Mahz is the Admin. He's the man with the plan and the Guild's head honcho.
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Status

Recent Statuses

1 yr ago
Current I'm working on experimental server changes. Email mahz@roleplayerguild.com if you're having problems.
16 likes
6 yrs ago
Getting some more work done on the Guild today and tomorrow.
25 likes
7 yrs ago
Investigating the catastrophic performance issues.
1 like
7 yrs ago
I'm back. I had some personal issues to take care of.
13 likes
7 yrs ago
You can change your username once every 3 months, and your old username will still link to you and won't be recycled. PM me if you want yours done.
19 likes

Most Recent Posts

In Mahz's Dev Journal 9 yrs ago Forum: News
@Mahz This isn't a request for a feature it's more of a question. A long, long while back I asked if CSS/HTML in posts could be a thing. You said no because it could break the forum (totally fine, by the way). I've seen some other forum software pull this off though, and was wondering what the difference was. Aside from code, obviously (one of the forums was based off of the IPB software which had this feature implemented. MyBB can also do it, but I haven't figured it out). I was wondering exactly how/what it would break, mostly. Like, how detrimental would it be?

Also, thank you for all your hard work <3


Those forums are basically doing the equivalent of implementing BBCode that looks like HTML and then transforming (sanitizing) it into HTML that's unlikely to break the forum or introduce security vulnerabilities.

After all, the only reason forums use BBCode syntax over HTML syntax is that BBCode is a little nicer to read/write. e.g. [ @Mahz] vs <quote user="Mahz">.

The benefit of supporting a safe subset of HTML is, as you probably know since you're asking, that it gives people (power users) more formatting control and it's an existing language.

However, when I was making a decision on which markup language to support on the Guild, I went with BBCode since I figured it would be the most convenient for most people.

Like pretty much every aspect of the Guild, it was simply a compromise in the interest of getting something working quickly with the largest impact per user.

Improving the Guild's editor is definitely something I want to do. It just takes some solid uninterrupted work. I'd love to introduce one of those polished editors like froala.com/wysiwyg-editor. Hopefully it's something I can do soon because I find writing on the Guild very painful from my smartphone.
In Mahz's Dev Journal 9 yrs ago Forum: News
My dicerolling friends, I've written a quick dice syntax parser (e.g. 2d6-4+1d8).

You can test it here: jsfiddle.net/danneu/u670tu3s/3



Once it looks good, I can build a quick dice system.
In Mahz's Dev Journal 9 yrs ago Forum: News
aye, even editing first posts in each tab would be excellent.

Hmm, @Genkai @Ellri, here's the simplest implementation I can think of for the "0th post system":

When you create a roleplay, the system also creates a first placeholder post in the other tabs. All GMs/coGMs can edit that first post.

Made an issue for it as a reminder-to-self: github.com/danneu/guild/issues/113
In Mahz's Dev Journal 9 yrs ago Forum: News
I have two recommendations myself that I would love to see implemented at some point.

One, I would like to add the opportunity to accept or deny friend requests instead of just simply ending up on someone's list (or at least get a notification) as this ruins the "Invisible" feature entirely. Secondly, I think notifying people when you respond to their visitor messages would be absolutely rad. Let me just say that this has caused quite a few miscommunications in the past.


Thanks. Both of these features are pretty necessary.

Maybe the simplest iteration for the friendlist might be to allow you to set each friend as "visible to" or "invisible to". That way if you're in invisible mode, only your "visible to" friends can see you.

I'll also create a formal issue for the visitor-message-reply notifications. I forgot that I hadn't finished that.

Also reminds me to fix the invisible-mode system so that instead of saying "invisible" it shows something like "last seen within 24 hrs, 1 week, 1 month, more than 1 month", etc. Right now it's way too hostile to not even ballpark when you were online last.

- github.com/danneu/guild/issues/110
- github.com/danneu/guild/issues/111
- github.com/danneu/guild/issues/112
In Mahz's Dev Journal 9 yrs ago Forum: News
Wow, yeah one of the servers was spinning at 100% CPU again. Didn't have time to look today since I've been with family but I'll look tomorrow.

Can't think of what it could be. I don't see how it could be the image upload system since the images are just uploaded to Amazon. The big change I made was a big platform version upgrade a few days ago.

Until then I'll reboot the server every once in a while.
In Mahz's Dev Journal 9 yrs ago Forum: News
For some reason the guild's been almost completely down for the past few hours, though sometimes serving requests.

Weird performance issue I've never seen before. Rebooted it and it's back to normal, but I'm looking into it.
I like your instagram.
In Mahz's Dev Journal 9 yrs ago Forum: News
@Genkai Not in the past. I could build that feature quickly until I can build a better system if yall think it'd be nice.
In Mahz's Dev Journal 9 yrs ago Forum: News
@ClocktowerEchos Agreed. There definitely needs to be a convenient way to insert and retrieve from the image system while writing a post.

In Mahz's Dev Journal 9 yrs ago Forum: News
Okay, I refactored the image upload system. It's online again.

I had to delete the previous image system, but there were only a few images uploaded.

You can also now delete images.
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