Age
11
Gender:
Female
Personality:
Amelia is a shy young girl with a kind heart and a great love for freedom. Socially awkward due to the little interaction she has had with others her age, she finds it hard to approach others or to reply when spoken to. When scolded or yelled at, she is more likely to curl up and take the verbal assault without any retort then she is to snap back. When she does snap, she holds nothing back and can truly show the passionate fire that burns within her, though sometimes she can push herself too far for her own good once angered.
Amelia's greatest loves are freedom and peace. She utterly detests those who pick on and bully others and constantly pick fights. She prefers to find the peaceful solution to problems and will pursue that method until forced to acknowledge it as no longer possible. While her distaste to violence also goes for pokemon battles, she acknowledges and takes part in the tradition, though she has sworn off using battle as a method to catch pokemon unless the pokemon she is after will only go with her after a battle.
Amelia's other great hate is being pitied due to her heart condition (see below). She wants people to see her for herself, not for her health.
Hometown:
Florasong
Background:
Amelia was born to a modest home in Florasong and is the only daughter of two caring parents. Some might say two overly caring parents. When their daughter had to be sent to the closest hospital at the age of one, it was revealed that her heart hadn't developed as it should, resulting in her suffering intense pain if she pushed herself to hard, and possibly worse if she ever tried to push beyond this. When she returned home after this revelation, Amelia's parents kept a very close eye on her and greatly restricted what she could and could not do, something she would come to compare as being a bird caught in a cage.
When she was still young, the age of six to be precise, Amelia began rebelling against her parents' regime, often sneaking out at night to have fun. Her favorite place to go was the local cemetery, where she would walk among the tombstones, monoliths, and other structures in peace and quiet, save for the company of the ghost-types that called this place home. While they initially played all kinds of pranks on her, she eventually got used to this and became good friends with them and she would come and visit them every night. When she began to pick up the town tradition of playing music, she would often play for her ghostly friends, slowly improving with their encouragement.
When she was nine years old, Amelia finally got caught during one of these excursions after she got a bit reckless due to succeeding for three years. A trainer caught her in the graveyard and returned her home after questioning the residents to find out where the girl lived. To say her parents where livid would be an understatement and Amelia quickly found herself being severely grounded. Unable to even leave her room, she sat on her bed and sulked for days, having nothing better to do and fearing what little freedom she had had was now lost.
Luckily, she had made some very good friends. The Ghost-type pokemon missed her and, after four days, began searching the town for her. When they found her, they undid the locks in her house and helped her escape into the night and to the graveyard once again. When she arrived, she was surprised and scared to find the trainer who had caught her waiting for her. Her fears were quickly dismissed though when the trainer apologized and told her he would help her in her escapades and even teach her how to battle, handle, and care for pokemon.
Little did Amelia know, but her new friend had more in mind than that. When he got word that a former rival was gathering trainers to compete in the Pokemon League, he reached out and contacted them about a young unknown who would otherwise be denied a chance to compete. With some careful planning between himself and Adriane, her mentor managed to help her get out of her parents' house before sending her off into the distance on the back of one of his pokemon. A bird finally free from its cage and able to explore the world and find her place in it.
Kind of Pokémon you like:
Ghost-Types
Quirks/Talents/Aspirations/Other:
Amelia's only aspiration is to live her life freely.
She is known to play the flute and keeps her original one on her to continue playing. The wooden instrument is known to let out calming, if eerie melodies
Has an intense fear of storms, though those caused by Pokémon do not bother her for some reason.
Due to her time spent with Ghost-types, she has developed a bit of a sixth sense for them, allowing her to know when they are around and what direction, as well as letting her get along with them more easily.
Heart condition that acts up when she physically pushes herself too far. Most of the time it just causes her severe pain, but in the worse cases, she can begin coughing up blood. She can still walk for a full day so long as she paces herself and can run in short sprints.
Items:
6x Potion, 2 pokeballs, 1 pokedex.
Pokédollars:
3500p.
Phantump
Gender: ♂
Type:
Ghost/Grass
Personality:
The typical trickster personality associated with Ghost-types, Phantump is a mischievous, fun loving little pokemon who loves to scare others. It has no malicious intent when doing so and simply enjoys the reactions it gets from said tricks. It is still a child at heart and craves attention, a possible reason behind it's love for scaring others
Quirks/Talents/Aspirations/Other:
To scare every person IN THE WORLD!
Level:
5
Moves:
Astonish
Tackle
Branch Poke
Ability:
Harvest, allowing the pokemon to recover a berry after consumption or being used for Natural Gift or Fling
Held Item:
None
Gender: ♂
Type:
Ghost/Grass
Personality:
The typical trickster personality associated with Ghost-types, Phantump is a mischievous, fun loving little pokemon who loves to scare others. It has no malicious intent when doing so and simply enjoys the reactions it gets from said tricks. It is still a child at heart and craves attention, a possible reason behind it's love for scaring others
Quirks/Talents/Aspirations/Other:
To scare every person IN THE WORLD!
Level:
5
Moves:
Astonish
Tackle
Branch Poke
Ability:
Harvest, allowing the pokemon to recover a berry after consumption or being used for Natural Gift or Fling
Held Item:
None
Gender: Female
Type: Ghost/Fairy
Personality: (Up to player.)
Quirks/Talents/Aspirations/Other: (Up to player.)
Level: 5
Moves: Splash, Astonish, Scratch, Copycat
Ability: Disguise Once per battle, the shroud that covers the Pokémon can protect it from an attack.
Held Item:
Gender: N/A
Type: Ghost/Ground
Personality: (Up to player.)
Quirks/Talents/Aspirations/Other: (Up to player.)
Level: 5
Moves: Astonish, Mud Slap, Defense Curl
Ability: No Guard The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. (
Held Item:
Gender: N/A
Type: Ghost/Ground
Personality: (Up to player.)
Quirks/Talents/Aspirations/Other: (Up to player.)
Level: 5
Moves: Astonish, Protect, Haze
Ability: Wandering Spirit The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.
Held Item: