LegendBegins is a Moderator. They assist users and keep the forum running smoothly. They have power across all forums.
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Recent Statuses

2 mos ago
Current @ColdAtlas PM me the headphone model? I doubt it’s a proprietary cable solution, so you can probably replace it for cheap.
3 mos ago
When did I say that? =P
4 likes
7 mos ago
The ad issue is resolved. Feel free to disable your adblocks to support the Guild!
19 likes
1 yr ago
Testing something rq
3 likes
1 yr ago
Yeah, we should. I’ll need to jump through some hoops to defeat bypasses, but that sort of thing is doable.

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Most Recent Posts

In Mahz's Dev Journal 10 yrs ago Forum: News
Easiest solution to that? Delete the spam section.

Second easiest? Put a restriction on smiley count per post, say 20-30.

More challenging solution? Restrict post lengths in sections like spam.

Bad solution? Make it take extra DB space so you'll notice it better.


Deleting spam will release the spammers upon the rest of the Guild, similar to destroying a wasps nest.
In Mahz's Dev Journal 10 yrs ago Forum: News
<Snipped quote by NuttsnBolts>

Yeah, honestly I kind of wish we'd go for the text only ads. Less obtrusive and usually a bit more relevant to the website or personal browsing habits. Not that you can't get an infection by clicking on some of them, but they're less likely to carry infections in the ad itself (via Flash or javascript).


Though I do believe the image ads tend to generate more money, and I'm all for supporting the Guild.
In Mahz's Dev Journal 10 yrs ago Forum: News
<Snipped quote by LegendBegins>

For what this is though, there are quite a bit of posts. I'm glad to see more people coming around.

This has basically become a few of things.

  • Debate with each other about things
  • Mahz lurks and does what he was going to do anyways.
  • We eventually like / become content with the thing.
  • ProxyMahz is wise and sage-like, and says "we" a lot.
  • The same users like each other's posts as if to reinforce the point.
  • The points get reinforced over and over.
  • The points get reinforced some more.
  • More debate.
  • Mahz still does what he was going to do.


*Disclaimer: I am not implying Mahz does not listen to us.


That's only been the last couple days.
In Mahz's Dev Journal 10 yrs ago Forum: News
Heh. If this is a lot of posts, the Myriad Reality RP is a planet full of them.
In Mahz's Dev Journal 10 yrs ago Forum: News
@Lillian Thorne If memory serves correctly, then no. It was just a suggestion that this thread's regulars are split more or less right down the middle on.


Us and some random not-so-regulars that happened to stumble across it.
In Mahz's Dev Journal 10 yrs ago Forum: News
I'm a little late to the "discussion" but was this feature being endlessly discussed even something Mahz said he was considering? I looked back a few pages and didn't see anything of the sort.


I don't believe so, actually.
In Mahz's Dev Journal 10 yrs ago Forum: News
@LegendBegins This is similar to a volunteer organization though. Without the GameMaster, there would be no community for that roleplay specifically, no little family of adventurers. But like the organization, participants are completely voluntary. Despite how the power is handed out among the creator and the participants, that roleplay is not truly a democracy, it will always be some form of dictatorship. Ultimately the GM will make decisions that he/she feels are appropriate for his/her roleplay. The confusion that often happens is players invest so much time that they forget, they are willing volunteers for a world that does not belong to them. Most GM's do discuss problems, try to compromise, etc. Some don't. That doesn't change the fact that any system you implement will somehow be abused by those few bad apples. Even this current system, a GM could shut down the entire roleplay for no real reason, or ask players to leave. In the event of an absence, I don't see continuity a problem.

The point is GM's already have the power we are discussing, it's just ethereal. Giving them a clear cut, defined action as to who can and cannot post in the IC does not upset the balance. It would make me feel more like a GM, which would be appropriate considering the amount of work I put into things, instead of a prophetic leader.

The problem I see here is some of you want to keep power away from the people, and in the hands of the Mods. Mods are really just Mahz's Co-GMs, and shouldn't be responsible for every little nitpicking problem we have. Even so, many people would prefer to handle the minor details of tasks themselves. Imagine a world where disputes over World Lore have to be handled by mods, because ultimately that is the GM's decision and absolutely, irrefutably, nobody else's. Nobody should ever tell me how my world should be. Just like nobody should ever tell me who can and cannot be accepted to participate in it. Why is removal of IC privileges any different?

Letting a GM actually feel like they have control over their own creation is not a bad thing. I feel that would also be an attractive feature and may help expand our user base.


That is not true. Roleplays, just like nations, do not always succumb to dictatorship.

On the contrary, I have no problem with giving GMs power, but power to create w world does not mean you deserve the power to destroy it. I wish to reserve this power to the mods because while any entry may be limited, forcing someone out of a Roleplay should be reserved for the problematic few. There is no need to forcibly remove a reasonable person, and the ability to do so would only cause more trouble.
In Mahz's Dev Journal 10 yrs ago Forum: News
Considering this is still going...

A Roleplay is about the community, not the will of the GameMaster. Many GMs will allow their personal feelings get in the way of doing what is right for the community. Perhaps in some cases the GM isn't truly an authority figure, if power has been chosen to be put in the hands of the players. However, the one with the assigned title "GameMaster" will hold the power to make decisions that are ultimately not his or hers to make. Rejecting a player, fine, they didn't fit. Purposely removing a player disrupts the community for the sake of something he disliked. If they were reasonable, they'd discuss it with the player, and if they conclusion was reached that they player could no longer continue, they would leave if they were a decent human being. Beyond that point, they become trolls, a problem for the mods to handle eventually anyway.
In Mahz's Dev Journal 10 yrs ago Forum: News
<Snipped quote by LegendBegins>

Duh. That's the challenge.


Heh. Seems like a fun social experiment.
In Mahz's Dev Journal 10 yrs ago Forum: News
<Snipped quote by Mahz>

As an experiment, you should try dropping the brackets on @mention, at least for simple usernames. It'll probably require the username-feeding system or brackets for more complex usernames (with fancy characters like space or '), but for for a mention like @Mahz.

The advantage of brackets are to differentiate code from text.
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