Avatar of Mae

Status

Recent Statuses

1 yr ago
#DwarfSupremacy point me at the dumb elves boss
1 like
1 yr ago
TIL Texas has used AI to translate thoughts into text.
2 yrs ago
Baileys in coffee or hot chocolate is glorious
4 likes
2 yrs ago
When you want to rp everything but time is linear so you cant
12 likes
2 yrs ago
Bring down the sun! All hail the usurper!
4 likes

Bio

Forever towing the line between 'is this better in RP or forum game format'



GMT | On Mobile

Most Recent Posts

In Marco Playdoh 2 yrs ago Forum: Test Forum
Lost
+Adapt: +2 Skill Points to spend at Character Creation
-And Die: Legally Dead and must say in the Loss or forge a new Identoty (+1 Retirement Milestone)

Bait
+Citizen: One less Milestone required for retirement.
-Migrant: Dependents Upkeep Cost x2, and communication with them must be electronic.


Latent
+Once Bitten: can't be infected.
-Twice Hated: Remains infectious and persecuted in life, always becomes a Vector upon death.


Immune
+Genetic Lottery: can't be infected.
-Walking Meal Ticket: Living body is worth 5 bounty per permanently 'harvested' hit box.


Believer
+Faith: +2 on self control checks that confirm faith
-Doubt: Starts off cracked in a Humanity threat, Self Control checks required for violation of faith.


Steward
+
-


Hustler
+I Know a Guy: Automatically succeeds at networking checks, even without a skill point.
-I Owe a Guy: Once per Game: Market can call in a marker of 1d10 Bounty.


Fencemen
+Headshots: +1 on any attack checks against Casualities.
-In My Sleep: Starts cracked in a Humanity from the terrible nightmarish memories.


Scavenger:
+Salvage... Salvage Everywhere: Start the game with 20 Bounty.
-Not a Screw that Fits: Permanently at -1 Refresh


Roach
+Survivor: Damage Humanity to assist with skill checks. +1 per point
-Sole:Start cracked in all three Humanity threats.
In Marco Playdoh 2 yrs ago Forum: Test Forum
Blood Red Markets

Let players build their conclave? Too confusing/slow start?

+1 or it can't be done

Buy a roll (when using gear e.g ammunition, batteries)
Charged gear: spend a charge before rolling to gain +1

Spend a Ration: for intense physical actions. Each ration grants +1 to the roll.

In the black: succeeded
In the red: failed
Double evens: critical success
Double odds: critical failure
Ties go to the market

Explain Negotiation rules - or leave until ready to negotiate?? Probably easier to break rules into chunks
@Cao the Exiled You're good to go! Jump into the IC whenever!
@SleepingSilence Return of the Obra Dinn is a one of a kind game. I could play a series of games like that and not get bored. Found nothing that comes close though.

Not Tonight: Take Back Control Edition is a recent game I played that pays homage to Paper's Please. The world is a dark one but satisfying gameplay. Continuous themes of xenophobia as a central premise so I can't 100% recommend it because it's pretty uncomfortable, but humour littered throughout takes the edge off. Mind you the tone is the same as Paper's Please pretty much.
@Duthguy Perfec, add em up to your inventory!

@Cao the Exiled I hope she does the same back xD
@Barham Welcome! You'll fit right in here :D
@Cao the Exiled*tiny* robes. So smol and cute

(Totally read jobs done in orc voice)
@Cao the Exiled You can post straight to CS so long as you make any needed corrections
what could possibly go wrong?

All Dungeons have an origin... We begin at a time where time meant nothing. Devoid of clear well thought purpose, our Dungeon was born in strange happenstances. It should never have been, and yet it was...

Vote on our beginning. Read previous votes in case a new scenario has been suggested by another player:




>Our Dungeon emerged from a heart of cold clockwork. The great and terrible machine, a continent unto itself, a walking and flying city, the last habitable place. An endless maze of gizmos and gadgets with a life of it's own. Whatever purpose that created it, now concealed by it's self replicating madness. In it's many ticking corridors and rooms we gauged out our place. We grow ever outward and fight for our territory. A Clockwork Empire.

Embarrassingly typo'd a key location in the first post. @POOHEAD189 You're actually on the edge of the Barrowlands!

@Dark Cloud Should have the map up on Saturday, if I don't ruin what I have when doodling the area you're looking out into.

@rocketrobie2 add 2 wands to your inventory and 50ft of rope.

@Duthguy you can carry 6 wands without too much issue and up to 12 so long as you're careful (e.g don't fall into a ravine ect). How many do you take and how many rations?

Paranoia??? Nothing bad can possibly happen...
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