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23 hrs ago
Current "If you are what you say you are: a Superstar, then have no fear, the camera's here." - Lupe Fiasco
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2 days ago
I just want to feel ok again.
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3 days ago
HERE COME THE HOTSTEPPER
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An empty city.
9 days ago
The love that broke me.

Bio

Not born in a log cabin, I came into the RPing venture around 2009 and quickly joined about twenty roleplays more than I should have at the time. I've been around the internet in that time span, participated in and run RPs on multiple forums, and brushed shoulders with a wide variety of players and characters. Getting to work with new people has always been part of the allure of the experience.

My interests in RPing are pretty diverse, and not genre-specific; if there's room at the table and I can think of a dish to serve, I'll cook something up for just about any meal. If you know what I mean.

Most Recent Posts

They'll still get points. So long as they don't gamble them away.

Hahaha.

So what Di the rest of you think?

100 Points for winning.
25 for losing
50 for a draw
150-200 for a tournament win.
Wager system they causes a loss of points if you bet and lose. Perhaps a minimum of 25 points for the wager. Or betting of.items instead.

If Mahz can't code this in then perhaps someone could create a thread and run the numbers. Same thread could be sort of a depository for current/completed ranked fights. Including in such the participants, judge, and wager. Like a link to the fight.


Do tournament points only come from winning the entire tournament? Or does it apply to winning a round?
I don't kind the point loss. Gives you something to fight for, especially if it pertains to keeping/advancing a rank.


That's all well and good for those with more experience in the arena. But I don't see it promoting growth in the less experienced. I feel like it would end up confining people to battling within their range of aptitude, where that stand a chance of beating their opponents; this goes especialky for the newbies that might join in, who may wind up stuck at the bottom rungs because they can't challenge the people higher up without having to fear being dropped down to zero.

Which, by the way, what would happen if someone reached zero? Negative points?

The way I see it, a system built on rewarding efforts has advantages. People can still get points and ranking can still be determined. At the same time points awarded would be able reflect/be reflected by a critique of a player's performance.

Perhaps we could make a hybrid point system?
I'm not really all that down with the 10% point system. Maybe I'm just too attached to my own system. I just don't think that there should necissarily be a penalty for losing, especially when a person loses after putfing forth a great effort.
We had a point system Rilla came up with when we had ranked fights so long ago. I never judge characters only the writer. A character is only as good as their writer.


What was Rilla's system like?

I may have subconsciously taken my cue from it.

I wouldn't mind points. That way if you're epically winning every battle then just lose one battle you won't go down a place. Winning the battle would get you a certain amount of points and you can get bonus points through other means. You can loose points for randomly dropping out, loosing the match (of course), refusing to get hit to a questionable degree, etc. If you are a great sport during the battle then you might not lose that many points if your character loses.


The root of my system was more the idea that even a person that loses can still have put a reward-worthy battle.

The way I had constructed it involved a point-value per participant in a battle. A standard one vs. one in yhis was worth ten points (five points per participant). At the end of the battle, whether via a player being defeated or a judge calling the match, the players would be awarded their share of the total ten points ascribed to the battle.

The plan also involved larger point sums for tournaments and any 'special condition' battles that myself or the other manager could have come up with.

I see there being two trains of thought here.

1. The Win/Loss for Characters, and then that characters standing.

2. How well you write as a player, and awarded points for that. Therefore, there is a ranking system.

Personally, I don't care if I win or loose as long as the writing is good and both people have fun. So, while some are more concerned about their characters prowess and that record, others like myself care more about writing quality.

That's not to say that they are mutually exclusive. The best writers could very well have the best win/lost ratio. But, this way people could bring less than optimal combat characters and still get award points (or something) for their writing skill.

Then you could simply go back to having the three tiers of characters that were mentioned earlier; Normal, Enhanced and Powered I believe. Then have a different set of criteria for writing, which could be decided on later. Maybe even have peers grade eachother, someone not fighting? Not sure on that one.


I've never understood why people insist on judging the characters. Judging, if any, should reflect the persons playing the characters. That's what moreso determined battles. And any ranking system should have judged battles.

As for the ranking system, would anyone consider more of a point-based system? I can't remember if the guild has ever used something like it, but me and a friend once put together the workings for a system that set point values to arena matches, and the players were awarded points based on their performance.

I can go into finer detail on that if it interests anyone.
Just to make sure I am understanding right.

The fight will be based purely off wins and losses then?

Not taking into account writing skill, creativity, or anything else?

I'm not saying we should or shouldn't do the above. Just want to make sure I am on the same page as everyone else.


Ideally writing ability and creativity and the like would yield wins/losses. Assuming all matches are judged.
So are we drifting more towards establish a player ranking system?
I've always gravitated towards the ten-tier system that the old guild used to use, even so far as to apply it to setting up my own arenas. And It's never really seemed problematic to me how different a tier 2 vs tier 4 is. Granted I've never seen a battle like that play out, and frankly, I would never enter a battle without my character being equal to or, at worse, one tier under my opponents. Though it does seem that the key to running that system evenly is slotting tiers for each of a character's combat items (IE having strength at Tier 2, Speed at Tier 1, but technology/weapons at Tier 3. I think the guild folks actually took to that for a little while.

A facet that I've seen that might be of use to establishing where to draw lines with powers is the less-with-more vs. more-with-less. A character, say, with a list of twenty spells, should be somewhat inflexible with what each individual spell can actually accomplish. While their spells might serve a variety of functions, their power would be a bit toned down. On the flip side, a character might be given one or two overarching abilities that can offer higher levels of power.

As for a PW/Multiverse/Continuum, I've always insisted that recreating and mapping out a world specifically for an arena continuum made things more complicated and difficult to actually maintain. The longest lasting continuum that I've seen was simply established through a collective of battles that were, on the agreement of the players, tied into the histories of their characters. An arena-based PW can be something so simple as saying that Battle B is happening in continuity of Battle A, and so on. Naturally, this system would need its rules established, and for people to manufacture an inciting incident that establishes it.

We could pretty much establish lore and whatnot as we move along, save for whatever locale/force stands at the center of the PW, whether it be some event or cosmic anomaly that somehow facilitates the converging of characters from multiple universes.
Earth - Proving Grounds


Amid the busy toil of martial labor, a young woman walked. Kong Sharong, having only arrived an hour earlier, bided her time self-touring the so-called "training Mecca" of the planet. From the peripheries of plains and outcrops lined with meditating minds, through the inner yards wherein strength and speed were exercised with a list of equipment she could only sparsely name, she made her way towards the ground's more sought after sanctums. She was seen by most of the eyes that saw her, but the sparse greetings she received indicated that hospitality was something foreign to the methods of this stream of warriors; she made few friends off of this understanding, having been rebuked by nearly a dozen patrons for reprimanding their lack of courtesy to exchange a bow. Such silly kids parents raise out here; so blind to decorum.

Sadly, there was no time to fix such problems right away; that would be done in due time anyways. First, I have to earn their eyes and ears.

Passing by a bathhouse, a cacophony of unmistakable ferocity opened her own ears. The sound illuminated to the path before her. Within moments she was looking down a hillside, inlayed by stadium seating, overlooking a plethora of tournament rings. Every last ring, she saw, was already host to a fight. Most seemed fresh, and likely to last a while. She could sense that the bulk of the population was comparable in energy, and by comparison, far from a challenge to her. "Silly. You'll never find anyone just using your eyes." Sharong closed off her eyes, allowing herself to feel the energies about her.

It didn't take very long. In the crowds of lesser warriors, the outliers stuck out like a tree on a grassy plain. She spun ninety degrees to her left and forged her way towards two beings of no ordinary power. A seemingly female human sat in enjoyment between an inhuman looking male and an obviously human male.

The latter of these three was considerably worse for the wear against his more monster-appearing opponent. The young Sharong gasped in fright as the finishing blow was followed up by continued hardship at the hands of his victorious opponent. Breaking into a brief flight, she beelined nearer the the female spectator; seeing an ice cube lobbed through the air by said spectator as she neared, the three-eyed girl diverted her path and intercepted the cube before it reached the ring.

In that spot, she hovered, suckling on the cube until it melted to water in her mouth. "You two..." She started, throwing scolding glances to both the victor in the ring and the spectator. "Is this any way to act in a place of honor?"
Apologies for dekaying my post here. I'll be in the clear within the next 24hrs.
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