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WALLER
Washington D.C.
FIRST DAY


A harsh winter was still descending upon the nation's capital with seemingly no end in sight. Although there hasn't been a blizzard, snow still persisted throughout the holiday week. But today, of all days, there were clear skies and relatively warm temperatures. Amanda Waller chuckled to herself before heading to her sedan. Mother Nature was such a cruel tease somethings. At least the traffic on the sixty-six wasn't too congested til she reached Roosevelt Bridge. There, she saw the Triskelion looming over it. The headquarters building of S.H.I.E.L.D. emanated the New Formalism style akin to the Kennedy Center close by. But to your average tourist, it was quite daunting with its three twenty-two-story office buildings.

A security guard approached the car and asked for the common access card, which she handed over willingly with a soft smile. It was a quick scan before the guard handed the card back and allowed her to pass.

And when she started to drive away from the checkpoint, that smile faded instantaneously.

Amanda was badly burnt. Being here at the Triskelion made that obvious. Everything she did—no, sacrificed—to find a purpose in this world was all meaningless now. She found herself trapped in a glorified desk job until she retired in her early sixties. It was quite literally her personal hell. One she earned. Amanda got too intrusive, too ambitious and was severely punished as a result. Just like poor Icarus. Icarus was emboldened by his wings and soared into the air, ignoring his father's warning. Then his wings were burnt by the sun, and he plunged into the sea. Now, both he and Amanda were drowning due to their own arrogance; but unlike him, she was going to fight like hell to swim up towards the surface.

So, Amanda begrudgingly got out of her car and made her way towards her new job, calculating a new path forward.

The atrium was quite vast with some folks heading over to their destination while others were taking a short break over at the food court. Amanda just made her way to the reception desk, where receptionists were either on the phone or speaking with someone else. Of course, she waited for her turn to talk to an assistant. It was only a minute before someone approached to help. But then, they were interrupted by a slightly younger woman wearing a black trenchcoat with Ray-Ban sunglasses walking up to the receptionist. There were streaks of grey in her jet-black hair, and yet it didn't look like it was dyed in the slightest. It was all natural. The stranger spoke up in an authoritative manner to the worker, "Has she arrived yet?"

"She's standing next to you, agent."

"Oh." "You must be Ms. Waller, correct?"

Amanda nodded. "That's right."



T H E R O O K
T H E R O O K

"Peace's our ultimate goal, but I'm afraid today will be quite violent"
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
_________________________________________________________
_________________________________________________________
C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
_________________________________________________________
| Amanda Belle Waller |
_________________________________________________________
| S.H.I.E.L.D. Agent | S.H.I.E.L.D. |
_________________________________________________________
| Earth-668 // Prime | Open |

C H A R A C T E R N O T E S
C H A R A C T E R N O T E S
_________________________________________________________
P O S T C A T A L O G
P O S T C A T A L O G
_________________________________________________________
W H A T I F...?
W H A T I F...?
________________________________________________________________________________________
...Amanda Waller had to get her hands dirty?

Cruel. Cunning. Committed. These words are often used to describe the woman who rose from the poverty-stricken projects within Chicago to being one of the most powerful figures in the United States. Whether she's a government agent or director of some secretive organization, Amanda Waller earned that position in a world filled with superheroes and villains. But what if that still wasn't enough, and the odds were stacked against her?

In this world, Amanda Waller uncovered files of a long-forgotten agency and asked to revive it under her directive. But instead of approval, an adversary within the government used it as an opportunity to clip her wings via "voluntary" demotion. Her demotion involved transfer over to SHIELD, essentially confined to a desk job til death. But this wasn't going to be a bittersweet ending for her. Not with that determination burning ever so strong.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
________________________________________________________________________________________
With season one being focused on Secret Invasion, it's the perfect time to introduce my interpretation of Amanda Waller. Her story will be a political drama and thriller as she tries to adjust to her new environment. Of course, it means a change of occupation to being a SHIELD agent instead of being a government official. While the main focus would be on the overall plotline, I am more than open to collaborations with others should the opportunity arise.

Overall, Amanda Waller is still a force to reckon with, and one shouldn't underestimate her at all.

Skrulls and the White Martians better watch out for the rook if they wish to play chess with humanity.


THE NEW ZEALAND BEACH
VULTURE SQUAD // SHRIKE


WIP



THE NEW ZEALAND BEACH
VULTURE SQUAD // SHRIKE


Godverdomme. Ijsvogel mumbled to themselves while Ave announced that a replacement was coming to assist the squad. What a disaster. Ossifrage was dead, and command was undoubtedly disappointed with the team's performance. Not to mention that their weapon was still on the ground. But there wasn't enough time to criticize oneself—especially when the enemy was surrounding them and gearing up to bite back. Magpie ordered Shrike to assist them in receiving their weapon and then destroy the inactive shells. It sounded easy enough. And it helped that he was going to get the weapon for them, giving Ijsvogel enough time to assess the damage and run a proper diagnostic.

There would be a hefty price to pay for repairs, but it was still functional for the coming battle.

Ijsvogel noticed Shrike carrying his machine gun in the distance and prepared themselves to fight once more. But the odds were in their favor now. So the shell got ready to catch the gun that was likely going to be tossed toward them as if it wasn't a valuable piece of history. That was an issue for another day. Ijsvogel caught the weapon with both hands, quickly inspected it, and started reloading. Shrike was sprinting towards the carrier, itching for a fight tonight, which was sort of reckless on his part. But that was his purpose. And Ijsvogel was designed to be a necessary distraction with their big, heavy machine gun as the main instrument for this battle.

Following behind Shrike, Ijsvogel opened up comms and spoke up to him in a relaxed, collected manner. "You better make sure these shells are wrecked. I will keep your back clear of any pest while you get to work on them, over."



THE NEW ZEALAND BEACH
VULTURE SQUAD


The sound of pouring rain hitting the thick armor of the ancient shell was quite relaxing to listen to in the cockpit. On this gloomy night, Ijsvogel decided to scout ahead without notifying the squad upon landing on the beach. Barn Owl will definitely give them shit about it for sure, but their assistance was not necessary from a simple ambush. Hell, they weren't exactly made to be sneaky in the first place. The noise from their footsteps would've certainly given the enemy plenty of time to set up their own ambush. So, in hindsight, they were doing everyone a favor by maintaining a distance. It also allowed them to do any last-minute system checks and then reflect on- "The terrain has been surveyed. No hostiles detected."

THEIA's monotonous, feminine voice echoed through the cockpit, catching the pilot off-guard as they were distracted by the rain. They mumbled something about giving a heads-up before speaking up and then shifted focus to the control board.

Ijsvogel made their way into the dense rainforest with their cherished heavy machine gun on their hands. Nothing in particular but the sound of wildlife stood out. It was frightening, to say the least. The pilot was reminded of life back in the wilds, where quietness was usually followed by seemingly coordinated attacks from mutants and always ending with the loss of life. Death was just as common as surviving in the wilds—it was unchangeable. Fortunately, the sound of explosions and gunfire stopped them from getting too deep into their thoughts. Ijsvogel began to stomp towards the noise for what seemed an eternity while their teammates were using comms effectively. It helped that the signal amplifier was turned on upon arrival.

But it wouldn't have mattered if Ijsvogel wasn't there to help out the team with the fighting. Though they had to find their way out of that godforsaken rainforest first. Conveniently, a Murakumo Robotics transport aircraft was falling from the sky, likely towards or—at very least—near the firefight. So they ran in the general direction and just had enough time to witness it hit the ground hard. But before having the chance to respond accordingly, the hostile fighter jets enacted a scorched earth policy on the entire battlefield. Ijsvogel took full advantage of the chaos to sneak upon the crash site, which was being guarded by capable enough drones. It made too obvious that there were survivors almost certainly calling for help.

That was never going to happen if Ijsvogel could help it.

Having activated the signal jammer (after significantly reducing the amplifier), Ijsvogel got their machine gun ready for use and aimed it toward the crashed aircraft. And only then spoke up with enthusiasm into the comms:

"Kingfisher online and finally ready for action."

Ijsvogel made sure that their machine gun's rounds were switched into armor-piercing before opening fire. One of the drones didn't stand a chance as it was torn into sheds before exploding. Three of them were severely damaged but still able to open fire with the remaining drones. "Engaging hostiles at crash site." Ijsvogel stated to their teammates by using comms while taking out another drone and dodging the micro-missiles. Although they remained stationary, those drones were still dangerous enough to maintain distance, made abundantly clear when some of the surviving ground forces joined in with what appeared to be- the warning indicator lit up the control board as it bleeped on repeat for a few seconds until...

There was barely enough time to react as the micro-missiles headed towards Ijsvogel. Most of them flew past and struck the trees behind; the shock wave being strong enough to send the shell stumbling to the ground. They were able to use a nearby tree bark to grab onto it by dropping their machine gun. But that was enough time for a micro-missile to hit them directly. For a quick second, things in the cockpit were blurry as red lights from the control board flickered, an indication that the shell took damage. After a moment to regain composure, the pilot attempted to run a diagnostic on the spot; but of course, the drones had to be such an inconvenience with their missiles. Godverdomme...

Ijsvogel quickly stood up and began running around the rainforest's edge without their weapon in hand. At this moment, retrieving it was going to be quite a tricky task because they were the center of attention. The drones resumed their missile barrage as the shell started to circle around the crash site. Ijsvogel knew where the machine gun was within the dense rainforest (thanks to the tracking device), but its weight made snatching it somewhat difficult. Both hands were going to be required for the retrieval; otherwise, they would've fallen backward in a humiliating fashion. And it was already embarrassing enough to have dropped their weapon in combat. Of course, they weren't alone and had several other shells to call for help.

"Vultures, requiring some assistance at the crash site." Ijsvogel said over comms, not making any effort to hide their irritation from the team. "Just need a moment out of someone's time to shoot at the hostiles while I take a much-needed breather."


HEIGHT:
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Eleven meters


WEIGHT CLASS:
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Heavy


SPEED:
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Medium


ROLE:
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Skirmisher, strategic support

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DESCRIPTION:
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IJSVOGEL, or KINGFISHER in English, is one of three shells designed by the remnants of the Operational Support Command Land before the Royal Netherlands Army was integrated into the Grand Union. It was incorporated into military service a few months later after succeeding in various tests assigned to the shell. But shortly into its service, the original designs of the three shells were merged into one simplified infantry support shell. Ijsvogel then found itself under the service of Wolfhound LLC and assigned to its current role of skirmisher with strategic support.

As a skirmisher shell, Ijsvogel doesn't necessarily appear to look like one with its heavy armored plates and rather sluggish speeds. However, the head designer wanted to revolutionize its potential as a harasser of the enemy. By sacrificing its speed slightly in favor of firepower and durability, Ijsvogel is easily able to provide suppressive fire and serve as a distraction for hostiles. And when it's done being a nuisance or starts to get overwhelmed by its adversaries, the shell is still able to rapidly retreat to safety (or to a distance) if necessary so it could live to fight another day.

Another role that Ijsvogel serves is providing strategic support to ground forces. With assistance from THEIA, the shell is able to provide real-time information on the field to squadmates and command. And help from its pilot guarantees that it's able to perform efficiently under intensive pressures. It also has a military-grade signal amplifier and jammer in its back, able to boost or silence any given signal at will. Ijsvogel has been given a coat of orange and white paint in tribute to the former country known as Nederland, or The Netherlands in English.

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ARMANANTS & EQUIPMENT:
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ONS VOLK, or OUR PEOPLE in English, is a heavy machine gun crafted by the finest Belgian firearms manufacturer designed specifically for Ijsvogel. It requires the shell to use both of its hands for proper use in combat. And its large weight makes any shoulder-based weaponry obsolete. But to make up for the shortcoming, Ons Volk can swap to three different ammo types in the field: armor-piercing, high-explosive, and incendiary. In addition, it carries around 250 bullets per round with 20 magazines on reserve within the shell's right arm (the other ammo types are housed in the shoulder).

THEIA is a complex artificial intelligence designed exclusively for Ijsvogel located in the lower back. Originally programmed as an urban search and rescue response for the NCTV (National Coordinator for Security and Counterterrorism) in the Netherlands, it was heavily modified for military use while Ijsvogel was being constructed. Its current purpose is to analyze in real-time the combatants and terrain on the frontlines to squadmates and headquarters. THEIA, in its essence, is an advanced spotter with an understanding of social cohesion within its assigned squad.

In the upper back of Ijsvogel lies a signal amplifier and jammer. The amplifier can boost the signal strength of friendly communications. But if there are more signals to amplify, the weaker the device's capabilities before it gets overwhelmed. While the signal jammer disrupts any communications deemed hostile to a certain range. Its effectiveness is upon a fifty foot range with a maximum range of one hundred feet. Both devices are located in the upper back of the shell. Furthermore, Ijsvogel can withstand any climate and weather with its protective layer.

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OTHER:
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Our People takes inspiration (mainly its appearance) from Etilka from Halo Reach.

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.................................................................................................................................................
══════||DOSSIER||══════
"Je Maintiendrai."

══════════════════════════════

BASIC INFORMATION
► FULL NAME || Valentijn van Zalingen
► CODENAMES || Krielkip
► PRONOUNS || He/They
► TYPE || Cyborgs
► ETHNICITY || European
► AGE || 25
► HEIGHT || 5"11
► WEIGHT || 160
══════════════════════════════

SKILLS
► [Resilient] || Valentijn is one resilient, or veerkrachtig in Dutch, bastard. Ever since joining military boarding school at 12, he overcame the setbacks and challenges imposed upon him by his peers and faculty. And then, after being rejected by the Grand Union at 18. Perhaps it has something to do with his childhood in the wilds. Or his hardened father. There isn't a concrete answer out there to uncover from the swamps.
► [Salvager] || Being a berger was necessary in the swampy wilds of the Low Countries. Valentijn had to salvage to survive at a young age, going from ruined cities to the remnants of long-forgotten battlefields. And even though he isn't part of the wilds anymore, that aspect of him will truly never fade out of existence—even if they were corrected in some way.
► [GU Strategist] || Under the guidance of the Grand Union, Valentijn was quickly assigned to the role of strategist at the age of 14. He received training til he was eighteen, when he had to apply for permanent residency. Upon his failure and deportation, all forms of education were suspended, but Valentijn somehow managed to learn more on his own.
══════════════════════════════

EQUIPMENT
► [Kracht, Bayard 20X7] || Gifted to Valentijn on their sixteenth birthday, the Bayard 20X7 is a semi-automatic pistol first mass-produced during the Judgement War. Unlike the standard-issue model, this variant has been modified to have engravings on the handle. Kracht translates to vigor or strength in English.
► [Bronze Pendant] || A faded, bronze pendant of the Leo Belgicus Dutch coin with a chain. it has been with Valentijn ever since he was first found in the wilds all of those years ago. And despite its being valueless (and quite frankly junk), it clearly has been cherished and treasured by its current and previous owners.
══════════════════════════════
══════||APPEARANCE||══════
"Ga niet op het uiterlijk af."

Standing at the height of 6ft and weighing 152 pounds, Valentijn still maintains an athletic body long after boarding school. But unlike the enforced appearance standards from there, their light brown hair has grown quite long, reaching past the shoulders. And they have gotten several tattoos all over their body in recent years, specifically after being deported from the Grand Union. Although some aspects remain apparent, like in the way Valentijn presents themselves—wearing semi-casual wear often.


══════||PERSONALITY||══════
"Meten is weten."

Valentijn is a curious person, almost daring to question their surroundings light-heartedly. Ambitious to a fault, willing to overwork themselves to the point of exhaustion. They want to make up for past failures while under the guidance of the Grand Union. It's what contributes to their low self-esteem from growing up in both the wilds and military boarding school. But that aspect of themselves is hidden well due to their adventurous spirit. More eager to spend time with others rather than being confined to their room for a day.
══════||BACKSTORY||══════
"Nood breekt wet."

Valentijn van Zalingen was presumably born in the wilds and raised by their parents for much of their childhood. Obtaining such information from them directly has proven difficult or borderline impossible. But for our own independent investigation, we have gathered that their grandparents were residing in Rotterdam when the sea defenses across the Low Countries instantaneously failed in the midst of the Judgement War. Their father was sixteen when the floods devastated the entire region, making him a lone orphan. Rescue efforts began almost immediately before it was discovered that the water had been contaminated in some manner. And with the Judgement War getting bloodier every day, the European Union announced that all rescue operations beyond Amsterdam, Brussels, and The Hague were to be suspended, citing health and security concerns. Millions of survivors, including their father, were left to fend for themselves as conditions worsened across the region.

Not much information could be found on their mother, but we think that she actually was in Amsterdam when the flooding happened. But for some peculiar reason, she chose to leave in favor of The Wilds. Eventually, both of them met and spent years together while having five children. Valentijn, the middle child of the large family, was forced to grow up at an early age in a hostile environment that was out to kill. Mutants killed the oldest sister at ten while the youngest brother got a crippling birth defect. But it wasn't til the father developed lung cancer that the decision was made to send one of their children to safety with the Grand Union. At the age of eleven, he chose to apply his middle child to a Grand Union boarding school at the cost of crippling debts. It wasn't til a year after random inspections and extensive testing that Valentijn was able to bed enrolled at the city of Brussels. The Grand Union provided them with basic needs in exchange for service to the corporation (that included inserting experimental cybernetics for trial usage only).

During their time at military school, Valentijn was selected for personalized learning in strategic studies at fourteen. The Grand Union took an interest in them due to excelling in the Strategy and War course offered by the boarding school. And for four years, the instructors contributed to steering toward the career of being a military strategist for the corporation. Then, Valentijn turned eighteen. All orphans are forced to apply for permanent residency in the Grand Union upon turning eighteen years old. So it was their turn. Unfortunately, they were rejected. Upon rejection, all failed applicants have access to basic needs and services suspended and are ordered to leave Grand Union territory. And to add insult to injury, a massive debt was issued to them with expected monthly payments in the hundreds of Universal Credits—some sort of parting gift. Valentijn retreated into the wilds to find work in scavenging long abandoned cities. But then, they went back to civilization just one year after their deportation to work from Wolfhound LLC.

Working for the largest private military company in the world paid well enough to live, but it wouldn't ever be enough to pay off the debt. So, upon hearing of openings in a nearby shell academy, Valentijn took a calculated risk and applied for a spot at the cost of accumulating more debt to their name. But thanks to their time at a boarding school, they were easily accepted and then graduated a few years later. And during that time, they managed to buy the entirety of Ijsvogel, a heavy skirmisher and strategic supporter shell (some by saving up and others by collecting more debt). Fortunately, being a pilot from Wolfhound paid slightly better than their previous jobs could ever. But it still wasn't enough to be debt-free. So Valentijn had to do better in their missions, often at the cost of their own well-being. But two years into being a mercenary, it finally paid off when they were invited to join the elite Vulture Squad. For the first time in a long while, Valentijn felt like all of the blood and sweat would finally pay off; however, this was only the beginning of a long bloody chapter.


══════||AUGMENTATIONS||══════
"Cybernetica is de grootste schat."

Ever since Valentijn was twelve years old, cybernetics were mandatory to combat the elements of the wilds. Although they were essentially a guinea pig for experimental cybernetics, the Grand Union only allowed a select few to remain. Bioartificial organs were medical necessities with constant updates to prevent a particularly nasty death. When they were selected for personalized training, the corporation allowed for bionic eyes that enhanced their performance while analyzing or planning. And their brain was subjected to clinical trial implants, which were temporary for a brief time period. It wasn't til recently they received an implant from Wolfhound LLC that established a connection between shell and its pilot. In addition, their limps still surprisingly remained made out of flesh and bone since leaving the wilds. Valentijn liked their augmentations and never rejected them outright if presented, but they weren't actively pursuing to be completely cyborg.


══════||WEAKNESSES||══════
"Een held op sokken."

An obvious issue made pretty clear from the get-go is the fact that Valentijn was raised in the wilds. That hostile environment has made them somewhat hesitate to trust others even after living under the Grand Union protection for seven years. That suspicion is specifically directed toward those with authority, not that they won't follow orders given to them. Then, there's the pressing fact that much of their cybernetics are getting closer to being obsolete. Unable to afford the necessary upgrades after being deported, a sizable fund is still required to be completely updated with the current augmentations. And, of course, Valentijn hides the fact they have low self-esteem very well. But it's still there and hard to forget when you realize it. They also hide that they are deep in debt, paying hundreds of UCs on a monthly basis or risk the debt collectors' wraith.


══════||OTHER||══════
"Lorem ipsum dolor sit amet."

TBD.
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