Name: Sasin Braith
Sex: Female
Age: 24
Phenotype: Human (Half Mistralese; Half Valean)
Kingdom: Mistral
Appearance:
Braith possesses a pair of large, round eyes with dark brown hues and double eyelids. Freckles are splattered across the sloped bridge of her nose. A round face is framed by a long, black asymmetrical braid with smaller braids twined around it. A red ribbon is tied around the tail, pulled into a bow. When preparing for battle she often coils it at the back of her head and pins it in place, or she simply tucks the braid into the back of her clothing to avoid it getting in the way. A white jewel ornaments her hair and sits over her forehead. Braith's clothing looks much like a short hanbok worn over a pair of leggings and boots. Long white sleeves are tucked into gauntlets and a high-waisted black skirt is worn over red leggings with black boots. Her emblem is located on her back in the form of a wolf-owl silhouette. A red ribbon hangs down from her chest, matching the ribbon tied in her hair.
Emblem:
Personality:
Braith is often wary of new people, and finds herself feeling anxious around new people and in large groups. The larger the group, the more difficulty she has with speaking. Insecurities plague her when it comes to the way others view her, and how she interprets their behavior towards her. She is prone to jealousy, possibly in part due to her competitive attitude. However, being competitive is something that is applied more to being a Huntress than anything else. With a strong desire to improve, Braith is obsessed with becoming as skilled as possible.
Braith thinks that if she is able to boast her prowess that she will be able to save face when she finally confronts her family about maintaining her status as a Huntress. She is eager to spar if the opportunity presents itself, but rarely initiates such encounters. Braith is intensely loyal to those that seem to find her skill or friendship to be of value, but occasionally prioritizes her feelings of justice over other people. Like her parents, Braith has difficulty seeing areas that are morally grey. There is only right and wrong in her eyes.
There are two modes when it comes to the way that Braith interacts with other people that she often employs. Depending on the way she perceives a person, she is inclined to be much more business-like and straightforward. This is mostly the result of her upbringing, and she has difficulty switching between the two modes. When it comes to Braith's other mode, she is more casual and laid back. She is also less likely to censor herself when it comes to her behavior and words unless it's something that she is more guarded about. Braith attempts to foster optimism, especially in discouraging situations.
Biography:
It was rumored that Braith's parents met while attending Haven Academy, but her parents were often tight lipped about the past. Born to the noble Sasin family, Braith's father was none other than Sasin Eomhan. He had married Dair Tyllan, a denizen of Patch. Whether Eomhan or Dair had attended Haven Academy was not a topic for conversation. Although she tried to ask in response to the rumors, he was often vague in his insistence that there would be no talk of becoming a Huntress. From the moment she was born, most of her parents discussions revolved around noblesse oblige and family obligations. Braith was expected to follow in the footsteps of her father. Eomhan had taken his position by following his father, and Braith's grandfather had done the same. She was to be no different.
Braith was young when she first voiced her desire to be a Huntress and her parents were less than receptive to the matter. Dair disapproved because of the potential dangers while Eomhan insisted that she follow in his footsteps. Braith attempted to train and study in quiet, but felt further inclined to become a Huntress as others around her persisted with disdainful remarks about her family. She tried to not let it get to her, but it did.
As part of the nobility of Mistral, Eomhan was charged with the judgement of bandits. Like her family, Braith only saw criminal acts in terms of black and white. She failed to see any morally grey area. Indifference was often needed when it came to ensuring that justice was served, or so she was taught. However, she often heard remarks that her family caused deaths. She was told that Eomhan ruined families. Braith was embittered by such remarks because she was unable to see the other side of the matter. For the most part, she had developed a thick skin regarding things that were said. However, it was difficult to escape such comments. Such words were a very small part of why Braith continued to strive towards her attempts to become a Huntress. Additional desires included experiencing what life outside Mistral was like. Moreover, Braith wanted to be able to deal with whatever came her way. Using her skill to navigate any obstacles in her path would make her feel more secure and self assured. Family obligation was something she wanted to avoid. Not just because of her interest in being a Huntress, but also because of a desire to make something of herself on her own merit.
Braith's results of her acceptance to Beacon Academy came as a shock to her family, considering that she had been secretive regarding her application. Her father refused to allow her to go, and was more adamant about her training as a result of family obligation and carrying on a legacy. As an only child, she was able to understand his views regarding the matter. However, that didn't stop her from pushing it. A mother that was only partially sympathetic to her own interests intervened on her behalf. Dair suggested that allowing Braith to become a Huntress couldn't be so bad. “She'll probably change her mind once she gets a taste of what being a Huntress is like,” her mother rationalized. The defense was enough to secure her sufficient funds to design her own weapon, and granted her all the permission she needed. Although she was initially disappointed that her father was unable to accept her own interests, she didn't fault him on the matter.
Life at Beacon was like a culture shock to her. Classmates were unaware of the rumors that circulated in Mistral, even upon hearing her family name. It seemed her nobility didn't matter when she was away from home. Before, she was the target of harassment which marked her as someone to be avoided. Those that didn't have a problem were reluctant to befriend her as they were worried about making themselves similar targets through associating with her. At Beacon, Braith was able to formulate relationships outside her familial ties. The maid didn't necessarily count.
The Sasin heir became part of Team ABYS where the members struggled to form friendships and ultimately grew closer. However, graduation left them each going their separate ways. As a Sasin, Braith felt she had something to prove by dealing with people and forcing them to answer for their crimes. She also viewed the opportunity to take on such jobs while improving her ability as a way to demonstrate to her family that she was meant to be a Huntress, and ultimately found herself unable to return home until she was able to do so. Tensions formed between team members as she refused to take any missions that weren't of the Bounty variety. Frustrated with the other members of ABYS, Braith decided to tackle these particular missions on her own. Ultimately, she has frequented Vacuo more than the other kingdoms in order to do so. However, she has been feeling a sense of frustration as the number of Bounty missions has continued to dwindle.
Aura Color: Red
Semblance: Cuno Efeilliaid
Two wolf constructs, named Cunobelinus and Cunomapatis, are like articulated sculptures crafted from white sandstone. Braith typically uses these in a pinch to either distract Grimm, or to ride away to safety. Each wolf is able to level up in a way through the course of battle. When Cunobelinus defeats an enemy on his own, he is able to deliver more powerful attacks. Cunomapatis is able to benefit by defeating an enemy on her own as well, increasing her speed upon doing so. Damage to either construct would cause pain to Braith, especially if either construct were to be defeated. In that case, the pain can sometimes be excruciating to the point of temporary paralysis.
Weapon: Jeong-ui and Simpan
Braith's gauntlets are like armored gloves that extend up to her elbows in their natural form. One of the weapon's alternate forms include wrist crossbows that withdraw into their chambers when they are not in use. These wrist crossbows auto-load during combat by retract in order to reload bolts followed by the thunk of an arrow and then a popping sound as the crossbow drops into its chamber. A series of clicks can be heard as the bolts are loaded. Close combat is engaged through the use of retractable claw-blades, and Braith has a tendency to favor punching and slashing movements. The various forms of her weapon are activated through use of her aura.
Favors:
Braith is quite fond of her weapon and semblance, and treats them like they are her children. Braith also favors things such as justice, stories, animals, cute things, soft things, and snacks.
Disfavors:
Braith can't tolerate criminals of any kind, people touching her weapon, undercooked or overcooked food, distasteful jokes or remarks, rumors, and messes.
Affinities:
Braith's semblance is one of her best assets because of its versatility. Although vulnerable, she is able to employ them in various scenarios to suit her needs whether she be inclined to fight or flight. If Braith is able to get close enough to her target, she can be somewhat lethal. This is more so the case if she happens to be using her crossbows and daggers at the same time. Braith's punching and slashing with her clawed gauntlets in conjunction with shooting her crossbows at point-blank range is enough to make her enemies want to keep their distance. Another helpful attribute of her weapon stems from it being wearable. Since Braith doesn't have to wield a weapon in her hands, she is able to navigate the battlefield much more easily without having to worry about manually adjusting it or carrying it.
Faults:
Damages to her wolf constructs cause pain for her, sometimes hindering her from fighting back. This is particularly detrimental in cases where she's fighting by herself, and this is why her semblance is often a last resort for her. There's some impatience when Braith engages in a fight, and her goal is to take care of her target as quickly and efficiently as possible. This often prevents her from taking direction and assistance from others without a plan in action prior to fighting, and leaves her teamwork as something that needs a great deal of improvement. Braith's impatience is tied in somewhat to her fighting style. She dislikes fighting at a distance because she feels it consumes more of her time, and her aim with her crossbows can be somewhat shaky due to being out of practice.
Theme Song:
Sex: Female
Age: 24
Phenotype: Human (Half Mistralese; Half Valean)
Kingdom: Mistral
Appearance:
Braith possesses a pair of large, round eyes with dark brown hues and double eyelids. Freckles are splattered across the sloped bridge of her nose. A round face is framed by a long, black asymmetrical braid with smaller braids twined around it. A red ribbon is tied around the tail, pulled into a bow. When preparing for battle she often coils it at the back of her head and pins it in place, or she simply tucks the braid into the back of her clothing to avoid it getting in the way. A white jewel ornaments her hair and sits over her forehead. Braith's clothing looks much like a short hanbok worn over a pair of leggings and boots. Long white sleeves are tucked into gauntlets and a high-waisted black skirt is worn over red leggings with black boots. Her emblem is located on her back in the form of a wolf-owl silhouette. A red ribbon hangs down from her chest, matching the ribbon tied in her hair.
Emblem:
Personality:
Braith is often wary of new people, and finds herself feeling anxious around new people and in large groups. The larger the group, the more difficulty she has with speaking. Insecurities plague her when it comes to the way others view her, and how she interprets their behavior towards her. She is prone to jealousy, possibly in part due to her competitive attitude. However, being competitive is something that is applied more to being a Huntress than anything else. With a strong desire to improve, Braith is obsessed with becoming as skilled as possible.
Braith thinks that if she is able to boast her prowess that she will be able to save face when she finally confronts her family about maintaining her status as a Huntress. She is eager to spar if the opportunity presents itself, but rarely initiates such encounters. Braith is intensely loyal to those that seem to find her skill or friendship to be of value, but occasionally prioritizes her feelings of justice over other people. Like her parents, Braith has difficulty seeing areas that are morally grey. There is only right and wrong in her eyes.
There are two modes when it comes to the way that Braith interacts with other people that she often employs. Depending on the way she perceives a person, she is inclined to be much more business-like and straightforward. This is mostly the result of her upbringing, and she has difficulty switching between the two modes. When it comes to Braith's other mode, she is more casual and laid back. She is also less likely to censor herself when it comes to her behavior and words unless it's something that she is more guarded about. Braith attempts to foster optimism, especially in discouraging situations.
Biography:
It was rumored that Braith's parents met while attending Haven Academy, but her parents were often tight lipped about the past. Born to the noble Sasin family, Braith's father was none other than Sasin Eomhan. He had married Dair Tyllan, a denizen of Patch. Whether Eomhan or Dair had attended Haven Academy was not a topic for conversation. Although she tried to ask in response to the rumors, he was often vague in his insistence that there would be no talk of becoming a Huntress. From the moment she was born, most of her parents discussions revolved around noblesse oblige and family obligations. Braith was expected to follow in the footsteps of her father. Eomhan had taken his position by following his father, and Braith's grandfather had done the same. She was to be no different.
Braith was young when she first voiced her desire to be a Huntress and her parents were less than receptive to the matter. Dair disapproved because of the potential dangers while Eomhan insisted that she follow in his footsteps. Braith attempted to train and study in quiet, but felt further inclined to become a Huntress as others around her persisted with disdainful remarks about her family. She tried to not let it get to her, but it did.
As part of the nobility of Mistral, Eomhan was charged with the judgement of bandits. Like her family, Braith only saw criminal acts in terms of black and white. She failed to see any morally grey area. Indifference was often needed when it came to ensuring that justice was served, or so she was taught. However, she often heard remarks that her family caused deaths. She was told that Eomhan ruined families. Braith was embittered by such remarks because she was unable to see the other side of the matter. For the most part, she had developed a thick skin regarding things that were said. However, it was difficult to escape such comments. Such words were a very small part of why Braith continued to strive towards her attempts to become a Huntress. Additional desires included experiencing what life outside Mistral was like. Moreover, Braith wanted to be able to deal with whatever came her way. Using her skill to navigate any obstacles in her path would make her feel more secure and self assured. Family obligation was something she wanted to avoid. Not just because of her interest in being a Huntress, but also because of a desire to make something of herself on her own merit.
Braith's results of her acceptance to Beacon Academy came as a shock to her family, considering that she had been secretive regarding her application. Her father refused to allow her to go, and was more adamant about her training as a result of family obligation and carrying on a legacy. As an only child, she was able to understand his views regarding the matter. However, that didn't stop her from pushing it. A mother that was only partially sympathetic to her own interests intervened on her behalf. Dair suggested that allowing Braith to become a Huntress couldn't be so bad. “She'll probably change her mind once she gets a taste of what being a Huntress is like,” her mother rationalized. The defense was enough to secure her sufficient funds to design her own weapon, and granted her all the permission she needed. Although she was initially disappointed that her father was unable to accept her own interests, she didn't fault him on the matter.
Life at Beacon was like a culture shock to her. Classmates were unaware of the rumors that circulated in Mistral, even upon hearing her family name. It seemed her nobility didn't matter when she was away from home. Before, she was the target of harassment which marked her as someone to be avoided. Those that didn't have a problem were reluctant to befriend her as they were worried about making themselves similar targets through associating with her. At Beacon, Braith was able to formulate relationships outside her familial ties. The maid didn't necessarily count.
The Sasin heir became part of Team ABYS where the members struggled to form friendships and ultimately grew closer. However, graduation left them each going their separate ways. As a Sasin, Braith felt she had something to prove by dealing with people and forcing them to answer for their crimes. She also viewed the opportunity to take on such jobs while improving her ability as a way to demonstrate to her family that she was meant to be a Huntress, and ultimately found herself unable to return home until she was able to do so. Tensions formed between team members as she refused to take any missions that weren't of the Bounty variety. Frustrated with the other members of ABYS, Braith decided to tackle these particular missions on her own. Ultimately, she has frequented Vacuo more than the other kingdoms in order to do so. However, she has been feeling a sense of frustration as the number of Bounty missions has continued to dwindle.
Aura Color: Red
Semblance: Cuno Efeilliaid
Two wolf constructs, named Cunobelinus and Cunomapatis, are like articulated sculptures crafted from white sandstone. Braith typically uses these in a pinch to either distract Grimm, or to ride away to safety. Each wolf is able to level up in a way through the course of battle. When Cunobelinus defeats an enemy on his own, he is able to deliver more powerful attacks. Cunomapatis is able to benefit by defeating an enemy on her own as well, increasing her speed upon doing so. Damage to either construct would cause pain to Braith, especially if either construct were to be defeated. In that case, the pain can sometimes be excruciating to the point of temporary paralysis.
Weapon: Jeong-ui and Simpan
Braith's gauntlets are like armored gloves that extend up to her elbows in their natural form. One of the weapon's alternate forms include wrist crossbows that withdraw into their chambers when they are not in use. These wrist crossbows auto-load during combat by retract in order to reload bolts followed by the thunk of an arrow and then a popping sound as the crossbow drops into its chamber. A series of clicks can be heard as the bolts are loaded. Close combat is engaged through the use of retractable claw-blades, and Braith has a tendency to favor punching and slashing movements. The various forms of her weapon are activated through use of her aura.
Favors:
Braith is quite fond of her weapon and semblance, and treats them like they are her children. Braith also favors things such as justice, stories, animals, cute things, soft things, and snacks.
Disfavors:
Braith can't tolerate criminals of any kind, people touching her weapon, undercooked or overcooked food, distasteful jokes or remarks, rumors, and messes.
Affinities:
Braith's semblance is one of her best assets because of its versatility. Although vulnerable, she is able to employ them in various scenarios to suit her needs whether she be inclined to fight or flight. If Braith is able to get close enough to her target, she can be somewhat lethal. This is more so the case if she happens to be using her crossbows and daggers at the same time. Braith's punching and slashing with her clawed gauntlets in conjunction with shooting her crossbows at point-blank range is enough to make her enemies want to keep their distance. Another helpful attribute of her weapon stems from it being wearable. Since Braith doesn't have to wield a weapon in her hands, she is able to navigate the battlefield much more easily without having to worry about manually adjusting it or carrying it.
Faults:
Damages to her wolf constructs cause pain for her, sometimes hindering her from fighting back. This is particularly detrimental in cases where she's fighting by herself, and this is why her semblance is often a last resort for her. There's some impatience when Braith engages in a fight, and her goal is to take care of her target as quickly and efficiently as possible. This often prevents her from taking direction and assistance from others without a plan in action prior to fighting, and leaves her teamwork as something that needs a great deal of improvement. Braith's impatience is tied in somewhat to her fighting style. She dislikes fighting at a distance because she feels it consumes more of her time, and her aim with her crossbows can be somewhat shaky due to being out of practice.
Theme Song: