Avatar of Hylozoist
  • Last Seen: 4 mos ago
  • Joined: 8 yrs ago
  • Posts: 515 (0.17 / day)
  • VMs: 2
  • Username history
    1. Hylozoist 8 yrs ago
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Status

Recent Statuses

4 mos ago
Current I remember when I used to be into nostalgia.
1 like
8 yrs ago
The sun is shining, the birds are singing, there's a few white fluffy clouds in the sky. I am closing the curtains and going back to bed.
2 likes
8 yrs ago
"What kind of solicitor doesn't have sweets on their desk?!"
1 like
8 yrs ago
"His multiphasic torpedo will penetrate your rift / and cause a quantum singularity in your transwarp conduit!"
8 yrs ago
"You make a pretty good sheep."

Bio

I live somewhere in the wilds of East London with a couple of friends, a pet rat and a collection of RPG books that is slowly consuming our house. I've suggested possibly getting rid of some of them, but it's pretty much got to the point where the books are the only thing keeping the building upright and if I move any of them the whole thing could come crashing down.

In terms of games - well, I'll consider anything, except that. As can probably be gathered from my posts, I find myself generally playing characters that let me bit a little bit light-hearted. I am reasonably certain that I can play serious characters, but I know that getting to post things which makes me chuckle as I write them keeps me far more engaged. I like fandom-y things (because I can't, apparently, still get enough Undertale, Adventure Time and various Nintendo stuff, good job brain), and non-fandom-y things, and will one day get around to rebooting a RP I'd made on here seven years ago.

Most Recent Posts

A Proposed History For The Quest For Flavour
The Quest For Flavour has a chequered past, as can be expected of any retrofitted ship. Initially purchased by the Erikkson & Yarflug Ice Cream Company as a glorified ice-cream truck, hence the rather unique shape of the ship - it looks like a rather large ice cream cone. When Erikkson fell afoul of the politics surrounding the Great Ice Cream Wars, it was put up for auction along with the other company assets. It fell then into the hands of the less-than-notorious Doctor Frosty, who put in a bid on the spaceship without paying too much attention to the attached photographs. Doctor Frosty, one of many amateur super-villains in the galaxy, spent a small fortune on trying to arm the ship, such that he could (according to an interview) "strike icy fear into the warm hearts of do-gooders". His budget didn't stretch particularly far, and his do-it-yourself efforts didn't fare well, but at least the Quest For Flavour has a kit-built "Ice Cannon" mounted on the hull.

Nobody knows what happened to Doctor Frosty.

The Quest For Flavour passed through many hands and pseudo-pods in quick succession, with relatively few changes made to the ship during this period. It served as a personal courier for the Royal Family of Button Moon, it did a stint in a local destruction derby league, it almost served with distinction in the Kerffufle At Turkey Aid 4 and, finally, it ended up in the hands of Captain Action. He'll tell you that this was when the real history of the Quest For Flavour began, but actual historians will tell you that they've never heard of him, or that ship, and to stop bothering them because they're busy doing actual historian stuff.

The Quest For Flavour was never supposed to have a warp engine built into it, but that didn't stop Captain Action gutting the majority of the interior of the ship to make room for one. The engine dominates the interior of the ship, where the cargo hold, independent quarters, cineprojector room and back-up ice cream refrigeration units used to stand. While the first crew under Captain Action complained about the lack of their own living space, and the cancellation of movie night, the Captain was quick to point out that the engine required so much power that running it and the projector would be a bit of a tall order, especially if they wanted their rooms heated at the same time. The crew dispute was settled with fisticuffs and a sack race down the length of the ship. Because of the rather careful balancing act required to balance the power needs of the ship, Captain Action also invested in embedding a "computational substrate thing" into the hull, which could run "some sort of artificial intelligence whatsit to help out around here".

Captain Action, like many Interplanetary Space Friends, died helping others. His name is memorialised by a dog-tag, bearing his name, welded to the hull. This inadvertently started a tradition of adding the dog-tags of fallen captains and crew members to the hull. There is an impressive collection of dog-tags on the hull. Following his death, the ship changed hands many times, and some sense of stability eventually came about when The Will assumed command of the ship; there were few objections, as the hive of adorable little creatures were the longest lasting crew members that could wear the Captain's Hat. With great pomp and ceremony, the Captain's Hat was awkwardly perched on top of one of the hives, and that was that.
What do you think? planet destruction might be a bit to grim for the setting even if everyone got off it alive way in advance.


I dont think it's too dark as a background element, and the post-it notes explaining what everything does is a nice touch. I assume that "searing wheel" is a typo, but given the barbecue'y nature of the game, it's a good one. I will have a think about things (it's about eleven o'clock in the evening here, I've spent all evening pretending to be awake, and I'm ready for bed...) and get back to you with some details I'd like to throw in.

The ultra-condensed version is: the Quest For Flavour started off life as a glorified ice cream space-truck, and has gone through multiple owners, many refits, and the bees (and the AI) have seen it through a lot of it's life as a ship. The original manual is clearly next to useless, as every captain has left their mark and some after-market customisation, one of the captains spilled something sticky and made of sugar on the manual, and it was last seen down the back of the sofa in the recreation room.

Anyways, I did imagine Hendersons ribs to be a megacorporation. It would be interesting to see how these various divisions come into play on our tasty journey. Perhaps some get more funding than others for various reasons and are more reliable because of it. Perhaps what we do will have an impact in what divisions get granted more funding by the Henderson Ribs board of directors. Keep the ideas coming!


I imagine it to be one of those companies that seems to have all kinds of bizarre subsidiaries, and that probably explains why some of the prizes you can receive are entirely unsuitable for something a fast-food restaurant chain would have - it's a convenient way for the Henderson's Meat & Power Company to quietly get rid of spent nuclear rods, for instance. I like the idea that the players choices can influence the direction various divisions take, and will come up with some to add to my burgeoning database of ridiculous problems for the crew to solve. I'm aiming to give the crew a choice of five "looking for help" adverts to pick from at a time, and was vaguely thinking that some would escalate over time if left undealt with, as well as success (or failure, which is sort of like success, I suppose) in jobs leading on to people who were effected (affected? I am tired!) by your benign interference in their lives.

Basically, I want there to be a feeling that what you do - or, in some cases, don't do - matters and changes the lives and fortunes of the people you interact with. Adding the various subdivisions and holding companies and what-not of Henderson's Ribs to that is a great plan.

Sorry that this reply is a bit long and rambling; I'll try and get a more useful post up about Captaincy and The Will and a fuller history of the ship proposed tomorrow morning, after some sleep. Tomorrow afternoon and evening will be party o'clock, I'll try and answer any additional questions and double-check stuff on Sunday, and then on Monday I'll have the actual thread up. That's my timetable, so you fine folks have an idea of what I'm aiming for and when to expect me to reply going "BEEEEES!" or the like.

Yeah, it's, it's time for bed.
Looks good, @TwelveOf8! I'm going to be a tad distracted over the weekend (OH GOD I GOT INVITED TO A PARTY IT'S GOING TO BE AMA- ahem). Also, reading through your sheet has given me some weird ideas about how Henderson's Ribs should have it's sticky sweet meat fingers in various other industries - a Henderon's Ribs engine, Henderson Rib's insurance, Henderson Rib's Artificial Intelligence Division, etc. etc.
Just out of interest, have any of you ladies and gents ever played over skype or google hangouts or some such thing? I've been thinking about recruiting for something like that meself and I'm wondering what the medium du jour is.


I've done some stuff on Roll20 with Skype, and it generally works well, my only problem with it has been scheduling. Trying to get a whole bunch of gamers together at one time in real life is hard enough, trying to do it when they span multiple timezones can be a bit of a headache.

While I know we won't get as many PCs as a typical MES venue, I'm hoping to have enough for interesting things to happen as a result of character-driven goals.


I've been thinking a bit about what I want to play, and with that in mind, I'll make sure that whatever I end up coming up with has some fairly clear goals to work towards to keep things moving.
So who are we waiting for?


For once, not me! I'm on top of things!
Any characters are allowed, really, but do expect the jobs you get to be based on your strengths, so even godly characters will face problems.


Yay! I'll think about my character today, and get it posted as soon as I can. Sadly, I just dropped out of a game because I couldn't keep up with the posting speed, so hopefully (fingers crossed!) I'll be able to keep up with this one a little bit more easily.

Edit: I have a mighty need to play something akin to Charlotte from Madoka. If this wouldn't fit in (and, you know, I entirely respect that it might not...), I'll think of something else.
I went with cute space fairies rather than fist sized bees or creepy aliens because i think it will be funnier when they get hurt.


I like it. Plus, I'm a sucker for little cute things. I'd say it's my one weakness, but my other weaknesses would surely be disappointed to think I'd forgotten about them.

Plus, it's an opportunity for somebody to shout "NOT THE BEEEEES!".

If no one else wants it The Will can be the captain.


Hooray! If you do end up being the Captain, would you mind if we worked out (together!) how The Will came to be Captain? I'm going to be asking everoyne to provide a little snippet of their history that basically explains how they got on board, whether they're part of the "original" crew, or a replacement, or what-have-you.
Sorry to say, but I'm going to drop out - I'm not able to keep up with the posting speed, and while it'd be fun to play, I don't think it'd be fair to keep anyone waiting.
obligatory do you still have space message.


We do! I think that you'll be the last person, though; a reptilian pilot, a ship AI, a cook/quartermaster, an engineer and an army of bee people will be enough players. If it looks like my poor, tea-addled mind can support juggling handling more players, I'll open things up again.

So, ahem.
Recruitment Status: Closed!
(I'll work on getting a thread up for Monday morning)


Also - the captain hat is still available.
Fantastic! I rather like the idea of having court positions handled by players, simply because it creates more opportunities for intrigue and schemes and what-not. Not that neonates are lacking in any way in that department, but being movers-and-shakers in a domain really does lend itself to that sort of thing!
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