Elizra Solakadat
"Let the flames burn as bright as the sun- so that none may hide in the shade."
Age:
84. Looks to be in her mid thirties.
Gender:
F
Race:
Half-Elf
Appearance:
It is rare to find a half elf quite like Elizra Solakadat. Although her height is not unusual, nor how the years have gracefully passed over her, her build certainly is. Muscular and with a habit of swinging a greatsword rather than firing a bow or using a rapier, Elizra's passing is heralded with the smell of smoke etched into her armour and skin, and her eyes crackle with an inner flame.
Personality:
A brief summary of the characters personality and how they generally act. This will be quickly shown in our posts, however always good to summarise before hand so we can get a good feel for the character.
Personality:
A brief summary of the characters personality and how they generally act. This will be quickly shown in our posts, however always good to summarise before hand so we can get a good feel for the character.
Personality
Elizra is a rather no-nonsense kind of individual; she was raised in a dwarven hold, after all. She takes pride in her work and in the duties she carries out for people, refrains from swilling ale like a pig, and can make some mean elvish cooking when she gets the chance to. If it wasn't for the gruff exterior and her habit of swinging a two metre long sword around, she'd probably be quite popular.
Class/Skills
Elizra is a forge cleric; but not in the traditional sense. Although strictly speaking she is a Sonnlinor, being a dwarven-trained cleric of the God Moradin, the half-elf takes a more egalitarian view towards gods and how they influence her. Rather than dedicating her life and worship towards one entity, she instead calls upon every god of making and unmaking in her work- a true cleric of the forge, rather than individual components.
In practice, this means that Elizra is not only a superlative craftswoman, even by the standards of the dwarves that trained her, but that her magic is rarely supplied by a single entity. This has its ups and downs- not dedicating herself to one person means that her pleas are far more likely to be heard and acknowledged, but at the same time, what God gives away their greatest power to one that doesn't even worship them in their entirety? Not many.
Equipment:
History:
Unknown to Elizra, her family has been touched by Selune's castouts since the very beginning. When she was a child her elvish father went missing, turning up later seemingly torn apart by a large beast. Soon after that night, therianthropes terrorized the town, and with infant in tow, her mother fled, into the mountains and towards what she knew would be safety, if not acceptance.
The shield dwarves, much to her surprise, were more than accomodating however. Growing around a society as filled with craftsmen and women, the half-elf's eye for delicate creations served her well in making artwork, but it was in weapons of war that her expertise truly lay. Taken under the wing of a prominent clan crafter, and swearing an oath to pass on her skills to nobody else, she would sally forth into the world, an irrepressible and very human instinct of wonderlust driving her.
With some experience under her belt she now seeks to make a true difference in the realm. Those that slew her father and terrorised her old home will be driven out by steel and flame... And she is more than happy to provide both.
"Let the flames burn as bright as the sun- so that none may hide in the shade."
Age:
84. Looks to be in her mid thirties.
Gender:
F
Race:
Half-Elf
Appearance:
It is rare to find a half elf quite like Elizra Solakadat. Although her height is not unusual, nor how the years have gracefully passed over her, her build certainly is. Muscular and with a habit of swinging a greatsword rather than firing a bow or using a rapier, Elizra's passing is heralded with the smell of smoke etched into her armour and skin, and her eyes crackle with an inner flame.
Personality:
A brief summary of the characters personality and how they generally act. This will be quickly shown in our posts, however always good to summarise before hand so we can get a good feel for the character.
Personality:
A brief summary of the characters personality and how they generally act. This will be quickly shown in our posts, however always good to summarise before hand so we can get a good feel for the character.
Personality
Elizra is a rather no-nonsense kind of individual; she was raised in a dwarven hold, after all. She takes pride in her work and in the duties she carries out for people, refrains from swilling ale like a pig, and can make some mean elvish cooking when she gets the chance to. If it wasn't for the gruff exterior and her habit of swinging a two metre long sword around, she'd probably be quite popular.
Class/Skills
Elizra is a forge cleric; but not in the traditional sense. Although strictly speaking she is a Sonnlinor, being a dwarven-trained cleric of the God Moradin, the half-elf takes a more egalitarian view towards gods and how they influence her. Rather than dedicating her life and worship towards one entity, she instead calls upon every god of making and unmaking in her work- a true cleric of the forge, rather than individual components.
In practice, this means that Elizra is not only a superlative craftswoman, even by the standards of the dwarves that trained her, but that her magic is rarely supplied by a single entity. This has its ups and downs- not dedicating herself to one person means that her pleas are far more likely to be heard and acknowledged, but at the same time, what God gives away their greatest power to one that doesn't even worship them in their entirety? Not many.
Equipment:
- Paragon. A silver greatsword just barely shorter than she is, Paragon was made by her own fair hands and has been her preferred method of slaying foes for a goodly while now. With her forgemagic, she can imbue the weapon with magical properties- vital when facing the kinds of creatures that silver alone cannot cut deeply enough.
- Half-Plate. A breastplate, armguards, greaves and a helmet, worn to ensure that her insides stay on the inside. She tends to wear her helmet only when she expects combat to occur soon- otherwise trusting on reflexes and being able to parry blows with Paragon.
- Standard clerical travelling supplies. Vestments, religious books and iconography, incense, smelling salts and for her, her blessed smithing tools. Carried in a backpack alongside her travelling supplies.
- Survival gear. Everything needed to keep yourself going out in the wilds without needing to rely on magic. A bedroll, firestarters, a tent, rations... The works. All neatly packed away into her rucksack, which she carries with her everywhere.
- Ritual ingredients. Silver powder, purified water, agents and reagents that she needs in order to carry out the ceremonies that a wandering cleric might be called upon to supply to a frontier town. With these, she can bind people in matrimony, consecrate water, ward a person from evil spirits for a short period of time and many more effects, as long as she has the time to sit down and prepare.
History:
Unknown to Elizra, her family has been touched by Selune's castouts since the very beginning. When she was a child her elvish father went missing, turning up later seemingly torn apart by a large beast. Soon after that night, therianthropes terrorized the town, and with infant in tow, her mother fled, into the mountains and towards what she knew would be safety, if not acceptance.
The shield dwarves, much to her surprise, were more than accomodating however. Growing around a society as filled with craftsmen and women, the half-elf's eye for delicate creations served her well in making artwork, but it was in weapons of war that her expertise truly lay. Taken under the wing of a prominent clan crafter, and swearing an oath to pass on her skills to nobody else, she would sally forth into the world, an irrepressible and very human instinct of wonderlust driving her.
With some experience under her belt she now seeks to make a true difference in the realm. Those that slew her father and terrorised her old home will be driven out by steel and flame... And she is more than happy to provide both.