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2 yrs ago
#DwarfSupremacy point me at the dumb elves boss
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3 yrs ago
When you want to rp everything but time is linear so you cant
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3 yrs ago
Bring down the sun! All hail the usurper!
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3 yrs ago
I am not convinced I know or understand the English language
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4 yrs ago
There are not enough buddy-cop type comedys in 1x1 for my liking :c
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Open for buisiness! Its a mess but it's our mess. Please don't mind the imps as they busy about their work, feel free to give them a boot if they get uppity. Anyway, character sheet incoming, prepare your butts


FACTIONS



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◈ T I E R 4 ◈
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P A R A D I S E C A L L I N G | S A N C T U A R Y | C R A D L E A B Y S S


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◈ T I E R 3 ◈
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E L V E N G U A R D | F O L L Y & B O N E S | H O L Y O R D E R O F C L E M E N C Y | R O D D E R I C K 'S M A N O R


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◈ T I E R 2 ◈
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H A G 'S C L A W | M Y R E 'S R O O T | S T A T E L Y V I N Y A R D | C A M P C R A G R O C K


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◈ T I E R 1 ◈
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F E A S T O F B I R D S | F R O N T I E R | F U L G E N T R E S T | L I T T L E C R O P


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Do not post in that thread, for organisational purposes only.
Player / Character List:

Phardax the Ebon, a Drow Warlock played by @Poohead189
Darc Matter, a Slime Shadow played by @Lucius Cypher
Zaz'ak, a Kobold Conniver played by @Dark Cloud
Baganaria, a Succubus Zealot, worshipper of Iziza, played by @VeyrinDay

Project Counters
0 / 8 Mining Shaft

Dungeon Map



It has been ∞ in game days since a PC death occured
3 Lightfolk Dead



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CH 1: US AGAINST THE WORLD

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The cold air was biting as you fleed from that failed dungeon you once called home. Your master was overthrown by an adventuring party, thwarted in his prime, many dark deeds unfinished. The survivors scrambled and struggled for scraps, cannibalising what little was left, the Dungeon finally imploding in on itself in a flash of magical ineptitude.

In the ensuing chaos, you escaped with other survivors,. The land around you was hostile, unforgiving and dangerous. You scraped by at night and hid in the day, when you had the luxury to find a place to lay your head. In that journey of horrors, you began to get to know the minions who survived and travelled with you. They had grit. They had promise. And while you did not know them well before that fateful night, you forged a fledgling bond with them and recognised greatness in each and every one.

Seeing first hand how precarious a dungeon run by just one master can be, you all decided to band together and create a Dungeon of your own. Each of you had the makings of a Dungeon Lord. Together, there was nothing, no adventuring party or agent of light, that could possibly take you down.

But that was weeks ago. You have travelled far in search of safety, the perfect spot to build a dungeon. Now, you and your companions are huddled around a dying campfire hidden behind a hillock, staying out the rain under an old gnarled tree. You're soaked through, cold, tired, and irritable. Food has been scarce the last few nights. There's one thing you're sure of, though.

This land around you is full of ripe targets, ready to be picked clean. But first, you're going to need a refuge.

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README: Welcome to the RP

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You are standing around a dying campfire with the other characters. You don't know them well yet, but you've already survived hell together, and you've sworn to build a Dungeon with each of you as Lords - one that will be greater then any that came before.

Each of you has a Dark Heart on your character sheet, which in this case represents a great deed of some kind you accomplished either while the dungeon was falling or during the escape. Please introduce your character and share a flashback to your great deed (or , discuss it IC if you prefer!)


Genre: Fantasy, Monster, Sandbox, Humour
Tone: Moustache-twirling B Movie Villainy, dark with a touch of humour. Mature themes may be mentioned but only in passing.
Tech Level: Definitely-A-Bad-Idea Steampunk meets medieval wizardry.
Scale: 2 - 4 Players, one boss character each. (players will have minions down the line)
Mechanics: Dungeon Building, Raiding, Objective Based, Aspects of Communal Planning.
System: Wicked Ones, a D6 system. No previous experience required.


P R E M I S E


Be a Monster, build a Dungeon, kill Adventurers, grow your Hoard.

You are a Monster who survived a calamity brought by the Light. You have banded together with the last dredges of your previous home and traipsed across this weary landscape to a faraway land, burrowing deep into the earth there and biding your time in the dark. A Dungeon sprouts around you, but it is new and vulnerable and easy pickings. You will provide it's nutrition. You will mould and tend it's growth. You are a ~ DUNGEON LORD ~

It sounds great in your head. In reality, however, you are mostly-incompetent beast driven by a dark impulse. It compels you, compels you away from your goals and towards satiating your monstrous urges like finding something really shiny. You are prone to flights of fancy and throwing caution to the wind. Together with your peers and minions, you might just manage to throw together a ramshackled dungeon of mad design, and possibly die not-so-gloriously in it's defence. Failing that, you could always just take over the world I guess.


N O T E S

This is an RPG where instead of being an adventurer killing monsters in a dungeon and looting them, you are the monster building a dungeon killing adventurers and looting them. It is possible your character will die, but your dungeon will live on, ready to spawn more creatures. Unless you do a very bad job of protecting it.

During the course of the game characters have access to things like potion making, trapbuilding, magical item crafting, faustian pactmaking, minionry and dungeon building. This roleplay is an opportunity to have characters that make terrible decisions, throw themselves into terrific circumstance, and develop a world-devouring cozy home.


If you're interested, please state your initial concept for monster race and what kind of class you're leaning to.
There's also some info on Dungeon Types and Dark Impulses if you're so inclined to get an idea of what that's about.

Class aka Callings are briefly outlined below, and monster race you have alot of freedom with.

Callings:
Brute - Conniver - Crafter - Hunter - Marauder - Shadow - Shaman - Warlock - Zealot


Holy smokes I missed the party! I'm so excited to be roleplaying with y'all. OOC will be up today and the CS has been thoroughly scutinised, so we are ready to start finalising those characters methinks. I know alot of things are still unclear, I'm here to answer questions and clarify stuff.

So some things I notice are currently a bit vague:

+Dungeons will always attract imps that do the menial labor that is far below your station for you. 'Imps' is a general term, they could be sentient mushrooms or bipedal goldfish, we'll cover customising theese guys in the dungeon creation part of the roleplay.

THAT BEING SAID we should totally include some tunneling contractors among your list of dungeon allies when we get into building the dungeon. You could call on them to tunnel into well defended castles too.

+You guys are boss monsters. You have the deepest floor of the dungeon all to yourselves, called the Sanctum. You live leisurely here when not raiding and this is where you keep your Hoard of gold and treasure. When a Dungeon Invasion happens, you'll defend the Dungeon first by controlling your minions, and if the adventurers make it through to the Sanctum - you battle them, Boss style, preferably with monologues or while screaming foolish mortals at them.

For @Kenshi you might have a pack of minion minotaurs that chase the adventurers through the dungeon traps for you, and only bother to get involved if the interlopers DARE BEST YOUR MAZE, HOW DARE THEY.


wait, we can have racial traits?

I want my succubus to have a Vampirism, as well as the Calling ability.

How would that fit in the system?


@VeyrinDay so, for now you could pick the Primal Ability and then when you level up take the Calling ability.

Vampirism could be some of the following:
Vampirism: You can spend stress to remove the bloodied condition, so long as you can drink someone's blood. This comes with the weakness Sunlight Sensitivity: you are weak in sunlight


or if you want to lean more into the succubus side of things:
Alluring: You can spend stress to turn on the charm, TRICKing victims into coming closer to you.
Human Passing: If prepared appropriately, can pass for a human.
Weakness - Holy: You have a weakness to the Light's power.

My Succubus' Vampirism

Crunch:
low level: buff
mid level: heal and buff
lower-high level: heal and buff + skill steal, 1 slot, single use then lost forever
upper-high level: heal and buff + skill steal, 3 slots at max, semi-permanent but only 20% efficacy of the true user and degrades after each use

Fluff:
The succubus has a certain body part that she (and her minion in varying level) can use to absorb the life force of her victims.

So these are cool but there are systems in place to do this IC when we get there. If you want to play alot of magical stuff, you could pick the Zealot class and worships Iziza, The Sweet Mistress, Goddess of Seduction and Trickery. Or you can stick with Conniver, put some points into INVOKE, and you'll have access to Tier 1 channeling though Tier 1 is quite basic:

The other option is to really, really convince the other players they need a Temple style dungeon in their lives.




I should also just make clear, that racials are more for flavour and maybe a little more customised playstyle. IC people will still be able to do things that are kobold-y, vampire-y, slimey, I know everything is a bit unclear right now but it'll make more sense once we get into playing.

@Dark Cloud you could do something like Vicious Tongue: You can spend stress to pick apart a momentary cinch in armor of a foe's repartee. You gain +effect when you exploit this on a roll to deceive, manipulate or pick apart an argument. On a success, you gain a dark heart.
But this is pretty strong, so you would have to take a weakness like Sunlight Sensitivity: Your position is always weak in sunlight, or Easy Prey: You are instinctually afraid of foes twice your size or bigger. When you are in the presence of such a creature, you are compelled to avoid dealing with them. (like another dark impulse kinda) Or, let me know what you have in mind.

For the Crafting ability, you could take Ingenuity: You can spend stress to perform an incredible feat of creation, like mixing concoctions on the fly to create a powerful combined effect, slapping together a temporary simple contraption, or ignoring volatility in monster science creations. This would require no weaknesses.

@Poohead189 Any of the Warlock tech trees catch your eye? I've got a list of example spells for each school and tier but the great thing about spellcasting is you can make your own spells and we can balance them for which tier they would belong to.
@rush99999 we're full I'm afraid :c

@Dark Cloud@Kenshistrikes chase cars off the list Do you have an idea in mind for how you want to build your character? We can tinker the primal ability to fit what you have in mind for what you want to play
@POOHEAD189@Lucius Cypher@Dark Cloud@Kenshi@VeyrinDay

Ok, here's the class abiltiies y'all have access to. You can take one of your Calling's abilities at character creation, OR you can use your flexibility slot to take one ability from another class list. When you max out XP you can take another ability, but you only get one flexibility spot per game.

Brute
Crafter
Conniver
Hunter
Marauder
Shadow
Shaman
Warlock
Zealot

off the top of my head, some terminology if you're unsure what a calling ability does:
+1d: you get an extra dice to roll during a test.
Dark Hearts: Usually gained from following your Dark Desire. These are extra dice you can use at any time. When you take a killing blow, and you have Dark Hearts remaining, you can perform an immediate final action before you kick the bucket. You get +1d for each dark heart you have. Any ally who sees this gains a dark heart.
Stress: Each character has a stress counter. When it maxes out at 6 stress, your character goes feral, immediately pursuing their dark impulse. They gain a dark heart from doing this.
Clock: This is just a form of counter that keeps track of how far along a project is.

Here to offer clarification if I've missed something. Cycles we'll cover more as we play IC, but heres an overview:

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۩ Z E A L O T ۩
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F E R V A N T & M Y S T I C A L B E L I E V E R S

C H A N N E L I N G: You can spend stress to Invoke tier 2 and tier 3 spells of your
chosen deity’s domains. Each god has two domains which act as magic paths.


FLASHBACKS: INTERROGATING NONBELIEVERS | MAKING SACRIFICES | ISSUING COMMANDS TO FOLLOWERS


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