There are stupid questions, but if you pretend you were just joking you should be okay.
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6 yrs ago
The best business pitch is to throw the business ball past the business batter to the business catcher.
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like
6 yrs ago
I sometimes hear about someone having skeletons in their closet. Ok? How do you know they're still in there? You can't just assume a skeleton is gonna stay still. This is your house, not a graveyard.
There are numerous summoning circles, so I figured you (and others) would want to get to summoning more or less simultaneously and August would interact with Archer once some of that had proceeded. If you feel it's much better for me to play out the whole initial interaction between August and Archer in one post, it shouldn't take me that long to finish the Archer part and edit it in.
"I've got a catalyst as well." August spoke up after remaining silent for the duration of the group's walk to the Summoning Hall. He raised his briefcase just slightly in his hand, to indicate where he was keeping his relic. "I'm expecting either an Archer or a Rider. I hope that doesn't conflict with anyone else's desired Servants. Now, I think I'll get to summoning." Curtly nodding to his teammates, August turned and made his way to the nearest circle. He was concerned that the girl from the church would become a problem during the operation, but felt it was pointless to analyze the situation before the Servants, key players on their team, had been established. Taking a knee at the silver-dust circle, August opened his briefcase and took up the relic in his hands. It was little more than a curved piece of light-brown driftwood. Only a series of equidistant nubs lining the outer edge indicated its artificiality. Physically, it was hardly something that could be expected to produce a Heroic Spirit, but August knew its history, and regarded it only with cold certainty and expectation.
He placed the relic on the edge of the circle and rose to his feet. Closing his eyes, he could feel the tremendous magical energy that flowed through one of the world's greatest magical venues. It was no wonder this place had been choses for summoning, as with the myriad of experiments and rituals happening in the building, he could almost taste the mana on the air. Everything is prepared perfectly. I am the final step. August opened his eyes, the chant he had memorized flowed from him, and the circle began to glow.
"Fill. Fill. Fill. Fill. Fill." "Repeat five times, but when each is filled, destroy it."
"The elements of silver and iron make up the essence." "The foundation is stone and the archduke of pacts." "Black is the color I pay tribute to."
"Raise a wall against the wind and close the gates of four directions." "Come forth from the crown and follow the forked road that leads to the kingdom."
"Heed my words, my will creates your body, and your sword creates my destiny." "If you heed the Grail's call and obey my will and reason, then answer my summoning!"
"I hereby swear that I shall be all the good in the world!" "And that I shall defeat all evil in the world!"
"Seventh heaven clad in the great words of power!" "Come forth from the circle of binding!" "Guardian of the sacred balance!"
With his final words, the now radiant light of the circle burst out and produced a cloud of fog.
In truth, it was a small thing, but for August, the whole world had gone white.
Achilles can cancel spells targeting him with a chant below two verses. This skill cannot defend against magecraft on the level of High-Thaumaturgy and Greater Rituals.
Achilles can use vehicles and all creatures up to the level of Phantasmal Beast and Divine Beast as mounts. However, he cannot ride members of the Dragon Kind.
~
Personal Skills
Achilles is the child of Sea Goddess Thetis and human hero Peleus, granting him medium Divine Spirit aptitude. This skill also has an effect which reduces special defensive values called 'purge defense' of the enemy in proportion to the Divinity's Rank. Achilles can break through Skills such as Protection of the Faith and Enlightenment of the Sacred Fig.
Due to affection from his mother, Thetis, Achilles' Strength, Endurance, and Agility parameters are ranked-up. These improved ranks are displayed in parentheses next to Achilles’ parameters.
It is possible for Achilles to continue fighting even with mortal wounds so long as he does not receive a decisive killing blow. Also, once combat ends, it is nearly impossible for him to succumb to his wounds afterwards.
Achilles is immune to mental interference such as pressure, confusion and fascination. This skill also has the bonus effect of increasing his melee damage.
~
Noble Phantasms
Name: Andreias Amarantos
Title: Amaranth of the Brave
Rank: B
NP Type: Anti-Self
Range: 0
Maximum Number of Targets: 1 person
Description: The Noble Phantasm maintaining Achilles' gift of immortality from having been blessed and exalted by the Olympian Gods. Any attack against him is nullified, including physical damage, the "normal attacks" of Servants, and even Noble Phantasms, regardless of rank. It cannot be pierced by power alone, but it does have three weaknesses. The first is that those who possess the Divinity skill are able to harm him. One with Divinity of Achilles' rank or greater can deal full damage to him, and for every rank below Achilles' Divinity the damage is reduced by 25%. Those without Divinity but in possession of Divine Constructs can deal damage so long as the Divine Construct is being used to attack, and the damage will be based upon the weapon's rank in the same way as Divinity. The second weakness is that Achilles is only protected from actions which can be considered "attacks", so something like a vampire's bite meant to display friendship would affect him as normal. The third weakness is that his left heel is not protected by this Noble Phantasm, and wounding it will permanently negate this blessing.
Name: Diatrekhōn Astēr Lonkhē
Title: Spear-tip of the Star Traversing the Skies
Rank: B+ (temporary rank-up to attack power)
NP Type: Anti-Unit
Range: 2~10
Maximum Number of Targets: 1 person
Description: Achilles's Hero-killing spear given to him by his father, Peleus. It is a simple spear with sturdy workmanship, able to pierce hearts and penetrate defences with every strike it makes. When its true name is called, it creates a "Duel Field" for Achilles and his opponent where no luck, outside help, or even gods can intervene, and the combatants can only leave when one of them has been defeated. Various rules of the duel can be agreed upon by both participants before hand, and this effect cannot be used on an unwilling opponent or one who is much weaker than Achilles. Due to immense regret for killing the Amazonian Queen, Achilles will not call its true name against a female opponent.
Name: Troias Tragoidia
Title: Tempestuous Immortal Chariot
Rank: A
Type: Anti-Army
Range: 2~60
Maximum Number of Targets: 50 people
Description: Achilles' three-horsed chariot. Two of the horses are nigh-immortal while the third is simply quite strong. It boasts extraordinary power, "riding like lightning", and is very difficult for enemies to stop. Increasing its speed also increases the damage it deals. At its highest speed it is just like a giant galloping lawnmower, but consumes a harsh amount of mana.
Name: Dromeus Komētēs
Title: Comet Form
Rank: A+ (raw power)
NP Type: Anti-Self
Range: 0
Maximum Number of Targets: 1
Description: The embodiment of Achilles' legend that he is the fastest among all the heroes of all eras. Far beyond his Agility parameter, he can almost instantly close the distance between himself and anything in his field of vision, and his spear thrusts are rapid enough to be likened to a storm. Rather than calling its true name, this Noble Phantasm is activated by Achilles stepping out of his chariot. If his left heel is damaged, the speed this Noble Phantasm grants will be reduced by about 70%.
Name: Akhilleus Kosmos
Title: The Miniature World Enclosed by the Azure Sky
Rank: A+ (raw power)
NP Type: Barrier
Range: 0
Maximum Number of Targets: 1 person
Description: The shield of Achilles, a Divine Construct forged by the Greek smithing god, Hephaestus. It is a defensive Bounded Field Noble Phantasm that can stand against nearly any attack when its true name is called by deploying a miniature world, allowing it to protect against Anti-Unit, Anti-Army, Anti-Fortress, Anti-Country, and Anti-Divine Noble Phantasms. With the shield's nature comes its sole weakness to Anti-World Noble Phantasms. Also, although Hephaestus likely never intended it, the shield can be used to "attack", by aiming to crush the opponent with the miniature world and continuously pushing forward after its deployment.
Achilles can cancel spells targeting him with a chant below two verses. This skill cannot defend against magecraft on the level of High-Thaumaturgy and Greater Rituals.
Achilles can use vehicles and all creatures up to the level of Phantasmal Beast and Divine Beast as mounts. However, he cannot ride members of the Dragon Kind.
~
Personal Skills
Achilles is the child of Sea Goddess Thetis and human hero Peleus, granting him medium Divine Spirit aptitude. This skill also has an effect which reduces special defensive values called 'purge defense' of the enemy in proportion to the Divinity's Rank. Achilles can break through Skills such as Protection of the Faith and Enlightenment of the Sacred Fig.
Due to affection from his mother, Thetis, Achilles' Strength, Endurance, and Agility parameters are ranked-up. These improved ranks are displayed in parentheses next to Achilles’ parameters.
It is possible for Achilles to continue fighting even with mortal wounds so long as he does not receive a decisive killing blow. Also, once combat ends, it is nearly impossible for him to succumb to his wounds afterwards.
Achilles is immune to mental interference such as pressure, confusion and fascination. This skill also has the bonus effect of increasing his melee damage.
~
Noble Phantasms
Name: Andreias Amarantos
Title: Amaranth of the Brave
Rank: B
NP Type: Anti-Self
Range: 0
Maximum Number of Targets: 1 person
Description: The Noble Phantasm maintaining Achilles' gift of immortality from having been blessed and exalted by the Olympian Gods. Any attack against him is nullified, including physical damage, the "normal attacks" of Servants, and even Noble Phantasms, regardless of rank. It cannot be pierced by power alone, but it does have three weaknesses. The first is that those who possess the Divinity skill are able to harm him. One with Divinity of Achilles' rank or greater can deal full damage to him, and for every rank below Achilles' Divinity the damage is reduced by 25%. Those without Divinity but in possession of Divine Constructs can deal damage so long as the Divine Construct is being used to attack, and the damage will be based upon the weapon's rank in the same way as Divinity. The second weakness is that Achilles is only protected from actions which can be considered "attacks", so something like a vampire's bite meant to display friendship would affect him as normal. The third weakness is that his left heel is not protected by this Noble Phantasm, and wounding it will permanently negate this blessing.
Name: Diatrekhōn Astēr Lonkhē
Title: Spear-tip of the Star Traversing the Skies
Rank: B+ (temporary rank-up to attack power)
NP Type: Anti-Unit
Range: 2~10
Maximum Number of Targets: 1 person
Description: Achilles's Hero-killing spear given to him by his father, Peleus. It is a simple spear with sturdy workmanship, able to pierce hearts and penetrate defences with every strike it makes. When its true name is called, it creates a "Duel Field" for Achilles and his opponent where no luck, outside help, or even gods can intervene, and the combatants can only leave when one of them has been defeated. Various rules of the duel can be agreed upon by both participants before hand, and this effect cannot be used on an unwilling opponent or one who is much weaker than Achilles. Due to immense regret for killing the Amazonian Queen, Achilles will not call its true name against a female opponent.
Name: Troias Tragoidia
Title: Tempestuous Immortal Chariot
Rank: A
Type: Anti-Army
Range: 2~60
Maximum Number of Targets: 50 people
Description: Achilles' three-horsed chariot. Two of the horses are nigh-immortal while the third is simply quite strong. It boasts extraordinary power, "riding like lightning", and is very difficult for enemies to stop. Increasing its speed also increases the damage it deals. At its highest speed it is just like a giant galloping lawnmower, but consumes a harsh amount of mana.
Name: Dromeus Komētēs
Title: Comet Form
Rank: A+ (raw power)
NP Type: Anti-Self
Range: 0
Maximum Number of Targets: 1
Description: The embodiment of Achilles' legend that he is the fastest among all the heroes of all eras. Far beyond his Agility parameter, he can almost instantly close the distance between himself and anything in his field of vision, and his spear thrusts are rapid enough to be likened to a storm. Rather than calling its true name, this Noble Phantasm is activated by Achilles stepping out of his chariot. If his left heel is damaged, the speed this Noble Phantasm grants will be reduced by about 70%.
Name: Akhilleus Kosmos
Title: The Miniature World Enclosed by the Azure Sky
Rank: A+ (raw power)
NP Type: Barrier
Range: 0
Maximum Number of Targets: 1 person
Description: The shield of Achilles, a Divine Construct forged by the Greek smithing god, Hephaestus. It is a defensive Bounded Field Noble Phantasm that can stand against nearly any attack when its true name is called by deploying a miniature world, allowing it to protect against Anti-Unit, Anti-Army, Anti-Fortress, Anti-Country, and Anti-Divine Noble Phantasms. With the shield's nature comes its sole weakness to Anti-World Noble Phantasms. Also, although Hephaestus likely never intended it, the shield can be used to "attack", by aiming to crush the opponent with the miniature world and continuously pushing forward after its deployment.
I should be able to post some time tomorrow, though possibly later in the evening. If no one else has summoned by then, August will gladly take the opportunity.
EDIT: Come to think of it, Archer and Rider should both get fame bonuses here. I don't think those stick once we leave town, though.
The Servant in question is Achilles, with his "Affections of the Goddess" skill. As for Discord I'm not big on voice chat but it would make for a good place to have back-and-forth conversations without clogging things up in the thread, so I'd vote yes.