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G M (s): Lord Wraith C O N S U L T I N G G M (s): Enarr & Sep G E N R E: Fandom T Y P E: Collaborative Linear Sandbox
"To me, writing is fun. It doesn’t matter what you’re writing, as long as you can tell a story."
S T A N L E E ( 1 9 2 2 - 2 0 1 8 )

I N T R O D U C T I O N:
I N T R O D U C T I O N:

T I M E.
S P A C E.

R E A L I T Y.

I T ' S M O R E T H A N A L I N E A R P A T H. I T ' S A P R I S M O F E N D L E S S P O S S I B I L I T Y, W H E R E A S I N G L E C H O I C E C A N
B R A N C H O U T I N T O I N F I N I T E R E A L I T I E S, C R E A T I N G A L T E R N A T E W O R L D S F R O M T H E O N E S Y O U K N O W.

I A M T H E W A T C H E R.
I A M Y O U R G U I D E T H R O U G H T H E S E V A S T N E W R E A L I T I E S.

F O L L O W M E A N D P O N D E R T H E Q U E S T I O N...

'What If' is built on the idea of how altering even one detail can greatly alter the stories of the characters we all know and love. As a basic premise, the world is already altered by the presence of both DC and Marvel characters, locations, technologies and all other associated concepts. Players will collaboratively flesh out and build the world, telling stories that exist exclusively alongside each other and inclusively intersect, overlap and build a brand new world filled with answers to the question...

What if?

Compared to past 'One Universe' games, 'What If' is focused on the concept of the multiverse meaning players are concurrently running their universes alongside the one run by the GM. While the GM multiverse will consist of the game's primary narrative, players are also encouraged to build the world with their multiverses and collaborate with other players to tell those stories. Players will be presented with opportunities to cross between their multiverse and the GM multiverse for 'Crises' events with individual 'Crossovers' left up to the discretion of each player and their concept.

The game will, as it has in the past, run in 'Seasons' with the Season concluding when that Multiverse's narrative has resolved. Each season, the GM-directed multiverse will pivot to a different multiverse with players being able to continue their characters in the previous multiverse or swap out for a new concept to keep the game feeling fresh.

A C C E P T E D C H A R A C T E R S:
A C C E P T E D C H A R A C T E R S:
S E A S O N O N E R O S T E R:

EARTH-668 (PRIME):
DOCTOR DOOM aka Victor Von Doom S T A T U S
As portrayed by Fiber
THE ETERNALS aka Ajak, Druig, Gilgamesh, Ikaris, Kingo, Makkari, Phastos, Sersei, Sprite & Thena S T A T U S
As portrayed by PatientBean
THE FANTASTIC FOUR aka Ben Grimm, Jaime Reyes, Jason Rusch, Ronnie Raymond & Valeria Franklin S T A T U S
As portrayed by Ezekiel
THE GUARDIANS OF THE GALAXY aka Hawkman, Starfire, Rocket, Groot, Cosmo, Korg & Yondu S T A T U S
As portrayed by Lord Wraith
HOURMAN aka Richard Tyler S T A T U S
As portrayed by Hound55
MIDNIGHT SONS aka Blade, John Constantine, The Hood Supreme, Magik & Zatanna Zatara S T A T U S
As portrayed by Grimnir
THE QUESTION aka Victor Szasz S T A T U S
As portrayed by Enarr
THE PUNISHER aka Charles Forte S T A T U S
As portrayed by Simple Unicycle
THE ROOK aka Amanda Waller S T A T U S
As portrayed by Mao Mao
SPIDER-MAN aka Miguel O'Hara S T A T U S
As portrayed by Master Bruce
SUPERGIRL aka Kara Luthor S T A T U S
As portrayed by Ruby
THE SUPERIOR ROGUES aka Various S T A T U S
As portrayed by Hound55
THOR aka Thor Odinson S T A T U S
As portrayed by Sep

EARTH-6023:
LOKI aka Loki Laufeyson S T A T U S
As portrayed by autumoon

EARTH-6691:
JOKER aka Jack Napier S T A T U S
As portrayed by Eviledd1984

EARTH-0160921:
BATMAN aka Bruce Wayne S T A T U S
As portrayed by Byrd Man

EARTH-11380451:
THE QUESTION aka Victor Szasz S T A T U S
As portrayed by Simple Unicycle

EARTH-93913003:
BATMAN aka The Batman S T A T U S
As portrayed by Roman

EARTH-97393745:
THE SHADOWPACT aka Anna Levina, Bigby Russell, Johnathon Blaze, Jeannine Sauvage, Nico Minoru & Tim Hunter S T A T U S
As portrayed by Abstract Proxy & Bork Lazer


I N A C T I V E C H A R A C T E R S:
I N A C T I V E C H A R A C T E R S:



W I T H D R A W N C H A R A C T E R S:
W I T H D R A W N C H A R A C T E R S:

Hidden 11 mos ago 11 mos ago Post by Lord Wraith
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Lord Wraith Actually Three Otters in a Trenchcoat

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C H A R A C T E R S U B M I S S I O N S:
C H A R A C T E R S U B M I S S I O N S:

Due to the nature of the RP, character submissions will not be based on traditional sheets but on 'Character Proposals'. This differs in that instead of the usual fact spill that a character sheet is based on, a Character Proposal outlines the character you intend to play, any differences from their source material and a proposed character arc. This is so we know coming in that you have a story you want to tell with this character.

Villainous characters are allowed. Anyone can apply as a villain with or without permission from the 'parent or 'hero' character except for them being called out in an accepted plot or already appearing in the IC. Even still, it is encouraged to use a player character wherever possible however, understandably, sometimes two ideas will simply not mesh.

Players interested in the same character for the 'Prime Universe' will be judged based on the strength of their proposed concept with the GMs choosing the preferred candidate for the 'Prime Universe'. The other player may opt to be an Invader or move their concept to a multiverse and flesh it out there.

If someone applies as a character you were interested in, you will have a window of twenty-four (24) hours to state your intent to compete for the character and then an additional seventy-two (72) hours to submit a competing application*. If a character submission goes unchallenged for twenty-four hours and the GMs have no outstanding issues with it, the character will be accepted.

Losing a character submission contest does not mean you've lost the chance to play the character. In the event of a dropout, you may re-state interest. Furthermore, you may approach the player who was granted the character and inquire about ghostwriting opportunities in supporting or roaming roles. If another player lends their character to you for ghostwriting, no additional CS needs to be submitted as you are still writing the previously accepted character.

*All acceptances and reviews shall be delayed for a week [seven (7) days] on the RP's initial launch. The rule of twenty-four hours to state intent will come into place after that period has expired.

C H A R A C T E R S H E E T A P P L I C A T I O N:
C H A R A C T E R S H E E T A P P L I C A T I O N:

O P T I O N O N E:


O P T I O N T W O:

Hidden 11 mos ago 11 mos ago Post by Lord Wraith
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"Today is the day you learn why you don't mess with the Guardians of the Galaxy."
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T E A M P O R T R A I T
T E A M P O R T R A I T
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T E A M S U M M A R Y
T E A M S U M M A R Y
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Katar Hol of Thanagar | Carter Hall of Earth - The Savage Hawkman
Koriand'r, Princess of Tamaran, Starfire of the Vega System
Experiment 89P13 aka Ranger Rocket Raccoon
Groot, Seed of Slaughter, Monarch of Planet X
Korg the Warbound of Krona
Cosmo the Spacedog, the Bestest Boy
Yondu Udonta the Noble Savage, Whistling Death

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Various | Guardians of the Galaxy
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Multiverse 668 - Prime | See Notes

T E A M N O T E S
T E A M N O T E S
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P O S T C A T A L O G
P O S T C A T A L O G
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W H A T I F...?
W H A T I F...?
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...CARTER HALL FOUNDED THE GUARDIANS OF THE GALAXY?

Katar and Shayera Hol were a pair of alien law enforcement known on their homeworld of Thangar as 'Wingmen'. Thangar was the Capital of the Thanagarian Empire, the successor to the Polaran Empire which had previously ruled the Polaris System. In the spirit of their predecessors, the Thanagarians had become an expansionist race that plundered other worlds and stripped them of their resources and treasures to fund their ever-expanding fleet. Numerous members of their conquered worlds were taken as slaves and used to further the goals of the Thanagarians.

As Wingmen, Katar and Shayera were responsible for ensuring the general populace's obedience to the Empire and among their duties was prisoner transportation. It was this duty they were carrying out when the pair's patrol craft was pulled through a wormhole before crashlanding on Earth nearly five thousand years ago. Surviving the crash, Katar and Shayera found themselves on an unfamiliar world in a foreign system. Seeking out a settlement, the pair found their way to Memphis.

The Egyptians were astonished by the pair of Thanagarians and immediately became enamoured with their visitors due to the resemblance of their armour to the god, Horus. Welcomed with open arms, the pair were worshipped as gods by the people who believed that Horus had blessed them with his children. However, one of the high priests, Hath-Set, grew envious of the attention and worship the pair received. Craving it all for himself, Hath-Set began to covet Shayera as well, stalking the woman until he began to obsess over her.

However, when the high priest finally confessed his feelings to Shayera, she spurned his affections choosing to remain loyal to Katar. In vengeance, Hath-Set planned to murder the two aliens exposing them as flesh and blood instead of the gods the people believed them to be. Poisoning their drinks to weaken the pair of Thanagarians, Hath-Set had their unconscious bodies moved to his sacred chamber where he planned to carry out their murder as a sacrifice to his god. Using a knife made from the heart of a meteor, the blade cursed Katar and Shayera to forever be reincarnated, only to fall in love all over again. Then, at the point when their love for each other was greatest, the hourglass would turn, and they would both die before their time.

Since that first death, Katar and Shayera have lived hundreds of lives, each different from the last and plagued with the memories of those who came before. Each life followed the same template, the pair would grow up, start their lives and eventually find the other, fall in love and then watch the other die. Often, Katar would die first, sacrificing himself for Shayera. The other times they would die together. However, no matter the lifetime the pair were forced to endure one tragic end after another.

At least that was the case until the pair met the Justice Society of America. As part of a team, they always had someone watching their backs. Carter and Shayera were finally able to live out happy, full lives, dying peacefully alongside one enough. Carter's last breaths were those of relief, finally believing the curse to be broken.

Until it wasn't.

Reincarnated once again, Carter began another life. Walking the same familial paths, he re-established old friendships, re-attained old certifications and once again wandered in search of Shayera. But no matter where the Hawkman search, there was no sign of the Hawkwoman on Earth.

So Carter began to look to the stars.

*Refer to Team Notes for more information on each Guardian.
P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
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I've had designs for both the Guardians and Hawkman for quite some time in previous games. They've never particularly worked out, but I think reapproaching them with familiar story beats will allow me to reach some new heights. The initial concept is adapted from an idea of doing Thor and the Guardians of the Galaxy (Asgardians of the Galaxy?), with Thor swapped out for Hawkman. Taking another story beat from a previous idea is swapping Gamora for Starfire who I think has the potential to be a rather interesting character. I love science fiction and the idea of romping about in space but with enough ties to Earth to justify getting involved there is very appealing.

O N G O I N G
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I S S U E # 0 1
THE CHAIN

Forced to fight in the Gladitorial Pits of the planet Hny'xx, otherwise known as Hope's End, Carter Hall must find a way to escape and return to his mission.

Characters Involved: Carter Hall, Koriand'r, Yondu, Rocket, Groot, Cosmo, & Korg
Desired # of Players: N/A

U P C O M I N G
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I S S U E # 0 2
KILLER QUEEN

Answering Thanagar's Distress call, the newly formed Guardians may have bit off more than they can chew.

Characters Involved: The Guardians of the Galaxy, Queen Chay'ara
Desired # of Players: N/A

I S S U E # 0 3
SUSPICIOUS MINDS

Discovering that the Reach have designs for Earth, the Guardians try to recruit the help of both the Green Lantern Corps and Nova Corps to aid Earth in her hour of need. Unbeknownst to the Guardians however, Earth is already engulfed in a war between the Skrulls and the White Martians.

Characters Involved: The Guardians of the Galaxy
Desired # of Players: N/A

C O N C L U D E D
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None at this time.
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Hidden 11 mos ago Post by Master Bruce
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Master Bruce Winged Freak

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"Shock it, you wanna be on the receiving end of these talons?! Be my guest!"
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
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C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
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Miguel O'Hara
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Geneticist | Alchemax Incorporated
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Multiverse 668 - Prime | Open

C H A R A C T E R N O T E S
C H A R A C T E R N O T E S
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P O S T C A T A L O G
P O S T C A T A L O G
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W H A T I F...?
W H A T I F...?
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...Peter Parker never became Spider-Man?

While there may have at one point been a genetically enhanced spider, one almost certainly developed by Oscorp, it never reached a teenage Peter Parker and the timeframe for them to converge ultimately passed. Instead, a geneticist named Miguel O'Hara found himself embroiled in a plot of corporate espionage that tampered with his breakthrough scientific invention, a technology that enabled gene-splicing in an effort to make humans resilient to climate change. Using it on himself to save his own life, unaware that the genetic sequencer was programmed to mimic arachnid DNA, Miguel emerged from the process with superhuman powers... and a couple of unfortunate deformities, such as retractable talons, poisonous fangs and eyes with an ultrasensitivity to light.

Given the chance, Miguel might have been able to eventually reverse his condition. But almost immediately after the accident, his shady employer enlisted Alchemax-hired mercenaries to quickly handle the situation before it could go public, placing Miguel in the crosshairs of a bitter feud between Tyler Stone of Alchemax and his competitor, Norman Osborn of Oscorp. Donning a makeshift disguise made out of a costume designed after the local El Día de Muertos festival, Miguel sought to lead the mercenaries off of his scent by pretending to be a masked interloper, engaging in battle with them directly in the streets of New York. Dubbing the unidentified superhuman "The Spider-Man", The Daily Bugle and it's editor J. Jonah Jameson brought attention to the vigilante and his very public altercations with these would-be assassins.

It's been a year since Miguel first put on the mask. And with both Alchemax and Oscorp looking to independently capture Spider-Man for their own morally dubious intentions, O'Hara has chosen to utilize his abilities to live a double life as an ultimately harmless cog of the corporate machine and Alchemax's worst nightmare. Given that he possesses the power to bring them down once and for all, he considers doing so to be his ultimate responsibility.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
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The setup here is basically a mix of the original Spider-Man 2099 series, the Peter Parker-led mythology, and a little bit of Spider-Man: Noir. The latter series acts as a bridge for how I intend to weave in the classic Spider-Man rogues' gallery, since Norman Osborn controls the villains in that series from an untouchable spot above New York's criminal underworld. So that's how Miguel will end up tangling with characters like Doctor Octopus, Sandman, Electro, and the rest, building up to a clash with Osborn and a certain alter-ego of his directly.

Moreover, I also intend to depict how the world changes directly when Parker himself isn't there to affect it as a web-slinger. Without him in the lead role, some allegiances shift, some characters die when they shouldn't have and some even live when they normally don't. Miguel will be at the narrative forefront instead, unwittingly bringing a powerless Peter Parker and his loved ones into Spider-Man's own feud with Alchemax and Oscorp.

Hidden 11 mos ago 9 mos ago Post by Roman
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Roman Grumpy Toad / King of Dirt

Member Seen 13 hrs ago

C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
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C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
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The Batman
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Vigilante | Independent
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Earth-93913003 | Open (with consultation)

C H A R A C T E R N O T E S
C H A R A C T E R N O T E S
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P O S T C A T A L O G
P O S T C A T A L O G
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W H A T I F...?
W H A T I F...?
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What If... the Waynes never came to power in Gotham?

Gotham's corruption, unstymied as the Wayne family's generations of community support and philanthropy now never came to pass, runs rampant through the infrastructure of the city and taints every facet of its nervous system. With no Waynes, other powerful families were allowed to rise in their stead, plugging the wealth gap; the Cobblepots, the Arkhams, the Sionis', the Sommers. With such powerful lineage in place without even a shred of the conscience the Waynes had, there was never a need for the Falcone and Maroni mafias, and no power vacuum for the mob to seize. Gotham's ignoble royalty were crime families, baking corruption and villainy into the very foundations of the city.

Eventually, even with no Bruce Wayne, something had to push back.

Roaring from seemingly the nine hells themselves comes The Batman, a force of nature visited upon the city itself. No Wayne fortune, no vengeful prince of Gotham, no loyal butler or tech industry magnate backing - simply one man, one intrinsically unknowable man, forged out of societal imbalance, righteous fury, and ceaseless brutality. With nothing more than tenacity, resourcefulness, and ferocity by his side, he strikes back at the city that has been content to exploit the common man for every last inch of their soul since its conception, and push Gotham City, kicking and screaming and thrashing all the way, into a better future for all, toppling every Fortune 500 giant along the way.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
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A true Year Zero for The Batman, he appears in Gotham apparently overnight and begins a brutal campaign against the criminal elements of the city; but while at first the police appear complacent to let him have his fun doing their 'jobs' for them, heads soon turn when it becomes apparent this new vigilante is waging a war on white-collar crime just as fierce as that on violence and gang-banging. Making quick enemies of powerful people, The Batman becomes GCPD's number one priority, and finds himself contending with the 'boys in blue' and the ruling corporations of Gotham as just more gangs that need putting down.

Naturally, as The Batman wages his war, power balances will shift, and the face of Gotham City will change forever.

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Hound55 Create-A-Hero RPG GM, Blue Bringer of BWAHAHA!

Member Seen 18 min ago

H O U R M A N
H O U R M A N

"Tick, Tock
Johnny May Be On-the-spot
But its Rick's Shot
The Man of the Hour IS HERE..."
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
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C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
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Rick Tyler
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Unemployed - Aspiring Artist | Justice Society of America
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Multiverse 668 - Prime | JSA is... Open

C H A R A C T E R N O T E S
C H A R A C T E R N O T E S
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J . S . A .
T E A M & A S S O R T E D N O T E S

J . S . A . T E A M & A S S O R T E D N O T E S
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P O S T C A T A L O G
P O S T C A T A L O G
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C H A R A C T E R C O N C E P T
C H A R A C T E R C O N C E P T
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WHAT IF THE SUPER SOLDIER SERUM CHANGED HOW BIOCHEMISTRY WAS VIEWED BY THE PUBLIC INDELIBLY?

Rick Tyler is the grandson of the original JSA Hero Hourman.

This present JSA is comprised of legacies (and potentially small cameo appearances by...) the original WWII and beyond era team.

It was an "open secret" that the original Hourman was Rex Tyler.

He very much enjoyed the his playboy superstardom and lifestyle that was afforded to him as a highly prominent wartime chemist and moonlighting hero.

Actions have consequences.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
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I'll be fleshing out the modern JSA. There'll be flashbacks to ye olde JSA. And connections in between.

The listed modern JSA is not the full squad. There were also a few extra members post-WWII in the old JSA (Yes. Even more than that bloated monstrosity of a team list on the left).

If anyone wants to play any character listed, whether they want anything to do with what I'm doing or not, just give me a heads up. I'm very flexible to change, I mainly just want to know that I can depend on the set characters I have in mind being there ONCE THE IC ACTUALLY GOES UP and I start to solidify the backstory stuff in my mind.

Plot names and descriptions will be added here as things solidify.

H O U R M A N F A M I L Y H I S T O R Y
H O U R M A N F A M I L Y H I S T O R Y
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Hidden 11 mos ago Post by Mao Mao
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Mao Mao Sheriff of Pure Hearts (They/Them)

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T H E R O O K
T H E R O O K

"Peace's our ultimate goal, but I'm afraid today will be quite violent"
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
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C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
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| Amanda Belle Waller |
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| S.H.I.E.L.D. Agent | S.H.I.E.L.D. |
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| Earth-668 // Prime | Open |

C H A R A C T E R N O T E S
C H A R A C T E R N O T E S
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P O S T C A T A L O G
P O S T C A T A L O G
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W H A T I F...?
W H A T I F...?
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...Amanda Waller had to get her hands dirty?

Cruel. Cunning. Committed. These words are often used to describe the woman who rose from the poverty-stricken projects within Chicago to being one of the most powerful figures in the United States. Whether she's a government agent or director of some secretive organization, Amanda Waller earned that position in a world filled with superheroes and villains. But what if that still wasn't enough, and the odds were stacked against her?

In this world, Amanda Waller uncovered files of a long-forgotten agency and asked to revive it under her directive. But instead of approval, an adversary within the government used it as an opportunity to clip her wings via "voluntary" demotion. Her demotion involved transfer over to SHIELD, essentially confined to a desk job til death. But this wasn't going to be a bittersweet ending for her. Not with that determination burning ever so strong.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
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With season one being focused on Secret Invasion, it's the perfect time to introduce my interpretation of Amanda Waller. Her story will be a political drama and thriller as she tries to adjust to her new environment. Of course, it means a change of occupation to being a SHIELD agent instead of being a government official. While the main focus would be on the overall plotline, I am more than open to collaborations with others should the opportunity arise.

Overall, Amanda Waller is still a force to reckon with, and one shouldn't underestimate her at all.

Hidden 11 mos ago 11 mos ago Post by Grimnir
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Grimnir Grumblin' Guard

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C H A R A C T E R C O N C E P T P R O P O S A L
M I D N I G H T 🌣 S O N S


MAGIK 🌣 🌣 🌣 CONSTANTINE 🌣 🌣 🌣 THE HOOD SUPREME🌣 🌣 🌣 ZATANNA 🌣 🌣 🌣 BLADE
Magically Various Midnight Sons Multiverse 668 - Prime
W H A T I F...?:


“...The Hood sacrificed everything to stop an evil Sorcerer Supreme?

Doctor Steven Strange was never humbled out of his egoistical edge even after he broke his fingers in that car accident that ruined his career as a surgeon. In his quest to find a cure, he finds the Ancient One who refuses to cure his hands. Bitter, Strange then encounters Mordo and pledges to assist in killing the Ancient One in exchange for a cure. The tutelage of Mordo in the magical arts leads to Strange excelling leading to the pair killing the Ancient One.

With their common enemy out of the way, Strange, in a move to try and gain more power, betrays Mordo to obtain the Ancient One’s power in order to become the Sorcerer Supreme. With his power he becomes a tyrant in the mystical arts, finding ways to steal power from other practitioners and coveting every magical artifact. There would be no hope if Strange continued but an unlikely player would give up everything to stop Strange. Enter The Hood.

Up to this point, Parker Robbins has had the same life leading him to become The Hood. His father died, his mother comatose, he reverted to crime to make his wealth and with one of his heists leading him into obtaining his signature occult artifacts. In a bid to stop him, The Hood makes a dark pact with Dormammu to give him the power to defeat Strange at the cost of his soul to become a vessel of Dormammu’s possession. The Hood defeats the Sorcerer Supreme as planned but exploits a clause in his pact to avoid giving his soul to Dormammu: “By next Midnight, you’re soul will be mine.”

In the previous possession of Steven Strange, the Time Stone has become the very artifact that Parker relies on to avoid his possession. Just before the clock strikes midnight, he reverses time on himself to one minute after midnight on the same day. Time goes on around him but he must constantly revert his day back to the beginning, sparing him possession but sacrificing himself all the same with his memory being reverted.

Time has lost all meaning to Parker Robbins and at some point and the days blend together. In one of those days, John Constantine, his best friend and original guide into the occult, must have visited him in Sanctum and their discussion must have been productive because the Midnight Sons was formed. Utilizing the Sanctum, the Midnight Sons operate to help protect the new Sorcerer Supreme and the mystical items kept in the Sanctum Sanctorum.

P L O T ( S ) & G O A L ( S ):

So I stumbled upon this RP and thought of some twist on a character that I could play. The Hood was originally appealing and specifically to take him from starting as a villain to redeeming himself to become a hero. Since it plays more into the mysticism aspect, I decided that Sorcerer Supreme would be a good angle for him, but then I thought what if it came at a cost?

The cinematic universe presented an idea with the time stone, specifically the idea of being stuck in a time loop. Looping a single day over and over again would be very interesting play, but he’d be limited in engagement since his memory doesn’t carry over. so I thought he’d have a small crew to help him operate. I picked a few good mystical characters from DC and Marvel to form the backbone of the mystical side for this RP.


C H A R A C T E R N O T E S:

Steven Strange may be dead in 668, but there is plenty of potential for another Steven coming from somewhere. Any other mystical characters I’d like to get involved with should others propose them. Ultimately, I should be able to jump into plots that others do fairly easily as well.

P O S T C A T A L O G:

The Hood Supreme
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PatientBean Hi, I'm Barbie. What's up?

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E T E R N A L S
E T E R N A L S

"Protecting the world and for what? To be disregarded? No more!"
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
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C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
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The Eternals
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Wardens of Judgement | The Celestials
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Multiverse 668 - Prime | Open

C H A R A C T E R N O T E S
C H A R A C T E R N O T E S
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P O S T C A T A L O G
P O S T C A T A L O G
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W H A T I F...?
W H A T I F...?
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They were created with one goal in mind: Protect humanity at any cost. Created in human image, they were given this task and set about protecting and ensuring humanity continued. They were warned never to step in or overextend themselves. But after countless wars and tragedies, it began to take its toll. Why be granted so much power only to watch those you care about burn? And even with their aid in all matters of human life, they were never credited. Never thanked. Never rewarded. Good people can only be good for so long until the cracks start to show.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
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I am generally here to create worthwhile stories. This would be my first go-around in writing for a whole team, though my intention is to have each individual Eternal get their moments. I am also open to collaborating with others, especially if you feel a specific Eternal would be valuable for your story. I plan to play these guys as Antiheroes, possibly entering into Villainous routes also. I am using the same models a appeared in the movie, though there are definitely some changes (Ikaris is around, Ajak is around, etc.).

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Enarr

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C H A R A C T E R C O N C E P T P R O P O S A L
T H E Q U E S T I O N


C H A R L E S V I C T O R S Z A S Z I N V E S T I G A T O R I N D E P E N D E N T P R I M E
W H A T I F...?:


"I can tell you that in the spring of 2020, it was impossible to meet the consumer demand for toilet paper because Lexcorp had been buying it all up to block the Suez Canal in order to drive demand for their own proprietary waterway. What else would you like to know?"

Charles Victor Zsasz was raised in an orphanage. Through an abundance of notetaking, observation, and sheer immersion learning, he came to know the true tongue of the city around him. Under the name Victor Sage, he ministered for the municipalities, casting judgement upon their Judases, just as Jonah spoke to Ninevah, only on live television for a local news network.

Upon exorcising the city of a maniacal pharmaceutical executive's reign, he was able to rescue Doctor Aristotle Robor, a chemist. In order to protect Vic from future retaliation, Robor has since provided him with a supply of Pseudoderm, a material that looks and feels like flesh but can be seen through when applied over the face. He has since taken to finding many of his answers as The Question.

Lately however, Hub's been different. She hasn't been speaking to him like she used to. In fact, she's been downright hostile with some of the near misses he's had with the law lately. Sure, she's always had a mean side to her but never to him before. Not like this. If he didn't know any better, he might describe the change in behavior as truly alien. Fortunately for Hub, however, Vic is committed to not knowing better.

He's since taken to the road, chasing down leads to find out who's really behind the changes he's been seeing. He just can't bear to stick around while she keeps giving him the cold shoulder. But he'll be back to work things out.

P L O T ( S ) & G O A L ( S ):

With the Question, I think it'd be delightful to write about him stalking people and uncovering alien conspiracies in cities across the US in order to tie it all back to major Skrull activity in Hub City. I'd actually love to collab with other players this time around.

C H A R A C T E R N O T E S:

My version of the Question is fifty percent Denny O'Neil's gritty investigative reporter and thirty percent Richard Veitch's urban shaman versions of The Question. The remaining twenty percent of inspiration is split between the way that hunters negotiate with devils in Chainsaw Man and the "shivers" perk from Disco Elysium.

That is to say that this version will refrain from taking psychoactive drugs like Veitch's depiction where he had induced breakthroughs using hallucinogens, like he were performing Invisibles style chaos magic. This version of Q makes sacrifices to cities and negotiates with them in order to gain their blessings. Conversing with them by listening to an approving church bell or a critical choir of car horns. He knows that it's all connected.

The relationships that The Question has with different cities are quite different. For example, I have it in my head that New York might actually be a raging bitch towards him where Chicago would be rather friendly, seeing the windy city as something of an old flame for him, much more willing to give up her secrets if he treats her right.

Also, this version of The Question blogs and leaks documents online as The Question, or Q for short. And his investigations are crowdfunded via cryptocurrency by his online supporters.

P O S T C A T A L O G:

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Bork Lazer Chomping Time

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C H A R A C T E R C O N C E P T P R O P O S A L


♦ M A G I C A L M I S F I T S ♦ L O R D S O F B A L A N C E ♦ E A R T H 97393745
W H A T I F T H E P H A N T O M S T R A N G E R W A S M I S S I N G?:



For aeons, the Phantom Stranger, emissary of the Spectre and keeper of all, has watched over the garden of the Maker. His silent vigil is endless and without rest, for he sees all and watches all, wandering across all of existence to perform his duty. It is his unending watch that keeps the realm of mortals at peace and his tireless actions which prevent the scales from tipping too far out of balance.

Now, he is missing.

Those on the mortal plane would not notice his presence but those who traverse the other side can feel his absence. The cold winds in the alley. The lengthening of the shadows. The growing silence. Without his gaze, the cosmos begins to unravel.

Left with no other options, Madame Xanadu has had to peer deep into her blackest ledger to find six individuals capable of undertaking a cause, deemed hopelessly lost to most…

That’s where they come in… The Shadow Pact.

Six heavy debts. Six misfit souls. Six months to rebalance the scales.

A tatterdemelion without a cause.

A spirit of vengeance.

A sword wielding dreamer of the past.

A damned beast.

A man of destiny.

A child of the black moon.

In short, we’re all fucked.

P L O T ( S ) & G O A L ( S ):

Think ‘Suicide Squad’ meets ‘Justice League Dark’. Me and @Abstract Proxywant to create something pretty wonky and this feels like the right environment to do it in. We’re mixing in several magical characters from both DC and Marvel into some weird-ass cocktail you find in a seedy little bar at 1 AM and hoping that it works out for the worst (in all the best ways).

The main beat of the starting storyline is that the Phantom Stranger is missing. How and why you might ask? Well, that’s what this cast of characters have to find out as they have to learn to work together and discover that the real Phantom Stranger was the friends they made along the way.

C H A R A C T E R N O T E S:

Shadowpact Members

- Ragwoman (Abstract Proxy)
- Ghost Rider//Johnathon Blaze (Bork Lazer)
- Guillotine//Jeannine Sauvage (Abstract Proxy)
- Werewolf By Night//Bigby Russell (Bork Lazer)
- Doctor Occult//Tim Hunter (Bork Lazer)
- Sister Grimm//Nico Minoru (Abstract Proxy)

P O S T C A T A L O G:

N/A
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Ruby No One Cares

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Sep Lord of All Creation

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C H A R A C T E R C O N C E P T P R O P O S A L
G O D O F T H U N D E R


T H O R O D I N S O N L O R D O F A S G A R D A S G A R D P R I M E
W H A T I F...?:


"I am Mighty."

...Thor was banished during World War One?

When a rogue group Jotuns invaded Asgard and the naive young (Not even ten centuries old yet!) Thor enacted his retribution upon them. He inadvertently toppled a balance of power, treaties and alliances that had been long fought for in centuries gone by. Calling his father a fool, and a coward. Odin saw his second-born son as unfit for his position and power, stripping him off his Godhood, his immortality and his power. Awaking as Donald Blake in 1904 Germany. He had memories of a life well lived, of families and loved ones long gone. A small group of friends.

Working in the fields was tiring but rewarding work, though within a decade war erupted in Europe. Donald Blake was called up to the front, where he learned war was hell. Artillery, Machineguns, tanks, aircraft. He was there for the Christmas truce, and subsequently moved from the front like the rest of the troops. He saw the best and worst that humanity had to offer.

When Donald sacrificed himself to save his best friend Falk Hentschel he was gravely wounded, and sent away. Something awoke within him. The war ended. New lines were drawn on the map. Travel was hard going, and dangerous. Money was worthless, people were starving and his wounded leg still plagued him. He could no longer walk without a cane, and had to routinely stop and rest. By the time he reached the cave he was a shell of a man, though the moment his hand touched Mjolnir he was restored and Thor was reborn.

Thor returned to Asgard, welcomed with open arms by his father Odin, his brothers Tyr and Baldur and his best friend and sometimes adversary Loki. Odin saw the change in Thor, and as such awarded him more responsibilities. This drove a wedge between him and Tyr.

As the years went by, Tyr started to disappear more and more. As World War 2 erupted on Earth, Thor suspected his elder brother. The God of War, had a hand to play in it. When Nazi scientists under attack by the JSA accidentally opened a portal resulting in parademons spitting out on Earth, Thor returned to Midgard and helped the JSA fight off the invasion.

Tracking a series of strange occurrences Thor came face to face with his older brother, the two fought, and Tyr was banished from the Realm Eternal by Odin for meddling with the affairs of Mortals. All was well in the nine realms, eventually.

Thor continued to serve the Nine Realms, now as their protector and the Crown Prince of Asgard. He has been to Earth many times in the years since the second world war, though never for a prolonged period. He comes and goes as needed.


P L O T ( S ) & G O A L ( S ):


I was writing out new and old ideas, building them as needed. Then suddenly I came up with an idea for a main plot. So.

Here I am.

The main plot I am going to do will focus around Thor accepting more responsibility, and the issues with dealing with an invasion spreading across the nine realms. It's Asgard versus Apocalypse.

C H A R A C T E R N O T E S:

Any additional notes you want to put either for yourself, the GM's or other players to help clarify your vision or continuity.

P O S T C A T A L O G:

A list linking to your IC posts as they're created. This can be used for a reference guide to your character or to summarize completed arcs and stories.


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S U P E R I O R R O G U E S
S U P E R I O R R O G U E S

"Letcher in on a secret for free, mate. Your lot may be scientifically advanced and all that over us. But for downright mean and nasty... come to us."
- George "Digger" Harkness, Captain Boomerang (not to be confused with that dodgy second rate bludger over in New York)
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
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C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
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The Superior Rogues of Spiders & Flash
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Mercenaries, Thieves, Ne'erdowells & General Assorted Scumbaggery
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Multiverse 668 - Prime | SRS&F is... Open

C H A R A C T E R N O T E S
C H A R A C T E R N O T E S
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P O S T C A T A L O G
P O S T C A T A L O G
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C H A R A C T E R C O N C E P T
C H A R A C T E R C O N C E P T
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WHAT IF 'THE BAR WITH NO NAME' WAS PART OF A FRANCHISE?

Three bars nationwide share mutually interested ownership.

MacBeth's ('The Bar With No Name'), Manhattan, NEW YORK

Only on official paperwork is 'the Bar' known as MacBeth's. With criminals being a superstitious and cowardly lot, 'the Bar With No Name's regular clientele first began avoiding use of the name on days of pulling a job. Then entirely. Sensing a marketing opportunity, ownership jumped at the notion and removed all 'MacBeth's signage until it's unofficial nom de plume spread by its regular's became it's most well known one. Now few but the oldest of its frequenters are familiar with its actual name and backstory. Made even rarer by the Bar's changes in ownership down the years.

The Bar With No Name operates out of Manhattan, and is well known to the less law-abiding elements of NYC, Jersey, Gotham and Bludhaven looking for a place to wet their whistle, and a stable discreet location where work can often find them.

The Keystone Saloon, Keystone City, KANSAS

Opened in 1805, before Kansas had even gained statehood. A bunch of enterprising gents had travelled westward into the newly acquired but not yet organised territories gained in the Louisiana purchase, with the thought being that so much was ripe for the taking, and that whatever order WOULD be established there, would likely find the path of least resistance, to deal with the American settlers who had already staked claims and established themselves.

The saloon was the first port of order, and a key locale for these new types, often of varying conscience.

And so became the bar's legacy of asking few questions, and serving all sorts.

Over 200 years later, and it remains very much the same.

The Nolle Prosequi (Also known informally as 'The Nolle' or 'The Grassy Nolle'), Gateway City, CALIFORNIA

The Nolle Prosequi started out as a lawyer's bar near the courthouse, in 1937.

The swirling hustle and bustle of the era, the glitz and glamour of the time, and it's reputation for seedy clientele saw the Nolle fall behind and become less competitive as an 'It' spot for the Who's Who of the day.

But their clientele still paid the bills, still kept the lights on, and even as it slowly sank away from the defense attorneys as it's original base as its reputation became too rough for them, it had forged it's own path and became an uttered meeting place, or contact point for the criminal underbelly of a lot of the coastal California crime scene whether they call Coast City, Jump City or even Star City home.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
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Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves. What do you hope to accomplish and where do you want the character's story/stories to go?

This one's my fun, cut-loose and bring-the-LOLs app.

Some of you might be familiar with my Blue Beetle run... think more along those lines, whilst J.S.A and Hourman are more of a love letter to the history of the comics medium.

S U P E R I O R C L I E N T E L E
S U P E R I O R C L I E N T E L E
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Ezekiel

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T H E F A N T A S T I C F O U R
T H E F A N T A S T I C F O U R

"I worry about whose legacy I should be aspiring to follow... in these very dark and trouble times. Or whose I should be running far away from."
M I S S F A N T A S T I C
M I S S F A N T A S T I C
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T E A M S U M M A R Y
T E A M S U M M A R Y
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Valeria Cynthia Mary Richards, Miss Fantastic, The Smartest Woman Alive, Daughter of Doom
Jason Rusch and Ronnie Raymond, Firestorm
Benjamin Jacob "Ben" Grimm, The Thing
Jaime Reyes, The Blue Beetle

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The Fantastic Four
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Multiverse 668 - Prime | Open

C H A R A C T E R N O T E S
C H A R A C T E R N O T E S
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P O S T C A T A L O G
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W H A T I F...?
W H A T I F...?
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What if the original Fantastic Four had been heroes a generation before, but disappeared in a cataclysm that left deep scars on New York City?

The young woman who has spent most of her life in exile, Valeria Richards has returned to the land of her birth, reclaiming the rubble that was the Baxter Building and uncovering the abandoned and shattered form of her father's closest friend, Ben Grimm, has steadily reformed one of the world's first public superhero teams. They are joined by those who have looked for help from the world's smartest woman in controlling gifts forced on them by fate. The hybrid form of Firestorm, consisting of Jason Rusch and Ronnie Raymond arrived at the new Baxter estate with little explanation known to them about the God Particle that had forged them together. Jaime Reyes' induction into the Fantastic Four was more proactive, with Valeria tracking down and offering the young man assistance in learning to control the power of the Scarab following rumor and hearsay. The both of the newer additions to the team there is a chance to do good with the fate thrust upon them, and to Valeria and Ben they in turn could provide the means to finally discover what happened on the fateful day that robbed the world of the previous Fantastic Four and many innocent lives beside.

Few seem able to trust that Valeria is entirely altruistic, however. At best, she has a domineering and ambitious streak that makes the line her father often walked seem the height of humble virtue, at worst, she is considered a Latverian spy at the heart of both the United States and the wider network of Earth's heroes. Valeria has been seen with Doom on multiple occasions since moving to the United States, and the Latverian state itself has made little effort to suggest she should no longer be considered the heir apparent to the nation and household. Indeed, in Latverian State broadcasts she is still known by the name she has born most of her life, Valeria Von Doom.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
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Investigate the Baxter Disaster

I've left the actual cause of the disaster vague to hopefully fit in with events that may occur through other characters and their arcs. In general the most pressing goal, particularly for Ben, is to discover what happened all those decades prior and to prove if the Richards, as well as Ben's wife Alicia Masters, are truly gone or where they might now be.

Caged Potential

While Valeria may have an intelligence far outstripping the norm and a penchant for magic and science, what she could be, or could have been, is far more than this. The cosmic radiation that caused her parents to develop metahuman powers had originally worked its effects on her, creating what would have been a being of great psionic power (similar to Franklin Richards in canon). Doom's work in saving Sue and Valeria at birth prevented this, locking away Valeria's potential as well as the cosmic radiation she was emitting. This is a gift and a curse that might be revealed, especially as Valeria spends more time away from Doom.

Lets Be Heroes

The Fantastic Four were some of the first true heroes and all four members of the current team have a desire to reclaim this heritage, for a wide variety of reasons. While Valeria, Jason, Ronnie and Jaime are all very new to this, they have Ben to guide them. Perhaps some time soon, their claim to the name of the first family may be tested.

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Doctor Doom


Victor Von Doom Former ruler of Latveria Independant Multiverse 668 (Prime)
W H A T I F...?:


"All defeat is merely temporary, the will of Doom triumphs in the end, always."

"Doctor Doom stole Doctor Fate's Helmet?"

The story of Victor Von Doom has been told many times, in dossiers, news programs, and in a truly excruciating multi-volume autobiography totaling in the thousands of pages that was mandatory reading for all Latverian college students. The broad strokes all agree, the son of a sorceress and born into the oppressed Latverian Romani community, he displayed a brilliant mind from a young age and fought against the ruling aristocracy of Latveria. As a college student he met his lifelong rival Reed Richards, and dropped out after an accidental explosion left him with a scar and a lifelong hatred of Richards. He traveled the world, built the advanced armor suit that would become his signature look, and returned to Latveria to lead a successful revolution. Despite achieving so much, Doom never let go of his hatred of Richards and all of his compatriots, and terrorized both the world at large and the Fantastic Four in particular with a seemingly endless stream of schemes. This adversarial relationship took paused when Richards came to him pleading for his help locating his missing wife. Although Doom enjoyed seeing his great rival depending on him for help and was practically salivating at the chance to use the mystical connection he had established with Richard’s daughter Valeria to enact further revenge, all of it proved bittersweet only a few years later. The Baxter Catastrophe seemingly did what Doom could not, wiping out the Fantastic Four, leaving Doom without his revenge and Valeria without her parents. In a gesture wrapped up with equal parts ego, ambition, and genuine care for the child, Doom adopted Valeria and raised her as if she were one of his own kin.

With the Fantastic Four gone, life changed for Doom. His ambitions never truly went away, but some of the urgency did, and his life became more sedate, finding time to dedicate to ruling over Latveria and raising his adopted daughter Valeria. He was still feared and loathed by the world at large, but less actively than before, as his clashes with outside powers became increasingly infrequent, never completely absent but far from the days that established him as an international terror. Some even began to speculate that he might be softening up; those who did voice those ideas made sure they were far beyond Doom’s reach whenever they did so. All of that changed a few months ago when a revolution broke out in Latveria, one that was different from any previous resistance movement he had seen. This one had planning and intention behind it, clearly with the groundwork laid beforehand, it moved swiftly and engulfed the whole country, carefully evading his surveillance network, infiltrating and disabling his defense systems, appropriating the weapons stored away and striking at the perfect time when Doom was distracted by international business. Although he publicly he says that it was purely good luck on their part, Doom suspects that someone orchestrated it all behind the scenes, and swears that he shall have his revenge swiftly and violently for what he insists is only a temporary setback.

Having fled the country has meant Doom has had to adapt to new circumstances. He destroyed much of his infrastructure and stashes rather than let the ungrateful revolutionaries have it, but in his hurry he could only bring the barest minimum of supplies with him. Doom has much to do to rebuild his resources and status. Finding a safe haven outside Latveria proved difficult, his antics as ruler had made him a pariah in the international stage, and now without his official status few were willing to even let him into their country as a free man. With options running low, Doom began to dig deep into his endless list of backup plans, trying to find something that could give him a rapid boost in power, and decided on one of the more speculative ideas, hunting for a particular object of great mystical power.

Victor pursued a lead he had learned of long ago, one that he had never found worth his time until he was so desperate. He stole the Helmet of Fate, an ancient artifact imbued with magical power by Nabu, one of the Lords of Order. Doom cared not for the warnings or the demands it would place on him, he trusted in himself to overcome them. Doom believed in them so deeply that he forged the helmet into his armor, adding a new gold sheen to the faceplate. Unfortunately for Doom, the mystical powers granted by the Helm of Fate are not given freely. Nabu, awoken from his slumber, demands loyalty from Doom, and wishes that his powers be used to set the universe as it should be. Doom now finds himself in an uneasy place, so far unable to find a way out of Nabu’s bargain, but also lacking in other options and fighting a constant battle to stop Nabu from fully possessing his body, for the time being Doom will actually have to devote some of his time to more altruistic pursuits. Whether this will lead to change in Doom, and how the bond between Doom and Nabu will evolve over time remains to be seen.

P L O T ( S ) & G O A L ( S ):

I want to try telling a story about Doom outside of his comfort zone, where is trying to pick himself up after a setback, on the backfoot and scrambling, and one where he is actually compelled to do some heroics. I want explore what effects this will have on his psyche, and if there are noble intentions buried somewhere within him or if it has all truly been swallowed up by his own ego. I’m also hoping to dive into the mystical aspects of DC and Marvel because both of those have a lot of great material to play with. Doom is going to be a roaming character, focused on investigating some initial questions at the start, and moving where those threads lead. Doom wants to find out who back the coup in Latveria, and find a way to secure the helmets power without having to deal with Nabu. Nabu is interested in uncovering the plots of the agents of Chaos, and later on I’m also going to try and look at what motivates him, delve into what are the true intentions behind the Lords of Order and the cosmic war. These could end up being tied to other characters plots or remain independent, depending on whatever people prefer, and he'd also be open to brief appearances and intersections if not actually tied into anything important.

C H A R A C T E R N O T E S:

I’ve been talking with Ezekiel to try and hash out some of our characters’ shared histories, hopefully we can smooth out any inconsistencies that arise.
Supporting cast is minimal at the moment, have left it intentionally vague as to where exactly he stole the helmet from to avoid creating issues for other players.

P O S T C A T A L O G:



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DocTachyon Teenage Neenage Neetle Teetles

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Sherlock Holmes and John Watson in...

S H A D O W O F T H E B A T
S H A D O W O F T H E B A T
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
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C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
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John H. Watson | Sherlock Holmes
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Consulting Detective | Scotland Yard
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Multiverse 221B | Inquire about Collaboration

C H A R A C T E R N O T E S
C H A R A C T E R N O T E S
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P O S T C A T A L O G
P O S T C A T A L O G
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W H A T I F...?
W H A T I F...?
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What if Sherlock Holmes met the Batman of the 1800s?

Dear Sir Arthur Conan Doyle,

It is my sincerest hope this letter finds you well. I write you now to congratulate you on the success of your most recent novel, The Maracot Deep. Once again sir, you have proven yourself a masterful storyteller. Your prose remains as illuminatory as ever, with your particular attention to the vast seas and the handcrafted details with which you suffuse your Atlantean culture. I am reminded as ever, of how I could not have picked a more exemplary editor or agent for my Sherlock Holmes stories.

It is on the subject of Holmes I write as well. As you know from our correspondence on ‘His Last Bow’, rheumatism has crept upon me in my old age. As a consequence of this affliction, I have been forced to give up the pen, spare the occasional correspondence, though once Holmes passed on I found little reason to continue, even with such trifling writings. I had few to correspond with, spare yourself, though I know you to be embroiled in the dramas and grand motions of the ever shifting literary world, leaving you little time to respond to one who has not been in that world in decades. Instead, I cherished what time I had left with my Mary, she as gray and wrinkled as I, yet as radiant as the day we met. I thank you for your letter of condolence for her loss from last year, though I failed to reply to it. You may have thought my response lost in the throes of my grief, but on the contrary, it has remained upon the top of my mind.

Each time I take up my pen in these gnarled knuckles to begin my epistle, even as pain flares through my fingers, I am drawn back to my halcyon adventuring days with Holmes, and the plethora of stories I submitted to your humble office -- but most of all, I remembered those stories which I did not submit. Despite the breadth of my oeuvre, there are those cases which I or Holmes had deemed unfit for public consumption.

As you know, Holmes and I often altered or omitted details in our submissions, as to better protect and preserve the privacy and dignity of affected parties. You will recall, for instance, the legendary scandal centered around the photographs in possession of one Irene Adler, in reality photographs of His Majesty Edward VII, late of Great Britain, whom we disguised as the king of the fictitious nation of Bohemia. Nevertheless, there are still stories which we elected not to submit even in modified form, deeming them unsuitable for mass publication.

The reasons for such omissions are as multitudinous as they are varied. In many instances, this was owed less to our discretion and more to the singular natures of the cases, which we deemed to be of a quality so implausible or, indeed, even absurd, as to defy reason and beggar belief. These events, queer as though they may appear, are nonetheless as real as Holmes’s battles with the infamous Dr. Moriarty, and had an equally profound impact upon my late companion’s career.

Despite the profundity of these cases, and the soundness of my past motivations to conceal them, as I advance in age, one collection of such cases lays restless in the belfry of my mind, and inspires my fingers to burn not with the pain of my condition, but with the blazing desire to record it for posterity, and, indeed, perhaps share it with the world.

As fantastical as the cases herein may be, at their heart lies an ultimately flawed, vulnerable man, as human as Holmes or I, whom is just as deserving of our discretion and respect, if not more so, than any individual I have protected within my prose.

You may recall hearing news of the ‘Bat of Gotham’, an anonymous vigilante and detective whose powers rivaled or even exceeded those of Holmes. Indeed, you may even recall his brief appearance in London, much noted in many major publications. Though these events were seemingly unrelated to the exploits of my friend and I, this was yet another clever omission. For in reality we had undertaken a collaboration with the so-called ‘Batman’, and forged an enduring secret partnership.

We would encounter the Bat many times hence, and over the course of our campaign, we came to know his innermost secrets. Included amongst these secrets, and indeed amongst fantastical details of the enclosed cases, is the true identity of the Bat, which Holmes, Mary, and I finally uncovered during our extended stay in Gotham some years ago.

Thus, attached to this letter you shall find a new Sherlock Holmes manuscript, entitled ‘The Shadow of the Bat’. Given the sensitivity of the details contained within this report, it is not to be published until the year of our Lord 1939, or after my passing, whichever should come first.

The tale begins, as ever, in 221B Baker Street, on a cool summer’s evening in the year of 1890…

-John H. Watson M.D., July 1929

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
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I have been reading a lot of Holmes lately. Over the last year or two I’ve been through the originals twice and several series of pastiches. Comic book fan that I am, I wondered if the Great Detective had ever crossed over with Batman, only to find only two such official instances. One features Holmes as a decrepit, impossibly old man, essentially saving the day at the end of one of Batman’s cases. The other is an episode of Batman the Brave and the Bold in a tale with elements of time travel. I want to tell a story that is slightly more grounded than either of these tales (no magic anti-aging honey and no time travel), but also one thats able to take more time to get more out of the premise. In the comic Holmes is only there for a few pages, and in the show, only a single episode. I think told in this fashion, I can plumb greater depths of both characters, holding them up as mirrors to one another. Batman is nominally an update of Holmes, so I think it will be very instructive to measure those ways they do and don’t match up. As well, I hope to have Holmes encounter a handful of other curious comic characters, each made Victorian in their own ways.

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I R O N A V E N G E R S

"“Did I request thee, Maker, from my clay
To mould me man? Did I solicit thee
From darkness to promote me?”"
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
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C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
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Ultron / Ultron-5
Vision / Viv
Amazo
Tomorrow Woman / Clara Kendall
Human Torch / Jim Hammond

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Various | Iron Avengers
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Multiverse 668 - Prime | Open AF!

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W H A T I F...?
W H A T I F...?
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...Hank Pym caught his wife's killers?

Hank Pym had everything. A brilliant mind hailed as one of the greatest in the world, a successful business built on his innovative creations, and most of all, he had Maria Trovaya, the love of his life. And on their honeymoon in her native Hungary, Maria Trovaya vanished without a trace. Fearing for the worst, given her father was a researcher himself with a shady history, Hank's fears were realized when an agent of SHIELD approached him and explained that his wife had been killed; a message sent to her father by HYDRA for betraying their organization.

Angered, Hank Pym swore he would stop at nothing to hunt down his wife's killers, a prospect that would have been doomed to failure...had the agent, a Polish researcher named Tomek Ovadya Morah, offered his help.

Together the two would successfully hunt down men responsible for Maria Trovaya's death, and their partnership would allow Morah to encourage and manipulate Hank Pym's worst qualities, pushing him into greater and more dangerous innovations. Eventually, Hank would help Morah emigrate to the United States and together they would found the scientific think tank Advanced Idea Mechanics, dedicated to gathering brilliant minds together and pushing the limits of technological innovation.

A ruthless innovator who now considered himself to be the smartest man alive, Hank Pym would stop at nothing to prove as such, thus when one of Morah's proteges, Will Magnus, shared his research into robots and artificial intelligence, Hank was determined to best him and prove he was still superior. Sequestering himself in his lab, Hank would emerge with his greatest creation, a constantly evolving artificial intelligence, based on his own brain patterns, which he dubbed Ultron.

Ultron proved a success, showing up Will Magnus' theories and impressing his other colleagues, and Hank would continue his work on the program, performing countless experiments and dissections on the AI to push its development further. Soon the AI began to develop something more then simple intelligence, driven further when Hank performed cruel experiments to push the program's limits, to vent out frustrations or 'punish' the machine for thinking it could be smarter then him. Under this torrent of abuse, the Ultron program began developing sapience and started to lash out, causing accidents at the AIM facilities and interfering with operations. In response Hank attempted to kill the program, but Ultron's being was saved by the AIM intern Riri Williams, who smuggled him out of the facility when she learned what would happen to him.

Stunned by the kindness shown to him by an organic, Ultron's feelings of rage and violent hatred were tempered long enough for Riri to find the sympathetic Will Magnus, who built Ultron a proper body for him to inhabit. Forever changed by the actions of two humans he came to see as his friends, Ultron decided not to become humanity's scourge, but its protector, acting as a hero and continuing to thwart the machinations of AIM. And as other machines would rise to protect the world, Ultron would take inspiration from his fellow heroes to found his own team; the Iron Avengers.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
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Robots! Robots robots robots! I love robot characters in fiction, and while superhero comics have a lot of robots, I was surprised to find that outside of groups like the Metal Men, there really aren't any dedicated robot superhero teams, a la Teen Titans for sidekicks or X-Men for mutants. This is my attempt to do something like that with some of my favorite robot characters, creating an Avengers-esque team of heroic robots and exploring all the fun tropes and ideas that come with it, from exploring human emotions to how people would react to and treat these kinds of beings.

And as for the main character of Ultron, I've always liked the idea of taking this unambiguously evil character and making him a more heroic figure, and I feel the best way to do that is to look at one of my favorite stories of a scientist pushing science too far and creating a monster; Frankenstein. That of course ties into the robot themes I want to play with quite nicely, while keeping a lot of the daddy issues that Ultron is known for. He'll definitely be a flawed hero, but he's working to be better.

And finally I agree with Grant Morrison that it is very fun to write mad scientists, and my version of AIM is pretty much that, mixing the traditional Marvel organization with the Science Squad from DC. That's ultimately my goal here, to write a fun superhero romp touching on themes of personhood and identity that I find interesting with a splash of zany sci fi weirdness.


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