Hello everyone! Progress has been made, just slower than I'd like. The first order of business is the four special events I mentioned in connection with the Master Star Festival. I wanted something interesting to punctuate the start of each season, though not anything as major as an elaborate celebration. They will be added to the final calendar for sure, but I thought I'd post them here as well so you can know mostly what to expect. I have plans for them in the future, but more has to be done first.
In other news, I'm considering having images hosted on site, especially considering that I'll be pushing for artwork on my end when it comes to side characters. That said, I'm thinking I'll add individual sprites to the folder only after I've introduced them for the RP (I'm too paranoid when it comes to spoilers). Ivytortle is there already and more will come in time.
The "Complete Calendar Display" sub-hider section has been added to the "In-Game Calendar" hider, describing as clearly as I can what to expect from the RP's "Wandering Star Calendar", it's makeup and how it works. It's mostly what I already mentioned, but it'll be a reference for when anyone needs it.
It might soon be time for me to tackle one of the biggest aspects of a mystery dungeon game. I have an idea brewing on how I can do it, but like you'd expect it's rather foolhardy and needlessly complicated. Wish me luck anyway! Take care until then.
In other news, I'm considering having images hosted on site, especially considering that I'll be pushing for artwork on my end when it comes to side characters. That said, I'm thinking I'll add individual sprites to the folder only after I've introduced them for the RP (I'm too paranoid when it comes to spoilers). Ivytortle is there already and more will come in time.
The "Complete Calendar Display" sub-hider section has been added to the "In-Game Calendar" hider, describing as clearly as I can what to expect from the RP's "Wandering Star Calendar", it's makeup and how it works. It's mostly what I already mentioned, but it'll be a reference for when anyone needs it.
It might soon be time for me to tackle one of the biggest aspects of a mystery dungeon game. I have an idea brewing on how I can do it, but like you'd expect it's rather foolhardy and needlessly complicated. Wish me luck anyway! Take care until then.