This is a Risky Ventures style game, shamelessly pilfered from the Bay12 forums. In this game you buy ships, send them on expeditions and get resources to sell. Anyone can join at any time.
They say the storms were a curse from the gods for our hubris. The great and Glorious Empire had expanded to every island, nook and cranny in search of greater and greater riches. They say the great fleets were made of pure gold with sails as soft as clouds. In those days, monolithic galleons would return laden with fruits from paradise and metal stronger then dragon's teeth. Even the poorest man had a solid diamond chamberpot.
But then the storms came, cutting off the Capitol from the rest of the world, destroying any and all who dared brave the seas. As the centuries passed, the decadence of that golden age became a hazy dream, and the Crown and people grew poor and bitter.
But not anymore, what-ho! The great storms have cleared and the Crown has, in its magnanimousness, declared an age of exploration and reclamation! To reunite the lost settlements and regain access to those shiny shiny resources that most definitely rightly belong to the glorious Empire.
But what to do? The priceless sea charts had unfortunately been -ahem- repurposed during various periods of shortages over the last few centuries, and the art of ship building has become a bit of an artisanal craft. Even the greatest merchants shall have to pool their resources should they wish to brave the unknown seas.
But fret not, for there is surely a great deal of coin to be made. While the oceans are treacherous, the further islands are rife with untouched spoils, should you find a way to chart a course to them. How to Play You are a merchant with 3 freshly minted Sovereigns burning a hole in your pocket, the absolute tragedy.
You can use them to buy a ship, which costs 9 Sovereigns.
You can name and send that Ship to different Islands, which produce different resources. They will happily exchange resources for worthless trinkets.
You can choose which islands to send your ship to, based on what charts you have. Further away islands will typically yield more profitable resources, but the journeys are more dangerous.
You can sell your resources at the Capitol for profit.
Some islands will have old Empire settlements on them, who will buy resources for different prices then the Capitol.
During the game, new options and locations will unlock. The market fluctuates and random events will happen.
But wait! I don't have 9 Sovereigns! Eegads! You can pool your resources together with other intrepid merchants to acquire your fleet. To do this, it is recommended you draw up a contract in which you receive shares of the profit equal to your investment. Your contract can look however you like, but is basically just clear terms everyone agrees with. You can be involved in multiple different ventures - have your thumbs in many pies, so to speak.
We, the Benefactors signed below, hereby charter the creation of "The Happy Trails Company".
Resources gained are to be split equally between members according to their contribution. Where resources cannot be split evenly, individuals may bid for the resource, or leave it in the company inventory.
Alterations to these terms require a unanimous vote from all active members.
These undersigned agree to act in good faith with the above terms, and contribute the following: Ships R Us - 3 Sovereigns Definitely Merchants, not Rats - 3 Sovereigns Her Majesty's Glorious Explorers - 3 Sovereigns
To join in, simply paste the below. Please keep track of your inventory during the game at the bottom of your posts: [Hider=Company Name][b][Company Name][/b] Sovereigns: 3s Ships: 0[/hider]
Finally when you make an action in game, please put > at the start of your command. E.g:
>Buy a Ship for 10s and name it 'Haunting Maria' >Sell all stock to market in the Capitol
There is nothing ugly about taxi cab yellow. Nor is there anything nauseating about gray. Nor is there anything offensive about combining the two. Nor is there anything wrong with things being the same.
I for one deem the color scheme just fine as it is and find its consistency quite comforting.
<Snipped quote by rush99999>
This. Aside from the simplisticity of the guild, the "dark theme" that RPG has is always a draw to the site IMO. Much easier on the eyes than, say, RPN's clashing blue and white.
agreed please god do not change the guild’s color scheme
I would vote to keep the Guild style as it currently is. The reason I'm a barnacle on this site for all these years is knowing that there's a reliable consistent baseline style everyone sees. I've never stuck around on other sites, primarily because it's literally not possible to create a consistent style for a RP if there's multiple themes individuals can pick from. This might sound silly, but if a player is put off my RP recruitment thread because it looks eyebleedingly bad on their theme, there's no way to correct that without it being potentially eyebleedingly bad for someone else. Thus lowering the amount of compatible players who might be interested, for artificial reasons. It's more customisable for individuals with the downside of potentially decreasing players connecting to RPs.
I can understand a light theme for those who need it though.
Anyway other then that my outlandish wishlist for Santa Claus is fill colours for tables or the ability to change the line colours in tables. It may be unnecessarily difficult or impossible to implement though
Sims 3 is hands down the best Sims game despite being a buggy mess sometimes I swear I will fight heaven and earth and die on this hill Hundreds of hours of gameplay and I'm still finding new things Although I love running it with the mods that improve automation for non active Sims
@Crimson Flame no worries, always a place for Mary if you change your mind.
@Wayward that's okay! It's just open posting at the moment. People chatting and starting to interact with each other. I know work's been crazy on your end, IRL always comes first.
If you need help getting started I can do an NPC post? Otherwise happy to give a cliff notes edition of who's where doing what if anything strikes your interest to jump into. I'm starting to think about doing the next event post (kinda enjoying everyone getting to meet each other so I've been a bit hands off) if you'd rather have a clean jumping off point, but it might be a little longer.
Wish I kept whatever experiment I recently rage quit on but I can't find it :(
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NAME the TITLE
Class || Allignment || Level Age || Gender || XP HP || AC
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__________________ A T T A C K T H R O W || 10 __________________ I N I T I A T I V E || +1 __________________ STR 12 || +1 DEX 12 || +1 CON 12 || +1 INT 12 || +1 WIS 12 || +1 CHA 12 || +1
__________________ S A V I N G T H R O W S
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P&P || 13 P&D || 13 B&B || 16 S&W || 14 SP || 15 __________________ M O V E M E N T _______________________ Base || +1 Combat || +1 Charge / Run || +1 Climb || +1 Stealth || +1 Daily || +1 __________________ A C T I O N S _______________________ Open Door || +1 Secret Door || +1 Hear Noises || +1 Find Traps || +1
__________________________ A P P E A R A N C E / / __________________________ "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum." __________________________ P E R S O N A L I T Y / / __________________________ "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum." __________________________ H I S T O R Y / / __________________________ "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum."
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Height | Weight | Build | Face Shape | Hair | Eyes Posture | Walk | Resting Expression
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▃▃General Slot ▃▃Class Slot
____________________________________ C L A S S & R A C E A B I L I T I E S
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▃▃General Slot ▃▃Class Slot
__________________________ W E A P O N S & A T T A C K S / / __________________________
The Destroyer
Battleaxe - 1d8 [10 GP][1 Weight]
Devil's Kiss
Crossbow - 1d6 [30 GP][1 Weight]
Pointy Carl
Dagger - 1d4 [3 GP][1/10 Weight]
A worn well loved weapon.
Stick em with the pointy parts.
Because sleeping with a battleaxe is hard.
[2gp]Leather Tunic, AC 2 Case of 20 Bolts
__________________________ M A G I C A L I T E M S / / __________________________
Boots of Travelling
Quality - Effect [Worth GP][# Weight]
Cloak of Mastery
Servicable - Effect [Worth GP][# Weight]
Potion of Snuggling
Quality - Effect [Worth GP][# Weight]
These boots give the wearer +1 niftniness which increases opinions from HD <3 Peasants while used within a 60ft hot air balloon.
A cloak of particular importance, allows the user to cast Snazziness at a +3 modifier.
Delicious. Tastes mildly of elderberries and voidsharks.
• • •
__________________________ S P E L L S / / __________________________ Magic Research || Library Value || Workshop Value || Congregant Value
Spell Signature: Unique to your spellcaster. The sensory effect created when casting your spells. A necromantic spellcaster's Sleep spell could send the target into a nightmarish hellscape while one interested in nature may cause their target to dream of lush forests and wildlife.
Level 1 - # Per Day
Level 2 - # Per Day
Level 3 - # Per Day
Light
Continual Light
Haste
Charm
Detect Evil
Edit: today I put the [table][/table] tag in the wrong place and it did something weird. Looks to me it still made the cell/row without it nested in a table.
Assasin
Fighter / Thief
Any armour, prefer leather for stealth Any weapons Move Silently (in leather Armour only) Backstab(in leather Armour only) Hide in Shadows(in leather Armour only) No magic
If you're looking for more rapid fire posting you should look around the forum and find people who have similar expectations. Most people tend to fall into the few days/once a week mark, but there are people around who can match shorter or longer speeds. Discord RPs are also a good bet for that, you might find more luck in that kind of medium.
Forever towing the line between 'is this better in RP or forum game format'
[Center][URL=https://youtu.be/bVxHRkIsE9U][sup]Hᴀʀʙᴏʀᴇᴅ ғʀᴏᴍ ᴛʜᴇ ᴠᴏɪᴅ, ɪᴍᴘᴇᴅɪɴɢ ᴛʜᴇ ᴅɪssᴏɴᴀɴᴄᴇ ᴛᴏ ʀᴇsᴏʟᴠᴇ[/sup][/URL][/center]
GMT | On Mobile
<div style="white-space:pre-wrap;">Forever towing the line between 'is this better in RP or forum game format'<br><br><div class="bb-center"><a target="_blank" rel="nofollow noopener" href="https://youtu.be/bVxHRkIsE9U"><sup>Hᴀʀʙᴏʀᴇᴅ ғʀᴏᴍ ᴛʜᴇ ᴠᴏɪᴅ, ɪᴍᴘᴇᴅɪɴɢ ᴛʜᴇ ᴅɪssᴏɴᴀɴᴄᴇ ᴛᴏ ʀᴇsᴏʟᴠᴇ</sup></a></div><br><br>GMT | On Mobile</div>