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Very well, where do I begin?

My father was a relentlessly self-improving boulangerie owner from Belgium with low grade narcolepsy and a penchant for buggery. My mother was a fifteen year old French prostitute named Chloe with webbed feet.

My father would womanize, he would drink. He would make outrageous claims like he invented the question mark. Sometimes he would accuse chestnuts of being lazy. The sort of general malaise that only the genius possess and the insane lament.

My childhood was typical. Summers in Rangoon, luge lessons. In the spring we'd make meat helmets. When I was insolent I was placed in a burlap bag and beaten with reeds - pretty standard, really. At the age of twelve, I received my first scribe. At the age of fourteen a Zoroastrian named Vilma ritualistically shaved my testicles.

There really is nothing like a shorn scrotum... it's breathtaking. I highly suggest you try it.

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R U L E S O F T H E G A M E :

This is an open-ended roleplay. Prospective players can apply at any time. To be considered for the game, you must fill out the character sheet above to completion. Choose either a canon DC or Marvel Comics hero or anti-hero character when you apply, making sure to portray your intention and take on them within the provided parameters. You may apply for up to two characters at a time.

Once you apply for a character, you must wait a full 24 hours for the GMs to consider whether to approve it. Should you want to apply for a character not yet approved by the GMs, you may challenge someone else for the role.

By applying, you agree to participate in the IC at least once every two weeks. Failure to do so without prior notice to one of the GMs will result in your character being removed from the roster without question. You may attempt to re-apply, but it's to be entirely at the GM's discretion.

Remember the setting. This is a world in which superheroes as a whole are a week old when the game begins. Referencing other heroes and their pasts needs to be done with absolute caution. Don't reference things like rogues galleries and sidekicks or other comic book/alternate media-based snippets of information. Failure to do this will require a GM intervention, likely resulting in extensive editing. Multiple instances could result in removal from the roster.

You may use different colored text for each character in your posts, or you may leave the color blank, but please try and make it legible. Often, brighter colors for text work much better than darker colors.

In the IC, you're free to utilize any supervillain from Marvel or DC to tell your story in the best way you see fit. But don't use an already taken hero character's archenemy. These characters are needed for a hero character's specific development. If you're unsure of who those characters are, wikipedia.org, comicvine.com, and plain 'ol Google are your friends. You can also simply ask in the OOC if you're unsure.

The RPG is currently PG-13. Cursing is allowed, as that isn't against any Guild rules, but any territory that crosses into 'R' such as graphic sex and violence needs to be handled way more delicately.


Rules WIP

G M (s): Master Bruce & Sep C O N S U L T I N G G M (s): DocTachyon G E N R E: Fandom T Y P E: Collaborative Linear Sandbox
"To me, writing is fun. It doesn’t matter what you’re writing, as long as you can tell a story."
S T A N L E E ( 1 9 2 2 - 2 0 1 8 )

I N T R O D U C T I O N:
I N T R O D U C T I O N:

W E L C O M E F A N S O F D C, M A R V E L, A N D A L L C O M I C S A L I K E !
Ultimate One Universe: Emergence is a roleplaying game based loosely on the canon of DC and Marvel Comic book superheroes, with their accompanying supervillains and supporting characters all playing a narrative factor dictated by the players. Merging the two universes (hence the 'One Universe' moniker), the idea is to create a cohesive shared experience where players build relationships, rivalries, and anything else in between for fiction's most legendary superheroes, working together or standing apart to solve obstacles that are larger than life and threaten both their respective cities and humanity as a whole.

Where the 'Ultimate' part comes in is that players also dictate exactly how these characters are written and representative of their larger ethos. Should you wish to combine the backstory of a chosen hero character with one of their alternate universe interpretations, invent modernizations of what already exists, or take a 'What If?' approach to the whole thing and wildly mix it up, you're allowed to do that. Or you can literally play the character as they're classically perceived. The only stipulation is that the chosen mantle is represented accurately at its core - IE: If you're called Captain America, you can't suddenly be a Russian agent. You have to represent some part, big or small, of who Steve Rogers, Bucky Barnes, or Sam Wilson are during their fictional appearances when acting in the role.

S U M M A R Y:
S U M M A R Y:

The year is 2024. For most of mankind's history, it has been largely assumed that superpowers and those who wield them were merely an invention of popular fiction. Going back to the days of the Greek pantheon and the Norse Gods, those with abilities far greater than that of mortal men were deemed impossible in reality. There were once rumblings of something greater for humanity being developed during the heyday of World War II, but as far as that was ever proven, it was mere propaganda to sell war bonds and comic books. Titles such as "The Invaders" and "Captain America & The Howling Commandos" were just tools of the U.S. Army to raise the spirits of their brave soldiers abroad, and the accompanying movies and television series based on them were disposable children's entertainment.

Then the 1960's came about, and the world was introduced to the concept of genetic mutation. Though the capabilities of their "powers" were debated hotly in Congress, the fact remained that some individuals could briefly defy the laws of physics and channel energies that seemed to break what little humanity understood about science. By the time the 1980s rolled around, however, the situation was mostly controlled: through a collaboration between the United Nations and such ambassadors as Professor Charles Xavier, mutants were both given safe harbor protocols and a mandatory drug inhibitor to allow them to better integrate into the larger society. The 1990s all but eradicated the supposed threat of mutant annihilation, and few mutants began popping up at all.

Something has changed. When a terrorist attack by a deranged engineer calling himself The Toyman unleashed chaos across the city of Metropolis, a mysterious man in red in blue seemed to appear out of nowhere and vault into the skies to combat this threat. A green-skinned behemoth had been sighted all across the American countryside, not unlike the cryptid legends of the Bigfoot and the Moth Man, and leaving tangible destruction in its wake. Criminals harboring dangerous weapons and illicit drugs were suddenly being targeted by a shadowy wraith that most described as being inhuman, like a giant-sized bat. A young man wearing a brightly colored uniform had begun interfering in police matters, leaving some sort of 'webbing' behind in his wake and scaling up walls. And at the center of it all seemed to be a question lingering on social media: were those Captain America & Invader comics some sort of biography all along?

This is the Ultimate One Universe. One week in, and barely anyone has the answers. But make no mistake: everyone is going to be changed.



All formatting originates via the work of Lord Wraith
Meanwhile I'm over here thinking, "Shit. Maybe... Thor? Wonder Woman? There are options, surely."

We'll see how things shake out. It just got alot more interesting.
...

You know, it's been a hell of a long time since I went into a game fearing that I might not be able to compete for the character I'm applying for, but I'll be damned if @AndyC didn't totally just send that fear into me.

Well done.
We've enough interest to generate an OOC. So... I'll get on that.
@DocTachyon I mean, obviously if MB says no, that's the end of it. But I disagree with your analysis. The entire point of Transformers is their interactions with Humans. I mean, it was either Bob Budianski or Simon Firman (Can never remember which) always said "The Transformers came to Earth and took the disguise of our vehicles. What's the point of setting it on Earth if not to interact with humans." Plus, in recent media, a considerable chunk of Transformers Stories has been "How do they interact with Humanity?" IDWs comics were all about that, Rise of the Beasts and Bumblebee movies, as is the current Earthspark cartoon. Hell, the first season of Transformers Animated was about the Autobots fighting Human supervillains.


The problem is the one you've outlined within your own explanation, though. It's about Transformers interacting with humans. This is a world where the main crux is going to be superheroes and their clashes/saves interacting with humans aswell. And once you get into that, you get into all the sub-sections of character types associated with that archetype. Humanoid aliens, mutants, Atlanteans, cyborgs. It's just one step too far out of the zone of what the focus is, and having them in here would convolute things. I'm gonna go ahead and say no to the Transformers formally and encourage applying for something closer to home. There are plenty of Transformers-like stories to tell with the available character types.
@Master Bruce only question I have about the "From Marvel & DC and ONLY from them" is: What about the properties that Marvel & DC that used to take part in their timeliness but have been lost due to copyright issues stand? I'm talking stuff like Transformers, Rom The Spaceknight and Micronauts. I realize this is a mostly Marvel thing, but the question still stands.

I mean, most of those were never decanonized. Micronauts keep popping up, Circuitbreaker and Deathshead origins as Transformers villains were never technically decanonized and Rom is now back at the company. And let's not forget the fact that James Gunn's last act as a director at Marvel was to Canonize the Go-Bots in the MCU.


I think for this type of game specifically, it would be too much to introduce and have going on alongside the superheroes and supervillains also showing up for the first time. I'm not familiar with Transformers' place in the larger Marvel canon, but my feeling is that their appearances would dictate entire dedicated stories and books in of themselves. It would kind of detract from the idea that the biggest thing to ever happen to this world was, say, a character like Wonder Woman showing up if you also had Optimus Prime and The Decepticons. It'd almost overshadow it. Any sort of bigger property that veers off the path of vigilantes versus costumed bad guys probably wouldn't fit, for that matter. Star Wars, for instance, is one thousand percent a no-go despite being published by Marvel. And with DC, they have the Looney Tunes... it just wouldn't mesh.

The same goes for Godzilla and King Kong (and their assorted monsters), who were just in a huge crossover title with the Justice League as of this year. It'd be too much.
Maybe. With a caveat that it will not be my priority and if I find it impacting PRCU I'll drop pretty fast. Do with that information what you will.


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