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5 mos ago
Current I've been on this stupid site for an entire decade now and it's been fantastic, thank you all so much
11 likes
2 yrs ago
Nine years seems a lot longer than it feels.
2 yrs ago
Ninety-nine bottles of bottles of bottles of bottles of bottles of bottles of bottles of bottles of bottles on the wall
4 likes
4 yrs ago
Biting Spider Writing
7 yrs ago
They will look for him from the white tower...but he will not return, from mountains or from sea...
2 likes

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Quinn mulled over what she was being told, blinking a few times as she tried to remember the Hovvi Saviors. But whenever she tried to punch through into her memories of that night she was blocked by a wall of cold shivers. So instead, she shook her head, finished the last of the chocolate-ish vitamin drink, and continued eating with somewhat reduced gusto.

"Think I’m headin’ for the sims. How about you?"

She jerked again as Dahlia spoke, still a little twitchy. But a moment later the twitchiness died, and she looked up at the ceiling in thought. Where was she going?

Only, it wasn't really a question. She already knew where she was going, she'd missed it a few days in a row because of, well, everything, and she felt bad over it. She needed to head down to the hangar, check on her Savior--it was getting easier to call it that--and talk to the hangar staff. It had been a bit since she'd seen them, after all. A part of her was concerned; the hangar had always been a place where people didn't care much about things like Roaki or anything, she always felt welcome there. She supposed she was worried about that changing.

So she dropped her head back down and made eye contact with Dahlia "I'm gonna go down to the hangar, I forgot to do it for the past few days, y'know?"

She let silence hang for one more moment, still thinking a bit about what Besca had said. One of the pilots who died in Hovvi...

"Um, Deelie? Before you go," she paused; it felt a little weird to ask this, and she wasn't quite sure why. Maybe it was the vibe. But still, her curiosity was still running high, and the TV was still showing it anyway. "You knew Lucis, right? What was he like?"
Quinn continued taking small sips of her shake--she had no idea how Dahlia could down 'em in one go--and nibbling on her pancakes as she watched the TV. She did love blueberries; she'd found that of all foods, fruits were probably her favorite. Which was a shame, since it was really hard to get fresh fruit up on the Aerie. Maybe next time she went down for an interview or something she could wheedle Besca into letting her go into a grocery store and stock up or something.

Beside her, Besca twitched.

Quinn was nothing if not attuned to Besca's feelings at this point, and she knew when the woman was upset for sure. So she paid special close attention to what was going on on TV. There was a countdown to the singularity, people were being cheered getting into their Saviors, and--a face was in the corner. She didn't know Casobani so she had no idea what the newscaster was saying, but that didn't stop her reading the name underneath the picture, and when she did, she frowned. She thought it was familiar somehow, but couldn't place it. Lucis. Where had she heard that before? Lucis, Lucis, Lucis...

It didn't come, and she made a small sound of irritation. "Besca?" Her voice was cautious; she didn't want to upset Besca, but her curiosity was fatally piqued now and she couldn't outrun it. So it was slowly, almost meditatively, that she continued.

"Who was Lucis Abroix?"
Ay we're done, she's up for the approval process!


Quinn always liked the chocolate shakes more. They were the least bad.

The vanilla ones tasted like chalk and sadness and she honestly didn't know why Dahlia liked them the most. Or...disliked them the least. And the strawberry ones were...well...there was something about them. Quinn didn't know exactly what it was; maybe it was the way it was flavored, or some other ingredient that was absent or covered up in the others. But the first time she drank it--soon after she became a pilot and only a few days on the Aerie--she'd thrown the bottle across the room and stumbled backwards into a corner away from it, face white as a sheet. She hadn't had one since.

So yeah. When she retrieved her shake from the fridge, it was chocolate.

The TV was on now, and she felt a guilty sense of relief that it wasn't about her for once. It was something in Casoban, some smallish singularity. But that sense of relief was ruined in short order, as she gazed at the two saviors over a small town filled with people. Her heart squeezed painfully, and she turned quickly away from it and down to her pancakes.

The first meal that Quinn had ever had on the Aerie had been Besca's pancakes, so they were always a treat. She'd missed them so much in the past few weeks, and tucked into them eagerly, pointedly ignoring what she'd just seen.

"How ‘bout you?"

She jerked in her seat, looking back up at Besca, eye wide. While she was still more cheerful than she'd been in the past few days, absolutely, she was still bouncing her knee, a habit she'd picked up as she'd grown increasingly twitchy. Her stomach was tied up in knots as a matter of course now, and it was just as knotted as she stared up. But after a moment, she grew relaxed, or at least more so. Besca's smile always had that effect on her. She finished chewing her bite of pancakes and made a face as she downed another gulp of her chocolate-adjacent vitamins.

"I slept okay, I guess." She gave a little smile as a fuzzy memory of last night bubbled to the surface of her thoughts. "I had a dream about--" She interrupted herself with a brief head shake, still uncomfortable talking about the lake. A beat of silence passed.

"Well, it was a good dream!"
Oooh more people, hell yeah!



Well, she wasn't wrong. He did not in fact dodge the knives.

But what he did wasn't really any better. Honestly, it was miles worse. Luen almost laughed as she batted aside the obviously mocking blows; there was no way for them to even reach her, such was the difference in their reach. As it was, a small and deeply bitter smile spread across her face. Of course I would fight a fire aura. Why did I think my luck would be any different? After all, she was born under a star too, she thought. Just a different one, apparently.

But still. She wasn't going to just throw her weapon down. She knew she was going to lose; it was obvious from the start. But that was no reason to give up. Not until she landed at least one hit. So in response to his jibe, she flourished her glaive again, brought it to bear, and redoubled her offense. Stab, slice, sweep, strike; she wove them together into an elaborate string, striking from every angle that she could.

And yet still he remained untouched. It didn't even seem possible.

Her pallid face finally began to show some color: a furious flush of anger and embarrassment as he made a mockery of her in the most thorough way possible. The lightness of her weapon let her keep going past when her arms would've otherwise tired, but even then, she was starting to feel the fatigue of constant movement; she wasn't quite sure how long she'd been in the arena, but it felt like an eternity.

Still, she refused to use her magic again for more than the glaive. She wouldn't give him the satisfaction.

With a sudden burst of speed she moved closer in; further in than spacing with a glaive would dictate in a normal fight against a swordsman. When she was nearing the range of his sword, she feinted high, then dropped low and swirled it at his legs. She was close enough now, she was pretty sure, that he couldn't just backstep it, and he'd need to jump. And she'd be there: with a final twirl, she cannoned her elbow back with all her strength. If she'd read the situation right, then she'd clock him right in the chin.

And then the fight would probably end, since she was too close now, and she sincerely doubted an elbow to the chin would knock this boy down, given that her strength wasn't exactly something to write home about. But, she hoped, she could at least say she'd landed a hit on him.
Quinn's arrival into wakefulness was heralded by a long, heavy yawn, and as she blinked the gunk and the vague memory of Safie and Dahlia laughing with her on the lake from her eye, she clasped her hands above her head and arched her back into a deep stretch. She let out a satisfied groan as her back popped, and again as her neck followed suit, then fell limp on her bed again, closed her eye, and mentally prepared herself for the day. After all that she finally rolled to a seated position on the edge of the bed. She gave Dahlia a small smile--they were coming easier and easier these days, she knew, even if laughter had yet to follow--and stood, plodding over to her drawers to find the day's clothing.

Not long afterwards, a black t-shirt and pale gray sweats acquired and donned, she emerged into the kitchen, clutching Dahlia's hand like a child the whole way. She'd been very lonely before, and it had worn on her something fierce; despite all the looks that had been cast her way, it was nice to have Deelie around again more often, she'd missed her a lot and was newly happy again every time they talked.

They hadn't talked much about what had happened when Dahlia was still driving herself to exhaustion in the sims. Quinn didn't have the heart to explain that she'd gotten drunk because she discovered that her parents might be dead and then consciously decided to shatter the treaty like so much glass, but she was pretty sure that Besca had at least mentioned it to her; she'd been treating Quinn a bit more...delicately might be the word.

But you know what else was something that she'd missed a lot? Besca's cooking. As soon as she approached her open door she could smell the pancakes and bacon, and took a deep and appreciative whiff.

She honestly wasn't sure what kind of political hurricane Roaki being made an informant was brewing--given the situation with Casoban, she could imagine it wouldn't be good--but the part of her that was a selfish teenage girl instead of a pilot on whose shoulders the world seemed to hang was just glad that Besca seemed to have more free time to spend with her now. Enough to cook again, at least. Finally releasing Dahlia's hand, she plopped herself down in her customary seat by the range and tilted her head backward and sideways to catch Besca's eye as her braid pooled on the floor.

"Morning, Besca!"
In Lem's Stash 1 yr ago Forum: Test Forum
Aoife


"Rhodes Island, I'd like to extend the deepest of gratitude to you and request the privilege to join you as an Operator. Wha--? Code name? Um...I guess...Ashgirl will do."
★★★★★★


Operator Profile
_______________________________________
Codename: Ashgirl
Epithet: The Taran Pariah

Class: Guard
Branch: Arts Fighter

Race: Vouivre
Affiliations: Dublinn (formerly)

Height: 173 cm
Weight: 75 kg

Place of Birth: Post-annexation Tara
Date of Birth: January 1

Gender: Female

Combat Experience: 10 years
Clinical Analysis
______________________________________________________________________
Strength: Excellent
Endurance: Excellent
Mobility: Standard
Arts Adaptability: Outstanding
Combat Skill: Excellent
Tactical Acumen: Normal

Infection Status: Infected
Imaging tests show blurry outlines of subject's internal organs, with multiple dark inclusions. Her circulatory system shows an alarming degree of originium particulate matter. Through these criteria we can determine that this subject is infected.

Cell-Originium Assimilation: 28%. Multiple crystal lesions visible on the subject's skin.
Blood Originium-Crystal Density: 0.32 u/L. Miss Aoife's condition is extremely aggressive and severe, and her prognosis is poor. Unless measures can be found to more effectively delay the progression of her infection, she likely has less than six months to live, if that.

Character Synopsis:
A former noblewoman and former revolutionary, forced from both of her homes and set adrift.

Personality:
Aoife tends to be a bit quiet most of the time, and when she speaks, she often sounds slightly strained and uncomfortable--almost stilted, sometimes--like she dislikes talking, and so people assume that she wishes to be left alone. Not so, actually; she is quiet and strained because her aggressive oripathy causes her a not-inconsiderable amount of pain on a constant basis. Rather, Aoife tends to be quite personable, if not entirely skilled in social situations, as she hasn't had a surfeit of healthy interactions, and enjoys being around and talking to other people as long as she's not the one doing most of the talking.

Though it's been a long time since her privileged and sheltered upbringing and she barely remembers a single piece of it, it still reflects on her character to this day. Chief among those reflections is how narrow her view of the world can be. She can be closed-minded, and has a tendency to discount things she hears that she doesn't want to. She knows this very well and actively works against it, but it's a trap that is all to easy for her to fall in when she's put under stress. The other major effect is, as mentioned, Aoife can have trouble relating to other people. Spending her early life in the noblewoman bubble and her later life as a (largely expendable) soldier has limited the people she's been able to open up to, and so she can have difficulties forming genuine friendships.

But despite all of that, Aoife is a good person at heart. Despite how she may look on occasion, she's not selfish, standoffish, willfully ignorant, or egocentric, and joined Rhodes Island as much to fulfil the duties of an Operator and help others as to be treated for her own oripathy. The fact that she's willing to endanger herself by pushing her Arts even when she reasonably shouldn't in the service of her work should be proof enough that she really is trying her best. It can just...be hard to see that sometimes.

Talents
Talent Description
Taran Swordsmanship

Brought up from a young age to be a noblewoman of Tara, Aoife Eóganachta of course learned the former kingdom's traditional style of swordplay from a young age.

Though of course it wasn't intended to be actually used, not in the way she uses it now--it was entirely ceremonial to begin with--it has certainly come in handy as she became first a member of Dublinn, and then an Operator of Rhodes Island. The principle reason this is so effective is that she efficiently leverages her rather strange, almost dancelike, style quite effectively. Because most people aren't familiar with the Taran style--it's not extinct, but it's nearly so--it makes her rather unpredictable and hard to read, letting her get the drop on opponents before they're able to adapt.
Pariah's Oath

Aoife has gone through a great deal of pain in her life, whether it be physical or emotional in nature. Even now, her remarkably severe infection causes her not-inconsiderable suffering every minute of the day. There are many times that she's wanted to just...give up. To let it end already, to take the coward's way out, whether that be letting the heritage of Tara die, turning herself in to Victoria, or hurling herself from the landship. But because she hasn't, she's developed an astounding level of willpower, able to push through constant physical pain, emotional torment, and any number of roadblocks. She is going to get to where she's going, and good luck to anybody that tries to stand in her way.
Skills
Skill Description
Sheer Cold

Aoife's arts, channeled through her sword, are of a particularly unique variety. While they generally take the form of ice, they actually involve directly arresting molecular motion. Though it may have the same overall effect most of the time, when trying to freeze objects that are typically coldproof it shows its use in being remarkably good at freezing them anyway.

Through spectroscopic measurement techniques, the peak of her freezing power has been measured between 170 and 175 degrees Kelvin (-103C and -98C, respectively).
Bitterwinter Bite

Though obviously the sword is a heavy part of her combat kit, the freezing power that Aoife possesses is used through more than just the sword. Given her powerful infection, she is able to channel her Arts naturally, of course, and is able to do so with a startling degree of intensity. Though they don't have much of a range to them--remember, not actually ice but manipulation on the molecular level which I am to understand gets exponentially more difficult past ten or so feet--within that limited range you are at constant risk of being both slowed to a crawl and frozen solid. Despite this obvious strength, however, subject has been heavily advised against using this more than necessary, as it seems to exacerbate her condition.
One Thousand Shining Teeth

Finally, we come to likely the most dangerous application of her Arts that Aoife can muster--both towards her enemies and towards herself through increased progression of her oripathy. When her life is on the line, though, anything is fair game. Through judicious application of her arts, everything around her is so molecularly strained that it becomes incrediby delicate, even metal and stone. With a sufficiently hard strike, they can shatter into storms of razorlike shards, serving almost like a shotgun; spraying out a surprising level of devastation.

All that being said, this is not without further drawbacks. Principally, that she isn't necessarily immunte to the shards, nor does she have exclusive rights on shattering them. Still, if it's leveraged right, it is truly, truly a menace.
Equipment Module


  • Claíomh-na-Samhain - The Sword of Samhain: Aoife's bastard sword, forever and always by her side. Reclaimed from the ashes of her family home, this previously ceremonial blade has been turned into both a superb arts conductor and a vicious weapon of war.
Operator Archives




Trivia:
  • As mentioned, Aoife's health is not exactly stellar. Specifically, her oripathy has gifted her with several unfortunate symptoms. In addition to the crystalline lesions--she has over a dozen now--she has tremors, fevers, and full body aches, and a few other unpleasant things. These can be largely managed through oripathy medication, but they can only be managed, never completely removed. There's always a chance one of them will strike.
Aww YEAH I am so ready to get started on this!


18 - Capricorn- Senior- 5'8" - Lee Bo-young



"I get called heartless a lot, and every time I want to scream."
Shin-ae Yun



Appearance Details

Tall and lithe, Shin-ae cuts quite a recognizable figure walking through the halls. While she couldn't be called buxom by any stretch of the imagination, she is not entirely devoid of curves; she does have an unmistakably feminine shape with a modest bust. Her angular pale face is framed by silky, pin-straight black hair that falls to somewhere just north of the small of her back, and set with eyes that are dark enough brown to be nearly the same. That face is set with a near-permanent expression of annoyance or frustration. Combined with the prim way that she tends to carry herself, it tends to give people the impression that she doesn't like them, regardless of anything that she might actually feel regarding them. Or, to put it simply: she has a colossal resting bitch face.

She has (or had, evidently) a closet filled with proper clothing. Button-down shirts and blouses, pencil skirts, cashmere cardigans, most done up in monochrome. She is looked at somewhat strangely sometimes, as her bearing and clothing combined with her overall attitude lend her an air of professionalism beyond her years, one that is far more formal than her actual genuine thought processes.
Characterization

A whole lot of Student Council President Shin-ae's life has been defined through expectation.

Being the child of two Korean immigrants, she was, from the beginning, subjected to the tiger mom style of parenting, with all that entails. She had expectations HEAPED on her. Things that she needed to do. Things that were demanded of her, or else she'd be yelled at. The stringent rules in her household couldn't be called entirely negative, as they did impart to her a great deal of tenacity and discipline. But that's not really a consolation to a child so choked under those expectations, and while straight A's and knowing how to play the violin might impress her mother's co-workers, they do very little to prepare one for speaking with your peers on any meaningful level.

On that note, this has had a number of effects on how she interacts with others, first being 'the Shin-ae Stare,' dubbed as such by her vice president; that terrible resting bitch face that dogs her feet. She has a reputation among the student body for being a hardass, and the persistent reminders that she gives about decorum and conduct, something that she's a bit picky about, really have not helped. Consequently, Shin-ae is alone a great deal of the time; not only is she not really allowed to hang out with friends outside of school because of the draconian rules of her household, but there are few enough people who know what she's actually like. Which is quite personable, actually; she's not relaxed and laughing all the time, obviously, but she's friendly and helpful enough, and if you pay enough attention you can find the streak of dry humor that she has under the surface.

And it's a very good thing that she's started flouting her parents' rules now and then to spend time with other people. Because just like preparing one for a social life, those straight A report cards and violin recitals have done very, very little in preparing her for the apocalypse.
Character Notes

- Her mother Hanseul Yun works for a prominent tech company in a fairly high position. Shin-ae has no idea where she is right now.

- Her father Ji-ho Yun is a freelance photographer who works from home. She's extremely worried about him.
Inventory

- Flip phone (yes, really, she isn't allowed a smartphone)
- Heavy backpack filled with supplies (textbooks, notebooks, pens, pencils, etc. etc.)
- Violin case and violin


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