@Reflection I'm waiting to hear from Peace, since she's the master of my servant character, and Priest, since I would like to know Berserkers input on things before replying.
Amelia smiled as she listened to her pokemon having a good time with the local Spewpa and Scatterbugs, trying to talk and play with the natives. Amelia was more then content to talk with any Vivillons that came close, with Shuppet content to stay in her arms. She liked these gardens, as the pokemon where friendly and it was a peaceful place that was sent at the perfect temperature so her to relax without feeling too hot or cold, unlike the outside.
As she was relaxing, she relaxing, she suddenly tensed up as she noticed a presence entering the gardens. It was one she had felt long ago but it had been embedded into her mind. With it being present now the memories rushed back and she knew she had to move. She quickly returned Shuppet to her pokeball but running back into the foliage and gathering up the rest of her partners. Luckily, they weren't hard to find, as the presence had been enough to send them running back to her.
Once they were all gathered up, she moved back towards the Shedinja she had encountered earlier. She knew what this thing, this person was after. They were gathering up all the Ghost-types in the area, whether the pokemon liked it or not. Amelia wasn't go to sit by and let that happen easily, even if she really could do nothing in the end.
Once she came across Shedinja, if it was still there, she would take action based on the current situation.
Gather up pokemon and move to protect Shedinja encountered earlier. Following actions can occur:
A: Shedinja is there and safe, so she gathered it up in her arms while apologizing for disturbing it. Proceed to intercept the presence to stop it from taking any(more) Shedinja. B: Shedinja is there but a pokeball is flying towards it. Attempt to intercept pokeball. C: Shedinja isn't there. Move to intercept the familiar presence so that she can attempt to save more Shedinja.
Joshua smiled as he rested against the rails of the ship, listening to the sounds of the ocean and the chattering of the people around them as the ship sailed through the sea. As Amaya relaxed against him, he wrapped an arm around her shoulders to keep her close and steady, as the last thing they needed was for her to fall off the ship, though how that might happen was completely unknown to him.
After a rather lovely nap, Joshua's eyes snapped open as he felt magic in the area, rather heavy amounts. He quickly gained a focused and serious look, even if the banter between Cecilia and Amaya going on nearby. He gently placed a hand on Amaya's head and began patting her. "I wouldn't worry about the boats as much as I would about whatever is on this island. The amount of magic in the air ain't natural, as far as I can tell. Which either means something or someone is waiting for us on it." He said, his tone serious but also calm as he glanced in the direction of the island. "Just promise me that if you do have Cecilia fly you over to the island that the two of you won't go too far ahead. I don't want you to get hurt."
Amelia had accepted the tour of the ship with her father, managing to enjoy herself as Jarvis led her around the ship. She asked a lot of questions, both towards her father and towards the captain and the crew when they were around and free. Once the tour was over though, she found somewhere comfortable to rest and fell asleep for the rest of the trip. As they approached the island, she would wake up and let out and impressive yawn as she stretched for a few seconds before getting to her feet. She then made her way up to the top deck, still rubbing her the remaining sleep from her eyes. "What's going on? Did someone start fighting?" She asked, curious about all the magic in the air as the crystals on her wings began glowing a bit more brightly.
Elyse watched Ryu's magic trick with interest, the little girl's eyes wide as she paid close attention. When Ryu opened his hands and the flowers began growing, she let out a laugh and clapped her hands, amused by the sights. Once the flowers were done growing, she took one before dashing over to Rose, who was talking to the newcomer. "Mommy, Mommy, wook! Unca Wyu made pwetty flower!" The little girl said showing her mother the flower Ryu had grown with his magic. She then noticed the stranger and quickly hid behind Rose, peaking out from around her mother before speaking far too loudly. "Mommy, who dis?"
Amelia smiled as the other girl accepted the blood pop. After she was sure the other girl was going to enjoy it, Amelia went about picking up the books on the floor, knowing they would be in trouble if the area in front of the fireplace was a mess, since it increased the risk of there being a fire. As she worked, she was able to ignore the sounds of the conflict going on outside. When the girl she had offered the bloodpop to suddenly spoke to her, Amelia quickly turned around in surprise before registering the question she had been asked.
A frown crossed the young girl's face. She didn't actually know her age. She hadn't celebrated a single birthday since her parents had been killed and she had been made into a living blood bag for them to feed on. Even after Dmitri had rescued her, she hadn't found out how old she was, just an estimation at best. So the best answer she was able to give the stranger was a silent shrug, as she had no answer to really give.
Chaud walked through the streets slowly, adjusting his jacket to fight off the nip in the air. He pulled out a letter from one of his jacket's pockets and double checked the address he was supposed to be heading to in order to rendezvous with his team. He was already running a bit late and he greatly disliked this fact but there was nothing he could do about it at this point. Sighing to himself, he stuffed the letter back into his pocket before continuing on his way, while running through the dossiers of his teammates that he had made before coming to Germany. Eventually, he reached the address sent to him and paused outside the door. "Let's not reveal your true name yet Berserker. At least, let's try to avoid it. We don't know how this war is going to go down yet." He said to his servant, who he knew was lurking nearby in spirit form. His piece said, he entered the beerhall without another moment of hesitation.
Entering the bar, he saw it was mostly empty, with only a about four other people around. It didn't take a genius to figure out that these people would be his fellow masters and current allies. He eyed them all carefully for a few seconds before moving further into the building and over to the table that was filled with food. He had already grabbed a meal for the evening and he was not so inclined to accept a meal he had not seem prepared himself. At least, not until he knew it was safe.
Pushing aside the thoughts of possible sabotage going on within the ranks aside, Chaud decided it was best make his presence known to his fellow companions. "Good evening gentlemen and Madam." He said, looking at each of the masters once more. "My name is Chaud von Ronzekruetz, of the Rozenkruetz Mercenary Company. I have been hired to work alongside you in this Holy Grail War and I hope we'll be able to work together to achieve our goal despite that fact that some of you might not... view me in the highest regard."
Amelia was silent for a few seconds before after Nora asked her how she had met Ixy and if she had died. After the pause, the young Dhampir let out a harsh laugh. "No, I didn't die. If I had, it would've been a mercy." She said before her expression softened and she looked rather pensive. "Please understand, I wasn't born human. As well as being a demon, I'm a Dhampir, a half vampire. My mother was human, my father was the vampire. And vampires are less the pleasant people at the best of times.
If you really want to know my story, I'll tell you. But the short version is that I'm more sensitive to sunlight then the rest of my kind and after some event, my father chained me to a rock in the middle of the forest where the sun would always shine on me and I suffered for many days before Ixy found me half dead and almost burnt to a crisp. Needless to say, I accepted her contract when it was offered to me."
Amelia ate her meal in peqace, listening to the various conversations going on around her. The one that brought up the tombs in the desert brought a smile to her face, especially the bit about it being a possible paradise for spirit mediums like herself. She took her time with her meal, enjoying the relaxed atmosphere of the restaurant. When she finished, she paid for her meal before heading towards where she had sensed the ghost-types earlier. As she moved to her destination, a part of her wondered how someplace that had been so hot earlier was now so cold at night. Upon arrival, she took a moment to study the sign that adorned the entrance. This brought a frown to her face but she continued on regardless.
The gardens were indoors, so this brought Amelia out of the cold and into a place that was just the right temperature, causing her to sigh in relief. She moved through the gardens, spotting a few caretakers but otherwise, the place lived up to it's name. There were only bug-types here and the sight of two in particular heightened her suspicious of what Ghost-Type she had sensed. Continuing on, she eventually found what she was looking for and wasn't surprised to see a Shedinja. She smiled at the Ghost/Bug but didn't reach out for it. She didn't know much about this one outside of the fact that it was well out of her league. Even if she befriended it, there was no garentee that Shedinja would follow an inexperienced trainer such as herself.
Seeing as to how she was going to give up on this endeavor, Amelia moved through the garden until she found a bench to sit in, a decent distance from any of the garden's local pokemon. Taking a seat, she brought out her pokeballs and let out her partners, who all let out cries of happiness to be out of the little spherical prisons. "Alright everyone, I'm going to let you all enjoy yourselves. But no bothering the local pokemon or picking any fights yet. Don't wonder too far, especially you Phantump. I don't want anyone talking any of you away." She said, getting cries of acknowledgement from her friends before they began wondering, not going too far and several of them observing the local pokemon from a distance out of curiosity more then anything. Shuppet kept close to Amelia though, who held the shy little ghost-puppet close, watching the others as best she could.
Go to Bug Garden and find Shedinja. Give up on catching it and let partner pokemon wonder the garden after spending all day in their pokeballs. Partner pokemon sticking close to Amelia and only watching the local pokemon.
True Name: Edmond Dantes Aliases: The Count of Monte Christo, Sinbad the Sailor, Abbe Busoni, Lord Wilmore Class: Assassin Gender: Male Height: 185cm Weight: 75kg Alignment: Chaotic Evil Wish for the Grail: That those who betrayed him never had.
Personality: A silent, passive individual, Edmond prefers to keep to himself and his master while silently observing those around him. When he is talked to though, he has is shown to be a kind and caring individual, who's main concern is for others rather then himself.
Underneath this kindness though is a calculating, possible cruel man who will aim to achieve his goals regardless of the costs. If someone dies or something is lost, as long as the desired result was obtained, there is no price too high and that he cannot get back later if needed be. That being said, he is capable of caring for his allies and holds them dearly, preferring to save them above all else. Property, titles, and possessions can be taken back. Time and lives cannot, a matter he is well aware of.
Background: The main character of Alexandre Dumas' The Count of Monte Christo, one of the most famous tales of revenge. A trader who had ascended to the rank of Captain, he was betrayed by three of his crew and the judge who was to overlook his trial and sent to the nightmarish prison, Chateau d'If, from which it was said no man could escape. While in the prison, he befriended a fellow prisoner, Abbe Faria, who educated him in many subjects and told him the location of a hidden treasure, before escaping by taking the place of Abbe Faria's body after their death.
Securing the treasure, he spent years plotting his revenge and upon arriving in the city where he had been betrayed, Marseille, he systematically ruined the lives of those men, taking their fortunes and reputations, but never their lives. Charms, money, knowledge, and influence where his weapons of choice and thus he got away with his vengeance without a single problem.
Stats:
Strength: D Endurance: B Agility: C Magical Energy: C Luck: B Noble Phantasm: C
As an Assassin Servant, or a Servant in general, Edmond is rather weak. His legend mentions no feats of strength or agility or magical prowess. He was, however, able to endure the hell of Chateau d'If and it seems as though events, even those he did not foresee happening, always turned to his favor after his betrayal.
Class Skills:
Presence Concealment: D As an Assassin, Edmond naturally has the Presence Concealment skill. However, as he was not trained in the art of stealth and he usually showed himself to his targets, it is exceedingly low.
Riding: C+ Edmond obtained the rank of First Mate and would've been Cpatain of a ship where it not for his betrayal, manifesting in the Riding skill, though he is only good enough to use regular vehicles and common mounts. However, he is particularly good with ships.
Personal Skills:
Determination of Steel: EX Edmond know what he wants and how to get it. He spent years planning his revenge and never gave up on it. This skill makes it impossible to deter him from achieving a goal he sets out to do. One can convince him to belay with but no amount of persuasion or illusions or obstacles will prevent him from reaching his goal.
Wisdom From Desperation: A Having endured the horrors of Chateau d'If and emerged wiser and more focused then before, Edmond gained the wisdom he needed to execute his plans and overcome his despair and doubt. This skill prevents any sort of mental disturbance from hindering Dante, making charming him or casting illusions on him almost impossible.
Golden Rule: A Having found the treasure of Abbe Faria, money is no problem for Edmond and it seems to find it way to him naturally.
Charisma: D Edmond was a charming man and capable of manipulating multiple people or commanding a crew. However, he was not able to lead an army or a country, thus the low ranking in this skill.
Noble Phantasms:
Name: The Monte Christo Mythology, The King of the Cavern Rank: C Type: Anti-Unit Description: A Noble Phantasm with an active and passive component. As an Assassin, the passive component is always active, hiding his true name and stats from anyone who tries to analyze him, giving them false or missing information in place of the truth. It also allows Edmond Dantes to use magical energy as a means to attack.
The active component can only be used if specific conditions have been met. The first condition is the defeat of Edmond or death of his master. The second condition is that he must be aware of who murdered his master in the case of their death but not his own.
Once invoked, Edmond assumes the form of his true class, Avenger, changing his stats and class skills and the nature of his second Noble Phantasm, while this Noble Phantasms passive effects remain in place. While in his Avenger form, he will relentlessly pursue the target of his vengeance until they are slain or Edmond is defeated once again. After he has dealt with his target, if Edmond was the one defeated, he will fade away instantly, regardless of any actions taken to keep him in the War. If his master was defeated, he will fade away again unless he has contracted with another Master since and if he has not sustained too much damage while in his Avenger form.
This Noble Phantasm cannot be forcibly activated, even with the use of all three command seals. Until the conditions are met, it's active component remains completely sealed. Additionally, if Edmond does not respect or view his master in a positive light, he cannot use the second component of this noble phantasm due to him seeing no need to avenge them.
Name: Tyger, Burning Bright, Enfer Chateau d'If Rank: C~A Type: Anti-Unit/Anti-Army Description: A Noble Phantasm that takes two forms, depending on if The Monte Christo Mythology's second effect is active or not.
As an Assassin Servant, the Noble Phantasm take the form of a C-Rank Reality Marble. When invoked the Marble takes the form of the island prison Edmond spent several years of his life in after being betrayed. Edmond can only take one target inside the marble with him and while inside, he gains several benefits. Additionally, enemies trapped inside have their Agility reduced down to E rank.
The first benefit is him gaining the Incitement personal skill, allowing him to enrage or torment his targets. Against most Servants and those who are more 'pure' the skill is C rank but against those who hold grudges. For those who hold grudges or are Servants classified as Anti-Heroes or Villians, the skill becomes C+. However, he must has knowledge of who he is talking to before hand in order to use this skill effectively (he must know about the Masters and know the True Name of Servants).
The second benefit he gains while inside the Reality Marble is that Edmond can ignore the laws of physics while inside it. He is able to freely walk on the walls and ceilings, can slip through the smallest cracks, and phase through objects as if they weren't there, effectively becoming a phantom of the prison while inside.
Even when not deployed, the Reality Marble gives Edmond one benefit while in the real world. While undeployed, Edmond can slip into his Reality Marble and 'escape' the prison to appear elsewhere, giving him a means of escape. In order to do so though, he needs to have a destination he has been to in mind beforehand, causing him to only be able to teleport to places he has visited and seen in the present day.
While he is of the Avenger Class, Edmond loses access to the Reality Marble but can forcibly move his body at superhuman speeds, sometimes appearing as nothing but a blue light streaking towards his target. Changing direction causes a small explosion of blue energy and Edmond must slow down to the point that his body is visible to his opponent in order to attack (thus making the attacks difficult to avoid or block but possible with a high enough Agility score.). If pushed enough, Edmond can create copies of himself, though they have no substance and are more of an illusion than anything else.
________________________________________________________________________***_____________ Name: Chaud von Rozenkruetz Age: 25 Gender: Male Weight: 65kg Height: 175cm Elemental Affinity: Physical Alignment: Neutral ________________________________________________________________________***_____________ Magic Circuits Number:B Quality:B ________________________________________________________________________***_____________ Magecraft/Abilities: Chaud uses physical augmentation magic, increasing his speed, strength, and durability, with speed being his specialty. He is capable of using up to Double Accel for brief periods, doubling his speed to inhuman amounts, and his strength can be enhanced to allow him to bent metal with a single blow. While enhancing the toughness of his skin helps against bladed weapons, it will only slightly lessen the damage from bullets and do nothing against a Noble Phantasm of any kind. ________________________________________________________________________***_____________ Other Abilities: Chaud is skilled in the use of firearms, hand-to-hand combat, and medicine. ________________________________________________________________________***_____________ Mystic Codes/ Magical Items: Scythe: Chaud's scythe is his Mystic Code, allowing him to store mana to use for his spells incase of a prolonged fight. I also acts as a weapon for combat and is collapsible. ________________________________________________________________________***_____________ Weapons/ Other Belongings: Chaud carries several, small, semi-automatic weapons, a 1935 Beretta pistol, and grenades on his person for combat purposes. (no homing finger bullets or poison heart grenades though)
A locket with a picture of his wife and child. ________________________________________________________________________***_____________ Personality: Chaud is a soldier. He is serious, taciturn, and at times, completely cold-blooded. The sight of blood and violence do not bother him and he will not flinch at even the most violent of situations. To his enemies, he shows no mercy short of a quick death, especially to those who otherwise might die more slowly and painfully or even survive if left alone. To many, he is a cold and ruthless killing machine.
However, Chaud's humanity is far from lost. He is married and the father of a single child. He cares very much for his child and fights to make sure the world they grow up in is not as violent and war torn as the current one. His family is ever present in his thoughts and they are his primary motivation in this War. He is kind to bystanders of a conflict and will go out of his way to help those in need, especially women and children. Even will even spare what resources he can to help them out of a tough situation and will escort them to safety in the middle of a fight if he believes they will all make it out alive.
Background: Chaud was born into a family of magical soldiers, mercenaries for hire who worked for the Mages Association. on numerous occasions. the fourth generation of his family, Chaud displayed above average magical talents from a young age and was quickly expected to excel in his families business. His training began at the age of four and by the time he was fifteen, he had killed his first man. He was taught how to maintain and repair his weapons, how to take care of himself on the battlefield, how to follow orders, and other thing typical of a soldier. Unlike other soldiers, he learned magecraft, which his specialties in physical enhancements making him a versatile and deadly combatant, and how to fight other mages.
When he was 18, Chaud met his wife to be, Annamaria. The young woman saw something many didn't see in the young soldier and pursued him much to his chagrin at the time. Over the course of three years, she worked her way into his heart and got him to soften considerably, at least while outside the battlefield. His father disapproved of this development, saying it dulled Chaud's senses and made him more vulnerable in battle, but Chaud ignored him and eventually became engaged to Anna. His father, take exception to this, tried to have the young woman killed, but Chaud's mother, who enjoyed Anna's company and influence on her son, managed to warn him in time to save his beloved. Enraged by this, Chaud set out and killed his own father, proving himself the better mage and soldier.
Now a husband and recent father, Chaud fights in the War to secure his daughters future. He knows the odds of survival are slim and he has demanded a heft payment upfront to secure his family's future, as well as transport to America. He will give it his all to make sure his child has a better life then he did. And if God deems it, he will survive to see them grow up and live a happier life then he ever could. ________________________________________________________________________***_____________ Wish/Reason for Being in the War: For the world to be a more peaceful place, so that his child can grow up safely.
________________________________________________________________________***_____________ Name: Chaud von Rozenkruetz Age: 25 Gender: Male Weight: 65kg Height: 175cm Elemental Affinity: Physical Alignment: Neutral ________________________________________________________________________***_____________ Magic Circuits Number:B Quality:B ________________________________________________________________________***_____________ Magecraft/Abilities: Chaud uses physical augmentation magic, increasing his speed, strength, and durability, with speed being his specialty. He is capable of using up to Double Accel for brief periods, doubling his speed to inhuman amounts, and his strength can be enhanced to allow him to bent metal with a single blow. While enhancing the toughness of his skin helps against bladed weapons, it will only slightly lessen the damage from bullets and do nothing against a Noble Phantasm of any kind. ________________________________________________________________________***_____________ Other Abilities: Chaud is skilled in the use of firearms, hand-to-hand combat, and medicine. ________________________________________________________________________***_____________ Mystic Codes/ Magical Items: Scythe: Chaud's scythe is his Mystic Code, allowing him to store mana to use for his spells incase of a prolonged fight. I also acts as a weapon for combat and is collapsible. ________________________________________________________________________***_____________ Weapons/ Other Belongings: Chaud carries several, small, semi-automatic weapons, a 1935 Beretta pistol, and grenades on his person for combat purposes. (no homing finger bullets or poison heart grenades though)
A locket with a picture of his wife and child. ________________________________________________________________________***_____________ Personality: Chaud is a soldier. He is serious, taciturn, and at times, completely cold-blooded. The sight of blood and violence do not bother him and he will not flinch at even the most violent of situations. To his enemies, he shows no mercy short of a quick death, especially to those who otherwise might die more slowly and painfully or even survive if left alone. To many, he is a cold and ruthless killing machine.
However, Chaud's humanity is far from lost. He is married and the father of a single child. He cares very much for his child and fights to make sure the world they grow up in is not as violent and war torn as the current one. His family is ever present in his thoughts and they are his primary motivation in this War. He is kind to bystanders of a conflict and will go out of his way to help those in need, especially women and children. Even will even spare what resources he can to help them out of a tough situation and will escort them to safety in the middle of a fight if he believes they will all make it out alive.
Background: Chaud was born into a family of magical soldiers, mercenaries for hire who worked for the Mages Association. on numerous occasions. the fourth generation of his family, Chaud displayed above average magical talents from a young age and was quickly expected to excel in his families business. His training began at the age of four and by the time he was fifteen, he had killed his first man. He was taught how to maintain and repair his weapons, how to take care of himself on the battlefield, how to follow orders, and other thing typical of a soldier. Unlike other soldiers, he learned magecraft, which his specialties in physical enhancements making him a versatile and deadly combatant, and how to fight other mages.
When he was 18, Chaud met his wife to be, Annamaria. The young woman saw something many didn't see in the young soldier and pursued him much to his chagrin at the time. Over the course of three years, she worked her way into his heart and got him to soften considerably, at least while outside the battlefield. His father disapproved of this development, saying it dulled Chaud's senses and made him more vulnerable in battle, but Chaud ignored him and eventually became engaged to Anna. His father, take exception to this, tried to have the young woman killed, but Chaud's mother, who enjoyed Anna's company and influence on her son, managed to warn him in time to save his beloved. Enraged by this, Chaud set out and killed his own father, proving himself the better mage and soldier.
Now a husband and recent father, Chaud fights in the War to secure his daughters future. He knows the odds of survival are slim and he has demanded a heft payment upfront to secure his family's future, as well as transport to America. He will give it his all to make sure his child has a better life then he did. And if God deems it, he will survive to see them grow up and live a happier life then he ever could. ________________________________________________________________________***_____________ Wish/Reason for Being in the War: For the world to be a more peaceful place, so that his child can grow up safely.
True Name: Edmond Dantes Aliases: The Count of Monte Christo, Sinbad the Sailor, Abbe Busoni, Lord Wilmore Class: Assassin Gender: Male Height: 185cm Weight: 75kg Alignment: Chaotic Evil Wish for the Grail: That those who betrayed him never had.
Personality: A silent, passive individual, Edmond prefers to keep to himself and his master while silently observing those around him. When he is talked to though, he has is shown to be a kind and caring individual, who's main concern is for others rather then himself.
Underneath this kindness though is a calculating, possible cruel man who will aim to achieve his goals regardless of the costs. If someone dies or something is lost, as long as the desired result was obtained, there is no price too high and that he cannot get back later if needed be. That being said, he is capable of caring for his allies and holds them dearly, preferring to save them above all else. Property, titles, and possessions can be taken back. Time and lives cannot, a matter he is well aware of.
Background: The main character of Alexandre Dumas' The Count of Monte Christo, one of the most famous tales of revenge. A trader who had ascended to the rank of Captain, he was betrayed by three of his crew and the judge who was to overlook his trial and sent to the nightmarish prison, Chateau d'If, from which it was said no man could escape. While in the prison, he befriended a fellow prisoner, Abbe Faria, who educated him in many subjects and told him the location of a hidden treasure, before escaping by taking the place of Abbe Faria's body after their death.
Securing the treasure, he spent years plotting his revenge and upon arriving in the city where he had been betrayed, Marseille, he systematically ruined the lives of those men, taking their fortunes and reputations, but never their lives. Charms, money, knowledge, and influence where his weapons of choice and thus he got away with his vengeance without a single problem.
Stats:
Strength: D Endurance: B Agility: C Magical Energy: C Luck: B Noble Phantasm: C
As an Assassin Servant, or a Servant in general, Edmond is rather weak. His legend mentions no feats of strength or agility or magical prowess. He was, however, able to endure the hell of Chateau d'If and it seems as though events, even those he did not foresee happening, always turned to his favor after his betrayal.
Class Skills:
Presence Concealment: D As an Assassin, Edmond naturally has the Presence Concealment skill. However, as he was not trained in the art of stealth and he usually showed himself to his targets, it is exceedingly low.
Riding: C+ Edmond obtained the rank of First Mate and would've been Cpatain of a ship where it not for his betrayal, manifesting in the Riding skill, though he is only good enough to use regular vehicles and common mounts. However, he is particularly good with ships.
Personal Skills:
Determination of Steel: EX Edmond know what he wants and how to get it. He spent years planning his revenge and never gave up on it. This skill makes it impossible to deter him from achieving a goal he sets out to do. One can convince him to belay with but no amount of persuasion or illusions or obstacles will prevent him from reaching his goal.
Wisdom From Desperation: A Having endured the horrors of Chateau d'If and emerged wiser and more focused then before, Edmond gained the wisdom he needed to execute his plans and overcome his despair and doubt. This skill prevents any sort of mental disturbance from hindering Dante, making charming him or casting illusions on him almost impossible.
Golden Rule: A Having found the treasure of Abbe Faria, money is no problem for Edmond and it seems to find it way to him naturally.
Charisma: D Edmond was a charming man and capable of manipulating multiple people or commanding a crew. However, he was not able to lead an army or a country, thus the low ranking in this skill.
Noble Phantasms:
Name: The Monte Christo Mythology, The King of the Cavern Rank: C Type: Anti-Unit Description: A Noble Phantasm with an active and passive component. As an Assassin, the passive component is always active, hiding his true name and stats from anyone who tries to analyze him, giving them false or missing information in place of the truth. It also allows Edmond Dantes to use magical energy as a means to attack.
The active component can only be used if specific conditions have been met. The first condition is the defeat of Edmond or death of his master. The second condition is that he must be aware of who murdered his master in the case of their death but not his own.
Once invoked, Edmond assumes the form of his true class, Avenger, changing his stats and class skills and the nature of his second Noble Phantasm, while this Noble Phantasms passive effects remain in place. While in his Avenger form, he will relentlessly pursue the target of his vengeance until they are slain or Edmond is defeated once again. After he has dealt with his target, if Edmond was the one defeated, he will fade away instantly, regardless of any actions taken to keep him in the War. If his master was defeated, he will fade away again unless he has contracted with another Master since and if he has not sustained too much damage while in his Avenger form.
This Noble Phantasm cannot be forcibly activated, even with the use of all three command seals. Until the conditions are met, it's active component remains completely sealed. Additionally, if Edmond does not respect or view his master in a positive light, he cannot use the second component of this noble phantasm due to him seeing no need to avenge them.
Name: Tyger, Burning Bright, Enfer Chateau d'If Rank: C~A Type: Anti-Unit/Anti-Army Description: A Noble Phantasm that takes two forms, depending on if The Monte Christo Mythology's second effect is active or not.
As an Assassin Servant, the Noble Phantasm take the form of a C-Rank Reality Marble. When invoked the Marble takes the form of the island prison Edmond spent several years of his life in after being betrayed. Edmond can only take one target inside the marble with him and while inside, he gains several benefits. Additionally, enemies trapped inside have their Agility reduced down to E rank.
The first benefit is him gaining the Incitement personal skill, allowing him to enrage or torment his targets. Against most Servants and those who are more 'pure' the skill is C rank but against those who hold grudges. For those who hold grudges or are Servants classified as Anti-Heroes or Villians, the skill becomes C+. However, he must has knowledge of who he is talking to before hand in order to use this skill effectively (he must know about the Masters and know the True Name of Servants).
The second benefit he gains while inside the Reality Marble is that Edmond can ignore the laws of physics while inside it. He is able to freely walk on the walls and ceilings, can slip through the smallest cracks, and phase through objects as if they weren't there, effectively becoming a phantom of the prison while inside.
Even when not deployed, the Reality Marble gives Edmond one benefit while in the real world. While undeployed, Edmond can slip into his Reality Marble and 'escape' the prison to appear elsewhere, giving him a means of escape. In order to do so though, he needs to have a destination he has been to in mind beforehand, causing him to only be able to teleport to places he has visited and seen in the present day.
While he is of the Avenger Class, Edmond loses access to the Reality Marble but can forcibly move his body at superhuman speeds, sometimes appearing as nothing but a blue light streaking towards his target. Changing direction causes a small explosion of blue energy and Edmond must slow down to the point that his body is visible to his opponent in order to attack (thus making the attacks difficult to avoid or block but possible with a high enough Agility score.). If pushed enough, Edmond can create copies of himself, though they have no substance and are more of an illusion than anything else.