Avatar of Hylozoist
  • Last Seen: 4 mos ago
  • Joined: 8 yrs ago
  • Posts: 515 (0.17 / day)
  • VMs: 2
  • Username history
    1. Hylozoist 8 yrs ago
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Status

Recent Statuses

4 mos ago
Current I remember when I used to be into nostalgia.
1 like
8 yrs ago
The sun is shining, the birds are singing, there's a few white fluffy clouds in the sky. I am closing the curtains and going back to bed.
2 likes
8 yrs ago
"What kind of solicitor doesn't have sweets on their desk?!"
1 like
8 yrs ago
"His multiphasic torpedo will penetrate your rift / and cause a quantum singularity in your transwarp conduit!"
8 yrs ago
"You make a pretty good sheep."

Bio

I live somewhere in the wilds of East London with a couple of friends, a pet rat and a collection of RPG books that is slowly consuming our house. I've suggested possibly getting rid of some of them, but it's pretty much got to the point where the books are the only thing keeping the building upright and if I move any of them the whole thing could come crashing down.

In terms of games - well, I'll consider anything, except that. As can probably be gathered from my posts, I find myself generally playing characters that let me bit a little bit light-hearted. I am reasonably certain that I can play serious characters, but I know that getting to post things which makes me chuckle as I write them keeps me far more engaged. I like fandom-y things (because I can't, apparently, still get enough Undertale, Adventure Time and various Nintendo stuff, good job brain), and non-fandom-y things, and will one day get around to rebooting a RP I'd made on here seven years ago.

Most Recent Posts

Location: Henderson's Ribs Fast Food Station, above the gloomy planet of Nurr-Slugg.


Music is playing, but you can barely hear it over the sounds of people enjoying the good times, great food and fun atmosphere at this branch of Henderson's Ribs. Robotic waiters skate from table to table, laying out food with ruthless efficiency. The Nurr-Sluggis behind the counter drip a smile at each customer, taking orders and passing them back to the kitchen staff. It's a perfect, tasty machine stationed in geosynchronous orbit above the capital city of the Nurr-Sluggi people. In one booth, a screeching family of strange, feathered creatures enjoys a stop-off on their space-camping trip. In another, two amorphous aliens wrestle over their last remaining rib. In another, a vending machine discusses philosophy with a bored looking pan-humanoid. One particularly boisterous group pores over the latest issue of Space Friends Monthly, loudly proclaiming how they are going to get their names in the next issue. The galaxy will know the names of Guerlaghiix And The Flaughjinks, just as soon as they can agree on how to spell "Flaughjinks" and what a Flaughjink even is.

The crew of the Quest For Flavour were seated at a booth near the window, giving them an excellent view of space, the planet below and, crucially, the spot where the ship is parked. Like many restaurants that see a variety of customers barge, slither, squeeze and melt in slow motion through their doors, the booth is designed with spaciousness in mind. It could seat a party of ten standard pan-humans, a whole tribe of Tuberlings, or two Meganoxx that were very comfortable with one another's presence. A robotic waiter ripped straight out of a 1950s b-movie stands patiently, waiting to take the orders of the crew.

"We're gonna crush negotiating peace between the warring tribes of Nellim Seven, boys," loudly boasts Guerlagiix, or one of the Flaughjinks, "we'll blow that stalemate outta the water. Gonna punch that decade long conflict in the face so hard! Yeah, boys! Yeah!"

The waiter politely plays a recording of a throat being cleared.

"Welcome to Henderson's Ribs. I am Walter. What will it be?"

The menus, resplendent in brown and red and barbecue sauce stains, beckon.
Right, here it is. Mostly on schedule. To begin with, a bit of administration, because otherwise I'll forget and tomorrow morning I'll wake up in a panic going "I forgot to post this!".

If I've put you down as being part of the current crew, please, oh please, could you post your character sheet into the characters tab?

If I've put you down as "awaiting confirmation", this is because you've expressed an interest in playing, but I've not received a character submission from you. You've got a slot in the game, and I'll try to fit you in later if you need time to get that character submission just right. If you're no longer interested in playing, that's fine too, just let me know, and I can open up character submissions for some new folks.

I'm going to be setting the first scene as an opportunity for characters to establish themselves, set the scene and generally get the gang together before you inevitably end up going to help some poor fellows out.
THE INTERPLANETARY SPACE FRIENDS
BROUGHT TO YOU BY HENDERSON'S RIBS
A Lighthearted Casual Roleplay About Space Adventures, Friendship and Fast Food Aboard The Quest For Flavour













The (Current) Crew
Captain "The Will" of "The Hive", ISF Membership Number αξορρδινγ το αλλ κνοων λαωσ οφ αωιατιον τηερε ισ νο ωαψ α βεε σηουλδ βε αβλε το φλψ ιτσ ωινγσ αρε τοο σμαλλ το γετ ιτσ φατ λιττλε βοδψ οφφ τηε γρουνδ τηε βεε οφ ξουρσε φλιεσ ανψωαψ βεξαυσε βεεσ δοντ ξαρε ωηατ ηυμανσ τηινκ ισ ιμποσσιβλε, as played by @DracoLunaris.

Elarin, Reptiloid Pilot, ISF Membership Number "%XYN)p(Xf@vlv)fL, as played by @DepressedSoviet

Fiddlesticks, Humanish Engineer, ISF Membership Number 0-1-1-2-3-5-8-13-21-34^^NO CARRIER^^, as played by @TwelveOf8

Vondon "Vonny" Randu, Space Dwarf Weapons Expert & Chef, ISF Membership Number Z1-2ZZ94o-c---cg555***))111dj[._33361a_66-5, as played by @Sovi3t

Vanessa Kiyvana, Vampire, ISF Membership Number #830303, as played by @Valor

Coming Soon
Bunz, Diplomat from the Darkest Octocat Timeline, ISF Membership Number ZV-78-94IC-21, as played by @Fancy Party
It's not too hard right, right!?


Nope, not too hard, even I can handle that. People love stickers and star-charts and all that stuff. So it ticks my boxes for "thematically correct" and "simple enough that I can handle it while I'm waiting for the tea to kick in".

As for weapon systems we can both do them if you don't mind @Hylozoist. Do you have a space ship design that you were looking at/interested in?


The Quest For Flavour looks like an ice cream cone, as it was originally designed as an ice cream truck for space. Weaponry wise, the only thing I'm 100% committed to is some sort of ice cannon installed by Doctor Frosty. Maybe another extra weapon tacked on for good measure, but as I'm planning on brutally co-opting @TwelveOf8's stickers system, turning the Quest For Flavour into a lean, mean space-fighting machine bristling with weaponry would be a function of upgrading the ship by doing Good Deeds.

As for weapons on board, for the crew to use, I like my weapons either very experimental, or from various periods, or both. I'd like the armoury to be filled with crossbows, halberds, ray guns and rifles that induce existential ennui in the target from a mile away. I like magical swords that you order via coupons and crudely weaponised toasters.

Edit: Whoops, forgot to add - the character sheet is approved! I am a scatter brain this morning.
I like it, and shall add "Potatoborn" to my Catalogue Of Known Species In The Galaxy. Truly, one of the saddest sights in the galaxy is seeing whole villages of Potatoborn fall to giant harvesting machines. The cries of the baby Tuberlings have been described as "heart-wrenching", but Tuberlings have also been described as "curiously succulent" and represent one of the most popular side dishes in some Henderson's Ribs franchises. The idea of a gigantic, rather horrifying spider being the mother figure for the crew makes me giggle. It's a slightly evil sort of giggle.

I'll also brush up on my Broodmother quotes (I am, much to my shame, a support player for life in Dota 2, so all my experience with Broodmoother has been my team-mates shouting at me to invest what little gold I have in yet more Sentry Wards).

Anyway, consider it approved - obviously, once I've got the thread up (tomorrow! I promise!), throw it into the characters section. This goes for everyone else that I've made approving sounds towards when presented with their character sheet. If you're going to make any changes to it between "now" and "then", please run it past me; I doubt I'll have any problems with changes, but I've been taking notes on what sort of things I want to inflict on do with various characters, and so if you change something that I've got excited about exploiting or playing around with, I'll look like quite the fool.

Would a 'pretty please with a cherry on top' be enough to convince you to wildly overextend your capabilities slightly expand the crew one last time?


Oh my goodness, I want to say yes. I really do. My biggest concern is that I wouldn't be able to really handle so many people - this is my first time running a game here, so I don't want to bite off more than I can chew in terms of group size. However, I reckon, with enough preparation and an extra cup of tea in the morning, I can cope with one more. I may have to adjust my planned posting schedule slightly, and will have to ask folks to be extend a little extra patience my way when it comes to my posting time, but I reckon it can be done. Most of the games I've seen being run usually suffer from one or two people dropping out due to pesky real-life happenings anyway and, while I don't want any of the astonishingly lovely people who have signed up to drop out, having a couple of extra people may help mitigate that problem if it comes up.

So - @Hank - yes. I will squeeze you in.

If anyone else has managed to read this far and thought, "hey, I'd like to get in on this" - leave me a note here, or send me a message, and I will get back to you once the game is up and running about whether or not I can extend to more players, or whether we can have some kind of waiting list or somesuch. Because of the somewhat episodic nature of the game ("go off, do a good deed, get prizes"), adding new players / characters to the group shouldn't be that difficult. But my priority really has to be making sure that the people I've roped in to coming along on this wild ride have a good time, and that means not having a huge group that I can't keep up with.

I've finished watching The Cat Returns, and am busily beavering away at writing things down for the actual thread, which will go up at around this time tomorrow, or maybe slightly earlier, depending on how wrong baking goes tomorrow morning. I'll make sure to tag everyone in that thread, so it'll be easy to find.
No worries, real life always take priority! Thanks for letting us know, and I look forward to getting things started!
This time, I can apologise in advance for it being a long, rambling post. It's what Sunday mornings are for, right? Right. I am still a tiny bit half asleep, so please excuse typos, meandering sentences and stuff that only half makes sense. I may end up having to post again this afternoon with something a little more well-constructed.

So to clarify, our adventure is a corporate sponsored scout troop thing purely for advertising purposes?


More or less, yeah. "Boy Scouts (In Space) (For Adults) (Sponsored By A Fast Food Company)" was what I was aiming for. I saw the galaxy as being a bit fractured, with politics and economics and war and all that dividing people, so there needed to be an organisation that would bridge the gap between people, and that would be the Interplanetary Space Friends. It started off as something more like a scout group, but then I thought it'd be more amusing to go for something like one of those kids clubs that companies create to basically serve as promotional tools. You get prizes, they get free advertising, good deeds are done, and everyone wins.

You don't have to be a corporate lick-spittle and do advertisements, but it certainly couldn't hurt. In my sleep-addled mind, there's room for all in the Interplanetary Space Friends. Some members may be coldly cynical about the whole thing; they're your grizzled barbecue rib hunters who would sit in the corner smoking if it weren't for the family-friendly no-smoking-unless-your-biologically-incapable-of-not-smoking rules in Henderson's Ribs. Others may see it as a religion, taking advice from the Handbook, treating the restaurants as holy temples of worship and seeing Henderson's Ribs as the greatest force for peace in the galaxy. There is likely some regulation or rule in the Handbook, or some edition of it, that encourages you to do advertising, but the Handbook is a bit of a confusing and sometimes contradictory mess. Any good deed that Henderson's Ribs needs doing will be full of clauses along the lines of not bringing the company into disrepute, not going off-message, not being seen using non-Henderson Rib's (or it's subsidiaries) (or it's partners) products, and so on.

(Abridged)Dr Gel & Bea vs Ice King, The Great Question Of Our Time


I would rather have Doctor Frosty be something of a side-gag, but would be happy promoting him to somebody that more directly interacts with the player characters if that's what people want. I may play it by ear a little, because I imagine there'll be no shortage of people your characters inadvertently anger in the course of their space-adventures. It could be good, though, to have Doctor Frosty play a recurring, if rather silly, role if folks want more of a sense of continuity between their space-adventures. In short, I'll think about that one, and see what the mood is later on when we're into the game proper.

Obviously, if any of you wonderful people have a strong opinion on the matter right now, we can establish it one way or the other now. Otherwise, it's something to consider a bit later on.

(Abridged)The Tetris Master Goes To Space Camp, An Origin Story


Good! Yay! I think that'll put him more down on the side of "Yay, Henderson's Ribs Is A Great Company!" side of things, and we can see how the character develops over time - will they retain their wide-eyed innocent love of Henderson's Ribs and the Interplanetary Space Friends, or will they become one of the cynical rib hunters that bring disrepute to the great name of the Interplanetary Space Friends?

If I'm being annoying then shine the bat signal into the air. The caped crusader is always able to calm me down, with a vengeance!


I am pretty much always happy to talk about things and spitball ideas, and wouldn't ever want to suggest that you stop doing so. There are going to be times where I go "I don't think I like this", and I'll try my hardest to make my case as to why, and from there hopefully we can come to some kind of understanding, compromise or food fight. This goes for everyone, obviously, but any ideas that begin from a position of wouldn't it be cool if... are worth having, worth sharing, and worth discussing. I mean, heck, I've got six scenarios planned out for the first "good deed" so far - and you'll be doing one of them. The ones you aren't interested in, we won't do. Time spent thinking creatively and coming up with fun ideas is time well spent in my book, even if nothing ever comes of it.

I was thinking of maybe having a bunch of bees try and wear the hat at once, or having used the material to make lots of little hats and for a bunch of them that sit in the captains chair in little booster seats(with seat-belts and everything) kind of like baby's first EU or Senate.


That'd be downright adorable, I am thoroughly sold on the idea. And, as you point out, it does help secure the Will as the Captain, unless we happen to have a particularly skilled tailor on the crew roster. We don't, of course, but that is something to be worried about. I am particularly enamoured of any story where "the tailor could lead a mutiny because they're the only one capable of sewing the hat back together" is a legitimate concern for a would-be captain bee. Laser pointer guards could be particularly devastating against any feline crew members. Which we don't have either. I shall spend the rest of this morning watching The Cat Returns and come up with good deeds that could be done on a planet full of cats.

We also need weapons for those... unruly situations and pests. Everything from guns to fullout contraptions that work... but are severely unethical


That's a good point. Doctor Frosty no doubt left weapons hidden away during his tenure as owner of the Quest For Flavour, and there's no telling what the various other people who have owned the ship have left behind. As Quartermaster, @Sovi3t, would you prefer for me to come up with a list of weaponry available on the ship, would you like to come up with a list of weaponry found on the ship, or would you rather we split the duty between us - say, I come up with a list of stuff that's in the armoury, and you can add a highly experimental and unethical thing or two you've found for each mission? I think that two heads are definetly better than one when it comes to thinking up these sorts of crazy things, so I'd prefer the latter option, but (but!) I know that some folks prefer that sort of thing to be wholly in the hands of the GM, in a more "traditional" GM-and-the-player relationship.
I hope you're understanding what I'm laying down here.


I think so, and I'll give it some thought (likely tomorrow, as I'm going to head out the door in an hour or so...), but I think there's been a bit of a miscommunication, and looking at what I've put up, it's on my head really, there's stuff that was quite clear in my head, but I didn't do a good job of explaining it.

You're not employees of Henderson's Ribs, but rather that Henderson's Ribs "Interplanetary Space Friends" club is, well, a club that you join. It started off as a way to get kids hooked on barbecue ribs, as well as harvest their contact information for direct marketing opportunities. Henderson's Ribs expands to dominate the fast-food industry on a galactic scale, hoovers up other corporations for no discernible reason, and the Kid Club turns into the Interplanetary Space Friends. People join the ISF, do good deeds, and trade those good deeds in for rewards (a slightly more civic-minded version of those arcade style places where you win tickets, and trade them in for goodies). Think of it less as "employees of Henderon's Ribs" and more like an organisation sponsored by Henderson's Ribs in order to make people think "Henderson's Ribs are great, they get people out doing good deeds!".

@Lady Selune - I was going to say that we're full, but, honestly, I reckon I can cram one more in. I was going to have everyone speak a sort of galactic common tongue, however (again, likely courtesy of Henderson's Ribs) - I'm not opposed to the idea of a robot that understands/sort-of-speaks every known language though, there'll likely be folks who stubbornly refuse to use the common tongue. When it comes to filling in your membership form, though, you might want to have another skill or two listed, just so you'll be a Valuable Addition To The Team when there's no translating required.

Apologies, as ever, for the rambling nature of this. My brain is going at a thousand miles an hour, courtesy of sugar, nervousness and caffeine.
I'm working on making Charlotte, @supertinyking, but was wondering - what sort of "feat of..." would the ability to create a magical barrier style thing fall under? Just thinking that it might be nice to play a sort-of-bad-guy, what with the whole being allowed to do "some evil" providing you've done some good too.
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