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5 yrs ago
Current What lies in the hearts of the drae if not madness? - Ma'doc
5 yrs ago
Replies will be coming out in a few days. Been down sick.
5 yrs ago
"Fly you fools!"
3 likes
6 yrs ago
To everyone waiting on replies. They most likely will be out tomorrow or Saterday. I need to get a part for my computer!
1 like
6 yrs ago
Sorry if replies are a bit slow. Dealing with a headache.
4 likes

Bio

Hello! I'm LadyRunic! But you knew that...

I love most types of Role Play, but by far my favorites are those that are well thought out and worked with. Especially when you can find a group you can work well with. I love books- So many books. It's a running bet that I will become buried under a pile of said objects one day... I'm a tad busy, and when an Rp really catches my interest I'm inpatient for posts. It's like reading a good book and getting stuck on a cliff hanger.

You can generally expect posts regularly once a week if not more.

I've RP'd for the better part of fourteen years, so I can honestly say I have some experience and I've developed the understanding of what I expect of a partner in a one-on-one or a group. I'm also the sort who will speak up and point out something if it looks off or forms a problem to me. I spent most of a year once stuck in a Voice Chat Rp that was hell on Earth, so I'm straight forward when I need to say something. I expect this in return from my Rpers and DMs. I want to improve my writing and love constructive criticism.

Most Recent Posts

The night was crisp with the chilled air that signaled the snow from the tops of the mountains. To some, this would be a warning of storms and fall that was to come, but to the small village of Norn it was just a reminder that even in their summer the nights were crisp and summer would not last. The fields were in full flourish and a regular target for an easy meal from the local wildlife. So Norn residents had taken up putting up sentries. To discourage the thieving beasts and if any were to try, the meat was always welcomed. The fields and their yields were precious things to the Northern tribe. For grain, and corn kept longer than meat or fish and was far more steady a source. Hard-won from the mountain's valley. Not to say they did not have bad years, but those were discounted as bad luck or the work of evil spirits. The displeasure of the Earth. So for that year, the offerings would triple in hopes of appeasing the angered being so their crops would flourish the next growing season.

However, this was not the only reason the sentries had been posted. For this was the first year the village had called to do such a thing. Something that had taken much thought from the local wiseman and the Chief. The village was not so close together and along with the great fields of grains and corn, were the more private gardens of roots and herbs. The private huts that housed each families' meat well off the ground, a precaution from the enterprising predators during the lean times of winter. Though some preferred to dig cellars, large holes covered with stone or wood. The houses themselves were mostly wooden, with dirt flooring though older houses had taken stone and many had woven reed mats across them. Roofs were of thatch, wood or the rare tiles if one was a bit more flashy with their good fortune. But the latter was rare for clay had more and better uses than being put upon a roof. The roads were dirt, some stones packed into them closer to the center of the village. For flat stones, when not needed for a house, were agreed that they would do better to be added to the village's streets, for the mud of winter made things difficult and frozen mud had made more than one set of boots ruined. And so the large wooden platform- the speaker's stage- where wiseman, Chief or another would speak to large gatherings was set near the center of the village. To one side was a large fire pit. A communal fire that was used during feast days, to burn the sacrifices, or when game was too large to store away all the meat and the village would revel in the bounty. The stones about it were blackened with the heart of large bonfires and ashes lingered within the pit. Small pockets of embers kept alive by the curious child, or the tidbits of offerings that people would toss in to let burn and carry a pray to the spirits.

Still, the leaders of the tribe were worried and they were not alone. For hunters had returned with strange reports of odd tracks and missing kills. Things that could be explained away as a beast or animal of the forest. But one had returned held up between two friends, his blood flowing from a cut in his scalp. His arms covered in scratches from something's claws, and bite marks upon his same arms and one upon his throat. He babbled about an evil spirit in wolf shape and spoke his story only to the chief and wiseman as the latter tended to him. He had been hunting, as was obvious. But when he had taken aim at a wolf who was feasting upon a rabbit, the arrow had been led astray! For no wolf would know he was there no matter how crafty, and his arrow would not have missed! When the wolf turned upon him, he shot again and this time the arrow had struck a tree that the wolf had dodged about. An evil spirit for sure! He did not get a third shot before the beast was upon him, a large slamming of their power upon his head and he had fallen to be savaged. The two other hunters agreed they had heard snarls and raging of a wolf and when they had come, they had seen the wolf-like figure disappearing. A creature possessed by an evil spirit, though they had no more than a glimpse of the fur and rustle of leaves as it passed. They had gone off hunting for the spirit several times after that, but never did they see it. So the two hunters and their wounded friend grumbled and spit. Making wards against bad luck and too the precaution to never enter the woods at night. The wiseman had thought upon this and had said his piece in the fact that he would think longer upon it. He would also seek out what spirit they angered, or who might have been sent against them. "Though-" He said. "I do believe it is of the North. For the Wolves of the North are most deadly and should it have descended from the plains of ice then it will be even more so."

So his warning was headed and the chief did not look askew at foreigners. For they were not of the great glacier that lay to the East in the valley between the mountains. So now he looks upon this clear, summer day and wonders what the world will bring. And if that spirit has left for good. His problems as chief were many, and many were petty. This was neither part of the many, nor was it petty. The man sighed and went to whittling his new knife hilt upon his door's stoop while he waited for breakfast. Many of the other villagers were either leaving to fish or hunt or waiting for the sun to break the haze of morning to begin their days. The odd man stumbled from one of the largest buildings in the settlement. The mead hall that the southerners called a 'tavern' or 'inn', depending on wether they meant to stay the night on the rough pallets of straw next to a great hearth that kept the place cozy. While Norn did see a decent amount of traders, the inn more often got its goods and barter from the local hunters who regaled each other with tales of bravery. Across the way from his own house however, he grinned as the burly blacksmith stirred up his forge. A trader had stopped by the town and his rickety cart had broken a wheel. Hod, the smith, would find good trade in replacing it though the trader was in no hurry. The man had come for the market day, where folk would trade and barter goods and services with each other and bring their grievences to him to be judged. Every fortnight it came, and every fornight someone got drunk enough to challenge the spirits. The chief was hopeful that this time the market would not be interrupted by Lutter stumbling into the mead hall raving about a spirit beast attacking him. It laid with Taver, their healer and wiseman, to garner answers on the matter. He had asked for more time and in two more days an answer would be had.

A raven looked down at the man from the roof and squawked. A reminder of Fate and Change, or so thought the man. Who would walk into the stream of Fate or fight it's currents today?
@Blizz Don't apologize! You are entering a new world and each world operates differently. I'm just bringing up questions I have, such as the skills and how the world operates and being tough about it. It's stuff to think about and when you are in the heat of the situation I don't want you to get upset because you missed something vital.
@Blizz A bit of clarification. The East and the people there are off-limit, and it would be very hard to get to them. They are blocked from the mountain passes by a glacier and the Southern Kingdoms who are openly hostile with them. They are openly known as hostile so it would be a generally bad idea to go there. However, your character could well have traveled to the Southern Kingdoms and such, but her magic would make people shy away from her as it's not 'natural'. Their view of magic is dimmer and more rigid. She could have also easily gone west as much as she could which is where the most prosperous Northern villages, they have access to the sea which allows them more trade and access to go raiding. I hope this helps.

All this considers also how she is living while doing this traveling? How is she getting food and a place to sleep? Plus not being attacked by bandits, thieves or anything of the sort? She has no skills to help her hunt, start a fire, fish or defend herself? A beauty such as her would be attacked on the road and propositioned many a time spooky powers or no, and there are some who would not take no for an answer. Just something I noticed and I'm bringing up to make you aware you have only the basic ability to defend and provide for yourself.

A typo I presume, you have her age at thirty six and still she left her village at twenty and it's been two decades later.

Also, please pay close attention to the time period, not only that but your character has been travelling in the sun, unless she's been doing all her travelling by night, she would have had some tan and after forty years of life she would not be living with no blemishes. This is a very rough world and she would have scars from encounters with wild animals, people, accidents over the course of twenty years on the road. Your character is a traveller, the only way she could stay unblemished was by being the wife of a powerful chieftan or jarl. The picture has no real influence on your character in the slightest. She hardly looks past her twenties and certainly does not look relevant to the time period.

Also, I while what you have is similar to Necromancy/Druidism there is no real name for them yet. Magic is in it's infancy so to speak. And please keep in mind what I said about books. Especially with the background you chose. She's most likely never seen a book and certainly has no real need to learn to read other than the Northern runes.
@Blizz Which works well and I dont mind the name but people will get confused as Seers do different things. As for the West bit... Again, I ask what West? She can travel the North as much as she likes, but North West would be along the coast or in the Sea as that is what is west of the Northerners as they are a culture that goes viking. So they are richer than their kin who stay inland and they would be far more leery of a girl speaking in tongues with the dead.
@Blizz I like the general idea, but I have a few problems. First off, I don't mind pictures, but I would like the appearance to be written out and any pictures to be appropriate to the time period. And I can promise you a forty year old woman who is essentially a very old woman and could have a grandchild on the way would not look like that. And you need to fill out the Kin. That's where your character comes from, where they were raised.

As for the magic bit, remember magic is rare and the one you've chosen is going to be frowned upon in general. It's not wise after all to mess with the dead, so be aware of that. Also, I wouldn't call it Seerism. Seers see into the future or the hearts of men. Which you need to add as she does have some foresight- the wolf incident from her childhood. What magic you are using are more along the lines of necromancy to speak to the dead, druidism of sorts for spirits and animals. For her age, her magic absolutely be this developed.

Be aware in this timeframe, paper/parchment is expensive and generally writing is kept to the nobles and those with money to spend in the South. So maps would be made on hides, wood, stone and memory.

Now for your biography. It's good but the people to the West? Do you mean a Northern Tribe in the western part of their territory near the sea? There are the Easterns but I'm not allowing people to play as them at the current point in time. And if she was born in the North, there would be snow. The Northerns live tucked up against a large mountain range, and you would not be wrong to compare them to the Norse folk. Also, where are her parents in all of this? Where are her siblings? The biggest problem I have is the fact the magic that would put a girl who was well into her teen years and could be getting ready to consider a potential husband in another few years to admitting she heard voices and that the tribe would completely believe her without some serious doubts? Let alone considering she might be the cause of the wolf attack! Crows/ravens are seen as thieves of crops and warnings of death. There is a certain respect for them for they are sly and clever creatures, but they are connected to death for a lot of people. I could see some tribes embracing the birds, but I would need some good reasoning.

It's not a bad idea, and I'm rather interested in the character! I would just like to see it more embracing the time period and I'm always around for questions if you would like to ask anything.

@Cyrania A reminder since I've looked over your character sheet again, but please put Northern as your Kin rather than unknown since your character was raised there. The mix of Southern/Northern is rather common on the complicated border between Tribal North and Kingdom South, so I like that. But for all the important things pertaining to kin, she is Northern as she was raised in Norn.

I will be putting the finishing touches on the first post and have it up tomorrow. I will also post a warning that while I'm more than willing to answer questions in whatever detail you need, actual posts from me are rare on the weekend due to my work. My apologies for that.
@Omni5876 I figured I'd leave that to you incase you want to note anything in your CS as the Rp progresses.
@Cyrania @Omni5876 Forgot to tag you two into the prior post. But the link is there for you.
@CosmicVixen Lovely to hear and if you have any questions, just ask away!
I put the actual casual Rp up, and I'll be posting something to it tomorrow. I have the base down, I just need to clean up the details. The link is right there for people who want it.


The sun is just beginning to rise upon the start of human kind- among others- in this world of harsh reality. A small village, nestled within a mountainous valley is stirring. A large platform and a fire pit in the middle of the jumbled together structures. The houses and homes looking raw and built with the mind of winter snows. Small herds of tamed animals hover about still wandering off into the forest to live rather than staying put. Smaller fields look sorry with the little yield they give. But, there is a certain security and prosperity about the village. Leather and furs tan, hunting weapons, and a fisher's tools can be seen in stages of making.

Elsewhere, waking in the dawn, a raven takes wing. The southern seas and oceans are warm and bountiful giving way to small tribes that had dared to claim land and form cities. To self-proclaimed councils and kings clashing against one another. Farms give excess, craftsmen are becoming more prevalent, iron is being forged. Life is easy among plains and forests yielding bounties of their own. and the rivers streaming from far away mountains. But ever as the raven flies the ocean turns to the north. It's waters becoming frigid and cold. There are few such bounties in this land. The North is a place of different hardships. Farming is only beginning to be viable as basins in the mountainsides are carved out. Most tribes still relying on hunting, gathering, and perhaps the ever-so cautious raid upon their southern neighbors. The mountains that keep some secluded against their eastern sea and the great forests within its fingers, grasping the small tribes to its shadow. Turning west, the mountains reach higher. Up there- this bird cannot go. For behind the great spires. A new plain lies- a glacier. The impassable plains of ice.

There is more danger than the North men know. To the east are another group of people. The desert folk are said to be ancient southern folk who were banished into the great plains, high cliffs, and deserts of the east. They come raiding, taking what they wish. The great glacier that carves the mountains protects the North from these folk. None would cross a blinding light, missing food, water, and fire.

This is the world of Dissansel. New in its time, it's not a world of simple labors. For among all it's people walk those with special abilities. Bards, as they are known in the south. Skalds or shamans in the north. They are regarded either as a blessing or a threat. But always with suspicion. They may control the very elements of nature but at a price.

Landing the raven, watches the village. Curious to see if life will unfurl her wings and fly with him. Or if it shall fall into the jaws of destruction once more.

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Starting in the village called Norn and the surrounding valley, then I'll start tossing a spiel of problems at you. You can choose to travel or remain in place or whatever! Let's see what happens
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