. Animals never saw her as a freak. She likes a good ol' carnival hot dog with chili, or onions, or chili, onions, and cheese! Or even relish! An amusement park is her favorite place. There is so much to do! The bigger the roller coaster, the more excited she gets. She enjoys the games and playing in the fun houses. She basically becomes a girl again.
@CaptainSullyI was interested in this game, but by the time I looked at it, it looked like you had enough since you said you only wanted about 5 to 6. But if you'll allow one more, let me know. If not, you're not hurting my feelings lol. I just always love a good DBZ game (for as long as they last).

I also don't see too many female possibilities, so I would most likely submit a female character.
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