Forgive me, Master, I prefer the GDocs view since it's easier to write, I may also paste the sheet with the format you've given when the time comes.
Works for me. On a "quick" review of some aspects of your CS:
As far as I'm aware, there's no Trope related to the Hatake having a "situational ability to quickly think & strategize on the fly to reverse the predicament in their favor, no matter how cruel & unfair the action is". That's really not a thing. It also doesn't really capture the feel of a Trope and would (if it were a thing) be better placed in Bloodline. What you're describing isn't really unique to the Hatake either; that's literally just a trait of any skilled ninja, so I'd axe that.
Similarly with this: "Canine Sign Language Some Hatake are trained to tame Wolves, Dogs & all sorts of canine breeds with Canine Sign Language. (soon to have)". Doesn't read like a Trope. This would go under bloodline or skills, if anything.
Overall, what you've described aren't really tropes.
What I would describe as an actual trope is something like:
The Dog-ged Hatake Clan: The embodiment of the misconception that Kakashi largely reflects traits shared by the rest of his clan, Ikuya finds himself born into what he may soon realize is a... "tweaked" Hatake Clan, who display not just distinctly hereditary silver hair but a close connection -or at least comparison- to the Inazuka and dogs, specifically through the possession of the Dog Summoning Contract, through which summons they learn many canine-like techniques.
I would say as far as your overall concept, what the Hatake would be is essentially "knock off Inazuka". If anything, the Inazuka would be almost hostile to them for "stealing their schtick" and having the dog contract where they don't. The Hatake wouldn't have their own equivalent of ninken. What they *have* is dog *summons*, which allow a few of their members to encroach on the Inazuka's "thing" and learn techniques from the summons that let them mimic (for one) the Inazuka's tracking/sensory capabilities.
I'm coming at this partially with the perspective of not wanting to take away from the Inazuka's uniqueness, regardless of viability. The clans would be reasonably extremely stingy over their jutsu being stolen, so ninken of any kind would be a very closely hoarded resource, and the Inazuka most likely have them (for lack of a better word) "trademarked" such that any form of ninken is their Clan's property.
Kaneme Haruno WIP
Love the FC you've chosen here, and the sections you've filled in look fine so far. :) I don't have much more to say for now, as I know you have stuff keeping you busy. No rush on completion for now.
Yumiya Fuma WIP
Good stuff! I don't see anything wrong with what you've got so far. Only thing I'd poke is the physical description so far, but i'm sure the eventual FC will largely cover for any lacking there.
Yuki Akane WIP
Overall, the sheet looks great so far. I waffled a bit on allowing the Kiri lore you're laying down with your arrival premise, but since this is a fanon corrupted universe, Dark!er and Edgier is very much on the table. So, congrats, bloodline internment camps are now a thing in this universe where they wouldn't have been. I hope you're proud of yourself. XD
Appearance: An outwardly fairly average girl of 5'7” with blue eyes and straight black hair, who usually wears too many baggy layers to perceive just how unbelievably muscular she is for both her age and apparent lack of interest in exercising. Despite the rather wild changes the awakening of her past lives once visited upon her, the powers she received allowed her to revert herself to a mostly normal appearance, consistent with her original. When she is agitated, however, some of those traits may resurface. When she uses the Grace of Sunshine to its greater potential, her body grows regardless of attempts to restrain it, hence why she wears baggy clothes (often including skirts), allowing some room for expansion before they are destroyed by her own power. In that form, her body quickly grows to easily surpass eight feet tall, her hair and eyes turning golden and body becoming muscular to the point of looking like a professional body-builder.
Concept: An unambitious and occasionally foul-mouthed girl, generally content to seek a comfortable mediocre existence and do nothing more with herself, going where her whims take her. She desires a quiet, unbothered life, but when the call to greatness and heroism sounds, she is a (outwardly) begrudgingly eager participant. She is also fairly prideful, desiring to live life her way and taking particular offense to others trying to change her way of thinking or interfere in her ability to choose her own path. Yet... for all her claims of desiring nothing more than a quiet life, she quietly harbors an extremely power-hungry nature, tempered by her morals; in pursuit of the ultimate peaceful life, she sees a dangerous world around her and concludes that the only true security in life is acquiring as much power as possible. The egos of her past lives do not usually have much influence on her decisions, but they are present and willing to intervene for her benefit (at least for the sake of their own survival). Escanor is usually the most direct in this respect, but he largely spends his time guarding Angie's mind and soul from influence with his indomitable presence.
RC1:Dio Brando [Jojo's Bizarre Adventure] - Vibe: DIO is a cruel and megalomaniacal tyrant vampire with a god complex, who sought immortality and to conquer the world, defeated arguably only by his sole true weakness, his unwavering arrogance, superiority complex and habitual underestimation of his opposition. - Power: Vampire (Superhuman physicality, a bevy of self-biokinesis-derived abilities, zombie creation, sunlight weakness), Stand User of The World (An extremely physically powerful projection of the soul and fighting spirit, possessing both the universal Stand abilities, along with the ability to stop time for increasingly large increments with practice), The Heaven Plan (Possesses knowledge of the step-by-step plan Dio concocted that would have evolved his Stand and achieved effective godhood; though, she has naturally yet to pursue it).
RC2:Escanor, the Lion's Sin of Pride [The Seven Deadly Sins] - Vibe: One of 7 heroes, a being of duality, by night, Escanor is a frail, polite and submissive man with glasses, who wouldn't hurt a fly, but by day... He is a hulking, powerful being of unequaled Pride and regality, arrogant, boastful and domineering, who cannot hold hatred in his heart for anyone weaker than himself, only pity... and he considers everyone weaker than him. Regardless of his form, he maintains a strong sense of duty, filled with resolve and determination. - Power: Sunshine A divine magical power that constantly waxes and wanes at any given moment, enhancing the owner magically, physically and spiritually according to the time of day, their very soul burning with the power of the sun. This divine power also makes them immune to curses and commandments from demons. A side-benefit of being able to process and use sunlight like this is that this power counteracts the vampiric weakness to sunlight carried over from Dio. Conversely, the self-biokinesis from Dio is used to counteract and condense the physical growth caused by Sunshine, allowing Angie to avoid growing into an Amazonian hulk and destroying her clothes every time she is empowered.
RC3:Mobius, Bearer of Infinity [Honkai Impact 3rd] - Vibe: A ruthless, manipulative and occasionally flirtatious scientist, who zealously pursued the salvation and evolution of Humanity, Mobius was one of 13 legendary heroes, who fought to save the world from a genocidal alien force known as the Honkai, but she ultimately disappeared into the shadows of history to an unknown fate. - Power: A space-age-tier super genius that dabbles across a wide spectrum of tech trees. Honkai energy manipulation (An extremely corruptive and deadly reality-warping radiation also known as "Imaginary Energy", which is highly hostile to "real" creatures). MANTIS powers (Lightning manipulation, manifestation of a "shadow", agelessness, control of her Active Honkai Reaction and a form of immortality that allows her to regenerate in a younger form if she dies).
Special Items: -Stand Arrow: A golden arrow carrying a mysterious alien virus that is the source of Stands. For most people, a prick is invariably lethal, but those that have the ambition and fighting spirit are rewarded with the manifestation of a Stand. For the worthy, it also might display the ability to upgrade an existing Stand. Angie keeps it stored inside her shadow. -Rhitta: A giant golden one-handed axe with a crescent-shaped blade that would normally be fairly unwieldy without super-strength, due to both its titanic weight and deliberately designed uneven weight distribution. It has several abilities, but it's primary one is to help Angie regulate and more finely control the incredible heat given off by Sunshine by absorbing and storing her spare power, allowing her to use precision rather than simply destroying everything in her vicinity. The secondary major ability unleashes this stored power later to assume her daytime capabilities even at night. When she isn't using it, Angie keeps it stored in her shadow. -Basilisk's Image - Deathshroud: A rather edgy green and black shield with gold and silver accents and bladed, spiked edges, the primary weapon of Mobius and the spearhead of her Active Honkai Reaction form. It is kept stored in Angie's shadow.
Looking pretty good so far! As an initial minor nitpick though, his "Affiliation" would automatically be Konoha and Akimichi Clan, since it accounts somewhat for how others perceive their allegiances. If any of those are ones he is secretly against (like in the case of a double agent PC), you could specify (True) or (False) additionally.
@Lewascan2 What would Calorie control fall under? It's not technically a bloodline limit or chakra affinity.
It could theoretically be copied if taught to someone else (or otherwise stolen), but that's largely mitigated by the fact that said justu is only viable if you're willing to go full W I D E like the Akimichi in order to have enough spare calories to actually make it useful and not potentially dangerous to yourself. It's got limited use, and the Akimichi basically have the market cornered on what it's used for. I'd also note on this topic (as I think I see what you're getting it specifically) that I used the word "usually" as far as being unable to be duplicated by outsiders. So, you'd still put Akimichi techniques in Bloodline, which is intended to include "Hiden" jutsu as well.
I'll edit the Bloodline section to be a little clearer on this front, I think. Thanks for asking that.
@Eobard Thawne@Gerlando@Duthguy@Letter Bee Glad to have you (or at least have your interest)! XD Feel free to shoot me some character concepts and any other questions you might have if you have something brewing already.
An Isekai Upon This Land of Accursed Tropes- Naruto Mass-Isekai CS
Name: Nabiki Uchiha [Hannah Livingston] Titles: None. Gender: Female. Age: 0 Affiliation: Konohagakure Village, Uchiha Clan. Physical Description: Coal-black hair and eyes, as is typical of her ancestry. Will likely peak at 5’5-7” in height at adulthood. Hair grows to hang straight and be kept roughly chin-length.
Personality: Cautious and suspicious, yet usually outwardly silver-tongued and sardonic, Nabiki is a naturally private girl that is -at least in a general sense- fairly pleasant and amiable, yet possesses a sharp tongue and occasionally spiteful temper, along with a rather ruthless sense of justice. She is creative and fairly power-hungry, determined to exploit this new life to her best benefit and achieve immortality (or the closest she can manage). Though she is no sociopath, she has a frightening talent for dehumanizing those that meet certain criteria, allowing her to deal with them callously. It can be said she means well in the end, but she is certainly an example of power revealing one's true nature.
Likes: Sweet and spicy food, reading and writing fiction, sparring, gaining power, discovering secrets and acquiring knowledge, the thrill of specifically doing and getting away with something she shouldn't, seeing "justice" done unto evil.
Dislikes: Pumpkin flavored anything, bitter food, wind messing up her hair, infringements on freedom and human rights, Genjutsu, being humiliated or humbled, the military, being beholden to any authority she did not specifically choose and approve of.
Fears: Death, threats to her mind, selfhood and free will.
Dream: Immortality... probably. Before, she lived day to day and hobby to hobby, never quite sure where she wanted to end up at the end of it all. She just knew she wanted to be happy in the end. So, maybe if she can just give herself endless time to figure things out, the answer will be revealed to her.
Short Biography: Hannah never had much in the way of grand ambitions in her past life. She'd worked a number of minor, mediocre jobs but never really found a true calling in life. One could perhaps call her a drifter, a jack of several trades, master of none, who preferred to indulge online hobbies. Her flighty attitude led her to never want to settle for one thing and fully commit out of a professed desire to "not spend her life on something she wouldn't enjoy". Yet, in the end, she could never find that one thing that sparked her interest and so languished in mediocrity. The things she was truly passionate about didn't make enough money to truly live on or were locked behind time and experience requirements she wasn't able to provide, and Hannah came to believe somewhere in her heart that -in many ways- she was simply born in the wrong era. She was adrift and aimless, struggling to find a path and growing more concerned and downtrodden the longer it evaded her. The beginnings of depression and hopelessness were beginning to creep in by the time she met her untimely demise and was brought before Kami.
Once the initial fear and panic were worked through, Hannah saw the opportunity for what it was, recognizing the world Kami described. Grief largely set aside, she made the choice to be reborn into the Uchiha Clan of Konohagakure in the only family that she had any surety would be mostly safe if things went as they were originally destined to, and so, she would be born as the younger sister of Itachi and Sasuke Uchiha, one year the junior of the latter. Born in a time of grief, recovery and reignited grudges, Nabiki sits at the epicenter of a brewing calamity. After the recent attack of the Nine Tailed Fox, the Uchiha (whose eyes have been historically known to be capable of controlling it) have been placed under great suspicion and observation, forced to all live in a single section of the village and stewing in increasing resentment and hatred from the undeserved mistrust and isolation.
Her online experiences delving into various escapist stories and fandoms mean Hannah was very well acquainted with the Naruto setting, canon and fanon alike. Well... pre-Boruto anyway. While she's aware vaguely of a few particularly crazy things that went down, she mostly knows nothing about the sequel to Shippuden and generally prefers to pretend it doesn't exist.
Inventory:
None yet.
Skills:
Languages - English and Japanese: Having a language that (presumably) doesn't exist in this new world allows her the advantage of making unique coded messages that (among other things) would only be immediately legible to other PCs. Having learned enough Japanese to parse the more archaic local version, she has the early opportunity to spy on conversations that wouldn't be held in front of anyone but a baby and can waste spend less time on learning the local version of Japanese fully, furthering her "Genius" reputation.
Calligraphy: While her dexterity has naturally temporarily suffered due to her age and physical abilities, writing was Nabiki's passion in her past life, and while most of that was done using keyboards, learning Japanese correctly required a steady hand to depict kanji and hiragana. She is therefore a deft, practiced hand with articulating the local linguistics, and if she wanted to, she'd find herself having an easier time with Fuinjutsu (at least the drawing of it) than the average person.
Poker Face/Acting/Manipulation: A result of roleplaying and being in many customer service industries in her life, when she actually tries, Nabiki is an able manipulator and deceiver, having even been told in her past life she was "quite the negotiator". Concealing her true feelings is second nature to her, and "playing a part" is something she can slip into like putting on her favorite shoes, wearing whatever face she needs to in order to get what she wants.
Martial Arts: At one point, due to increasing disillusionment with cerebral pursuits, Hannah pursued Tae-Kwon-Do and generally found it to her liking, enjoying the feeling of self-improvement and the ability to vent her burgeoning battle junkie tendencies under controlled conditions. Owing to her nature as a drifter, however, she advanced decently high but never committed enough to reach black belt, bowing out before the finish line. Despite this, she got far enough to successfully attain an instinct for the "flow of battle" as well as largely ridding herself of the burden of hesitation inflicted by a peaceful society. As a result, if she were ever to get into a real fight, especially one of life and death, she would immediately resort to ruthlessly efficient violence, rather than freezing or cowering like the average civilian.
Tropes:
Early Sharingan: The combined trauma of a violent death and being reborn awakens her bloodline at birth from the stress. Grants access to the Sharingan at its first stage, but this obvious awakening draws undue attention and expectations even before she can walk.
Chakra Sensitive: A combination of awakening her bloodline limit -experiencing the draw of chakra- early as well as her memory of a life without chakra makes her particularly aware of the presence and flow of chakra from even an early age, able to feel it far more distinctly and intuitively than the common person. Allows her to manipulate chakra with greater finesse and could likely make her a skilled future sensor if she chose to pursue it.
Chakra Affinity:
Fire (Uchiha) and Wind (Personal).
Bloodline Limit:
Sharingan (One tomoe): While active, provides (at a basic level) chakra sight, near perfect memory of things seen with it, the perception of the world in slow motion, prediction of movements, copying jutsu and -with eye contact- the ability to use the Sharingan as a Genjutsu casting focus without any other motions or hand-signs.
Jutsu:
None yet.
Current Goals:
Short Term: Survive and gain power and independence. Survive and/or avert the Uchiha Massacre.
Long Term: Escape the shinobi system and live life to the fullest. Gain immortality if at all feasible.
Extra: Any bonus trivia you feel it might be neat to include could go here in this totally optional section. If you have any music you used as inspiration for character creation or other tunes that serve as themes for them, feel free to include them too.
It started, as many such tales tend to, with a crash. More specifically, the sort of crash that results when one decides to introduce a fleshy unsuspecting human and a high-speed construct of metal into the same general area. The sort of crash that results when a roller coaster doesn’t get as much maintenance as it should. Or when Truck-kun or Ambulance-kun decided today was your lucky day! This was, needless to say, neither pleasant or painless as far as ways to go for you.
Not for any of you.
Yet, without warning, you soon find your drifting, disembodied soul pulled into a space between spaces, a mysterious goddess -introducing herself only as “Kami”- beseeching your group of misfortunate souls, taken before your time, for aid in saving her world. Unfortunately, she has little to offer you, she claims, in terms of rewards other than the chance to live again (which some might say is a pretty good deal all on its own).
Kami tells your disembodied souls a tale of woe, of a terrible future gone mad, as the natural course of Fate and Destiny was suddenly and mysteriously twisted into an warped mess. She is unable to perceive the cause, nor oppose it directly. According to her, divine treaties presently prohibit the gods from interfering overtly in the mortal plane; yet, what is occurring now, she suspects, can only be the work of another of her kind breaking the covenant. Because of that, she now has a bit of room to work with.
Which is where you come in.
Kami presents herself as the Lifegiver, the master of the Wheel of Reincarnation and the flow of souls. Through this, though she cannot strike living beings in the world dead directly, she has the capacity to incarnate souls into new bodies. Even under the divine treaty, she has retained this much authority to interfere with the world, according to her natural role. Once a soul enters her realm, she has free reign, and she's prepared to reincarnate all of you into her world with your past life memories intact, hoping your presence can disrupt whatever terrible plans may be afoot for her realm.
Naturally, questions are asked by several, and thankfully, Kami had some answers to give. She is able to describe her world and some of the recent events that have occurred on its surface, and upon her doing so, several of you certainly don't fail to notice how familiar it sounds. Kami cheerfully explains that such knowledge is exactly why she has chosen you, knowing that most of you have a rough idea of how things should have been destined to go in the future... and subsequently will be some of the best to identify what is wrong where Kami's clouded sight cannot.
For those that think to ask, Kami provides that she can at least catalyze a reincarnation into a specific family or bloodline; though, she can only do so within a certain reason and only after a certain point in time, unable to precede the Nine Tails attack on Konoha. For those that care less, Kami promises to reincarnate them as close together as she can arrange, so that her champions can most easily unite. Any questions about incarnation into new bodies are rebuffed gently but firmly. Your old bodies are dead, and -more importantly- lack the local chakra systems. The best way to acquire the local tools to survive is to start from the ground up.
And so it would be that for those that heard Kami's plea and chose to accept, you awaken soon after in the body of a wailing infant, a bright and dangerous new world laid out before you to flourish in... should you be up to surviving it.
INFORMATIONAL
In summary, potential players, what you are looking at is a Naruto Mass-Isekai, as a group of unwitting reincarnates soon come to find that the world they might have first assumed was canon... has been warped into something one might define as a "Bad Fanfic abomination", rife with exploitable tropes and fanon. The world's Fate and Narrative sport grave wounds, as the future twists under the machinations of an unknown overarching threat.
Tonally speaking, this RP is potentially to have a few dark or possibly disturbing and/or mature themes, especially several themes that are rather unnerving if you remove them from the vacuum of an eye-rolling "bad fanfic" and actually had to deal with them in reality (if you've had any experience with Naruto fanfiction, you can probably guess what I mean). That's not to say there's isn't room for humor, of course, but the tone of the world definitely leans more to the serious than comedy. Essentially, we aren't writing crack here, and the world won't generally respond amiably if it isn't taken seriously. In fact, in a sense, you could say the world takes itself too seriously in general, deliberately evoking cringe edginess in accordance with the corruption caused by Bad Fanfic Tropes.
This is functionally an open-world sandbox, where the endgame is shaped by the actions of the PCs. To help facilitate the feel of a "collaborative story", players are given a lot more control over the world than you might normally expect, able to create or manipulate NPCs and be the direct cause of major events (within a certain reason). This structure is largely to take much of the burden of micromanaging such an expansive world off myself and allow things to flow more smoothly, without a single poster (myself) being the crux of interactions with the world. Of course, there's limits, and important NPCs, like the Third Hokage, notable villains and most named characters, are generally the domain of only GMs to portray unless permitted otherwise.
Speaking of GMs, knowing myself as I do, I know my muse is a fickle creature, and it's not guaranteed that my inspiration will hold completely steady at all times, which could lead to unfortunate and undesirable delays. To mitigate this, I'm in the market for some co-GMs to help run important NPCs and plan world events. If my muse takes me elsewhere or IRL otherwise drains me too much to write, I'd like to have backups that can keep things ticking in the meanwhile.
If you are totally new or otherwise inexperienced with the Naruto fandom, don't feel afraid to join anyway. Playing a reincarnate without metaknowledge or localized savvy is perfectly viable too and adds some extra flavor to the cast. This RP concept welcomes all comers, so don't be afraid to ask questions if you need any quick or dirty lore drops to help participate.
If all that sounds like a good deal to you, here's some more details on how I hope for this to work.
1.) Cooperative storytelling comes first. Above all else, in concept, this RP is preferably more of a collaborative story than it is a proper RP. Everyone has the freedom to do their own thing, but they should at least make it interesting and be aware of how their actions might affect other players' enjoyment. At least, that's how I'd like it to work, but only time will tell.
2.) I won't tell you not to power-game within the bounds of reason, as this setting's power system is rather... flexible at the upper levels. Powerful characters will be permitted. Of course, you need to justify the growth of that power sufficiently IC, but generally speaking "overpowered" isn't a taboo concept, given the party's primary enemy. You just have to work for it, and make sure it's interesting. Be aware that the world won't just roll over for the PCs by default the way it would for a normal "bad fanfic" protagonist; while the PCs have meta-knowledge advantages, they don't innately have fate on their side. Play stupid games and win stupid prizes.
3.) Due to the interesting way I want to run this, I actually intend to give players a lot more freedom than the usual fair, even to the point of allowing limited control of NPCs. As long as they are unimportant, no-name or original entities, you largely have free reign as long as you give me a heads up first before introducing a new notable NPC. Allowing players this sort of control takes much of the burden off me having to run such a massive/expansive world. Beyond that, however, leave the results of actions open ended unless given the go-ahead otherwise. Basically, (if it comes up) no auto-hits/dodges against other players or powerful NPCs unless it's already been hashed out OOC. While you can't just go out and control or kill important figures (like Danzo, for example), to random civilians on the street or nameless OC shinobi, you have permission to do whatever... within reason. I'll generally try to leave this up to participant's best judgement, but don't abuse the privilege; the power of hard retcon can and will be used to retroactively nullify anything that steps over the line.
4.) Meta-gaming is discouraged. While the OCs are (unless you choose otherwise) assumed to have at least some level of meta awareness of the Naruto setting, they shouldn't be magical mind-readers, able to adjust themselves to dialogue they shouldn't be aware of, like thoughts or events they didn't personally witness/experience.
5.) Keep it cordial OOC. Nothing complicated.
6.) I generally expect a certain level of writing to help with immersion and legibility for fellow participants. As such, preferred post length is 2-3 multi-sentence paragraphs, but longer posts are encouraged and welcome. That said, a shorter post is better than no post at all, just as long as it moves your character along and responds appropriately to the most critical IC stimuli. At absolute minimum, however, a single multi-paragraph post should be expected to respond sufficiently. In short, avoid one-liner posts or long walls of text.
7.) GM's ruling is final, but that goes without saying. I hope to not need to exercise that much, but the biggest thing I will control wholly is what tropes and world-building the setting has been warped by. Anything that would have major or disruptive setting implications needs to go through me first before being approved.
8.) I won't make any particular posting speed requirements, as in my personal experience, the "obligation factor" has the capacity to damage motivation severely. I'll simply ask participants to try to respect their fellow writers by not leaving them hanging where possible or finding a way to narratively disengage the interaction so things aren't deadlocked if you need to take a hiatus. In short, at least trying to wrap up an existing interaction, no matter how abruptly, before dipping.
A trope as is relevant to this RP is a specific common narrative theme or occurrence, identified and isolated from the story itself. What is defined as a trope is determined by its presence in the relevant media. It's a replication of a narrative tool or warp slotted into other stories. Tropes are effectively storytelling tools, defined by how commonly they appear, sort of like a meme but in a narrative sense.
It's like "this isn't even my final form" is a trope across ridiculous amounts of fiction, expressed any time the seemingly defeated final boss (or protagonist) reveals another power/transformation under their sleeve. That's a trope.
If you read a ton of Naruto (or any fandom's) fanfics and then sat down and listed out several things you read that remained present across all -or many- of those stories, those things would likely be tropes. Like "pink banshee" Sakura, asshole/"hnn" Sasuke, Naruto getting banished, everyone and their grandma going out of their way to use Japanese honorifics, insults or attack names (often badly translated).
You can create your own tropes, of course, but if you're struggling to understand the concept, here's some examples to hopefully get across what I mean. Though, to preface, it should be noted, that many tropes require a certain amount of foundation or particular circumstances to acquire and can't just be chosen like picking a new spell in a video game.
Crystal Memory: Flexible and subjective to the series being used for the insert, this is the trope of the reincarnate/insert somehow always retaining perfect -or at least nearly so- memory of their metaknowledge and past life, unaffected by time and what should be the natural degradation of memories.
Fandom Omniscience: Much like Crystal Memory but much bigger. Rather than the author setting the insert's knowledge at a certain level and leaving it there regardless of developments outside the story to the lore, this plays out almost like the character can effectively just read/watch the manga/series/wiki in their head. Basically, the author probably has those open in another tab.
Chakra Awareness: A classic that manifests in various ways. The trope is that some excuse is made why the MC should be aware of their chakra more keenly than the average person. Usually, this is played out as a hyper-awareness of what they simply didn't have before reincarnating, with chakra basically being a brand new limb that they can't manage to ignore, suddenly being filled and surrounded by it.
Early/Stress Induced Bloodline: The trope of the MC awakening a hidden or condition-gated bloodline due to "exceptional" or stressful circumstances. This trope is usually accompanied by a certain amount of "fudging" the requirements for awakening that certain bloodlines possess.
Yin Chakra Imbalance: Being a reincarnate, with memories of being an adult naturally shifts the chakra balance of these individuals more towards Yin, the spiritual component, than Yang (the physical component) at the moment of birth. This makes them more proficient in techniques that rely more on the spiritual or mind component such as Genjutsu at the expense of having less than average proficiency in pure physical Taijutsu.
Unwavering Precision: Usually a trope with the prerequisite of starting with low chakra reserves. Normally high chakra reserves mean more waste and a harder time with control in casting techniques, and low reserves generally mean the reverse. With this trope, the MC will always maintain the same insane precision they had when they had little to work with, even after they build up their reserves by various or sudden means. Usually, no matter what it is, they never have trouble maintaining their proficiency, almost like they maxed of chakra control as a video game skill.
As far as character sheets go, these may start off fairly basic, but they should be expected to be updated many times as things progress, accounting for any developments to the characters brought about by the IC. I've done my best to cover what should be necessary without bogging things down, but if there's anything in this template you think I've missed that would be particularly important, let me know. I'm absolutely open to potential improvements.
Name: The name they were given upon their rebirth (though, you can include their past name too). Titles: Includes any nicknames they acquire due to their actions, along with their shinobi rank (if acquired). Gender: Self-explanatory. Age: Self-explanatory. Starts at 0. Update as needed. Affiliation: List out any factions they might be a part of (village, clan, etc). Physical Description: You can stick with something basic if you like. An image header is an acceptable substitute for this section. There's no particular need to match an image to their age starting out; you can use a FC that depicts how they will most likely grow up too.
Personality: Self-explanatory, but as a guideline? Try the Kakashi method. Likes, dislikes and dreams for the future. It doesn't have to be in-depth, but at least provide a basic grasp of who the character is. Fair warning, Kami's domain of souls mean she has seen everything about these potential "heroes", and in the pursuit of not actively making the world worse, she will not have provided this rebirth opportunity to anyone that would clearly abuse it and her world for unrepentant evil. Basically, no effectively Chaotic Evil alignments.
Short Biography: This can be as basic as you like, but it should effectively be a short, clear summary of who the character was in their past mundane life. And it should mention what circumstances they've been reborn into in this new world and life. It should also mention briefly how familiar the PC was with the Naruto world/series prior to being reborn.
Inventory: What possessions are important to your character? This can include what they have on them and what they simply have available as an easy asset at home or the like. Most likely starts empty. This would include any weapons, sealing scrolls, tools or other materials they have of particular note.
Holder:
Skills: Both mundane and ninja, update this growing arsenal as needed. You can include skills from your past life, which may potentially provide unique advantages; though, naturally, those skills should be entirely mundane, since your past life lacked any supernatural aspects.
Holder:
Tropes: These are special advantages, unique to this world. They are notably distinct from regular skills and are more like "inherent advantages" or "cheats". It encompasses the act of taking advantage of the warps in reality known as "fanfic tropes". When you have successfully done so, a trope should be added to the list you have acquired. You might start out with a trope or two under your belt right out the gate, depending on your circumstances.
None.
Chakra Affinity: Your chakra affinity is inherent at birth and starts predetermined, allowing you to learn and use jutsu of that type more easily. Given that it's a natural inclination, it's not normally possible to expand your chakra affinity with training, even if you can use other jutsu types, so only one or two elements are usually natural for you. If you're part of a particular bloodline, you may have an additional affinity common amongst your clan.
Holder:
Bloodline Limit: This encompasses any genetically inherited abilities you might have, including the Sharingan, Byakugan, Uzumaki bloodline, Ice Release and Bone Release, amongst many others. These abilities (and the jutsu they often allow) are usually completely unique to your lineage and cannot be replicated even by bloodlines that have the capacity. As far as what to put here, list any bloodline limit you have along with all derivative abilities and jutsu, keeping the latter separate from your main jutsu list. Any clan-unique jutsu -otherwise known as Hiden Jutsu- should go here as well, even if there aren't (technically speaking) derived from and dependent on a bloodline limit to function, like Akimichi and Nara.
Holder:
Jutsu: The bread and butter of the setting, bullshit ninja magic using the cultivated energy of chakra. Update this as you acquire them. Unless allowed otherwise, you should start out with this section empty.
Holder:
Current Goals: Pretty straight-forward. What sort of things are they planning to do with their new life? Optional, but a nice thing to have perhaps; it can help sort of plot out your character's path. Short Term: Long Term:
Extra: Any bonus trivia you feel it might be neat to include could go here in this totally optional section. If you have any music you used as inspiration for character creation or other tunes that serve as themes for them, feel free to include them too.
(This next section may be subject to change, as I'm still trying to strike a particular balance of progression that hopefully avoids any real focus on "stats" or anything really "gamer-adjacent". So, I might not be fully happy with this yet.)
One of the advantages of going fully narrative and starting from zero is that it puts all participants roughly on the same level. No-one starts out overpowered or shining brighter than the rest, and everyone has to work for what they have available at each notable event. You start with (mostly) nothing and have to work for everything, actively writing out how and when you acquired each resource and ability, rather than just throwing out a backstory and claiming you acquired all these [insert assets/powers here] in that time.
The earliest portions of this RP will consist of the PCs growing up, with each year providing them greater and greater capacity to improve themselves across a wide spectrum of possibilities. This "from zero" structure is also meant to help better manage the potential butterflies caused by the PCs actions, but that's a bit of a digression.
As newborn infants, lacking fine control of your bodies or speech. you have very little control in all aspects of your lives, unable to influence the world around you in any meaningful way. There's not much to do except focus inward. To avoid a narrative slog, the earliest years of each PC's life should be possible to summarize in a single post each. That is, from years 0-1, for example, you should be able to succinctly lay out everything you do that year in a single post. That being said, having little else to do can be an advantage for you, being a baby with an adult's mind. Even if the time you can stay awake is limited by your infant body's need to sleep more, the time you spend awake can be used to accomplish one Major Goalpost.
Major Goalposts: There's only so much time to train, so many paths you can walk. Depending on how wisely you spend that time, you can accomplish greatness. As such, you can describe ways you might be aiming to increase your personal capabilities, and GMs can award you Tropes and Traits accordingly as occasional bonuses. As you grow and become more capable, you'll gain the capacity to better manage your time and take on more paths of training, but starting out, you'll only have the capacity to succeed in one or two goalposts a year. Each year increases what you can accomplish in that timeframe until you eventually reach a point where you are operating in much smaller time increments to accomplish goalposts, like months or weeks.
It started, as many such tales tend to, with a crash. More specifically, the sort of crash that results when one decides to introduce a fleshy unsuspecting human and a high-speed construct of metal into the same general area. The sort of crash that results when a roller coaster doesn’t get as much maintenance as it should. Or when Truck-kun or Ambulance-kun decided today was your lucky day! This was, needless to say, neither pleasant or painless as far as ways to go for you.
Not for any of you.
Yet, without warning, you soon find your drifting, disembodied soul pulled into a space between spaces, a mysterious goddess -introducing herself only as “Kami”- beseeching your group of misfortunate souls, taken before your time, for aid in saving her world. Unfortunately, she has little to offer you, she claims, in terms of rewards other than the chance to live again (which some might say is a pretty good deal all on its own).
Kami tells your disembodied souls a tale of woe, of a terrible future gone mad, as the natural course of Fate and Destiny was suddenly and mysteriously twisted into an warped mess. She is unable to perceive the cause, nor oppose it directly. According to her, divine treaties presently prohibit the gods from interfering overtly in the mortal plane; yet, what is occurring now, she suspects, can only be the work of another of her kind breaking the covenant. Because of that, she now has a bit of room to work with.
Which is where you come in.
Kami presents herself as the Lifegiver, the master of the Wheel of Reincarnation and the flow of souls. Through this, though she cannot strike living beings in the world dead directly, she has the capacity to incarnate souls into new bodies. Even under the divine treaty, she has retained this much authority to interfere with the world, according to her natural role. Once a soul enters her realm, she has free reign, and she's prepared to reincarnate all of you into her world with your past life memories intact, hoping your presence can disrupt whatever terrible plans may be afoot for her realm.
Naturally, questions are asked by several, and thankfully, Kami had some answers to give. She is able to describe her world and some of the recent events that have occurred on its surface, and upon her doing so, several of you certainly don't fail to notice how familiar it sounds. Kami cheerfully explains that such knowledge is exactly why she has chosen you, knowing that most of you have a rough idea of how things should have been destined to go in the future... and subsequently will be some of the best to identify what is wrong where Kami's clouded sight cannot.
For those that think to ask, Kami provides that she can at least catalyze a reincarnation into a specific family or bloodline; though, she can only do so within a certain reason and only after a certain point in time, unable to precede the Nine Tails attack on Konoha. For those that care less, Kami promises to reincarnate them as close together as she can arrange, so that her champions can most easily unite. Any questions about incarnation into new bodies are rebuffed gently but firmly. Your old bodies are dead, and -more importantly- lack the local chakra systems. The best way to acquire the local tools to survive is to start from the ground up.
And so it would be that for those that heard Kami's plea and chose to accept, you awaken soon after in the body of a wailing infant, a bright and dangerous new world laid out before you to flourish in... should you be up to surviving it.
INFORMATIONAL
In summary, potential players, what you are looking at is a Naruto Mass-Isekai, as a group of unwitting reincarnates soon come to find that the world they might have first assumed was canon... has been warped into something one might define as a "Bad Fanfic abomination", rife with exploitable tropes and fanon. The world's Fate and Narrative sport grave wounds, as the future twists under the machinations of an unknown overarching threat.
Tonally speaking, this RP is potentially to have a few dark or possibly disturbing and/or mature themes, especially several themes that are rather unnerving if you remove them from the vacuum of an eye-rolling "bad fanfic" and actually had to deal with them in reality (if you've had any experience with Naruto fanfiction, you can probably guess what I mean). That's not to say there's isn't room for humor, of course, but the tone of the world definitely leans more to the serious than comedy. Essentially, we aren't writing crack here, and the world won't generally respond amiably if it isn't taken seriously. In fact, in a sense, you could say the world takes itself too seriously in general, deliberately evoking cringe edginess in accordance with the corruption caused by Bad Fanfic Tropes.
This is functionally an open-world sandbox, where the endgame is shaped by the actions of the PCs. To help facilitate the feel of a "collaborative story", players are given a lot more control over the world than you might normally expect, able to create or manipulate NPCs and be the direct cause of major events (within a certain reason). This structure is largely to take much of the burden of micromanaging such an expansive world off myself and allow things to flow more smoothly, without a single poster (myself) being the crux of interactions with the world. Of course, there's limits, and important NPCs, like the Third Hokage, notable villains and most named characters, are generally the domain of only GMs to portray unless permitted otherwise.
Speaking of GMs, knowing myself as I do, I know my muse is a fickle creature, and it's not guaranteed that my inspiration will hold completely steady at all times, which could lead to unfortunate and undesirable delays. To mitigate this, I'm in the market for some co-GMs to help run important NPCs and plan world events. If my muse takes me elsewhere or IRL otherwise drains me too much to write, I'd like to have backups that can keep things ticking in the meanwhile.
If you are totally new or otherwise inexperienced with the Naruto fandom, don't feel afraid to join anyway. Playing a reincarnate without metaknowledge or localized savvy is perfectly viable too and adds some extra flavor to the cast. This RP concept welcomes all comers, so don't be afraid to ask questions if you need any quick or dirty lore drops to help participate.
If all that sounds like a good deal to you, here's some more details on how I hope for this to work.
1.) Cooperative storytelling comes first. Above all else, in concept, this RP is preferably more of a collaborative story than it is a proper RP. Everyone has the freedom to do their own thing, but they should at least make it interesting and be aware of how their actions might affect other players' enjoyment. At least, that's how I'd like it to work, but only time will tell.
2.) I won't tell you not to power-game within the bounds of reason, as this setting's power system is rather... flexible at the upper levels. Powerful characters will be permitted. Of course, you need to justify the growth of that power sufficiently IC, but generally speaking "overpowered" isn't a taboo concept, given the party's primary enemy. You just have to work for it, and make sure it's interesting. Be aware that the world won't just roll over for the PCs by default the way it would for a normal "bad fanfic" protagonist; while the PCs have meta-knowledge advantages, they don't innately have fate on their side. Play stupid games and win stupid prizes.
3.) Due to the interesting way I want to run this, I actually intend to give players a lot more freedom than the usual fair, even to the point of allowing limited control of NPCs. As long as they are unimportant, no-name or original entities, you largely have free reign as long as you give me a heads up first before introducing a new notable NPC. Allowing players this sort of control takes much of the burden off me having to run such a massive/expansive world. Beyond that, however, leave the results of actions open ended unless given the go-ahead otherwise. Basically, (if it comes up) no auto-hits/dodges against other players or powerful NPCs unless it's already been hashed out OOC. While you can't just go out and control or kill important figures (like Danzo, for example), to random civilians on the street or nameless OC shinobi, you have permission to do whatever... within reason. I'll generally try to leave this up to participant's best judgement, but don't abuse the privilege; the power of hard retcon can and will be used to retroactively nullify anything that steps over the line.
4.) Meta-gaming is discouraged. While the OCs are (unless you choose otherwise) assumed to have at least some level of meta awareness of the Naruto setting, they shouldn't be magical mind-readers, able to adjust themselves to dialogue they shouldn't be aware of, like thoughts or events they didn't personally witness/experience.
5.) Keep it cordial OOC. Nothing complicated.
6.) I generally expect a certain level of writing to help with immersion and legibility for fellow participants. As such, preferred post length is 2-3 multi-sentence paragraphs, but longer posts are encouraged and welcome. That said, a shorter post is better than no post at all, just as long as it moves your character along and responds appropriately to the most critical IC stimuli. At absolute minimum, however, a single multi-paragraph post should be expected to respond sufficiently. In short, avoid one-liner posts or long walls of text.
7.) GM's ruling is final, but that goes without saying. I hope to not need to exercise that much, but the biggest thing I will control wholly is what tropes and world-building the setting has been warped by. Anything that would have major or disruptive setting implications needs to go through me first before being approved.
8.) I won't make any particular posting speed requirements, as in my personal experience, the "obligation factor" has the capacity to damage motivation severely. I'll simply ask participants to try to respect their fellow writers by not leaving them hanging where possible or finding a way to narratively disengage the interaction so things aren't deadlocked if you need to take a hiatus. In short, at least trying to wrap up an existing interaction, no matter how abruptly, before dipping.
A trope as is relevant to this RP is a specific common narrative theme or occurrence, identified and isolated from the story itself. What is defined as a trope is determined by its presence in the relevant media. It's a replication of a narrative tool or warp slotted into other stories. Tropes are effectively storytelling tools, defined by how commonly they appear, sort of like a meme but in a narrative sense.
It's like "this isn't even my final form" is a trope across ridiculous amounts of fiction, expressed any time the seemingly defeated final boss (or protagonist) reveals another power/transformation under their sleeve. That's a trope.
If you read a ton of Naruto (or any fandom's) fanfics and then sat down and listed out several things you read that remained present across all -or many- of those stories, those things would likely be tropes. Like "pink banshee" Sakura, asshole/"hnn" Sasuke, Naruto getting banished, everyone and their grandma going out of their way to use Japanese honorifics, insults or attack names (often badly translated).
You can create your own tropes, of course, but if you're struggling to understand the concept, here's some examples to hopefully get across what I mean. Though, to preface, it should be noted, that many tropes require a certain amount of foundation or particular circumstances to acquire and can't just be chosen like picking a new spell in a video game.
Crystal Memory: Flexible and subjective to the series being used for the insert, this is the trope of the reincarnate/insert somehow always retaining perfect -or at least nearly so- memory of their metaknowledge and past life, unaffected by time and what should be the natural degradation of memories.
Fandom Omniscience: Much like Crystal Memory but much bigger. Rather than the author setting the insert's knowledge at a certain level and leaving it there regardless of developments outside the story to the lore, this plays out almost like the character can effectively just read/watch the manga/series/wiki in their head. Basically, the author probably has those open in another tab.
Chakra Awareness: A classic that manifests in various ways. The trope is that some excuse is made why the MC should be aware of their chakra more keenly than the average person. Usually, this is played out as a hyper-awareness of what they simply didn't have before reincarnating, with chakra basically being a brand new limb that they can't manage to ignore, suddenly being filled and surrounded by it.
Early/Stress Induced Bloodline: The trope of the MC awakening a hidden or condition-gated bloodline due to "exceptional" or stressful circumstances. This trope is usually accompanied by a certain amount of "fudging" the requirements for awakening that certain bloodlines possess.
Yin Chakra Imbalance: Being a reincarnate, with memories of being an adult naturally shifts the chakra balance of these individuals more towards Yin, the spiritual component, than Yang (the physical component) at the moment of birth. This makes them more proficient in techniques that rely more on the spiritual or mind component such as Genjutsu at the expense of having less than average proficiency in pure physical Taijutsu.
Unwavering Precision: Usually a trope with the prerequisite of starting with low chakra reserves. Normally high chakra reserves mean more waste and a harder time with control in casting techniques, and low reserves generally mean the reverse. With this trope, the MC will always maintain the same insane precision they had when they had little to work with, even after they build up their reserves by various or sudden means. Usually, no matter what it is, they never have trouble maintaining their proficiency, almost like they maxed of chakra control as a video game skill.
As far as character sheets go, these may start off fairly basic, but they should be expected to be updated many times as things progress, accounting for any developments to the characters brought about by the IC. I've done my best to cover what should be necessary without bogging things down, but if there's anything in this template you think I've missed that would be particularly important, let me know. I'm absolutely open to potential improvements.
Name: The name they were given upon their rebirth (though, you can include their past name too). Titles: Includes any nicknames they acquire due to their actions, along with their shinobi rank (if acquired). Gender: Self-explanatory. Age: Self-explanatory. Starts at 0. Update as needed. Affiliation: List out any factions they might be a part of (village, clan, etc). Physical Description: You can stick with something basic if you like. An image header is an acceptable substitute for this section. There's no particular need to match an image to their age starting out; you can use a FC that depicts how they will most likely grow up too.
Personality: Self-explanatory, but as a guideline? Try the Kakashi method. Likes, dislikes and dreams for the future. It doesn't have to be in-depth, but at least provide a basic grasp of who the character is. Fair warning, Kami's domain of souls mean she has seen everything about these potential "heroes", and in the pursuit of not actively making the world worse, she will not have provided this rebirth opportunity to anyone that would clearly abuse it and her world for unrepentant evil. Basically, no effectively Chaotic Evil alignments.
Short Biography: This can be as basic as you like, but it should effectively be a short, clear summary of who the character was in their past mundane life. And it should mention what circumstances they've been reborn into in this new world and life. It should also mention briefly how familiar the PC was with the Naruto world/series prior to being reborn.
Inventory: What possessions are important to your character? This can include what they have on them and what they simply have available as an easy asset at home or the like. Most likely starts empty. This would include any weapons, sealing scrolls, tools or other materials they have of particular note.
Holder:
Skills: Both mundane and ninja, update this growing arsenal as needed. You can include skills from your past life, which may potentially provide unique advantages; though, naturally, those skills should be entirely mundane, since your past life lacked any supernatural aspects.
Holder:
Tropes: These are special advantages, unique to this world. They are notably distinct from regular skills and are more like "inherent advantages" or "cheats". It encompasses the act of taking advantage of the warps in reality known as "fanfic tropes". When you have successfully done so, a trope should be added to the list you have acquired. You might start out with a trope or two under your belt right out the gate, depending on your circumstances.
None.
Chakra Affinity: Your chakra affinity is inherent at birth and starts predetermined, allowing you to learn and use jutsu of that type more easily. Given that it's a natural inclination, it's not normally possible to expand your chakra affinity with training, even if you can use other jutsu types, so only one or two elements are usually natural for you. If you're part of a particular bloodline, you may have an additional affinity common amongst your clan.
Holder:
Bloodline Limit: This encompasses any genetically inherited abilities you might have, including the Sharingan, Byakugan, Uzumaki bloodline, Ice Release and Bone Release, amongst many others. These abilities (and the jutsu they often allow) are usually completely unique to your lineage and cannot be replicated even by bloodlines that have the capacity. As far as what to put here, list any bloodline limit you have along with all derivative abilities and jutsu, keeping the latter separate from your main jutsu list. Any clan-unique jutsu -otherwise known as Hiden Jutsu- should go here as well, even if there aren't (technically speaking) derived from and dependent on a bloodline limit to function, like Akimichi and Nara.
Holder:
Jutsu: The bread and butter of the setting, bullshit ninja magic using the cultivated energy of chakra. Update this as you acquire them. Unless allowed otherwise, you should start out with this section empty.
Holder:
Current Goals: Pretty straight-forward. What sort of things are they planning to do with their new life? Optional, but a nice thing to have perhaps; it can help sort of plot out your character's path. Short Term: Long Term:
Extra: Any bonus trivia you feel it might be neat to include could go here in this totally optional section. If you have any music you used as inspiration for character creation or other tunes that serve as themes for them, feel free to include them too.
(This next section may be subject to change, as I'm still trying to strike a particular balance of progression that hopefully avoids any real focus on "stats" or anything really "gamer-adjacent". So, I might not be fully happy with this yet.)
One of the advantages of going fully narrative and starting from zero is that it puts all participants roughly on the same level. No-one starts out overpowered or shining brighter than the rest, and everyone has to work for what they have available at each notable event. You start with (mostly) nothing and have to work for everything, actively writing out how and when you acquired each resource and ability, rather than just throwing out a backstory and claiming you acquired all these [insert assets/powers here] in that time.
The earliest portions of this RP will consist of the PCs growing up, with each year providing them greater and greater capacity to improve themselves across a wide spectrum of possibilities. This "from zero" structure is also meant to help better manage the potential butterflies caused by the PCs actions, but that's a bit of a digression.
As newborn infants, lacking fine control of your bodies or speech. you have very little control in all aspects of your lives, unable to influence the world around you in any meaningful way. There's not much to do except focus inward. To avoid a narrative slog, the earliest years of each PC's life should be possible to summarize in a single post each. That is, from years 0-1, for example, you should be able to succinctly lay out everything you do that year in a single post. That being said, having little else to do can be an advantage for you, being a baby with an adult's mind. Even if the time you can stay awake is limited by your infant body's need to sleep more, the time you spend awake can be used to accomplish one Major Goalpost.
Major Goalposts: There's only so much time to train, so many paths you can walk. Depending on how wisely you spend that time, you can accomplish greatness. As such, you can describe ways you might be aiming to increase your personal capabilities, and GMs can award you Tropes and Traits accordingly as occasional bonuses. As you grow and become more capable, you'll gain the capacity to better manage your time and take on more paths of training, but starting out, you'll only have the capacity to succeed in one or two goalposts a year. Each year increases what you can accomplish in that timeframe until you eventually reach a point where you are operating in much smaller time increments to accomplish goalposts, like months or weeks.
I'm going to be honest with Lewis gone and how an OC is such an important part of that ship I'm really struggling to move things on.
I'm not dropping this... I just need to find time to think things through so if anyone wishes to declare their loss of interest feel free.
First of all, I'd like to sincerely apologize for falling off the face of the planet. Had some things taking my attention away for a decent while. Combined with my muse being a fickle little shit, and I ended up dipping without saying a word. And worse, seems I held a lot of other people up in a critical way, which... Damn, again, sorry about that; I feel like a heel.
So, I don't know if this is still going in any capacity, but I can hopefully at least move some things. I dunno if my muse is still with this RP unfortunately, but I'll see if I can get us out of this apparent deadlock above Coruscant.
The Covenant delegation's arrival aboard the Malevolence II was observed with interest and anticipation by its commander. As the alien vessel of rather unique form entered the docking bay, Sinnali's senses in the Force caressed its structure inside and out. It wasn't an act of a tangible sort, of course, but even so, through her blindsight technique, she gradually got a feel for the shape of the ship and found herself appreciating the uniquely sleek contours it displayed.
Despite being rather less "sleek" than their vessel, the aliens that departed it were no less interesting, tall creatures with lanky, deceptively muscular limbs, fleshy mandible-laden heads, filled with teeth, sitting upon long necks. It was interesting to consider them from an evolutionary perspective, as -if she didn't mis-recall- long necks typically were a trait of prey creatures, allowing them to more easily watch their surroundings, like a periscope. Though, the hunched postures these creatures had didn't seem like it might facilitate that movement. Not to mention the glimmering armor... and weapons.
No, Sinnali had seen all manner of biology paired with all manners of culture and capacities. And whatever else these beings were, they were clearly warriors of at least some note; it would behoove her to respect them as such. Not that she'd had any intent of doing otherwise.
Smiling pleasantly, Sinnali returned the bow of one who took the lead, introducing himself as Remas "Be welcome as honored guests and allies in this critical time, Shipmaster Remas and Blademaster Vikti. I am General Sinnali, co-Commander of this vessel. My second, General Grievous, has delegated the arrangements of alliances to me and so shall remain absent for the time being." Nodding to the Covenant leaders and the Jedi, she folded her arms. "There is indeed much to be discussed, and with any fortune, our conveyances will be fruitful."
Finally finished with the pleasantries, Sinnali listened to the Jedi Master Qui-Gon speak, as he provided them an overview of the crisis at hand. Sinnali's pleasant smile faded a bit at the tale of slaughter in the Jedi Temple, replaced with a more somber neutrality. She allowed a small echo of her sympathies to escape her mental barriers in Qui-Gon's direction, as she nodded, one gloved hand rising to pinch her chin.
"My condolences," she finally said, meaning it.
While she had obviously had her issues with the Jedi as an institution and their rigid ideology, the malice she had once harbored for them had long-since faded in its majority. Her grudge was with those who had wronged her specifically, not the Jedi Order as a whole, and despite her Master's schemes, she'd never quite shared his enthusiasm for ending the Jedi... Not that she was planning to stop him, of course, but then again, it wasn't like she'd ever claimed to be a good person. She simply found it to be a shame and a waste to exterminate something so wholly, especially to the degree of discarding their knowledge as inferior simply because it wasn't the Dark Side.
Which was why she couldn't help but be disappointed in the devastation the Replicators had caused. The potential loss of so much knowledge... of so much potential in so many budding Force users... It was a tragedy. Truly.
She raised a brow behind her blindfold, as Teal'c stepped in before any further elaboration on the situation could commence. Bemused, Sinnali received the handheld computer, her other brow rising to join the first, as she felt out the contents. While seeing screens had been something that had taken her a while to figure out as an expansion of her blindsight, once she'd learned to discern colors and even sensations like heat, things got a lot simpler.
Which is why she had little trouble now perceiving the lines of code trailing down the small screen. She blinked in astonishment at the proposal to alter the Ion Cannon's frequency, turning the idea over in her head, as one hand rubbed her chin thoughtfully. She focused on the numbers running across the screen, mulling them over in her head and making a few broad estimations, before slowly nodding.
Turning to Teal'c, she said, "We might be able to. Admittedly, the idea has never been seriously considered before, given that the weapon was already quite sufficient as-is, but recalibrating the Ion Cannon to fire at a different frequency should be possible. In theory." She waggled the handheld computer in her hand. "I presume this has the capacity to digitally transfer those calculations of yours? If so, then best we get them transferred to appropriate personnel sooner than later."
Pausing, she tilted her head and chuckled. "Of course, we'd welcome any further expertise of yours in this matter when it comes to adapting these calculations to our weapon. I would perhaps send you the schematics of the Ion Canon to get a second opinion on compatibility, but I suspect General Grievous would strenuously object to having that data in outsider hands. Security reasons, you know." Shrugging her shoulders with a wry smile on her lips, she added. "Of course, as long as the data doesn't change hands from our systems to another, I don't see any issues with having an expert simply observe it on our own equipment." She shot a glance at the Covenant delegation's landing ship. "We are among technological peers, after all; judging by these calculations, I doubt our Ion Canon is much of anything your universe hasn't seen before, but I'd prefer not to toss protocol aside on a whim."