Alright, doing some more Guild work today and the rest of the week.
@LegendBegins Thanks, I see what caused that. #willfix
@Ellri Hmm, interesting solution regarding the ability for a GM/Co-GM to mark their post as "GM-editable". This would be simpler and more generalized than a "0th post" system.
What was stopping me in the past was that I wanted to have some sort of revision history per post before I allowed multiple people to edit a post, but these days I think that sort of conservatism is too defensive.
@Mr Allen J The problem with GM deletion is that it's nice when all is going well, but it's pretty destructive in the hands of flippant abuse, like hiding every post a player made in a 1000-page roleplay just because of a disagreement on the 1000th page or something.
I think the current solution of being able to block future posts from a player is a pretty low-risk trade-off for now.
I suppose a better solution is to make the roleplay system smarter like having an actual character system that supports things like approval, managing characters, killing them off, etc. I've brainstormed mock-ups of this sort of thing in the past, but I obviously have larger priorities.
@LegendBegins Thanks, I see what caused that. #willfix
@Ellri Hmm, interesting solution regarding the ability for a GM/Co-GM to mark their post as "GM-editable". This would be simpler and more generalized than a "0th post" system.
What was stopping me in the past was that I wanted to have some sort of revision history per post before I allowed multiple people to edit a post, but these days I think that sort of conservatism is too defensive.
@Mr Allen J The problem with GM deletion is that it's nice when all is going well, but it's pretty destructive in the hands of flippant abuse, like hiding every post a player made in a 1000-page roleplay just because of a disagreement on the 1000th page or something.
I think the current solution of being able to block future posts from a player is a pretty low-risk trade-off for now.
I suppose a better solution is to make the roleplay system smarter like having an actual character system that supports things like approval, managing characters, killing them off, etc. I've brainstormed mock-ups of this sort of thing in the past, but I obviously have larger priorities.