Finished a second character, hopefully in time =]
general information
βββββββββββββββββββββπ name: Beatrice L. Marcangelo
π nicknames: Biff
π gender: Female
π species: Demigod
π occupation: Full-Time Camper
π age: Eighteen
π birthday: 3rd of March
π place of origin: Liverpool, England
π camp cabin: Cabin Seventeen
π appearance: Short, strange and starey. Biff stands at slightly below average height β 5'2", not counting the heel of her Doc Martins β but is no less intimidating for it. Her broad shoulders say that she packs a punch. Her buzzed hair screams 'skinhead', at least to those who can't distinguish punk rock from fascist. She counteracts the purple circles of sleeplessness under her eyes with haphazardly applied eyeliner, and her thin lips are painted with lipstick a few shades too dark to be flattering. Makeup is the only reminder on a flat-chested, blocky frame that Biff is a girl, not just a feminine boy.
According to her, ratty old t-shirts and jeans that have seen too much wear and too few washes are suitable for all occasions. She doesn't update her wardrobe often, choosing to pick up what she owns from thrift shops and charities before hitting the high street and forking over cash to The Man. Biff does have a trademark look of her own in a warm, moth-eaten and paint-splattered leather jacket from the 1960s.
π nicknames: Biff
π gender: Female
π species: Demigod
π occupation: Full-Time Camper
π age: Eighteen
π birthday: 3rd of March
π place of origin: Liverpool, England
π camp cabin: Cabin Seventeen
π appearance: Short, strange and starey. Biff stands at slightly below average height β 5'2", not counting the heel of her Doc Martins β but is no less intimidating for it. Her broad shoulders say that she packs a punch. Her buzzed hair screams 'skinhead', at least to those who can't distinguish punk rock from fascist. She counteracts the purple circles of sleeplessness under her eyes with haphazardly applied eyeliner, and her thin lips are painted with lipstick a few shades too dark to be flattering. Makeup is the only reminder on a flat-chested, blocky frame that Biff is a girl, not just a feminine boy.
According to her, ratty old t-shirts and jeans that have seen too much wear and too few washes are suitable for all occasions. She doesn't update her wardrobe often, choosing to pick up what she owns from thrift shops and charities before hitting the high street and forking over cash to The Man. Biff does have a trademark look of her own in a warm, moth-eaten and paint-splattered leather jacket from the 1960s.
relationship information
ββββββββββββββββββββββββββπ status: Single
π sexuality: Homosexual
π partner: None
π father: Felice Marcangelo, 36 (Artist)
π mother: αΌΎΟΞΉΟ - Iris, Goddess of the Rainbow
π siblings:
π legacy: Ξ€ΞΟΞ½Ξ· - Techne, Personification of Art and Skill
π pets: Orlando
π other: N/A
π sexuality: Homosexual
π partner: None
π father: Felice Marcangelo, 36 (Artist)
π mother: αΌΎΟΞΉΟ - Iris, Goddess of the Rainbow
π siblings:
π legacy: Ξ€ΞΟΞ½Ξ· - Techne, Personification of Art and Skill
π pets: Orlando
π other: N/A
personal information
ββββββββββββββββββββββπ personality: Why are short people so mean? Because they're closer to Hell. Biff is very unlike most people's expectations for a Daughter of Iris. She's grim, dour and deadpan. She loves the colour black. For eighteen years she has stood by her existence as someone who hates most everything β people, bright colours, human beings, rainbows, sentient life β and seems to have successfully separated herself from her divine parentage. In everyday life, Biff is prickly, like a hedgehog. Her tongue is sharp and her wit is quick to turn on others if provoked. That said, she is not without friends. Some folk like that kind of thing. Others persisted long enough to learn that, beneath a hard outer shell and a layer of venomous wafer, Biff's misery does love company.
Biff is easy to please. She has a wicked sense of humour that may or may not include sick jokes and crude pranks, but ultimately it's not hard to make her laugh, especially when it comes to watching masculine, manly men in action. Naturally, she has her own weak points too, but upholds a particular code when it comes to arguments that devolve into slinging slurs. Someone once said to her that if she wanted to insult someone, she better be able to handle it in turn, and Biff most certainly can, thick-skinned as she is. She even delights in it.
It is difficult to manipulate Biff because she doesn't act on her emotions. She is not easily guilted, appeals to her better nature go unanswered, and it goes without saying that showing a little vulnerability is too much to ask her. Biff's a ball of witty one-liners constantly keeping others at arm's length, even those few friends she can keep.
When it comes to her interests, Biff is an artist. It must be a curse (from Techne, perhaps) that plagues her family; one that has had generations untold try and fail over and over again in the pursuit of perfect craftsmanship. Her father is a painter. So is she. Biff is another victim of an inherited obsession with art, and often it is hard to drag her away from a piece once she's started. It's one of her few passions.
π likes: Protests, painting, punk rock and Britpop, card games.
π dislikes: Rainbows, physical activity, mornings.
π hobbies: Art, street-racing, archery, social media.
π strengths: Creative, fearless (a real daredevil), whiz-kid when it comes to technology.
π weaknesses: Immovably stubborn, rebellious in spite of herself, deep-seated abandonment and trust issues.
π biography: The beginning of Biff's story begins with her father, Felice, who was admirably under-prepared to have a daughter at eighteen. It went a bit like this: her father was a lazy, peace-loving stoner in his last year of high school who excelled in one class only. His paintings were worthy of scholarships and prizes in competitions, though his ambition (or lack thereof) would limit him to fame on a local scale only. At some point, he painted a portrait of a summer fling he fell in love with. So enamoured with her likeness, the Goddess of the goddamn Rainbow gave him a gift, and then nine months later, another gift.
It's not really a love story, not even when her Dad's the one telling it β and he's the one that's carried a torch for her Mum for all these years.
Though they did have an extensive family to fall back on in emergencies, Biff's earliest memories are of their old flat, with the living room turned into a nursery and the single bedroom transformed into an artist's workshop. The constant smell of fresh paint in every room in the house. Her Dad filled in the gaps in their income with the odd decorating job, mostly cash in hand, but for the most part he was always home to stumble through raising a daughter.
His free-range parenting influenced Biff greatly. The knowledge that she would always have someone fighting on her side regardless of what she wanted to do β be it truancy or vandalism or cutting her hair boy-short and moping around shopping centres all day β inevitably produced the anarchist that is the Daughter of Iris.
Biff only found out about her godly heritage when she was fourteen when a great beast attacked a rave she had snuck into. Saved by satyrs, she was quickly whisked away to Camp Half-Blood with barely a chance to say goodbye to her Dad. To say that she was irate would be an understatement. How could anyone be okay with being torn away from their (only available) parent so suddenly? And to have Iris barge in on her life as if she belonged there... Suffice it to say that Biff was 'uncooperative' and still is. The life of a demigod is no less outlandish to her, even now after several years at camp. One of the main differences is that she now has a parental figure to blame for all her problems in the Goddess of the Rainbow.
Biff is easy to please. She has a wicked sense of humour that may or may not include sick jokes and crude pranks, but ultimately it's not hard to make her laugh, especially when it comes to watching masculine, manly men in action. Naturally, she has her own weak points too, but upholds a particular code when it comes to arguments that devolve into slinging slurs. Someone once said to her that if she wanted to insult someone, she better be able to handle it in turn, and Biff most certainly can, thick-skinned as she is. She even delights in it.
It is difficult to manipulate Biff because she doesn't act on her emotions. She is not easily guilted, appeals to her better nature go unanswered, and it goes without saying that showing a little vulnerability is too much to ask her. Biff's a ball of witty one-liners constantly keeping others at arm's length, even those few friends she can keep.
When it comes to her interests, Biff is an artist. It must be a curse (from Techne, perhaps) that plagues her family; one that has had generations untold try and fail over and over again in the pursuit of perfect craftsmanship. Her father is a painter. So is she. Biff is another victim of an inherited obsession with art, and often it is hard to drag her away from a piece once she's started. It's one of her few passions.
π likes: Protests, painting, punk rock and Britpop, card games.
π dislikes: Rainbows, physical activity, mornings.
π hobbies: Art, street-racing, archery, social media.
π strengths: Creative, fearless (a real daredevil), whiz-kid when it comes to technology.
π weaknesses: Immovably stubborn, rebellious in spite of herself, deep-seated abandonment and trust issues.
π biography: The beginning of Biff's story begins with her father, Felice, who was admirably under-prepared to have a daughter at eighteen. It went a bit like this: her father was a lazy, peace-loving stoner in his last year of high school who excelled in one class only. His paintings were worthy of scholarships and prizes in competitions, though his ambition (or lack thereof) would limit him to fame on a local scale only. At some point, he painted a portrait of a summer fling he fell in love with. So enamoured with her likeness, the Goddess of the goddamn Rainbow gave him a gift, and then nine months later, another gift.
It's not really a love story, not even when her Dad's the one telling it β and he's the one that's carried a torch for her Mum for all these years.
Though they did have an extensive family to fall back on in emergencies, Biff's earliest memories are of their old flat, with the living room turned into a nursery and the single bedroom transformed into an artist's workshop. The constant smell of fresh paint in every room in the house. Her Dad filled in the gaps in their income with the odd decorating job, mostly cash in hand, but for the most part he was always home to stumble through raising a daughter.
His free-range parenting influenced Biff greatly. The knowledge that she would always have someone fighting on her side regardless of what she wanted to do β be it truancy or vandalism or cutting her hair boy-short and moping around shopping centres all day β inevitably produced the anarchist that is the Daughter of Iris.
Biff only found out about her godly heritage when she was fourteen when a great beast attacked a rave she had snuck into. Saved by satyrs, she was quickly whisked away to Camp Half-Blood with barely a chance to say goodbye to her Dad. To say that she was irate would be an understatement. How could anyone be okay with being torn away from their (only available) parent so suddenly? And to have Iris barge in on her life as if she belonged there... Suffice it to say that Biff was 'uncooperative' and still is. The life of a demigod is no less outlandish to her, even now after several years at camp. One of the main differences is that she now has a parental figure to blame for all her problems in the Goddess of the Rainbow.
demigod abilities
ββββββββββββββββββπ photokinesis: Biff can manipulate light in its most basic form, turning it into a tangible weapon or defense (beams that hurt when they hit or blinding flashes) or β as is more her style β using it to create illusions from a simple mirage to a full out hallucination. Naturally, she can also summon rainbows.
π speed of light: She's not too fast, but Biff can channel her god-given powers to travel at superhuman speeds for a short time. This is a throwback to her mother's role as a messenger, although any attempt to get Biff to work as some kind of courier will generate the same response: "Do it yourself, loser."
π connections: No matter where she is in the world, Biff is able to get a signal on her mobile phone (or rather, send and receive messages via it). Similarly, she gets WiFi even in the middle of nowhere. In a pinch, any message she attaches to any kind of bird will reach its intended destination, even if said creature has never been trained to deliver them.
π speed of light: She's not too fast, but Biff can channel her god-given powers to travel at superhuman speeds for a short time. This is a throwback to her mother's role as a messenger, although any attempt to get Biff to work as some kind of courier will generate the same response: "Do it yourself, loser."
π connections: No matter where she is in the world, Biff is able to get a signal on her mobile phone (or rather, send and receive messages via it). Similarly, she gets WiFi even in the middle of nowhere. In a pinch, any message she attaches to any kind of bird will reach its intended destination, even if said creature has never been trained to deliver them.
weaponry
ββββββββββπ weapon(s): Biff's preferred weapon is the bow and arrow. She doesn't name her weapons, because doing so is for twats. Her set was an apology gift from Iris, designed in her own perception of her daughter's style. The bow transforms into the charm on a necklace when not in use, while three non-standard arrows (which, by the way, produce a rainbow trail when used) consistently replenish themselves as earrings when used up.
theme song
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