@Enkryption I was torn on where to pop Nibby. I think they trust her medicines but the kids still call her witch, and the fact she lives near the woods and Knows Things is spooky for them. I like the idea of the village warming up to her over the RP
Also, everyone next step before RP launch is for me to help flesh out Cornelius's skills. We have 2 people from the interest check who might make characters. If they have decided to drop their interest I will include Saya in the roster since it seems arbitrary to reject the last person. So long as everyone is comfortable with the group size, I think it's already a large group but 1 person won't change much my end.
Vietmyke has decided to drop out with Rowan, he's welcome back at any time if he changes his mind.
Finally it will be very important that everyone tags their locations at the start of their posts since people will likely break into smaller groups to explore quests in different places, I hope to make a template/header that will just be a simple one. You're also free to use your own templates so long as key information is visible. I'd also like GM and regular posts to have a little hider at the bottom with mechanics in (e.g use identify, craft X with Y material and Z goal in mind) but I'll elaborate on that later when I have some examples.
Also my PMs are open to anyone who may want to flesh anything out pre roleplay stuff or confirm any short term goals they'd like to grow their character towards. I am working on the initial Adventurers Quest board with a list of starter quests, so if you want to hit the ground running in any particular direction I can put a related quest on there. This is a slice of life rp, so it's also perfectly acceptable to just hang out and get to know each other, up your skills and not quest for a while. The adventurers guild won't burn down in the meantime, I promise.
I'd usually have a 3 quests to prevent analysis paralysis but since the Adventurers Guild is just opening and there are lots of different areas of interest there might be few more then that. So far minimum I'm leaning towards:
- identify new herbs at location
- unusual monster spotted in the woods, investigate
- monster bothering the local bison (might involve combat)
- Locate a shrine rumoured to be in the area
- investigate the abandoned mine
- I have a couple quests around town for NPCs that are either relationship building or may lead to other developments down the line (Dalton wants help making a signature brew, Brisk wants a pet fish from the pond or river)
Also, everyone next step before RP launch is for me to help flesh out Cornelius's skills. We have 2 people from the interest check who might make characters. If they have decided to drop their interest I will include Saya in the roster since it seems arbitrary to reject the last person. So long as everyone is comfortable with the group size, I think it's already a large group but 1 person won't change much my end.
Vietmyke has decided to drop out with Rowan, he's welcome back at any time if he changes his mind.
Finally it will be very important that everyone tags their locations at the start of their posts since people will likely break into smaller groups to explore quests in different places, I hope to make a template/header that will just be a simple one. You're also free to use your own templates so long as key information is visible. I'd also like GM and regular posts to have a little hider at the bottom with mechanics in (e.g use identify, craft X with Y material and Z goal in mind) but I'll elaborate on that later when I have some examples.
Also my PMs are open to anyone who may want to flesh anything out pre roleplay stuff or confirm any short term goals they'd like to grow their character towards. I am working on the initial Adventurers Quest board with a list of starter quests, so if you want to hit the ground running in any particular direction I can put a related quest on there. This is a slice of life rp, so it's also perfectly acceptable to just hang out and get to know each other, up your skills and not quest for a while. The adventurers guild won't burn down in the meantime, I promise.
I'd usually have a 3 quests to prevent analysis paralysis but since the Adventurers Guild is just opening and there are lots of different areas of interest there might be few more then that. So far minimum I'm leaning towards:
- identify new herbs at location
- unusual monster spotted in the woods, investigate
- monster bothering the local bison (might involve combat)
- Locate a shrine rumoured to be in the area
- investigate the abandoned mine
- I have a couple quests around town for NPCs that are either relationship building or may lead to other developments down the line (Dalton wants help making a signature brew, Brisk wants a pet fish from the pond or river)