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Recent Statuses

6 yrs ago
Current Discord crashed lads. Can't get back in.
1 like
7 yrs ago
I've opened art commissions up, anyone who wants relatively cheap art PM me here or on Discord: LeeRoy#8459
1 like
9 yrs ago
[quote=@Rilla] DID YOU JUST TRY AND CLOTHESLINE ME, YOU LITTLE SHIT [/quote]
1 like

Bio





"If you kill a man, you scorn his wife. If you kill his wife, you scorn her child. If you kill her child, you scorn his village. If you kill his village, you scorn the kingdom. If you kill the kingdom you scorn an empire. If you kill an empire, then who is left?"

Most Recent Posts

@DLL
It's chill my dude.

I too am a flake.
@Rilla How about maybe?
@MelonHead
They're programming videogames right now, so it's totally up in the air whether or not they'd be roleplaying. But I consider Tantalum my foil, since he's way more level headed than I am. And he's got a widely differing opinion than myself. It's to give a significantly different view on the issues at hand than a view that I would own my own or from someone of a similar mindset to my own.
1: No tier limitations, save Ultra-High and God-Tier of course. Since we don't want the planet popping in space. Let's say that beings THAT powerful have their own plane of existence and leave it at that. Though the previous tier system will be a five tier system instead of three. This gives more wiggle room for the rules of engagement.

Low

Low/Mid

Mid

Mid/High

High

Rules of Engagement are as Follows:
If you are a tier higher than your opponent.
Your opponent can choose to fight you alone.
However, they are allowed to bring in a companion.
As long as all parties are in agreement.

If you are multiple tiers higher than your opponent.
They may bring in multiple companions.
Or agree to challenge you alone at their expense.
This allows for more fair fights.
Encourages cooperation.
And allows for challenging more powerful characters.

This tier system isn't stupid either.
There is no such thing as invincibility.
If you're stronger than your opponent, it doesn't mean
you won't take damage from them.


2: Standard Arena Rules, though with a few additional to keep things clearer than your average roleplay. I'm not going to enforce a numbers system, but what I will enforce is clear character sheets. If I can't understand what your character can do, I won't allow it. I tried changing the rules before when I hosted the last one, but it didn't work out too well. So I'm sticking to the basics.

3: Player driven, mostly. Though I'll try my damnedest to get stories rolling. This is much more open world on a much more reasonable scale than the previous Multiverse. The planet system was kinda shitty, since getting from planet to planet was frustrating. This is an Earth Sized World and it's possible to travel by land sea or air to get where you want to be. And since there will be a news network, people will be able to find hotspots where fights are active.

4: All characters. Except maybe really bad ones. Like. . .


Oh previously stated, no ultra-high and god tiers.

5: I'm probably not going to mark this as ranked. So there won't be any ranked judgement, but if there is dispute about posting or moves, I'll step in to rule.

6: So far, myself and @Tantalum. We discussed his participation over skype, and he's agreed to help me out. Though I might need a third who's more active.

7: Factions are character created and run, with an agreed upon leader. I will keep a list of factions and I'll have to draw up maps of where their zone of influence is. Factions grow in influence by increasing in number or winning battles.

8: No >:C

Instead we'll have a centralized urban area where the characters can do normal things and converse with eachother. Bars, restuarants, the whole lot. I'll describe its appearances once I get the first thread open.

9: *Jazz Hands*


Trains that run inexplicably to every major location. Totally instant travel, despite them just being trains.

10: End goal implies there's a starting point. Honestly there's really no over-arching plot. Since this is going to be mostly player driven, any major plot that seems to pick up interest will become the major plot of the roleplay. Until the interest fades in that, and a new one emerges.

But it seems you are wanting to separate it from contact outside of its own self contained world. So that might not work out to well.


That's literally the opposite of what I said.

As your name falls into obscurity, as your influence grows. So to does your home shrink and envelop.


If you're unknown? You've got no power, a small place in the world.
If you're well known? You've got power, a large place in the world.
If you're legendary? You're all powerful, an empire is yours to control.
@MelonHead
Fair point, though I doubt he'll be available in his current state.

The Baby debuff takes 5 years to even begin to fade, and then another 13 minimum y'kow.
Alright everyone, the Interest Check is up.

World of War

IF SOMEONE HAS A BETTER NAME PLEASE SUGGEST IT
An era outside of Time.

A place outside of Space.

A reality outside the Multiverse.


Before Gods and Titans, before reality lay unformed in the emptiness of the Abyss, they watched timeless time pass. They counted eons as we count seconds, before reality was a concept they observed the violent Abyss as sentries and watchers of an unknown future. Eons pass and suddenly reality burst into existence with a brilliant spark of light. Casting back the darkness of the abyss with a glorious flash. A universe was born, followed by another and another. Timelines branched each universe into new universes in and of themselves.

An infinite multiverse surrounded by an even vaster Abyss. Two infinities in flux, these silent watchers observed for an infinity of years. Timelines flowed around them, and they witnessed all things.

Past.

Present.

Future.

Watched everything begin and end, begin anew and die once again. Through infinite eons and countless universes, they witnessed the greatest among the great. Warriors whose power was great enough to crack universes, kings who lead their worlds against invaders, women whose beauty was so great that they drove kingdoms to war with one another.

Heroes, villains, and ambivalent entities. Standing a head above those one can consider normal, they were worthy and great.

And they were chosen.

Brought from their homes, torn from battle, brought from the peace of death and dragged from the future where they had yet to be born. All to this, the World of War, to have a home beyond their petty existence in the mortal realm.

Here they live lives among their own kind, the powerful and brilliant. The beautiful and terrifying.

All who leave marks on history are recorded here for eternity. Living and dying, born again and again with every death.

Cities are built and razed, continents have risen and fallen.

As your name falls into obscurity, as your influence grows. So to does your home shrink and envelop.

This world is strange in time, heroes appear and disappear. Those beyond all things remove and add, returning and relieving those who seem to grow tired.

It is a world in an eternal state of flux.

This is the World of War, home to the great.
@yoshua171 A new Multiverse, not based in Skallagrim's nexus of worlds. But in my own thing that's way more open ended, and on a much more reasonable scale.
@Dazsos
Square up, I'm already fighting the pirate queen apparently. I'm sure I can take a lowly pirate.
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