From the moment he arrived, to now that the journey has been planned. He has always seemed accepting or knowing that someday they or at least he would set out on a journey. Something about his blue sapphire irises who looked past the barrier of Cosmos city without fear or curiosity, but determination as if he knew something was out there waiting for them. Handsome all though in the unusual sense, an oval shaped face and narrow rectangular eyes, they took in the world through an ocular observation not belonging to that of human. More akin to a predator or some ancient beast who sees the world beyond what it is on the surface. Long black hair, the color of raven feathers touches the tip of his tailbone and brushes across thin wings. That when extended reveal beautiful black wings, with wispy feathering tendrils like a bird of paradise.
Age: 16
Species: Old Fae - Sítheach is an old fairy, of the old forest, the ones before the great cities emerged. Well Sith himself is not that old. The Old Fae died out years ago, and the fact one is living in these times is a perplexing circumstance. No one knows what the old fae look like, ancient text describe fae as they are described now of different species and of different clans. Yet, Sith himself appears to be of many species of fairy. Perhaps, the origin of Fae alike. Though none of them would accept him for the way he looks. To the fairies and pixies he’s too large. To humans they mistake him as a demon. To boggarts he’s not woody enough. Down the chain goes and no one is sure what to do with such an ancient species. They even ask to themselves how one even manage to crop up in these times. They are a starter species, not one meant to exist alongside the ones it started. It has many question why he even exist. Sith would like the answer to those questions as well.
Notable features of Sith’s type of old fea is that he has wings, as all fae have wings. Except that these wings don’t let him fly. He can hover off the ground a good 96”, or 8ft. And he can suspend himself for a good upwards of 15 minutes before getting tired or having to flap his wings to maintain holding. He can also glide, not fly, but glide. You’ll never see Sith flap his wings very often, maybe to kick himself off the ground to remain hovering, or to loosen up the muscles in his wings.
The horns of ram, the ears of a deer. Sith is sort of odd to look at. Beside his hair is a mixture of fur like textures wrapped around feathers. Part of Sith’s upper body is deep plumage of feathers around his collarbone, upper torso, upper back, and shoulder blades. These feathers are of black with mixtures of forest green. Most of the sides of his body is covered in light, what appears to be almost like dog fur, on his arms, the sides of his body all the way down to his legs and feet, as well as covering his back. Whatever he is, is hard to discern for many. It’s very often you’ll hear him being called a demon, though that not being the case.
While he may have hands and feet like an ordinary human, with light fur touching the top of his hands and black palms underneath. His clawed toes and feet are nothing, but ordinary human. Neither are the thin wings on his back that are folded into his back usually. When they extend they have beautiful hair like tendrils at the end that give him a “holy” appearance or at least looks like an enlightened being.
His scent brings warmth and comfort to others as he smells of pine trees, evergreens, and spearmint. His aura is calm and peaceful, while he stand considerably tall at 5’8”, 172cms, however being an old fae he’s actually considerably light though not underweight at 110 pounds, 49kgs, he is lean and has some slight muscle definition. This also means that his wings can carry up to 110 pounds of weight with relative ease, which means they are quite strong.
His scent brings warmth and comfort to others as he smells of pine trees, evergreens, and spearmint. His aura is calm and peaceful, while he stand considerably tall at 5’8”, 172cms, however being an old fae he’s actually considerably light though not underweight at 110 pounds, 49kgs, he is lean and has some slight muscle definition. This also means that his wings can carry up to 110 pounds of weight with relative ease, which means they are quite strong.
Silvery words like honey, his tone is fruity, and pleasant, a deep honeyed sound that makes others around him relaxed. An easy going energy to his words, he doesn’t sound as harsh as his cluttered appearance looks. . While he chooses not to wear shirts over his shoulders, as shirts weren’t necessarily made for fuzzy feathery beings, he does wear a style of loose breeches, bunched at the ankles.
Personality Strengths:
Sith has never been a distracted individual, in fact he’s always been a determined individual who holds firm on the things he believes. No one can fault him for his determinable attitude, a damned attitude that will ram straight through brick walls if it has to. Despite his forcefulness with certain circumstances and situations, Sith is a very calm and caring individual. It’s like he lives simply outside of his external appearance, he can have a healing personality and plants seeds, ideas in others heads.
He would not have been the one to suggest to leave the barrier, but be the one who planned the thought in someone’s else’s head. As if Sith didn’t need to plan, merely he knew what was going to happen. Sith’s not been known to be a planner, he does what he feels. He guides himself by something tugging and pulling him along. Grasping for something invisible an invisible answer he’s seeking.
Sith is not distant with others, he will laugh with them, though not a jokester himself he will humour those who like to jest, Sith is quite open and will always take the time to listen to others concerns. He’s not someone who likes to see others crying, so he will do what he can to cheer them up. He can sort of be described as scary to look at, to only reveal, a caring, ernest, honest person. Who will fiercely protect those he has promised to do so. Sith has never been known as someone who lies breaks his promises to those he cares for the most.
While he carries a small amount of curiosity, Sith will always be the one to point others to things that were not part of their destination. Annoying to some, yet sparks the intrigued and interest in the more adventurous types of the group. Sith seeks to find answers to secrets of this world. Perhaps on their way they can be the first to understand this world like nobody else has before.
Personality Flaws:
As his determination is a strength it can be a flaws as well, as Sith hasn’t really been known as one to give up. Sometimes he wins by simple sheer will and mental bruteforce. Other times he cannot break the obstacle in his way and he’ll spent hours ruminating and brooding in defeat because Sith doesn’t like to consider alternative options as times. If someone speaks to him with reason, he might listen, though it’s a good idea to give him a good few minutes before suggesting an alternative.
He also isn’t known for being much a planner. While he is intelligent, he has never really sets up a plan. He usually goes with his instinct or his gut feeling. Moving purely on how he feels about a situation. He’ll listen to other people’s plans and he’s not the type to object to someone who may make more sense to him. However, if it’s left up to Sith he’ll drag people around on a whim, rather than an actual guided plan.
While on the surface Sith appears as carefree as well a fairy. Free spirited, laidback, open minded. Just like a fairy Sith can be scary and dark as well. There is a cruelty that hides in him, a cruel mischievous side that he is either good at hiding or that others just don’t necessarily see it as something inside of him. Sith can play cruel jokes on others, not the ones he cares for, though against those that oppose them Sith opts to toy with individuals than outright hurt them.
He opts for slow, torturous methods that change the perspective of his nature. Those who have known him in the orphanage can only close their eyes at the things Sith is not ashamed to do. This side of Sith seems to lack any of the regret, mercy, and kindness he often displays. It’s a haunted personality that makes others wonder about Sith’s stability. Though Sith would never turn on those he has bonded with.
Neutral:
Sith enjoys dipping his feet in cool, running water. Usually in a stream. He also likes to smell plants and herbs. He enjoys music, when it is playing, and will even join in on the fun if he is invited to do so. He likes the feeling of his hair being brushed and wishes he could reach his entire back with his arms, alas he cannot.
He dislikes anything discordantly loud, if it’s disruptive, he finds it rather unpleasant. He also doesn’t necessarily enjoy the thrills of less than appropriate hygiene. He prefers people to take care of their appearance.
Also upon hearing the tales of the Golden Brew and learning about Clementine’s past, he sought to learn how to make tea. His hobby now is finding leaves for different types of brews with different types of affects. Though he wouldn’t claim he’s an alchemist.
Skills:
Focal Crystal Tapping
Sith possess a unique skill, in that he can tap into more resources with his focal crystal. It is how he is able to use his focal crystal as a grip for the bow the way he does, he can also tap into the focal crystal to track other focal crystal around him. He is somehow able to understand the focal crystal better than anyone. He says it is a matter of talking with the stone, though no one truly believes that could be true. Talking to their crystal. Everybody tried it after the conversation.
Tracking
Since Sith is more of a hunter than he is a warrior, he knows how to track the invisible movements of prey or not. Able to pick up track marks and be able to associate them appropriately with their owner, be it animal, or be it a man with large shoes Sith is usually pretty accurate when it comes to picking out his prey, tracking it’s trajectory and laying down a perfectly good ambush.
Hunting
While Sith’s personality towards his enemies is particularly cruel, it is the methods of a hunter. Not of a warrior with swift methods of dealing justice. In order to not expend energy a hunter tires and leads his prey to their doom. Forcing them to expend all their energy, so when the final blow is struck, the individual cannot or does not have the strength to fight back.
Identifying Objects and Things of Interest
Sith is particularly knowing in things, he can identify objects that others may not be able to identify, as well as have base knowledge of flora and fauna, though he’s not necessarily an expert. Identifying is simply base knowledge that means he knows what it is, he doesn’t have the mastery or expertise to tell you everything about something. He also seems to know points of interest fairly well, and can identify good places to camp, or good places to rest, and identify danger by simply feeling what is around him. Sith is highly perceptive in this field. However, he has known of the expertise to discern him as a singular point of knowledge.
Focal Crystal: Hugr von das Altwidus [Memory/Soul of the Old Forest] - The Hugr sleeps in a dark purple, illuminating nothing and shielding itself from anyone believing such a dull stone would hold any magic inside of it. A sleeping demon, it’s dark lustrous color, intrigues others, as it doesn’t gleam or glitter, but remains a stormy, matte purple. When its user brings it alive, ancient ruins crawl onto the crystal, and it gleams like a purple storm. Inlaid into its grooves, and crevices, is the name of the Hugr scrawled on this fragmented memory of an old forest.
Special Equipment:
The Hunt is a powerful call, the hunt is what drives all manners of predators to the wild. It is the hunt that drives a hunter. It is the hunt the prey fears, it is what makes them cower. A symbol of the Old Forest, a symbol of the past, the hunt’s ring, around his wrist, carved as a bracelet from the vertebrate of an animal it is the name of this ring in ancient tongue said to give gifts to the hunter he wore it and earned it through the hunt.
Ability: The Hunt’s Ring tames all manners of the wild. When the user who wears this bracelet kills its prey, for 60 seconds its soul follows the individual as an ally, creating a spectral version of said beast, to aid in combat before it fades unto death.
Waldgeheimnisse, what if one could speak to the forest? What if someone held the secrets of the forest? As the Elves past through the forest, they close passages behind them, walls made of brush, leaves, and twigs, doorways that humans, and others with the lack of knowhow would see as doors. Though the forest creatures, old fae and new fae, all knew of these doors, it is how they pass the forest. It how they get around, it is how they navigate. Rings of wood, with cruxes of the forest, fragments, that speak thoughts to these earthly doorways.
Ability: The user who wears this ring can identify doorways hidden in brush and thickets. They can activate this ring to then open up these pathways. The forest of Aeflstan has always been unyielding to those who travel without realizing the forest is a pathway of doors and dead ends created by the elusive deep forest elves. Who use these rings to close paths and change paths behind them in order to keep strangers from discovering their cities.
Equipment: NA - Being half naked and furry doesn't give you much room to store items anywhere. Neither do pockets of your pants so Sith relies on others to have brought the necessary goods.
Weapons: See Magic Profile
Special Attack:
Faszinierendes Auge des Tieres - Mesmerizing Eye of the Beast
While many cannot tame the wild woods of this land, and well neither can Sith. Sith has something that other species do not. Not necessarily a special attack per say, but a special ability nonetheless. Sith can look into the eye of Any Lesser Animal and make them freeze from fear for at least 60 seconds before they regain their mental strength. This ability becomes less effective the more the creature is around Sith and his intimidating factor begins to wane. The more he tries this technique, the shorten the time the fear factor gets, to the point the ability doesn’t affect a creature. 60 seconds become 30 seconds becomes 15 seconds become 5 seconds to a creature getting use to his presence and learning to overcome their fear.
Magic Lv: 5
Spellbook: Roots and jagged edges, are complimented with beautiful glass replicas of meadowing flowers. The Royal Lily sits firm on top, while two Pink Star Drops sit at the bottom edge, it is wrapped in tendril like roots, with a red glowing stones. It is both light and dark. Fae and perhaps Deamon in origin. It feels woody, and earthy. Not leatherbound.
School of Focus: Conjuration
*Sustain - Hugr Bogen [Soul Bow]
Fragments of the old forest are said to carry the remnants of the weapons they once were. Bits of old focal crystal create a Hugr. The Hugr can be tapped for greater potential depending on the understanding and knowledge of its user, one that speaks to it. Sith can tap his Hugr to create a memory of a bow, something deep inside the Hugr, that creates the bending limbs of the bow and the drawstring. This is ability is sustained for as long as Sith has magic to sustain it. Once Sith is too exhausted of magic he can no longer create his bow. He uses his Focal Crystal, the Hugr, as the grip of the bow.
Arcane Arrow
The arrows that Sith create are not elemental arrows. Instead they are drawn entirely from the bowstring every time he draws it back. These arrows then descend, as he is often levitating when he is shooting his bow, creating a blast of primal magic that stings or pins enemies to the environment around them. The average range of these arrows is around 40ft. And they do affect his magic stamina.
Memories of a Book
How Sith carries his spellbook is by conjuring where it may need be. He can call it from a different plane, for it manifest itself, to then fade when he dismisses it.
Hugr an Eine Klinge
All weapons said to be forged by a smith, say that there is a life to a weapon. Well this is certainly the truth for some weapons. Some magic weapons Sith can create a copy of as a spectral blade that moves on its own without his command. This spectral blade, or spectral dagger, or spectral weapon, last up to 2 minutes. It can be dismissed by those with the know how to send the spectral weapon back to the Abyssal plane. The blade can move at least 10 ft away from its original summoner before simply fading if it and the summoner are too far apart to communicate
Misc Info: His Hugr requires charging in order to tap into its powers he is actually using the Focal powers energy to do so. And thus Crux Gems not only charge his Hugr, but is used to level up his magic.
Theme Song:
Age: 16
Species: Old Fae - Sítheach is an old fairy, of the old forest, the ones before the great cities emerged. Well Sith himself is not that old. The Old Fae died out years ago, and the fact one is living in these times is a perplexing circumstance. No one knows what the old fae look like, ancient text describe fae as they are described now of different species and of different clans. Yet, Sith himself appears to be of many species of fairy. Perhaps, the origin of Fae alike. Though none of them would accept him for the way he looks. To the fairies and pixies he’s too large. To humans they mistake him as a demon. To boggarts he’s not woody enough. Down the chain goes and no one is sure what to do with such an ancient species. They even ask to themselves how one even manage to crop up in these times. They are a starter species, not one meant to exist alongside the ones it started. It has many question why he even exist. Sith would like the answer to those questions as well.
Notable features of Sith’s type of old fea is that he has wings, as all fae have wings. Except that these wings don’t let him fly. He can hover off the ground a good 96”, or 8ft. And he can suspend himself for a good upwards of 15 minutes before getting tired or having to flap his wings to maintain holding. He can also glide, not fly, but glide. You’ll never see Sith flap his wings very often, maybe to kick himself off the ground to remain hovering, or to loosen up the muscles in his wings.
The horns of ram, the ears of a deer. Sith is sort of odd to look at. Beside his hair is a mixture of fur like textures wrapped around feathers. Part of Sith’s upper body is deep plumage of feathers around his collarbone, upper torso, upper back, and shoulder blades. These feathers are of black with mixtures of forest green. Most of the sides of his body is covered in light, what appears to be almost like dog fur, on his arms, the sides of his body all the way down to his legs and feet, as well as covering his back. Whatever he is, is hard to discern for many. It’s very often you’ll hear him being called a demon, though that not being the case.
While he may have hands and feet like an ordinary human, with light fur touching the top of his hands and black palms underneath. His clawed toes and feet are nothing, but ordinary human. Neither are the thin wings on his back that are folded into his back usually. When they extend they have beautiful hair like tendrils at the end that give him a “holy” appearance or at least looks like an enlightened being.
His scent brings warmth and comfort to others as he smells of pine trees, evergreens, and spearmint. His aura is calm and peaceful, while he stand considerably tall at 5’8”, 172cms, however being an old fae he’s actually considerably light though not underweight at 110 pounds, 49kgs, he is lean and has some slight muscle definition. This also means that his wings can carry up to 110 pounds of weight with relative ease, which means they are quite strong.
His scent brings warmth and comfort to others as he smells of pine trees, evergreens, and spearmint. His aura is calm and peaceful, while he stand considerably tall at 5’8”, 172cms, however being an old fae he’s actually considerably light though not underweight at 110 pounds, 49kgs, he is lean and has some slight muscle definition. This also means that his wings can carry up to 110 pounds of weight with relative ease, which means they are quite strong.
Silvery words like honey, his tone is fruity, and pleasant, a deep honeyed sound that makes others around him relaxed. An easy going energy to his words, he doesn’t sound as harsh as his cluttered appearance looks. . While he chooses not to wear shirts over his shoulders, as shirts weren’t necessarily made for fuzzy feathery beings, he does wear a style of loose breeches, bunched at the ankles.
Personality Strengths:
“Sometimes I believe there is something out there, looking for me. Seeing me. Something I cannot see, but I know it’s there I can feel it. Whatever it is,”
Sith has never been a distracted individual, in fact he’s always been a determined individual who holds firm on the things he believes. No one can fault him for his determinable attitude, a damned attitude that will ram straight through brick walls if it has to. Despite his forcefulness with certain circumstances and situations, Sith is a very calm and caring individual. It’s like he lives simply outside of his external appearance, he can have a healing personality and plants seeds, ideas in others heads.
He would not have been the one to suggest to leave the barrier, but be the one who planned the thought in someone’s else’s head. As if Sith didn’t need to plan, merely he knew what was going to happen. Sith’s not been known to be a planner, he does what he feels. He guides himself by something tugging and pulling him along. Grasping for something invisible an invisible answer he’s seeking.
Sith is not distant with others, he will laugh with them, though not a jokester himself he will humour those who like to jest, Sith is quite open and will always take the time to listen to others concerns. He’s not someone who likes to see others crying, so he will do what he can to cheer them up. He can sort of be described as scary to look at, to only reveal, a caring, ernest, honest person. Who will fiercely protect those he has promised to do so. Sith has never been known as someone who lies breaks his promises to those he cares for the most.
While he carries a small amount of curiosity, Sith will always be the one to point others to things that were not part of their destination. Annoying to some, yet sparks the intrigued and interest in the more adventurous types of the group. Sith seeks to find answers to secrets of this world. Perhaps on their way they can be the first to understand this world like nobody else has before.
Personality Flaws:
As his determination is a strength it can be a flaws as well, as Sith hasn’t really been known as one to give up. Sometimes he wins by simple sheer will and mental bruteforce. Other times he cannot break the obstacle in his way and he’ll spent hours ruminating and brooding in defeat because Sith doesn’t like to consider alternative options as times. If someone speaks to him with reason, he might listen, though it’s a good idea to give him a good few minutes before suggesting an alternative.
He also isn’t known for being much a planner. While he is intelligent, he has never really sets up a plan. He usually goes with his instinct or his gut feeling. Moving purely on how he feels about a situation. He’ll listen to other people’s plans and he’s not the type to object to someone who may make more sense to him. However, if it’s left up to Sith he’ll drag people around on a whim, rather than an actual guided plan.
While on the surface Sith appears as carefree as well a fairy. Free spirited, laidback, open minded. Just like a fairy Sith can be scary and dark as well. There is a cruelty that hides in him, a cruel mischievous side that he is either good at hiding or that others just don’t necessarily see it as something inside of him. Sith can play cruel jokes on others, not the ones he cares for, though against those that oppose them Sith opts to toy with individuals than outright hurt them.
He opts for slow, torturous methods that change the perspective of his nature. Those who have known him in the orphanage can only close their eyes at the things Sith is not ashamed to do. This side of Sith seems to lack any of the regret, mercy, and kindness he often displays. It’s a haunted personality that makes others wonder about Sith’s stability. Though Sith would never turn on those he has bonded with.
Neutral:
Sith enjoys dipping his feet in cool, running water. Usually in a stream. He also likes to smell plants and herbs. He enjoys music, when it is playing, and will even join in on the fun if he is invited to do so. He likes the feeling of his hair being brushed and wishes he could reach his entire back with his arms, alas he cannot.
He dislikes anything discordantly loud, if it’s disruptive, he finds it rather unpleasant. He also doesn’t necessarily enjoy the thrills of less than appropriate hygiene. He prefers people to take care of their appearance.
Also upon hearing the tales of the Golden Brew and learning about Clementine’s past, he sought to learn how to make tea. His hobby now is finding leaves for different types of brews with different types of affects. Though he wouldn’t claim he’s an alchemist.
Skills:
Focal Crystal Tapping
Sith possess a unique skill, in that he can tap into more resources with his focal crystal. It is how he is able to use his focal crystal as a grip for the bow the way he does, he can also tap into the focal crystal to track other focal crystal around him. He is somehow able to understand the focal crystal better than anyone. He says it is a matter of talking with the stone, though no one truly believes that could be true. Talking to their crystal. Everybody tried it after the conversation.
Tracking
Since Sith is more of a hunter than he is a warrior, he knows how to track the invisible movements of prey or not. Able to pick up track marks and be able to associate them appropriately with their owner, be it animal, or be it a man with large shoes Sith is usually pretty accurate when it comes to picking out his prey, tracking it’s trajectory and laying down a perfectly good ambush.
Hunting
While Sith’s personality towards his enemies is particularly cruel, it is the methods of a hunter. Not of a warrior with swift methods of dealing justice. In order to not expend energy a hunter tires and leads his prey to their doom. Forcing them to expend all their energy, so when the final blow is struck, the individual cannot or does not have the strength to fight back.
Identifying Objects and Things of Interest
Sith is particularly knowing in things, he can identify objects that others may not be able to identify, as well as have base knowledge of flora and fauna, though he’s not necessarily an expert. Identifying is simply base knowledge that means he knows what it is, he doesn’t have the mastery or expertise to tell you everything about something. He also seems to know points of interest fairly well, and can identify good places to camp, or good places to rest, and identify danger by simply feeling what is around him. Sith is highly perceptive in this field. However, he has known of the expertise to discern him as a singular point of knowledge.
Focal Crystal: Hugr von das Altwidus [Memory/Soul of the Old Forest] - The Hugr sleeps in a dark purple, illuminating nothing and shielding itself from anyone believing such a dull stone would hold any magic inside of it. A sleeping demon, it’s dark lustrous color, intrigues others, as it doesn’t gleam or glitter, but remains a stormy, matte purple. When its user brings it alive, ancient ruins crawl onto the crystal, and it gleams like a purple storm. Inlaid into its grooves, and crevices, is the name of the Hugr scrawled on this fragmented memory of an old forest.
Special Equipment:
The Hunt is a powerful call, the hunt is what drives all manners of predators to the wild. It is the hunt that drives a hunter. It is the hunt the prey fears, it is what makes them cower. A symbol of the Old Forest, a symbol of the past, the hunt’s ring, around his wrist, carved as a bracelet from the vertebrate of an animal it is the name of this ring in ancient tongue said to give gifts to the hunter he wore it and earned it through the hunt.
*Der Ring der Jagd/The Hunt's Ring
Ability: The Hunt’s Ring tames all manners of the wild. When the user who wears this bracelet kills its prey, for 60 seconds its soul follows the individual as an ally, creating a spectral version of said beast, to aid in combat before it fades unto death.
Waldgeheimnisse, what if one could speak to the forest? What if someone held the secrets of the forest? As the Elves past through the forest, they close passages behind them, walls made of brush, leaves, and twigs, doorways that humans, and others with the lack of knowhow would see as doors. Though the forest creatures, old fae and new fae, all knew of these doors, it is how they pass the forest. It how they get around, it is how they navigate. Rings of wood, with cruxes of the forest, fragments, that speak thoughts to these earthly doorways.
Ability: The user who wears this ring can identify doorways hidden in brush and thickets. They can activate this ring to then open up these pathways. The forest of Aeflstan has always been unyielding to those who travel without realizing the forest is a pathway of doors and dead ends created by the elusive deep forest elves. Who use these rings to close paths and change paths behind them in order to keep strangers from discovering their cities.
Equipment: NA - Being half naked and furry doesn't give you much room to store items anywhere. Neither do pockets of your pants so Sith relies on others to have brought the necessary goods.
Weapons: See Magic Profile
Special Attack:
Faszinierendes Auge des Tieres - Mesmerizing Eye of the Beast
While many cannot tame the wild woods of this land, and well neither can Sith. Sith has something that other species do not. Not necessarily a special attack per say, but a special ability nonetheless. Sith can look into the eye of Any Lesser Animal and make them freeze from fear for at least 60 seconds before they regain their mental strength. This ability becomes less effective the more the creature is around Sith and his intimidating factor begins to wane. The more he tries this technique, the shorten the time the fear factor gets, to the point the ability doesn’t affect a creature. 60 seconds become 30 seconds becomes 15 seconds become 5 seconds to a creature getting use to his presence and learning to overcome their fear.
Magic Lv: 5
Spellbook: Roots and jagged edges, are complimented with beautiful glass replicas of meadowing flowers. The Royal Lily sits firm on top, while two Pink Star Drops sit at the bottom edge, it is wrapped in tendril like roots, with a red glowing stones. It is both light and dark. Fae and perhaps Deamon in origin. It feels woody, and earthy. Not leatherbound.
School of Focus: Conjuration
*Sustain - Hugr Bogen [Soul Bow]
Fragments of the old forest are said to carry the remnants of the weapons they once were. Bits of old focal crystal create a Hugr. The Hugr can be tapped for greater potential depending on the understanding and knowledge of its user, one that speaks to it. Sith can tap his Hugr to create a memory of a bow, something deep inside the Hugr, that creates the bending limbs of the bow and the drawstring. This is ability is sustained for as long as Sith has magic to sustain it. Once Sith is too exhausted of magic he can no longer create his bow. He uses his Focal Crystal, the Hugr, as the grip of the bow.
Arcane Arrow
The arrows that Sith create are not elemental arrows. Instead they are drawn entirely from the bowstring every time he draws it back. These arrows then descend, as he is often levitating when he is shooting his bow, creating a blast of primal magic that stings or pins enemies to the environment around them. The average range of these arrows is around 40ft. And they do affect his magic stamina.
Memories of a Book
How Sith carries his spellbook is by conjuring where it may need be. He can call it from a different plane, for it manifest itself, to then fade when he dismisses it.
Hugr an Eine Klinge
All weapons said to be forged by a smith, say that there is a life to a weapon. Well this is certainly the truth for some weapons. Some magic weapons Sith can create a copy of as a spectral blade that moves on its own without his command. This spectral blade, or spectral dagger, or spectral weapon, last up to 2 minutes. It can be dismissed by those with the know how to send the spectral weapon back to the Abyssal plane. The blade can move at least 10 ft away from its original summoner before simply fading if it and the summoner are too far apart to communicate
Misc Info: His Hugr requires charging in order to tap into its powers he is actually using the Focal powers energy to do so. And thus Crux Gems not only charge his Hugr, but is used to level up his magic.
Some tales are so old they are diluted as they spread from ones lips to the next. And some tales are best forgotten. While some tales are scattered in pieces, like feathers in the wind. That doesn’t mean they aren’t meant to be tales told, merely because someone has forgotten them. It’s a matter of putting the pieces together, eventually they will reveal the truth to that individual. Sith’s memories are as scattered as the wings that extend on his back. Floating, feathering, somewhere, slowly creating ripples. Just because a story has been forgotten doesn’t mean it shouldn’t be told.
Theme Song: