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3 mos ago
Current Be a moon unto yourself.
9 mos ago
You almost got the cheese touch....
1 like
6 yrs ago
There are stupid questions, but if you pretend you were just joking you should be okay.
3 likes
6 yrs ago
The best business pitch is to throw the business ball past the business batter to the business catcher.
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6 yrs ago
I sometimes hear about someone having skeletons in their closet. Ok? How do you know they're still in there? You can't just assume a skeleton is gonna stay still. This is your house, not a graveyard.
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Most Recent Posts

I don't know anything about the power levels of enemy Servants past, preset, or future, but if he can bully Lancelot the rest of us might be in trouble unless it's more of a specific counter to him. If it's just about physical power though that's what you'd expect from a Berserker so it'll probably not be too insane as long as they're still, well, insane.





Lots to do today, so don't expect a Master until at least tomorrow.
With all those issues around Perseus I might just switch to Lancer and go for Hector instead.
On the subject of Harpe, I can cut the anti-heal time down to just like 6~8 hours, and considering he's not like Diarmuid who had Mind's Eye, Knight Tactics, and Gae Dearg to set up this whole ploy where Saber had to take off her armour and then take a really precise hit, I can't imagine it'll be game breaking unless team Red has someone like Spartacus who relies purely on healing.

The sack is one of his canon NPs, it's in his little stat block on the wiki and in the prototype materials, just not in the abilities section on the wiki for some reason. I see what you mean about flight but since he lacks ranged attacks he would only be immune to melee fighters if he decides to flee or something, so it's mostly for flyby attacks where quick fighters have a chance to catch him. I can see it being really hard to counter if our Archer decides to hand over his bow or something, but somehow I doubt that'll happen.
I quite like this hero, so I'll probably try to find a way to make him usable. Noble Phantasms are his whole thing and Rider is the Noble Phantasm class, plus they're all in his legend and some of the lower ones like flying, disguise, and minimap are more or less on par with high-level magecraft. One thing I could do is fold them all into one phantasm like King's Order if that would made it look better but aside from that I could cut the Medusa's head (just something I added because it was mentioned in a FGO materials book) and preservation ability from the sack and nerf Harpe so the anti-heal wears off after a while, basically just putting someone out of commission for the rest of the night if he lands a good hit.

If I end up having to switch characters I'll probably have to change classes too since few other Riders appeal to me.
Not 100% if we're playing or not but I'll drop my Rider here to see if he's okay before putting in the effort to write personality and bio.

He's canon, but I expanded on that and switched some things around for this sheet. He's sort of unusual in terms of NPs but I don't think he's really overpowered.

It's a small number but I think we could make it work. Dealing with half a faction's worth of NPC allies sounds like a hassle though, so maybe we could get split up into different home bases for an assault on two fronts so we can have all the player characters in one little squad?
Okay I have an executioner and Rider underway, so put me down for that I suppose.
I'm looking at doing a close-combat Master, whether from the Church or just a muscle wizard.

As for the Servant, since there are no dragons allowed I'll probably use someone from canon. There are a lot of cool options, so I'm not worried about class so much.
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