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Recent Statuses

2 yrs ago
#DwarfSupremacy point me at the dumb elves boss
1 like
2 yrs ago
When you want to rp everything but time is linear so you cant
12 likes
3 yrs ago
Bring down the sun! All hail the usurper!
4 likes
3 yrs ago
I am not convinced I know or understand the English language
4 likes
4 yrs ago
There are not enough buddy-cop type comedys in 1x1 for my liking :c
3 likes

Most Recent Posts

It's a neck and neck swordfight, both roll again?
@rush99999@Dark Cloud@Little Bill y'all can set sail your ship to start generating money while sorting out the name stuff if you like
@chongjasmine
Welcome!! I hope you have a great time with play by post :D
@Dark Cloud@rush99999 *facepalm* can't believe we're only a turn in and I'm already getting my tongue twisted with the Bass Buccaneers and the Brass Bucketeers... XD
@Dark Cloud
@rush99999
@Little Bill

Moved to Free, instead of keeping track of your inventory in your posts you can post your Merchant in the CS tab. One player will need to post your Company contract and post Company Inventory (which is currently Unamed Ship, 0 Sovereigns)

Still debating whether to post turns on the IC tab or OOC

Anyway, time for a Swordfight! I'll let you duke it out yourselves, if you hit a stalemate well use the guild dice roller. Roll 1d6.each and highest wins

Once your ship is named you can set its destination to Sandland, hazaar!
Turn 1
╚═━┈┈━═╝

Springdawn Year 1


Hear Ye Hear Ye! The newly minted Gentleman of Fortune Company are the proud owners of a new Ship! The excitement in the Capitol is palpable as citizens congregate in the city square. Supposedly this ambitious new company has a surefire way of settling disputes: the tried and true method of all great gentleman, resolution via Swordfight!

Her Eminence the Queen herself has sanctified the spectacle with a solemn and royal 'jolly good'. What better way to kick off the golden age!

Meanwhile, there is no change in the markets today as everyone has taken a day off to go oggle the fight.

Names being considered:
The Scarlet Scuttler
Fortune's Favor
The Merchant's Fortune


Prices
Sand - 0.45 Sovereigns per Unit

Ship - 9 Sovereigns per Ship [carries 10 units]

Ships & Voyages
[Unnamed Ship] owned by The Gentleman of Fortune Company. Currently in the docks. (Shareholders must agree to send the Ship on a voyage to a destination.)

Destinations
NearEastland - It takes 2 Turns to travel here. Ships return with Sand.

Ports
The Great and Regal Capitol!! Hear Hear!!

Companies
The Gentleman of Fortune Company

Merchants
The Brass Bucketeers, BUCKET BRASS & CO! For all your Bucket and Bucket Accessories! Represented by @Dark Cloud

The Bass Buccaneers, Emery Silver's Pirates and Fishmongers! Represented by @rush99999

Rimbo Timbo Tuppence's Thousand-Color Brigade! Represented by @Little Bill

Turn 0
╚═━┈┈━═╝

The Capitol is abuzz with excitement. In the harbour, new ships sit eagerly in port, awaiting their maiden voyages. The town crier spreads rumours of NearEastland, a warmer clime then here with golden beaches as far as the eye can see. Buyers wait patiently for new and exciting goods.

Prices
Sand - 0.45 Sovereigns per Unit

Ship - 9 Sovereigns per Ship [carries 10 units]

Ships & Voyages
None Yet!

Destinations
NearEastland - It takes 2 Turns to travel here. Ships return with Sand.

Ports
The Great and Regal Capitol!! Hear Hear!!

Companies
None Yet!

Merchants
The Brass Bucketeers, BUCKET BRASS & CO! For all your Bucket and Bucket Accessories! Represented by @Dark Cloud

The Bass Buccaneers, Emery Silver's Pirates and Fishmongers! Represented by @rush99999

Rimbo Timbo Tuppence's Thousand-Color Brigade! Represented by @Little Bill
New Mechanics










You can post your inventories here.
One player can also post your company contract and your current inventory.

NPCs
None met. Of course you know of Her Eminence the Queen, but you have yet to stand in her presence.


Always Open to New Players


They say the storms were a curse from the gods for our hubris. The great and Glorious Empire had expanded to every island, nook and cranny in search of greater and greater riches. They say the great fleets were made of pure gold with sails as soft as clouds. In those days, monolithic galleons would return laden with fruits from paradise and metal stronger then dragon's teeth. Even the poorest man had a solid diamond chamberpot.

But then the storms came, cutting off the Capitol from the rest of the world, destroying any and all who dared brave the seas. As the centuries passed, the decadence of that golden age became a hazy dream, and the Crown and people grew poor and bitter.

But not anymore, what-ho! The great storms have cleared and the Crown has, in its magnanimousness, declared an age of exploration and reclamation! To reunite the lost settlements and regain access to those shiny shiny resources that most definitely rightly belong to the glorious Empire.

But what to do? The priceless sea charts had unfortunately been -ahem- repurposed during various periods of shortages over the last few centuries, and the art of ship building has become a bit of an artisanal craft. Even the greatest merchants shall have to pool their resources should they wish to brave the unknown seas.

But fret not, for there is surely a great deal of coin to be made. While the oceans are treacherous, the further islands are rife with untouched spoils, should you find a way to chart a course to them.



How to Play
You are a merchant with 3 freshly minted Sovereigns burning a hole in your pocket, the absolute tragedy.

You can use them to buy a ship, which costs 9 Sovereigns.

You can name and send that Ship to different Islands, which produce different resources. They will happily exchange resources for worthless trinkets.

You can choose which islands to send your ship to, based on what charts you have. Further away islands will typically yield more profitable resources, but the journeys are more dangerous.

You can sell your resources at the Capitol for profit.

Some islands will have old Empire settlements on them, who will buy resources for different prices then the Capitol.

During the game, new options and locations will unlock. The market fluctuates and random events will happen.

But wait! I don't have 9 Sovereigns!
Eegads! You can pool your resources together with other intrepid merchants to acquire your fleet. To do this, it is recommended you draw up a contract in which you receive shares of the profit equal to your investment. Your contract can look however you like, but is basically just clear terms everyone agrees with. You can be involved in multiple different ventures - have your thumbs in many pies, so to speak.



To join in, simply paste the below. Please keep track of your inventory during the game at the bottom of your posts:
[Hider=Company Name][b][Company Name][/b]
Sovereigns: 3s
Ships: 0[/hider]


Finally when you make an action in game, please put > at the start of your command. E.g:

>Buy a Ship for 9s and name it 'Haunting Maria'
>Sell all stock to market in the Capitol

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