I've been waiting on the fabled, rare, mythical, fleeting creature known as Hael (That description makes him sound like a leprechaun or something ) to show his face and post...
As I said before, I'm open to just interacting with you for a while through dialogue or whatever if you can come up with some sort of idea.
@Terminal, I think I would like to be at 530 by 190 by 270 on the map, starting from the bottom left and in order of x, y and z. Seems nice and spacious but not too far away.
@Mihndar, since you expressed a desire to place yourself on the map, have at it. Just be aware, you are not cleared to post until you have done so. Take your time.
Will do.
<Snipped quote by Willy Vereb> Yep, that calculation is correct. Good to see people are interpreting the map correctly.
I'm very spatially challenged, so every time I try to figure out where someone is I have to sit and think for a minute or two...
I never liked writing a novella for my nations, hopefully I'll be able to still portray them in their entirety in the posts. In my mind you all would rather learn about my nation through narrative, but that is largely self-deception: deep down I'm just lazy.
Ditto.
Notice: Got back late, and then had to move out for workers. IC delayed, but it will be going live soon™.
As soon as I get some sleep. :I
I humbly request you examine my posted NS.
...The new DLC for Crusader Kings II is coming out today, I'll probably be a little busy playing that. But I'll try to get some updates to my NS at some point before I head to bed tonight.
Seriously though, this is just stupid. Charlemagne came out like what, half a year ago? I legitimately feel like they're trying to milk it for everything it's worth at this point. They should be spending that time on developing HOI4 or maybe even Vicky 3.
Final App! I didn't make it all pretty, because it's 10 over here, this is an adapted app, and I'm already really lazy. I'm pretty sure I didn't screw anything up, but this is 10,000 words or so. Just tell me if there's any instance of me doing something horribly wrong and I'll fix it.
Color me impressed. I thought mine was big with like 5000 words.
I will wait for the map before attempting to place myself in the galaxy I think. I only have a map for the area which my nation occupies.
Let me know how this looks, it is now finished. General motif is a small, well-developed and highly advanced nation which doesn't expand very quickly and is also subject to some internal instability due to the union of its six fairly different member species. Also, we're space commies.
Noviran Socialist Union
A small multispecies union with fairly advanced technology that remains fairly isolationist to the rest of the galaxy, and only intends modest expansion. Its primary concern is scientific development and material progress, but it maintains a sizable military in fear of attack by another, larger power.
The capital star system is known as Nova. This solar system contains three habitable planets. The one closest to the sun is Europia, home to the Dromo and the capital planet of their United Provinces. The middle one is Nova Mondial, home to the Catopians, Greelians, and Toka, and is the capital of the Catopian-Greelian People's Republic. The outermost planet is known as Sapia, and home to the Karterieans and the capital of their Nawu'Rawu Empire. The Tokan Mining Principate's capital is an asteroid the size of a small moon in the Nova System known as Toka Prime. The Adanaia Dominions' homeworld and capital planet lies in the neighboring star system of Firan and is called Oona. Finally, the capital of the Noviran Socialist Union itself is the moon Lunaris (orbiting around Nova Mondial), which is a massive planet-wide supercity populated by inhabitants of all the various races of the Union. Including the capital, the NSU only controls a small cluster of 26 star systems, dotted with the occasional habitable world.
Map (ignore the label up top left, it's imported from another RP of mine):
Instead of electing politicians or leaders, the Noviran Socialist Union has a free-wheeling, all-inclusive legislature that citizens can participate in at will, amounting to a sort of "electronic democracy" where everyone can vote on any issue. However, recognizing that this system has its flaws in times of war, the Union does elect one President to serve as its head of state and a war council to direct war efforts if necessary. Until such a state of emergency is voted by the populace, the war council is effectively figureheads and the president serves a minimal role. Its economic system operates on the principles of social democracy, wherein capitalism is allowed, but heavily regulated to prevent monopoly and it is ensured that everyone has what they need to survive, provided they contribute to society. Major industries and essential services are operated by the state. At this point, due to scientific innovations and robotics technology, the Union is virtually free of scarcity.
The War Council is composed of two representatives from each species, amounting to twelve individuals. In event of stalemate, the President may serve as a thirteenth vote. The current President of the NSU is Sahria Perumal, a Catopian.
Catopians: The Catopians are a fairly tall (six feet on average) bipedal species that are primarily humanoid with catlike characteristics, including claws, body fur, arched backs, tails, and agile legs good at leaping. They are omnivorous, but tend to prefer meat. Almost every Catopian has grey fur. Their population currently rests at 31.4 billion.
Greelians: Hunchbacked green lizards with abnormally large heads in comparison to the rest of their bodies, which likely accounts for their reputation for great intelligence in comparison to many of the other species. They have an extremely low birth rate, and so even though they are the oldest organized species their population (almost entirely in the Nova System) amounts to only 220 million.
Toka: The Toka are a green amphibian-like bipedal species with large flipper-like feet and claws. Their population is fairly low in comparison to the Catopians due to their main settlements being on asteroids, and currently stands at 6.2 billion.
Dromo: The Dromo are a reptilian species with red scales whose unique biological characteristic is that nutrients are stored in the form of crystals which grow from their backs. Their legs stand at an interesting gait, with their knees protruding forward in a standing position. They are the second most numerous of the species of the NSF with a population of 17.3 billion.
Karterieans: The Karterieans are another reptilian species, but are much more menacing than their Greelian and Dromo counterparts, with extremely sharp claws, fangs and spikes as well as imposing, strong figures which helped them to be incredibly menacing opponents both then and now. They number about 13.2 billion.
Adanaia: Subterranean octopi with hooved legs, the Adanaia are one of the strangest races of the Federation. They have no sense of hearing, and see in infrared, which means that all communication with them must be done visually through a type of sign language that most species of the NSU learn in basic education. Their population is 8.8 billion, around the middle of the Noviran species.
The total population of the Noviran Socialist Union is 77.1 billion, of which 11% is Adanaia, 17% is Karteriean, 22% is Dromo, 8% is Toka, 0.3% is Greelian, and 41% is Catopian. As such, Catopians tend to dominate most of the institutions of the NSU, but the other species have very important roles and a great deal of attention is spent on making sure the species are on more equal footing despite their population disparities.
As a sprawling multispecies union with increasingly blurred internal borders, much of the internal animosity and cultural difference in Noviran society has disappeared, but some still remains intact and alive among segments of the population. The Catopians deeply regret their previous warmongering ways, and seek to avoid conflict or domination over the other species (though a minority believes it justified), but they continue their love of science and orderly technological society. The Greelians are well known for their peaceful nature, and have been integrated into Catopian society for around a thousand years, and despite their small populations they are overwhelmingly represented in intellectual life, with treatises on government, philosophy, and art. Greelians also pioneered artificial intelligence in the NSU, and continue to explore it despite Catopian reticence to create an evil robot army. Much of the current Noviran government is based on Greelian political thought. The Tokans are well known as engineers and miners, the Tokan Mining Principate producing the vast majority of the Union's ores, though they contribute little to Noviran culture. The Dromo and Karterieans are both highly militaristic, but Karteriean influence on society comes in the form of their emphasis on physical ability, honor, and sacrifice, whereas the Dromo stick more to the ideas of discipline and obedience to authority. Karteriean martial arts are well-practiced across the Union, considered one of the optimal ways to retain physical fitness in an overwhelmingly technological world. The Adanaia add a touch of the mystical to Noviran culture, with many of them being highly spiritual and philosophical. They are among the most avid converts to Wigglyism (the religion of an extinct species which committed martyrdom for its cause).
Generally, the synthesized values of the whole Noviran Socialist Union are best expressed by its flag: green representing free discussion and democracy, grey representing order and equality, and blue representing science, technology and the pursuit of knowledge. These are the highest values of Noviran society, and form the basis around which it operates.
The only religion present in the Noviran Socialist Union is Wigglyism, the worship of a gigantic space serpent who is said to have created the universe and all its people, and destined certain species for survival and greatness. This is only the religion of a very small portion of the Union's population, around 5%. The remainder are either agnostic or athiest.
However, five of the six species within the NSU maintain semi-autonomous governments (some more autonomous than others). These are the Catopians (Catopian-Greelian People's Republic), Karterieans (Nawu'Rawu Empire), Adanaia (Adanaia Dominions), Dromo (United Provinces), and the Toka (Tokan Mining Principate). These governments retain responsibility for small species militias (like the National Guard in America), local laws that don't conflict with Union-wide laws, and basic maintenance. To this end each is given 5% of Union-wide tax revenue amounting to 25% of the total budget. This top-down tax system is designed to hinder the ability of revolt since each government has no system in place for its own taxation, however it is subject to some Catopian resentment since their population is as large as any two of the others combined. Additionally, the TMP is a corporate-national fusion which holds a state monopoly on mining within its territories. The other governments have no direct involvement in their economies besides basic regulation.
The first sentient species, the Greelians, of the Union emerged as a civilization on the planet Nova Mondial in the year 0 on the Noviran calendar. Others soon followed, the most important of which were the Albedituse and Catopians. The First Mondial War (circa 2500) lead to Albedituse and Catopian victory over the other species, which for the most part dwindled and became extinct. However, the two rising powers soon came into conflict, and in the Second Mondial War (circa 2900) the two fought a final battle for domination of the planet, which the Catopians began to lose until they invented nuclear weapons and obliterated the Albedituse and their allies. By 3010, that one species, the Catopians, had emerged as a political, military and scientific superpower above the Toka and Greelians, the only other remaining species. The Toka possessed semi-comparable technology, but the Greelians integrated into Catopian society.
After first contact with the Dromo and Karterieans on Sapia, the Dromo were uplifted by the Catopians and moved to Europia, where they began their civilization anew. Later, the Karterieans also received the same benefits after a stage of initial reluctance which lead to the nuclear bombings of many of their cities. The Catopian Empire led these species in an alliance known as the Nova Dominion, which they required them to join or otherwise be annihilated. The Catopian Empire was violent, oppressive and militaristic in nature, and either cowed other species into subservience or demonstrated their firepower until they got the idea. They later traveled to another system, Firan, and contacted the intelligent species of that system, the Adanaia. After a devastating alien invasion by a species only known as the Hive on the Nova Dominion, the Catopians split up from their former hyperpower status into three smaller powers, each superpowers in their own right. These were the previously existing Catopian Empire, whose policies had evolved into sheer militant fascism, the democratic, free market Catopian-Greelian Republic, and the democratic socialist United Catopian Socialist Planets.
After many years of conflict and strife, in 3101 a powerful war between multi-species factions lead by each of the Catopian fragment nations resulted in the destruction of most of Novan and Firan civilization as well as many interstellar colonies, and the regression back to simpler technology. However, due to the complete destruction of the Rajah imperial line which led the Empire, the Catopians found a compromise between the CGR and UCSP in forming their new government, the Catopian-Greelian People's Republic. After a century and a half, the species of these two systems agreed that it was necessary to end war between them to prevent anything like it from happening again, and in 3277, formed the Noviran Socialist Union, designed to integrate all species and unite them under one banner as equals with equal say in how society is run. Since then, the races of the Federation have developed and rebuilt their technology to previous levels, and having colonized most of their small cluster, they looked to expand to the rest of the galaxy before the move to the True Vacuum universe happened. The current Noviran year is 3413.
The move to the True Vacuum universe has had a remarkably destabilizing effect on Noviran society. Many Wigglyites predict the end times, while most average Novirans are disoriented and are concerned for their safety and security, remembering the invasion of the Hive and the great destruction it caused. The government and military officials, however, are taking the change with less hysteria and are determined to find the Union's new place in the galactic community, and to find allies.
Technology: The Noviran Socialist Union is highly advanced, with most aspects of normal life being automated and scarcity for its residents being virtually eliminated. There is more than enough resources for everyone in the Union to maintain a reasonable standard of living, except for those who choose not to work and are not disabled in any way. Genetic engineering ensures a stable food supply, and power is provided entirely through nuclear fusion. Militarily, the NSU maintains five large fleets with weapons such large magnetic accelerator cannons, plasma pulse launchers, and nuclear lasers. Their ships are armored with "neosteel" titanium-diamond armor plating and electromagnetic shields, and some of their vehicles as well. Their infantry use armored exosuits or "power armor" except for the very lightest, and even some infantry possess light energy shields.
Energy/Electromagnetic Shields: Noviran energy shields operate by using electromagnetic fields to hold a thin, almost invisible sphere of iron atoms around the wearer. In the event of an incoming projectile, the iron atoms are directed to form a lattice in that specific area and prevent entry into the sphere. When the power supply is overwhelmed, the energy shield collapses. This can happen if the energy shield is under concentrated fire or if it is hit by an especially powerful weapon. Some Noviran armored infantry exosuits, ships and vehicles have a secondary magnetic reinforcement field, which electromagnetically holds the frame of the armor in shape. This is however vulnerable to plasma weaponry, which can heat the armor and kill the operators inside regardless. STF or Shear Thickening Fluid: STF is a type of non-Newtonian fluid which hardens under stress. In practice in Noviran armor, it protects the wearer from incoming projectiles while remaining much more flexible and maneuverable than solid armor. Nuclear Lasers: One of the most advanced achievements of Noviran military technology, the nuclear laser creates a fusion reaction inside the main chamber and propels it at half of the speed of light towards its target. It does this continuously, with the effect of forming a large laser-like beam which strikes with the force of a nuclear bomb at every instant. This is most commonly used for planetary bombardment, but it can also be used on enemy ships to terrible effect. Neutron Weapons: Nuclear warheads that instead of releasing a large explosion create a mini gamma ray burst, killing all biological creatures within a certain radius of the blast instantly, unless they are shielded by extremely heavy plating.
Military Structure: The vast majority of the military is Karteriean, Dromo and Catopian with a few Tokans. The Karterieans due to their superior physical ability and almost from birth training in the ways of conflict and war serve as the majority of the Noviran Army, as invaluable shock troopers who take charge and lead the front lines. Their culture has had a great influence on the military's rules and regulations, holding its members to strict and honorable codes. The Dromo run many of the greatest officer schools in the Union and so are highly represented in the officer corps across all divisions. The Catopians serve in a mix in both officers and army, but predominantly serve in the Noviran fleets as pilots, technicians and engineers. The Toka are minimally represented as engineers both in space and on the ground.
The Noviran Socialist Union Armed Forces primarily consist of 3 main divisions:
Noviran Space Division (responsible for commanding the five main space fleets of the NSU)
Oona-class Fighter:
Number in each fleet: Varies, usually around 5000 Weapons: Nose-mounted plasma minigun, belly-mounted laser cannon. Capable of downing atmospheric aircraft easily, with the exception of the best. Armor: Titanium/neosteel frame, light magnetic reinforcement shield, not too tough but can resist plasma and gauss fire. Threat Level: 8.5 (It's a powerful fighter. Not much else to say.)
Sapia-Class Frigate:
Number in each fleet: 100 Weapons: Twelve plasma minigun turrets, five nuclear missiles, three plasma launchers and a 5-meter wide laser cannon, can tear apart fighters, atmospheric and space, and stand up to larger ships. Armor: 4.5 feet (1.5 meters) neosteel plating, .5 feet (15 cm) aerogel, medium-heavy energy shield. Threat Level: 11.5 (The basic space battle ship of the Union.)
Europia-class Destroyer:
Number in each fleet: 50 Weapons: Sixteen plasma minigun turrets, eight nuclear missiles, four plasma launchers and a 10-meter wide laser cannon. Significantly more powerful than frigate. Armor: 9 feet (3 meters) neosteel, 1 foot (.33 meters) aerogel, heavy energy shield. About double the armor of the frigate. Threat Level: 12 (A little bit larger, tougher armored and more powerful than the frigate.)
Lunaris-class Battlecruiser:
Number in each fleet: 15 Weapons: Hundreds of gauss, plasma and laser minigun turrets mounted, 250 nuclear missiles, twelve plasma launchers, nuclear laser cannon. Armor: 12 feet (4 meters) of neosteel plating, three feet (1 meter) of aerogel, and an additional foot of titanium, super-heavy energy shield. Threat Level: 13 (Able to take on thousands of fighters and at least twenty frigates, these are the powerhouses of Noviran fleets.)
Mondial-class Battlecruiser:
Number in each fleet: 1 (capital ship) Weapons: Thousands of gauss, plasma and laser minigun turrets mounted, four thousand of each: nuclear missiles, chemical missiles, antimatter missiles, neutron missiles, biological missiles for twenty thousand total, two enormous plasma pulse launchers, thirteen magnetic accelerator cannons, one main large nuclear laser, three Nova Bombs. Armor: Projected heavy advanced energy shield, magnetic reinforcement shield. Solid defenses in order, 1-cm silver laser-ablative coating, 12 feet (4 meters) of solid reinforced neosteel plating, three feet (1 meter) of aerogel, ballistic frame, second hull of nine feet (3 meters) neosteel, one foot (.33 meters) of aerogel, one foot of neosteel. The interior of the ship is further reinforced. Capable of withstanding multiple hits from virtually any weapon except a magnetic accelerator cannon without its shields, and capable of withstanding even that with them on, for a significant period of time.
Noviran Planetary Combat Division (responsible for defense of the Nova Stellar Cluster, manning orbital and planetary defenses and running Union planetary militias to defend against ground invasion, as well as for landing on and capturing hostile celestial bodies)
Police/Militia Forces:
Police:
Weapons: Laser pistol, taser, steel baton, capable of killing unarmored foe Armor: Kevlar-like polymer jumpsuits, stops light-strength bullets and knives Training: Basic Threat Level: 2 (slightly greater than civilian)
City Militia:
Weapons: Mk. II Laser Rifles, able to pierce bulletproof armor, laser pistol. Armor: Standard STF medium bulletproof armor, capable of stopping all but the strongest piercing melee weapons and conventional bullets. Training: More rigorous than basic, but not military-level Threat Level: 3 (threat against light infantry)
Armored Militia Vehicle:
Weapons: Occupants' weapons, conventional machine gun turret with bullets that explode on contact Armor: Bulletproof, able to be destroyed by large grenade or rocket. Threat Level: 4 (threat against light infantry)
Militia Attack Helicopter:
Weapons: Laser minigun, small conventional missiles, dangerous for infantry Armor: Mostly bulletproof, susceptible to large conventional explosives. Threat Level: 6 (dangerous for light infantry, threat to medium)
Planetary Army Forces:
Light Infantry:
Weapons: Mk. III Automatic Laser Rifle, plasma pistol, effective against anything besides tanks, other vehicles, and powered armor/energy shields. Armor: Advanced STF bulletproof armor w/ 10 micron silver ablative coating, capable of stopping all gunpowder weapons and less powerful lasers. Training: Military-level Threat Level: 5 (not heavily armored, but powerful en masse)
Medium Infantry:
Weapons: Mk. II Gauss Rifle, plasma pistol, capable of engaging powered armor and conventional armor. Armor: Standard Armored Infantry Exosuit, stops gunpowder weapons and most lasers, can stand up to gauss somewhat. Training: Exceptional Threat Level: 6 (standard frontline infantry)
Elite Infantry:
Weapons: Mk. IV Plasma Assault Rifle, plasma pistol, can completely annihilate most lesser infantry and vehicles. Armor: Advanced Armored Infantry Exosuit, Standard Energy Shield, nigh invulnerable to all conventional weapons and lasers, hard to take down with gauss and plasma. Training: Elite. Threat Level: 8 (devastating against most infantry, in numbers horrifyingly effective.)
Dragoons:
Weapons: Gauss or plasma minigun, or tactical nuclear rocket launcher. Armor: Standard Armored Infantry Exosuit, stops gunpowder weapons and most lasers, can stand up to gauss somewhat. Training: Exceptional Threat Level: 6 (powerful against heavier targets, like power armored infantry and vehicles)
Advanced Prototype Infantry:
Weapons: Antimatter rifle. Destructive to even powered armor and advanced vehicles. Armor: Prototype Carbon Armored Infantry Exosuit, Advanced Energy Shield, requires concentrated fire from plasma or gauss weaponry to take down. Training: Elite. Threat Level: 10 (Virtually a one-man tank, but these are only for special ops purposes at the moment)
Planetary Armored Divisions:
Standard Supplementary Infantry Vehicle (honestly a Warthog from Halo)
Weapons: Occupants' weapons, (two types) 1. Exploding bullet minigun turret. Effective against light and medium infantry, damaging to heavier vehicles and powered armor. 2. Gauss cannon. Effective against heavier vehicles and powered armor, sniper-like for infantry. Armor: Neosteel frame and bulletproof glass windshield, resistant against even explosives. Threat Level: 7 (with the combination of both turrets, able to take on infantry and vehicles. Alone, weaker to opposites.)
Armored Troop Carrier:
Weapons: Occupants' weapons, medium laser turret. Armor: 2 in (5 cm) titanium plating, stops gunpowder weapons and resists lasers and explosives. Threat Level: 6 (not intended for combat, but can hold its own against light infantry)
Alzun Laser Tank:
Weapons: 75mm Laser Cannon, two automatic laser side turrets. Effective against light infantry and vehicles. Armor: 3 in. (7.5 cm) neosteel plating w/ light interior energy shield, blocks all conventional weaponry and resists lasers and plasma. Threat Level: 8 (capable of taking on lighter APC-style vehicles and infantry, but for all intents and purposes a light tank.)
Zentul Gauss Tank:
Weapons: 105mm Gauss Cannon, two automatic laser side turrets. Armor: 4 in. (10 cm) neosteel plating w/ medium interior energy shield, blocks all conventional and lasers, resists plasma and gauss. Threat level: 9 (capable of taking on sizable vehicles and power armored infantry.)
Peruma Plasma Tank:
Weapons: Twin 65mm Plasma Cannons, smaller automatic gauss machinegun. Armor: 4 in. (10 cm) reinforced neosteel plating w/ medium interior energy shield, invulnerable to all conventional, tough to take down with plasma and gauss. Threat level: 9.5 (devastating against even power armor legions, the most powerful Catopian tank.)
Anton Nuclear Artillery:
Weapons: Two 8 in. (20 cm diameter) nuclear artillery cannons, can even destroy heavy tanks. Can load either thermonuclear or neutron warheads. Armor: Neosteel frame, resists explosions and lasers. Threat level: 7 (Devastating weapon, but vulnerable close in and to air strikes.
Sheba Rocket Smart Artillery/SAM:
Weapons: Five thermobaric missiles, able to be reloaded quickly. Guided, can target air well, as well as pinpoint ground targets. Armor: Reinforced neosteel frame, mostly conventional proof, resists energy weapons. Threat level: 8 (Efficient and accurate weapon, not able to take on close targets though.)
Noviran Walker:
Weapons: Two 55mm plasma cannons, gauss minigun, pinpoint laser defense. Powerful weapons that can pound lesser tanks and infantry. Armor: Reinforced neosteel frame, heavy energy shield. The walker's structure itself is only resistant towards energy weapons, but the energy shield makes most attacks completely ineffective. Threat level: Threat level: 10 (slightly less damaging than plasma tank but much more maneuverable and equally tough due to its more advanced energy shields)
Atmospheric Air Forces (While mostly obsolete, a limited number of these are maintained for defending planets with no nearby fleets)
X-1 Jet Fighter:
Weapons: Nose-mounted laser minigun, four thermobaric missiles. Can mow down light infantry and blow up larger targets. Armor: Reinforced aluminum frame, light energy shield. Resists conventional and lasers, but plasma and gauss tears through fairly easily. Threat level: 7 (threat to infantry and light vehicles, but can be taken down comparatively easy. Effective in numbers.)
X-2 Jet Fighter:
Weapons: Twin wing-mounted laser miniguns, nose-mounted laser cannon, six thermobaric missiles, pinpoint laser defense system. Armor: Reinforced titanium frame, medium-light energy shield. Tough against conventional, but only resists gauss and plasma. Threat Level: 8.5 (Heavy weapons, but weaker armor. Once again, effective in numbers.)
L-56 Bomber:
Weapons: Ten thermobaric bombs, laser minigun. Mostly for destroying ground targets, but can defend itself. Armor: Reinforced neosteel frame, medium energy shield. Fairly strong defenses, several missiles might take it down. Threat Level: 7.5 (Devastating to ground targets, but against air fairly weak.)
Sciri Attack Helicopter:
Weapons: Twin gauss miniguns, eight thermobaric missiles. Capable of dealing heavy damage to ground targets and holding its own against other aircraft. Armor: Reinforced neosteel and bulletproof glass frame, medium-light energy shield. Can easily block all conventional weapons and lasers, resists gauss and plasma well. Threat Level: 8 (Tough aircraft, with pretty powerful weapons. The bread and butter of Noviran air.)
V-2 VTOL Missile Fighter:
Weapons: 16 thermobaric missiles, nose-mounted laser cannon. Can take down heavy bombers and other aircraft easily with its plethora of missiles. Armor: Reinforced neosteel frame, light-medium energy shield. It needs to strike first, because it doesn't have that tough of armor. Threat Level: 7 (Really powerful weapons, but if it's intercepted, it's done for.)
S-13 Ion Fighter:
Weapons: Twin plasma machine guns, eight thermobaric missiles contained in interior weapon bays, one belly-mounted tactical nuclear missile, strong pinpoint laser defense. Effective against heavy armor and power armor troops, but can still cause intense havoc among infantry with their wealth of firepower. Armor: Medium-heavy energy shield, reinforced neosteel and bulletproof glass frame. Tough against anything except the most powerful missiles and concentrated anti-aircraft fire. Fast as well. Threat Level: 10 (Elite aircraft. This is meant for complete air superiority and can even take on space fighters.)
L-77 Heavy Bomber:
Weapons: Eight antimatter bombs, four large thermobaric bombs, twin gauss miniguns. Meant for city and large target bombing, but can easily defend itself against lesser aircraft. Armor: Reinforced neosteel frame, heavy energy shield, only able to be taken down with concentrated ground fire. Threat Level: 9 (Deadly on the ground underneath it, A little more powerful than the X-2 in the air.)
Planetary Naval Forces: (While mostly obsolete, a limited number of these are maintained for planetary defense mostly in the hopes that being attacked from the sea might catch enemies off guard)
Naval Landing Boat:
Weapons: Gauss minigun turret, occupants' weapons, capable of holding off light infantry. Armor: Titanium frame, blocks bullets but is vulnerable to most other weapons. Threat Level: 3.5 (good weapon, but barely more than a normal vehicle in defense.)
Naval Destroyer:
Weapons: Two railgun batteries, one laser cannon, capable of taking on lesser ships and air adequately. Armor: 2 in. (5 cm) neosteel plating, titanium upper deck, fairly light armor, medium energy shield. Threat Level: 8.5 (Powerful weapons, but armor is not very tough.)
Cruiser:
Weapons: Eight railgun batteries, four laser cannons, two plasma launchers, powerful ship and anti-air weapons. Armor: 4 in. neosteel plating, reinforced neosteel upper deck, heavy energy shield, tough defenses against other ships and air. Threat Level: 10 (Powerful weapons and armor, a strong naval force.)
Noviran Strategic Weapons Division (responsible for maintaining and using the NSU's strategic weaponry, and also conducts most of the advanced weapons research.)
Nova Bomb: A large bomb with nine thermonuclear warheads arranged within a lithium triteride shell, which rebounds and amplifies the explosions a hundred-fold, causing massive planetary destruction. In cases where it has been previously used, it is capable of devastating a quarter of a planet.
Molecular Disruption Device: The Noviran weapon of last resort only to be used upon impending destruction, an ion beam which causes atomic destablilization in its target, resulting in a nuclear fission reaction in any atoms the chain reaction comes into contact with. If fleets are poorly positioned, this can result in their total destruction as the reaction consumes them, and it can also destroy entire planets.
Bees: Deployable nanobots which each carry a thermite payload. Able to penetrate openings into ship systems and activate, immobilizing them with extreme heat. Can be incredibly debilitating to enemy ships not protected by energy shields.