Sorry about my lack of appearances. At this point Im taking a much needed hiatus from here after 5 long years. Not sure when I'll be back, but it won't be for awhile... sorry about that... : (
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5 yrs ago
Revenge of the 5th has always been a thing tho...
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5 yrs ago
Do not forget about the GOD DAMN bacon.
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5 yrs ago
Once upon a time, I used to cheer for May the 4th... now I cry with disappointment. *Except Clone Wars S7 and the Mandalorian - they are awesome*
If you've received this letter, then congratulations! You've been selected as one of the first lucky few to be a part of the new and upcoming establishment of "Lakewood". Located on the West Coast, this foundation is surrounded by green as far as the eye can see. We have huge redwood forests, tall expansive mountains, lush flowery meadows, a large lake up north, and a spectacular ocean view of the likes you've never seen before. It is the perfect sanctuary for those who want to avoid the bustling life of the city and to start anew in quiet open wilderness. What's not to love?
However, I reckon you don't live very close to our little establishment. In fact, I take it that yer livin' on the opposite end of the country, some roughly 2,000+ miles east. And unless you happen to own a big ole' flyer, yer gonna have to trek the whole way there, preferably by steed if ya have one. Thankfully ya won't be traveling blind, so long as you follow the "Morrison Trail". It will take ya straight to Lakewood so as long as you don’t stay off it too much. Don't you worry though, there are a few little towns and forts and all that, that you can stop by along the way to gather your bearings before continuing on yer journey. You ought to have received a map with all the notable stops included with this 'ere letter.
Still, I aint gonna lie about this trip being easy. It goes deep through mostly untouched wilderness and country, with sprawlin' mountains, forests, swamps, n' deserts and all that. Raiders n' natives are also known to hang around in several places near the trail, alongside other wild dinos and such. Thus I implore you extreme caution and to carry a weapon on ya at all times. The road will be long and potentially dangerous but once you get past all that, you will reach paradise. AND in addition to that, you will be awarded $500 upon arrival - enough to start your new life and to pay off any compensation you might've encountered during the trip (god forbid).
So if you're still determined to brave the trip to start your life anew, I wish ya the best of luck. We at "Lakewood" can't wait for you to settle in our little establishment! May the trail provide you safe and fast passage westward. Godspeed.
Sincerely, Michael J. Horner (Mayor of "Lakewood")
Howdy folks! Welcome to "The Morrison Trail" - a Western RP loosely based on "The Oregon Trail" (both the video game and actual events), alongside a hint of Red Dead Redemption, and being heavily inspired by illustrations made by Shaun Keenan in his art book "Dinosaurs of the Wild West" (you can see more of his stuff on his instagram, seriously a great artist).
The setting takes place on a fictitious continent - with technology stemming around the mid 19th-century - where you are a pioneer migrating west down the fabled Morrison Trail to start your life again in the town of Lakewood. Tagging alongside you is a dinosaur (or some other prehistoric creature) mount that you'll be taking care of, with it helping you on your way as you travel with a merry band of other fellow pioneers.
Of course, this journey will be far from easy. Within your 2,000+ mile trip, you'll encounter a wide variety of events that threaten to sway you off the established path to paradise. You have antagonistic raiders who want to rob you of your possessions, cautious natives eying your every move, wild creatures to fend off, dealing with disease, and a whole bunch of other things that can go wrong. Yet overall, there's so much uncharted land for one to explore! Perhaps you'll stop to do some side-exploration like exploring a cave or ruins for treasure; or stop by a town to accomplish quests for the locals?
Just what will you discover down the Morrison Trail?
1). - Follow the overall RPG rules - no godmodding, metagaming, etc.
2). - I will limit the initial party size up to 5 - 6 additional players. Once accomplished, recruitment will be closed until the party approaches a checkpoint (a town, village, fort, etc), where recruitment will temporarily open with a limit (number pending). This will help with replacing any players lost during the trip and to add more to the humble posse.
If anyone throws their interest to play when the RP is closed, they will be put on a waitlist until the next checkpoint (unless said otherwise). First come, first served.
3). - One main character per person, meaning that the character you make will be the one that you'll play for the entirety/majority of your run. NPCs may be permitted depending on their relationship with your main character (ie: family members or friends), but they cannot have a separate steed themselves (however one of them may own a companion creature if the MC doesn't have one). If you want to make another MC, you'll have to let your previous character go (ie: killing it, or having it leave the convoy, go missing, etc).
4). - You can pick any prehistoric animals to fit the role of your mount, with the exception of medium to large avian creatures (because that would just be too easy). However, I will also limit people picking the same species and family of creatures down to two spots (or 1 for huge creatures) for the sake of variety. The more unique your pioneer's mount is the better.
For example, instead of two people sporting Triceratops mounts, one other person should instead go for a different ceratopsian like, say, Styracosaurus. And once two people have claimed ceratopsian mounts, the niche is closed until the respected character dies/leaves/etc. Exceptions may be provided given the case - talk to me for more details. For example, if someone wants a Psittacosaurus companion (a primitive ceratopsian), it's still valid as it's not a steed and is different enough to not simply be a "clone".
5). - GM updates will happen weekly or bi-weekly depending on how fast everyone posts. Posting requirements aren't too strict, but please try to include more quality instead of quantity in your posts. It really goes a long way.
6). - Being as how the journey on foot will take about multiple "in-game" months, there will be situations where a short time skip will be initiated (often being a few hours to a week depending on the circumstance). This will help move the plot if things are getting slow, or after a major event ends.
7). - I would love to have an active and consistent crew. Please be as active as you can! If you are unable to post for sometime, need an extension, or want to leave due to whatever reason, PLEASE tell me sooner rather than later. We don't want to wait for others lagging behind and stagger the RP.
8). - If you have any questions, concerns, or suggestions regarding the RP, please don't hesitate to ask me or the CO-GMs.
9). - And of course, have fun pardner!
[center][Picture Here] (Artwork is preferred - no real life pictures).[/center]
[indent][b][u]Name:[/u][/b] (What's your character's name?)
[b][u]Appearance:[/u][/b] (Optional. Describe your character's appearance, such as height, clothing, blemishes, etc)
[b][u]Age:[/u][/b] (How old is your character?)
[b][u]Gender:[/u][/b] ([Insert Professor Oak question here])
[b][u]Mount:[/u][/b] (What mount does your character ride or have as a companion?)
[b][u]Occupation:[/b] (What does/did your character do for a living?)
[b][u]Specialized Skills:[/u][/b] (1 major and 1 minor abilities only. With your character's occupation, what can your character do that makes him/her stand out in the group? Does it have keen vision/hearing? Wield guns affectively? Has knowledge of land/fauna/flora? Or maybe a personal hobby of some sort?
[b][u]Items:[/u][/b] (What is your character taking with it to Lakewood?)
[b][u]Personality:[/u][/b] (What kind of person is your character?)
[b][u]History:[/u][/b] (What was your character's life like? How did it meet its dino mount/companions and why does it want to brave the journey to Lakewood?)
[b][u]Other:[/u][/b] (Optional. Any other info we should know? Is any family members or friends coming along? Maybe a cool theme song?) [/indent]
[center][Picture Here] (The more scientifically accurate it is, the more kudos points you get.[/center]
[indent][b][u]Name:[/u][/b] (What's the creature's given name?)
[b][u]Species:[/u][/b] (What creature is it? Give both its full latin name alongside its Common name if applicable. Ie: [i]Mammuthus primigenius[/i] (Woolly Mammoth))
[b][u]Appearance:[/u][/b] (Optional. Describe your creature's appearance, such as height, weight, scars, etc)
[b][u]Age:[/u][/b] (How old is your creature?)
[b][u]Gender:[/u][/b] ([Insert Professor Oak question here])
[b][u]Role:[/u][/b] (What role does your creature play in the group? Is it a mount or a companion? Is it utilized more as a pack animal or a scout (or something else)?)
[b][u]Stats:[/u][/b] (You can find info at the bottom of the OCC). [list] [*][b]Size:[/b] ▣▣▣▣ [*][b]Strength:[/b] ▣▣▣▣ [*][b]Speed:[/b] ▣▣▣▣ [*][b]Intelligence:[/b] ▣▣▣▣ [/list]
[b][u]Special Abilities:[/u][/b] (Pick at most 2. What kind of unique attributes make your dinosaur stand out against the rest? Does it have armor or lethal thagomizers? Maybe a bone-crushing bite or sickle-shaped claws used to bleed opponents? Also invest in any passive abilities like keen-sense of smell, sight, hearing, swimming, etc if attributed).
[b][u]Other:[/u][/b] (Optional. Anything else you want to talk about said creature?) [/indent]
Below is a list of descriptions revolving around the stats of your chosen prehistoric steed and/or companion. Please take into effect of what creature your character has and pick the best stats that would fit it. If you're not sure, you can always ask.
1 ▣▣▣▣ - Tiny. You cannot ride them, however they can hitch a ride on you instead. Companion creatures fit this measure. (ie: Microraptor, Dimorphodon, Hypsilophodon, Dodo)
2 ▣▣▣▣ - Medium-Sized. Big enough for at least one person to ride, as well as carry a limited weight of cargo. Usually around human sized or slightly larger. (ie: Utahraptor, Ornithomimus, Pachycephalosaurus, Ceratosaurus)
3 ▣▣▣▣ - Big. Can easily carry two or three people alongside a significant amount of cargo. Usually bigger than a person. (ie: Allosaurus, Parasaurolophus, Triceratops, Euoplocephalus)
4 ▣▣▣▣ - Gargantuan. A stat reserved for the largest dinosaurs. Can carry up to a wagon-full of people and a lot of cargo depending on size. Will have trouble moving through tight spaces.(Ie: Most Sauropods, Spinosaurus, Shantungosaurus, Woolly Mammoth, Paraceratherium)
1 ▣▣▣▣ - Very weak. Can't do much damage to anything bigger than itself. (Archaeopteryx, Protoceratops, Coelophysis, Thescelosaurus)
2 ▣▣▣▣ - Not too strong. Can carry a person or a small amount of cargo and deal moderate damage. (ie: Deinonychus, Camptosaurus, Macrauchenia, Borealopelta)
3 ▣▣▣▣ - Pretty strong. Enough to cause serious damage to potentially kill something or move small objects. (ie: Theriznosaurus, Centrosaurus, Simbakubwa, Crylophosaurus)
4 ▣▣▣▣ - Very powerful. Strong enough to move boulders, smaller structures, or fallen trunks with ease. Can easily kill someone if you aren't careful. (ie: Tyrannosaurus, Short-Faced Bear, Diplodocus, Ankylosaurus)
1 ▣▣▣▣ - Slow. Walk at a slow pace. One can easily pass them by brisk walking. (ie: Huge Sauropods)
2 ▣▣▣▣ - Fairly Slow. Can trot fairly decently but faster creatures can easily catch up to it. (ie: Kentrosaurus, Giganotosaurus, Shunosaurus)
3 ▣▣▣▣ - Average. Can sprint quickly for small distances. (ie: Gorgosaurus, Carnotaurus, Styracosaurus, Smilodon)
4 ▣▣▣▣ - Speedy. Can easily out-speed most creatures. (ie: Raptors, Ornithomimids, Small Pterosaurs, Phorusrhacos)
1 ▣▣▣▣ - Pea-brained. Definitely not the brightest bulbs. (ie: Most Sauropods, Stegosaurus, Edmontonia)
2 ▣▣▣▣ - Not too intelligent. Not the dumbest creatures, but below average. (ie: Diabloceratops, Lambeosaurus, Charcarodontosaurus, Elasmotherium)
3 ▣▣▣▣ - Average. Can listen to basic commands and/or signals. (ie: Neovenator, Herrerasaurus, Macrauchenia, Gallimimus)
4 ▣▣▣▣ - Very Intelligent. Can be very social and/or follow advance trained commands. (ie: Raptors, Dire Wolf)
1 CO-GM spot is currently open! (First spot taken by @Scarlet Loup) Mapmaker Wanted! Contact me if you are interested in either or.
The oni wouldn't find herself going alone, as several others followed her close behind. Ratiq hid within her shadow from the prying eyes of Noire, who happened to be conversing closely with the head Bone-Man himself. The Chryseis lion would also come along as his radiant golden fur contrasted heavily within the dark, damp cavern. Even the silent Pandora wandered behind, looking curiously at the blank puddles of water that littered the ground. Jukati was perfectly fine going on a killing spree against the canid wardens, but she guessed they wanted a chunk of the murder pie as well. They probably couldn't help themselves.
Nonetheless, they would reach the werewolves' fort, which was located within a large cavernous keep. She could already hear the mutts' howls echoing from within, no doubt signaling the others to rally up and prepare themselves for the imminent battle. Ratiq would whisper this concern before vanishing in an attempt to enter the gated keep. She could barely see him slip by just as the gate closed in on him.
"Al'ighty," the muscular oni barked as she clasped her fists together, "If those damn mutts wanna have a go at us, then let us put 'em in their graves."
Before she could act on anything, the lion roared into battle as he pounced onto the wolf horde. With his entrance completed, it prompted Jukati to bellow a trembling war cry as she too ran into the battlefield.
"GRAAAAAH!" the oni boomed as she connected her flaming, meaty fist into the lower jaw of an unfortunate warden.
The wolf would find itself slamming head-first into the ground before the oni's foot caved its skull in with a sickening crack. Three other wolves had now proceeded to focus their efforts upon the raging oni as one lobbed its spear towards her. Jukati would strafe to her right, yet was quick enough to snatch the spear from midair. Her fist would cast the spear on fire just as a wolf lunged with a ferocious snarl. The oni jabbed at the wolf's torso with the flaming spear, before tossing it at the second wolf.
But the warden would swiftly dodge, prompting it and the other wolf to make their attack. The second wolf would lunge with a powerful leap, only for it to be countered by a flaming kick that threatened to shatter its ribcage. As the warden was tossed onto the hard ground, the third guard would be more cautious as it issued a mock charge to grab the oni's attention. Jukati lunged, leading the wolf to side strafe and swipe its spear towards its opponent's side, issuing only a minor scratch. It was a fruitless endeavor for blood as it found its snout obscured by Jukati's massive hand that lifted it off of the ground. Its spear would be snatched away as its face began to scorch in flaming agony, before it would feel flaming fist create a literal hole into its mid-riff.
As Jukati was about to drop the near-dead corpse, she would see the second warden attempt to get up from the corner of her eye. She would quickly advance on its position - still holding the third wolf by its face - before smashing the body straight on top of it, ending both of their lives on the spot.
@Scarlet Loup Ransom and Pandora look cool! A former outlaw will definitely help fend off any weary bandits or creatures, and the Galli will allow him to scout out areas fairly quickly.
Oh! And I almost forgot, I should also ask that you guys put what species your creature is. Ik you've referred to it in the Character profile, but its just for consistency. I'll add it to the Creature CS for you guys to look over.
Standing at 2 meters tall from head to feet, Haagenti's body is comprised of a mishmash of various bestial characteristics. He has the skeletal head of a wilderbeest, with glowing red eyes and sporting long hooked horns. He also has a strong humanoid physique, with hair and protruding spiny plates running down his upper body and thick leathery skin that coats his inner torso. Two crow-like wings jet from his broad shoulders, which unfortunately do not allow him the power of flight. He also sports clawed hands, bovine-like hooves, and has a long reptilian tail that ends in a club of fur.
Haagenti's seal can be found on his forehead, however it is only visible when it glows.
Powers:
Bestial Corruption: Having the unofficial title as "Beastmaster", Haagenti has the ability to possess and/or control nearly any non-sentient, organism within his nearby vicinity. The beasts under his control turn into hideous monstrosities and are buffed significantly to become formidable units in his ever growing army of demonic monsters. He is also capable of manipulating non-hellish low-sentient beings - those more creature than man - albeit usually with the help of a ritual. He is unable to manipulate a pure-blooded human or anything with a higher sentience and sense of free-will by himself.
Gold Transmutation: With any metal he comes across, Haagenti can touch it and have it turn into pure gold. Many of his followers claim that he has the "Midas Touch" - with some claiming that he had direct influence the legendary Greek King Midas, who too was said to have utilized the same ability.
Alcoholic Transmutation: Haagenti can turn water into wine or other alcoholic beverages and turn them back into water.
Subject Mastery: Under request of the conjurer, Haagenti is able to provide instruction for the individual upon any subject who requests it under a given price. Of course, the more archaic or hazardous the subject is, the heavier the exchange is. He can teach the conjurer only one subject for free per session, which afterwards the conjurer must make the necessary sacrifices in order to learn a new spirit of its desired knowledge.
Personality:
Being within the lower leadership ranks in Hell, Haagenti realizes that sheer brawn and mass alone won't be enough to survive the wrath of the upper demons. As a result, he has adapted to utilize himself as more of an asset to those willing to invest in his services for one's conquest of Hell. Despite his intimidating stature, he speaks in a deep yet calm voice of reason when speaking to his fellow demon clients or conjurers. Yet during his eons of serving under the heels of powerful demon kings, dukes, and princes, Haagenti has grown to be cautious in his dealings. He believes to be a necessary stance to survive in an ever shifting landscape; which is already heightened upon the disappearance of Lucifer himself.
Yet Haagenti's fondness of self-preservation doesn't halt him from engaging in high-risk, high-reward opportunities that can boost his acclaim, services, and/or resolve. Being the betting man, if he believes a certain cause to be extremely beneficial to him, he will allow anything just to reap the rewards. This track goes both ways, either as a means to enhance a mutual or symbiotic relationship, or as a means to cut the competition ever so slightly. However, if the demon believes that his services are being abused or perhaps heading in the direction of his own self-termination, he would not hesitate to pull out of the deal, either abandoning his clients or straight up killing them if he deems them to be too much of a threat.
Allegiance:
Himself; Haagenti offers his services to the highest bidders. Once an ally of Lucifer, his disappearance had provided ample opportunity to make a profit amongst the chaos. While he'll ally to anyone who he deems worthy of reaching the throne, he's very cautious regarding his own safety and power. If his allies are honorable and keep to their word, Haagenti will prove to be a useful asset in one's conquest of Hell. But if Haagenti sense any signs of treachery or weakness within his parters, the demon won't hesitate to take matters into his own hands and eliminate any who he deems unfit to rule, or simply withdraw his services from them last minute, given the circumstances.
Legions:
Haagenti has control of 33 legions of demons - almost all being comprised of animalistic and bestial figures of many different shapes and sizes.
Stalking the Molten Fields of Tartarus, the Abaddon Rex is a gargantuan alpha predator once thought to have been extinct since the end of the Mesotanic Age millions of years ago. Once a member of the surface-dwellers, its bones had since been extracted from the mantle of Earth and reforged within the Lazarus Pits as an attempt to reforge the beasts for war. However, they failed to control the beasts, in which they violently freed themselves and destroyed the research complex before making their way out into the Hellish realm.
Many demons have since tried to tame the Abaddons, whether it be by physical or psychic means, yet each attempt failed horribly. Their immaculate size and strength were far too great and their minds were fortified with a craving for raw, overwhelming violence. Yet the Beastmaster himself would find himself successful in claiming one for his own. Being the first individual to have found an Abaddon egg, he rose and took care of his ravenous pet for eons - eventually coming to utilize him as its personal steed and brutal enforcer.
An ancient race found deep in the hallowed grounds underneath Greece, the Minotaurs are a tribal and barbaric group of warriors who's culture is purely engrained in combat. More animalistic than man, they were an easy race for Haagenti to conquer and reforge them into even stronger warriors - making them a staple in his army. This, along with Haagenti being part bull himself made it even easier for him to instill his leadership amongst them as they looked to him as if he was their god.